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...

75 Commits

Author SHA1 Message Date
Otozinclus
f15aa8fba0 Fix LED turning on in input settings, despite TurnOffLed being set to true (#583)
The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00
Evan Husted
250acab7a7 misc: chore: Use explicit types in Tests projects 2025-01-25 14:15:47 -06:00
Evan Husted
93539e7d45 misc: chore: Use explicit types in GAL 2025-01-25 14:14:40 -06:00
Evan Husted
69e0b79bd9 misc: chore: Use explicit types in Horizon project 2025-01-25 14:14:13 -06:00
Evan Husted
5eba42fa06 misc: chore: Use explicit types in HLE project 2025-01-25 14:13:18 -06:00
Evan Husted
58c1ab7989 misc: chore: Use explicit types in OpenGL project 2025-01-25 14:12:37 -06:00
Evan Husted
2d1a4c3ce5 misc: chore: Use explicit types in Vulkan project 2025-01-25 14:12:17 -06:00
Evan Husted
e6b393e420 misc: chore: Use explicit types in Generator projects 2025-01-25 14:11:46 -06:00
Evan Husted
fe661dc750 misc: chore: Use explicit types in Memory project 2025-01-25 14:09:36 -06:00
Evan Husted
ac401034d7 misc: chore: Use explicit types in input projects 2025-01-25 14:09:05 -06:00
Evan Husted
1712d69dcd misc: chore: Use explicit types in Texture & Vic 2025-01-25 14:08:35 -06:00
Evan Husted
f2aa6b3a5b misc: chore: Use explicit types in Shader project 2025-01-25 14:07:59 -06:00
Evan Husted
68bbb29be6 misc: chore: Use explicit types in NVDEC projects (except VP9 because there's an open PR and I don't want to cause conflicts) 2025-01-25 14:07:20 -06:00
Evan Husted
76ec047eb7 misc: chore: Use explicit types in Metal project 2025-01-25 14:06:26 -06:00
Evan Husted
1ae349efb1 misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Evan Husted
5099548856 misc: chore: Use explicit types in CPU project 2025-01-25 14:04:43 -06:00
Evan Husted
a97fd4beb1 misc: chore: Use explicit types in common project 2025-01-25 14:04:12 -06:00
Evan Husted
97188556d8 misc: chore: Use explicit types in audio projects 2025-01-25 14:03:38 -06:00
Evan Husted
e0567c5ce9 misc: chore: Use explicit types in ARMeilleure project 2025-01-25 14:01:13 -06:00
Evan Husted
be3bd0bcb5 misc: chore: Use explicit types in the Avalonia project 2025-01-25 14:00:23 -06:00
Evan Husted
3b5f6170d1 misc: chore: move Rainbow updating to a separate task started/stopped as needed
update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
9b6afa0ea2 misc: chore: Add log line to the other parts of the Updater that represent "up to date" 2025-01-24 17:00:50 -06:00
Evan Husted
3541e282ea Fully disconnect gamepad handler for rainbow color if configuration is set with UseRainbowLed false
Also check if its even enabled before setting the rainbow color
Fixes strobing
2025-01-24 16:52:20 -06:00
Otozinclus
1ce37ec317 Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c06f16c5e6 infra: chore: Raise minimum required Windows 10 version
Inspired by the breakages covered in #409
2025-01-23 17:39:34 -06:00
Evan Husted
7829fd8ee7 misc: chore: OS + CPU arch helpers 2025-01-23 16:58:48 -06:00
Evan Husted
33079422fe misc: chore: code cleanups 2025-01-23 16:47:11 -06:00
Evan Husted
f81cb093fc misc: chore: Change references of GreemDev/Ryujinx to Ryubing/Ryujinx 2025-01-23 16:27:49 -06:00
Evan Husted
dc0c7a2912 infra: clarify how stable builds are made now 2025-01-23 16:27:25 -06:00
Evan Husted
1fbee5a584 infra: Metal label 2025-01-23 14:39:36 -06:00
Evan Husted
c140e9b23c UI: Localize LED color & hide it until it's functional
Also moved IgnoreApplet to the System config section object.
2025-01-23 00:48:42 -06:00
Evan Husted
9c8055440e HLE: TryAdd firmware NCAs 2025-01-22 23:58:11 -06:00
Evan Husted
c03cd50fa3 UI: Add the ability to change a DualSense/DualShock 4's LED color.
Not functional yet. This is the UI & persistence side of #572.
2025-01-22 19:53:39 -06:00
Evan Husted
069f630776 docs: compat: boots: ENDER MAGNOLIA: Bloom in the Mist 2025-01-22 18:00:14 -06:00
Evan Husted
13d411e4de misc: chore: also ToLower the titleID for the OpenShaderDirectory button 2025-01-22 08:54:39 -06:00
Evan Husted
9f53b07491 misc: chore: Fix shader cache & CPU cache being in different folders on non-Windows
fixes #565
2025-01-22 08:52:21 -06:00
Evan Husted
cd8113dadf misc: chore: Collapse adding a game/autoload dir into a single reusable method. 2025-01-21 18:59:56 -06:00
Evan Husted
9089c4ffe5 misc: chore: Multi/Single file/folder picker extensions (for convenience)
The result of these extensions is an empty Optional when the user hits Cancel on the shown file picker.
2025-01-21 18:59:19 -06:00
Evan Husted
fe9d8d05bd UI: Fixed the Amiibo keybind only working when the UI had been updated. 2025-01-21 18:00:51 -06:00
Evan Husted
880a8ae748 misc: chore: Remove duplicated styling blocks in MainMenuBarView in favor of a reusable Avalonia Style. 2025-01-21 17:50:55 -06:00
asfasagag
11531dacb6 UI: Option to automatically Hide UI when game launches (#462)
Quality of life feature
Similar in function to the "Start Games in Fullscreen" toggle
For users who want to run games in windowed/non-fullscreen mode with
menu UI hidden, this eliminates the need to always click "Hide UI"
2025-01-21 17:36:51 -06:00
Evan Husted
3974739ed3 More descriptive classification 2025-01-21 17:35:22 -06:00
Evan Husted
440a3447fb docs: compat: Update South Park: The Fractured but Whole: playable -> boots 2025-01-21 17:10:54 -06:00
Evan Husted
65374ed6cb UI: [ci skip] clarify dirty hacks subtext 2025-01-21 16:57:05 -06:00
Evan Husted
789d6ab959 misc: chore: Improve autoloading DLC/updates logging, deliberately switch to Vulkan if Metal was somehow chosen on a non-mac system, add logger lines in the updater, cleanup enabled logs printing 2025-01-21 14:59:08 -06:00
Evan Husted
182db31343 metal: Added Persona 4 Arena Ultimax to Auto 2025-01-21 14:07:05 -06:00
Evan Husted
ea296b134d Use specific Ubuntu version in build script 2025-01-21 14:05:49 -06:00
Evan Husted
bf584442b2 misc: chore: remove needless call to string.Format 2025-01-21 14:05:49 -06:00
Otozinclus
cb7c294dbf Add more games to metal game list (#558)
Link's awakening I have played through most of the game with 0 issues.

In LEGO City undercover I have played multiple missions and explored the
map, I was unable to spot any issue. Except shadows flickering
sometimes, but that seems to happen on Vulkan and the PC version as well
and is propably normal.

Bayonetta seems to work flawless so far.

In Fast RMX, some tracks have flickering issues, like the second track
of the first cup. This happens on Vulkan as well.

-

Mario Bros. Wonder has following issues:

Overall issues:
- Sometimes there is short white flickering/artifacts, but they happen
on Vulkan as well.

Metal specific issue:
- In 2 underwater levels, a specific location causes a FPS drop not
present on Vulkan. But this is very minor and on all current M chips you
get on average better FPS with Metal (On my M3, there are occasional
drops that are worse with Vulkan), reducing stutter quite noticeably,
which is why I think it should get added to auto regardless.

- Isaac mentioned there is a issue in level 2, where the flowers singing
desync somehow. However, I was after lot of testing unable to replicate
this issue at all. More testing could be useful.

Fix: Fixed 2 typos in the comments
2025-01-21 14:05:41 -06:00
Daenorth
eaf1e7efd2 Cleanup in TitleIDs.cs (#546)
Just a little cleanup in TitleID.cs, adding a franchise title to most
franchises + sorting in alphabetical on all games.
2025-01-21 11:20:43 -06:00
Judas Drekonym
471e7ed2e4 Add TitleID sort method (#553)
Adds an additional application list sorting method for the TitleID. A
bit of a niche choice for sorting but I think the TID is a relevant
enough piece of metadata that it should be there. (And I personally
would be using it)

- Using existing TitleId constant in ApplicationSort, implying this was
meant to be in the sorting options at some point?
- Reuses the "DlcManagerTableHeadingTitleIdLabel" locale for fulfilling
the need already, might be better to make a unique one for this in the
long run but this codebase is new to me so I wanted to make the changes
as unobtrusive as possible
- Using app.Id for the comparer seems to work fine, not sure if using
something else like IdString would be better?
2025-01-21 11:06:40 -06:00
Matt Zinkevicius
ad3e80b383 Log .NET runtime version (#552)
I was looking into a crash, and found out it was an issue that was fixed
in .NET 9.0.1. Since Ryujinx embeds the runtime into the executable, it
not obvious which runtime a build uses. This logs the .NET runtime
version immediately after the build version.
2025-01-20 19:19:19 -06:00
Evan Husted
ed64a63094 UI: Visually merge "Actions" and "Tools" menu bar items into Actions
The contents of the menu item are dependent on whether you're in a game.
No functionality has been removed.
2025-01-20 16:56:05 -06:00
Evan Husted
8df7ba2d56 i18n: Norwegian DLC RomFS dumping translation 2025-01-20 15:55:37 -06:00
LotP1
e743d78115 Add/fix service reported info (#551)
fixes the GetConfig service call, which now returns success correctly
adds support for getting the device serial number (which is fake and
reports as "RYU00000000000")
2025-01-20 14:59:54 -06:00
Evan Husted
04ba762710 UI: Move DLC RomFS dumping under normal RomFS dumping.
Also removed it from DLC manager.
2025-01-20 14:30:28 -06:00
Evan Husted
f42b2ed59d misc: chore: more correct last used user checking 2025-01-20 13:33:59 -06:00
Evan Husted
d135385cab Leftovers, oops 2025-01-20 09:32:38 -06:00
Evan Husted
b360f4e721 UI: Dump DLC RomFS.
You can access this in the Manage DLC screen, it's the new button on each DLC line.

Closes #548
2025-01-20 09:28:58 -06:00
Daenorth
a1c0c70ec2 Added missing TitleIDs (#545)
Added the remaining missing TitleIDs in the compat.csv list.
Excluding Homebrew apps.
2025-01-19 21:15:46 -06:00
Daenorth
290ac405ac Updated Ukrainian translation by Rondo (#543)
Co-authored-by: rrondo <46533574+rrondo@users.noreply.github.com>
2025-01-19 21:00:40 -06:00
Evan Husted
bbd64fd5f0 misc: chore: Cleanup AppletMetadata usage 2025-01-19 19:40:49 -06:00
Evan Husted
09446fd80e [ci skip] infra: Update copyright year in shortcut plist 2025-01-19 18:57:05 -06:00
Evan Husted
4f014a89cf docs: compat: Donkey Kong Country Returns HD 2025-01-19 18:28:43 -06:00
Evan Husted
6482e566ab UI: Compat: Unload compatibility entries when the window closes. 2025-01-19 17:41:50 -06:00
Evan Husted
7fcd9b792e UI: Compat: Update owned game title IDs when ApplicationLibrary app count updates 2025-01-19 17:41:31 -06:00
Evan Husted
e676fd8b17 UI: misc: simplify Intel Mac warning logic 2025-01-19 14:42:15 -06:00
Evan Husted
dd16e3cee1 misc: chore: very small cleanup in AvaHostUIHandler 2025-01-19 13:18:40 -06:00
Evan Husted
31e5f74e05 UI: misc: Replace spaces in Title with newlines when using custom title bar (since the Title is in an Avalonia tooltip) 2025-01-19 13:05:20 -06:00
Evan Husted
f2f099bddb remove Async suffixes; they're factory methods not actual async methods. 2025-01-19 12:46:32 -06:00
Evan Husted
2616dc57fb misc: chore: RelayCommand helper 2025-01-19 12:44:07 -06:00
Evan Husted
0cdf7cfe21 UI: Open cheat manager in catch-all try 2025-01-18 22:48:06 -06:00
Evan Husted
2ecf999569 misc: chore: change ThemeManager ThemeChanged to a basic Action since both arguments are unused 2025-01-18 22:48:06 -06:00
Daenorth
b612fc5155 Updated TitleIDs (#541)
Added more games to the RPC list. Now alphabetical.
2025-01-18 22:19:28 -06:00
Evan Husted
25eb545409 Update bug_report.yml 2025-01-18 20:55:28 -06:00
548 changed files with 5130 additions and 3906 deletions

View File

@@ -22,7 +22,7 @@ body:
id: log
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true

4
.github/labeler.yml vendored
View File

@@ -18,6 +18,10 @@ gpu:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
'graphics-backend:metal':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
gui:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**']

View File

@@ -202,7 +202,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4

View File

@@ -183,7 +183,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4

View File

@@ -42,7 +42,7 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="Gommon" Version="2.7.0.2" />
<PackageVersion Include="Gommon" Version="2.7.1" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="Sep" Version="0.6.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />

View File

@@ -54,12 +54,13 @@ failing to meet this requirement may result in a poor gameplay experience or une
## Latest build
Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
Stable builds are made every so often, based on the `master` branch, that then gets put into the releases you know and love.
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
Canary builds are compiled automatically for each commit on the master branch.
Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
@@ -109,7 +110,7 @@ If you are planning to contribute or just want to learn more about this project
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the Ryujinx data folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## License

View File

@@ -19,7 +19,7 @@
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<string>Copyright © 2018 - 2025 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>

View File

@@ -167,7 +167,7 @@
01006C40086EA000,"AeternoBlade",nvdec,playable,2020-12-14 20:06:48
0100B1C00949A000,"AeternoBlade Demo",nvdec,playable,2021-02-09 14:39:26
01009D100EA28000,"AeternoBlade II",online-broken;UE4;vulkan-backend-bug,playable,2022-09-12 21:11:18
,"AeternoBlade II Demo Version",gpu;nvdec,ingame,2021-02-09 15:10:19
0100B1C00949A000,"AeternoBlade II Demo Version",gpu;nvdec,ingame,2021-02-09 15:10:19
01001B400D334000,"AFL Evolution 2",slow;online-broken;UE4,playable,2022-12-07 12:45:56
0100DB100BBCE000,"Afterparty",,playable,2022-09-22 12:23:19
010087C011C4E000,"Agatha Christie - The ABC Murders",,playable,2020-10-27 17:08:23
@@ -477,7 +477,7 @@
010020700DE04000,"Bear With Me: The Lost Robots",nvdec,playable,2021-02-27 14:20:10
010024200E97E800,"Bear With Me: The Lost Robots Demo",nvdec,playable,2021-02-12 22:38:12
0100C0E014A4E000,"Bear's Restaurant",,playable,2024-08-11 21:26:59
,"BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~",crash,menus,2020-10-04 06:12:08
010045F00BF64000,"BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~",crash,menus,2020-10-04 06:12:08
01009C300BB4C000,"Beat Cop",,playable,2021-01-06 19:26:48
01002D20129FC000,"Beat Me!",online-broken,playable,2022-10-16 21:59:26
01006B0014590000,"BEAUTIFUL DESOLATION",gpu;nvdec,ingame,2022-10-26 10:34:38
@@ -703,7 +703,7 @@
01006A30124CA000,"Chocobo GP",gpu;crash,ingame,2022-06-04 14:52:18
0100BF600BF26000,"Chocobo's Mystery Dungeon EVERY BUDDY!",slow,playable,2020-05-26 13:53:13
01000BA0132EA000,"Choices That Matter: And The Sun Went Out",,playable,2020-12-17 15:44:08
,"Chou no Doku Hana no Kusari: Taishou Irokoi Ibun",gpu;nvdec,ingame,2020-09-28 17:58:04
0100A1200CA3C000,"Chou no Doku Hana no Kusari: Taishou Irokoi Ibun",gpu;nvdec,ingame,2020-09-28 17:58:04
010039A008E76000,"ChromaGun",,playable,2020-05-26 12:56:42
010006800E13A000,"Chronos: Before the Ashes",UE4;gpu;nvdec,ingame,2020-12-11 22:16:35
010039700BA7E000,"Circle of Sumo",,playable,2020-05-22 12:45:21
@@ -769,7 +769,7 @@
0100CCB01B1A0000,"COSMIC FANTASY COLLECTION",,ingame,2024-05-21 17:56:37
010067C00A776000,"Cosmic Star Heroine",,playable,2021-02-20 14:30:47
01003DD00F94A000,"COTTOn Reboot! [ コットン リブート! ]",,playable,2022-05-24 16:29:24
,"Cotton/Guardian Saturn Tribute Games",gpu,boots,2022-11-27 21:00:51
010077001526E000,"Cotton/Guardian Saturn Tribute Games",gpu,boots,2022-11-27 21:00:51
01000E301107A000,"Couch Co-Op Bundle Vol. 2",nvdec,playable,2022-10-02 12:04:21
0100C1E012A42000,"Country Tales",,playable,2021-06-17 16:45:39
01003370136EA000,"Cozy Grove",gpu,ingame,2023-07-30 22:22:19
@@ -830,7 +830,7 @@
01003ED0099B0000,"Danger Mouse: The Danger Games",crash;online,boots,2022-07-22 15:49:45
0100EFA013E7C000,"Danger Scavenger",nvdec,playable,2021-04-17 15:53:04
0100417007F78000,"Danmaku Unlimited 3",,playable,2020-11-15 00:48:35
,"Darius Cozmic Collection",,playable,2021-02-19 20:59:06
01000330105BE000,"Darius Cozmic Collection",,playable,2021-02-19 20:59:06
010059C00BED4000,"Darius Cozmic Collection Special Edition",,playable,2022-07-22 16:26:50
010015800F93C000,"Dariusburst - Another Chronicle EX+",online,playable,2021-04-05 14:21:43
01003D301357A000,"Dark Arcana: The Carnival",gpu;slow,ingame,2022-02-19 08:52:28
@@ -859,7 +859,7 @@
010095A011A14000,"Deadly Days",,playable,2020-11-27 13:38:55
0100BAC011928000,"Deadly Premonition 2: A Blessing In Disguise",,playable,2021-06-15 14:12:36
0100EBE00F22E000,"Deadly Premonition Origins",32-bit;nvdec,playable,2024-03-25 12:47:46
,"Dear Magi - Mahou Shounen Gakka -",,playable,2020-11-22 16:45:16
010015600D814000,"Dear Magi - Mahou Shounen Gakka -",,playable,2020-11-22 16:45:16
01000D60126B6000,"Death and Taxes",,playable,2020-12-15 20:27:49
010012B011AB2000,"Death Come True",nvdec,playable,2021-06-10 22:30:49
0100F3B00CF32000,"Death Coming",crash,nothing,2022-02-06 07:43:03
@@ -902,13 +902,13 @@
010023600C704000,"Deponia",nvdec,playable,2021-01-26 17:17:19
0100ED700469A000,"Deru - The Art of Cooperation",,playable,2021-01-07 16:59:59
0100D4600D0E4000,"Descenders",gpu,ingame,2020-12-10 15:22:36
,"Desire remaster ver.",crash,boots,2021-01-17 02:34:37
0100D870102BC000,"Desire remaster ver.",crash,boots,2021-01-17 02:34:37
010069500DD86000,"Destiny Connect: Tick-Tock Travelers",UE4;gpu;nvdec,ingame,2020-12-16 12:20:36
01008BB011ED6000,"Destrobots",,playable,2021-03-06 14:37:05
01009E701356A000,"Destroy All Humans!",gpu;nvdec;UE4,ingame,2023-01-14 22:23:53
010030600E65A000,"Detective Dolittle",,playable,2021-03-02 14:03:59
01009C0009842000,"Detective Gallo",nvdec,playable,2022-07-24 11:51:04
,"Detective Jinguji Saburo Prism of Eyes",,playable,2020-10-02 21:54:41
01002D400B0F6000,"Detective Jinguji Saburo Prism of Eyes",,playable,2020-10-02 21:54:41
010007500F27C000,"Detective Pikachu™ Returns",,playable,2023-10-07 10:24:59
010031B00CF66000,"Devil Engine",,playable,2021-06-04 11:54:30
01002F000E8F2000,"Devil Kingdom",,playable,2023-01-31 08:58:44
@@ -1057,7 +1057,7 @@
01004F000B716000,"Edna & Harvey: The Breakout Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56
01002550129F0000,"Effie",,playable,2022-10-27 14:36:39
0100CC0010A46000,"Ego Protocol: Remastered",nvdec,playable,2020-12-16 20:16:35
,"Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai",,playable,2020-11-12 00:11:50
01004CC00B352000,"Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai",,playable,2020-11-12 00:11:50
01003AD013BD2000,"Eight Dragons",nvdec,playable,2022-10-27 14:47:28
010020A01209C000,"El Hijo - A Wild West Tale",nvdec,playable,2021-04-19 17:44:08
0100B5B00EF38000,"Elden: Path of the Forgotten",,playable,2020-12-15 00:33:19
@@ -1070,6 +1070,7 @@
010017B0102A8000,"Emma: Lost in Memories",nvdec,playable,2021-01-28 16:19:10
010068300E08E000,"Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo -",gpu;nvdec,ingame,2022-11-20 16:18:45
01007A4008486000,"Enchanting Mahjong Match",gpu,ingame,2020-04-17 22:01:31
0100EF901E552000,"ENDER MAGNOLIA: Bloom in the Mist",deadlock,boots,2025-01-22 17:59:00
01004F3011F92000,"Endless Fables: Dark Moor",gpu;nvdec,ingame,2021-03-07 15:31:03
010067B017588000,"Endless Ocean™ Luminous",services-horizon;crash,ingame,2024-05-30 02:05:57
0100B8700BD14000,"Energy Cycle Edge",services,ingame,2021-11-30 05:02:31
@@ -1123,7 +1124,7 @@
01005C10136CA000,"Fantasy Tavern Sextet -Vol.2 Adventurer's Days-",gpu;slow;crash,ingame,2021-11-06 02:57:29
010022700E7D6000,"FAR: Lone Sails",,playable,2022-09-06 16:33:05
0100C9E00FD62000,"Farabel",,playable,2020-08-03 17:47:28
,"Farm Expert 2019 for Nintendo Switch",,playable,2020-07-09 21:42:57
0100ECD00C806000,"Farm Expert 2019 for Nintendo Switch",,playable,2020-07-09 21:42:57
01000E400ED98000,"Farm Mystery",nvdec,playable,2022-09-06 16:46:47
010086B00BB50000,"Farm Together",,playable,2021-01-19 20:01:19
0100EB600E914000,"Farming Simulator 20",nvdec,playable,2021-06-13 10:52:44
@@ -1246,12 +1247,12 @@
0100ECE00C0C4000,"Fury Unleashed",crash;services,ingame,2020-10-18 11:52:40
010070000ED9E000,"Fury Unleashed Demo",,playable,2020-10-08 20:09:21
0100E1F013674000,"FUSER™",nvdec;UE4,playable,2022-10-17 20:58:32
,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
0100A7A015E4C000,"Fushigi no Gensokyo Lotus Labyrinth",Needs Update;audio;gpu;nvdec,ingame,2021-01-20 15:30:02
01003C300B274000,"Futari de! Nyanko Daisensou",,playable,2024-01-05 22:26:52
010055801134E000,"FUZE Player",online-broken;vulkan-backend-bug,ingame,2022-10-18 12:23:53
0100EAD007E98000,"FUZE4 Nintendo Switch",vulkan-backend-bug,playable,2022-09-06 19:25:01
010067600F1A0000,"FuzzBall",crash,nothing,2021-03-29 20:13:21
,"G-MODE Archives 06 The strongest ever Julia Miyamoto",,playable,2020-10-15 13:06:26
0100275011e54000,"G-MODE Archives 06 The strongest ever Julia Miyamoto",,playable,2020-10-15 13:06:26
0100EB10108EA000,"G.I. Joe: Operation Blackout",UE4;crash,boots,2020-11-21 12:37:44
010048600B14E000,"Gal Metal",,playable,2022-07-27 20:57:48
010024700901A000,"Gal*Gun 2",nvdec;UE4,playable,2022-07-27 12:45:37
@@ -1370,7 +1371,7 @@
01006F80082E4000,"GUILTY GEAR XX ACCENT CORE PLUS R",nvdec,playable,2021-01-13 09:28:33
01003C6008940000,"GUNBIRD for Nintendo Switch",32-bit,playable,2021-06-04 19:16:01
0100BCB00AE98000,"GUNBIRD2 for Nintendo Switch",,playable,2020-10-10 14:41:16
,"Gunka o haita neko",gpu;nvdec,ingame,2020-08-25 12:37:56
01003FF010312000,"Gunka o haita neko",gpu;nvdec,ingame,2020-08-25 12:37:56
010061000D318000,"Gunman Clive HD Collection",,playable,2020-10-09 12:17:35
01006D4003BCE000,"Guns, Gore and Cannoli 2",online,playable,2021-01-06 18:43:59
01008C800E654000,"Gunvolt Chronicles Luminous Avenger iX - Retail Version",,playable,2020-06-16 22:47:07
@@ -1564,7 +1565,7 @@
0100BDC00A664000,"KAMEN RIDER CLIMAX SCRAMBLE",nvdec;ldn-untested,playable,2024-07-03 08:51:11
0100A9801180E000,"KAMEN RIDER memory of heroez / Premium Sound Edition",,playable,2022-12-06 03:14:26
010085300314E000,"KAMIKO",,playable,2020-05-13 12:48:57
,"Kangokuto Mary Skelter Finale",audio;crash,ingame,2021-01-09 22:39:28
010042C011736000,"Kangokuto Mary Skelter Finale",audio;crash,ingame,2021-01-09 22:39:28
01007FD00DB20000,"Katakoi Contrast - collection of branch -",nvdec,playable,2022-12-09 09:41:26
0100D7000C2C6000,"Katamari Damacy REROLL",,playable,2022-08-02 21:35:05
0100F9800EDFA000,"KATANA KAMI: A Way of the Samurai Story",slow,playable,2022-04-09 10:40:16
@@ -1581,7 +1582,7 @@
0100FB400D832000,"KILL la KILL -IF",,playable,2020-06-09 14:47:08
010011B00910C000,"Kill The Bad Guy",,playable,2020-05-12 22:16:10
0100F2900B3E2000,"Killer Queen Black",ldn-untested;online,playable,2021-04-08 12:46:18
,"Kin'iro no Corda Octave",,playable,2020-09-22 13:23:12
010014A00C5E0000,"Kin'iro no Corda Octave",,playable,2020-09-22 13:23:12
010089000F0E8000,"Kine",UE4,playable,2022-09-14 14:28:37
0100E6B00FFBA000,"King Lucas",,playable,2022-09-21 19:43:23
0100B1300783E000,"King Oddball",,playable,2020-05-13 13:47:57
@@ -1612,7 +1613,7 @@
01009EF00DDB4000,"Knockout City™",services;online-broken,boots,2022-12-09 09:48:58
0100C57019BA2000,"Koa and the Five Pirates of Mara",gpu,ingame,2024-07-11 16:14:44
01001E500401C000,"Koi DX",,playable,2020-05-11 21:37:51
,"Koi no Hanasaku Hyakkaen",32-bit;gpu;nvdec,ingame,2020-10-03 14:17:10
010052300F612000,"Koi no Hanasaku Hyakkaen",32-bit;gpu;nvdec,ingame,2020-10-03 14:17:10
01005D200C9AA000,"Koloro",,playable,2022-08-03 12:34:02
0100464009294000,"Kona",,playable,2022-08-03 12:48:19
010016C011AAA000,"Kono Subarashii Sekai ni Shukufuku o Kono Yokubo no Isho ni Choai o",,playable,2023-04-26 09:51:08
@@ -1779,8 +1780,8 @@
0100EC000CE24000,"Mech Rage",,playable,2020-11-18 12:30:16
0100C4F005EB4000,"Mecho Tales",,playable,2022-08-04 17:03:19
0100E4600D31A000,"Mechstermination Force",,playable,2024-07-04 05:39:15
,"Medarot Classics Plus Kabuto Ver",,playable,2020-11-21 11:31:18
,"Medarot Classics Plus Kuwagata Ver",,playable,2020-11-21 11:30:40
01007580124C0000,"Medarot Classics Plus Kabuto Ver",,playable,2020-11-21 11:31:18
0100228012682000,"Medarot Classics Plus Kuwagata Ver",,playable,2020-11-21 11:30:40
0100BBC00CB9A000,"Mega Mall Story",slow,playable,2022-08-04 17:10:58
0100B0C0086B0000,"Mega Man 11",,playable,2021-04-26 12:07:53
010038E016264000,"Mega Man Battle Network Legacy Collection Vol. 1",,playable,2023-04-25 03:55:57
@@ -1797,7 +1798,7 @@
0100B360068B2000,"Mekorama",gpu,boots,2021-06-17 16:37:21
01000FA010340000,"Melbits World",nvdec;online,menus,2021-11-26 13:51:22
0100F68019636000,"Melon Journey",,playable,2023-04-23 21:20:01
,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
010079C012896000,"Memories Off -Innocent Fille- for Dearest",,playable,2020-08-04 07:31:22
010062F011E7C000,"Memory Lane",UE4,playable,2022-10-05 14:31:03
0100EBE00D5B0000,"Meow Motors",UE4;gpu,ingame,2020-12-18 00:24:01
0100273008FBC000,"Mercenaries Saga Chronicles",,playable,2021-01-10 12:48:19
@@ -1873,7 +1874,7 @@
010093A01305C000,"Monster Hunter Rise Demo",online-broken;ldn-works;demo,playable,2022-10-18 23:04:17
0100E21011446000,"Monster Hunter Stories 2: Wings of Ruin",services,ingame,2022-07-10 19:27:30
010042501329E000,"MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version",demo,playable,2022-11-13 22:20:26
,"Monster Hunter XX Demo",32-bit;cpu,nothing,2020-03-22 10:12:28
0100C51003B46000,"Monster Hunter XX Demo",32-bit;cpu,nothing,2020-03-22 10:12:28
0100C3800049C000,"Monster Hunter XX Nintendo Switch Ver ( Double Cross )",,playable,2024-07-21 14:08:09
010088400366E000,"Monster Jam Crush It!",UE4;nvdec;online,playable,2021-04-08 19:29:27
010095C00F354000,"Monster Jam Steel Titans",crash;nvdec;UE4,menus,2021-11-14 09:45:38
@@ -1917,7 +1918,7 @@
010035901046C000,"Mushroom Quest",,playable,2020-05-17 13:07:08
0100700006EF6000,"Mushroom Wars 2",nvdec,playable,2020-09-28 15:26:08
010046400F310000,"Music Racer",,playable,2020-08-10 08:51:23
,"Musou Orochi 2 Ultimate",crash;nvdec,boots,2021-04-09 19:39:16
0100153006300000,"Musou Orochi 2 Ultimate",crash;nvdec,boots,2021-04-09 19:39:16
0100F6000EAA8000,"Must Dash Amigos",,playable,2022-09-20 16:45:56
01007B6006092000,"MUSYNX",,playable,2020-05-08 14:24:43
0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51
@@ -1948,7 +1949,7 @@
0100A6F00AC70000,"NAIRI: Tower of Shirin",nvdec,playable,2020-08-09 19:49:12
010002F001220000,"NAMCO MUSEUM",ldn-untested,playable,2024-08-13 07:52:21
0100DAA00AEE6000,"NAMCO MUSEUM™ ARCADE PAC™",,playable,2021-06-07 21:44:50
,"NAMCOT COLLECTION",audio,playable,2020-06-25 13:35:22
010039F010E14000,"NAMCOT COLLECTION",audio,playable,2020-06-25 13:35:22
010072B00BDDE000,"Narcos: Rise of the Cartels",UE4;crash;nvdec,boots,2021-03-22 13:18:47
01006BB00800A000,"NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst",nvdec,playable,2024-06-16 14:58:05
010084D00CF5E000,"NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO",,playable,2024-06-29 13:04:22
@@ -2089,11 +2090,11 @@
0100F9D00C186000,"Olympia Soiree",,playable,2022-12-04 21:07:12
0100A8B00E14A000,"Olympic Games Tokyo 2020 The Official Video Game™",ldn-untested;nvdec;online,playable,2021-01-06 01:20:24
01001D600E51A000,"Omega Labyrinth Life",,playable,2021-02-23 21:03:03
,"Omega Vampire",nvdec,playable,2020-10-17 19:15:35
01005DE00CA34000,"Omega Vampire",nvdec,playable,2020-10-17 19:15:35
0100CDC00C40A000,"Omensight: Definitive Edition",UE4;crash;nvdec,ingame,2020-07-26 01:45:14
01006DB00D970000,"OMG Zombies!",32-bit,playable,2021-04-12 18:04:45
010014E017B14000,"OMORI",,playable,2023-01-07 20:21:02
,"Once Upon A Coma",nvdec,playable,2020-08-01 12:09:39
0100A5F011800000,"Once Upon A Coma",nvdec,playable,2020-08-01 12:09:39
0100BD3006A02000,"One More Dungeon",,playable,2021-01-06 09:10:58
010076600FD64000,"One Person Story",,playable,2020-07-14 11:51:02
0100774009CF6000,"ONE PIECE Pirate Warriors 3 Deluxe Edition",nvdec,playable,2020-05-10 06:23:52
@@ -2184,7 +2185,7 @@
010062B01525C000,"Persona 4 Golden",,playable,2024-08-07 17:48:07
01005CA01580E000,"Persona 5 Royal",gpu,ingame,2024-08-17 21:45:15
010087701B092000,"Persona 5 Tactica",,playable,2024-04-01 22:21:03
,"Persona 5: Scramble",deadlock,boots,2020-10-04 03:22:29
0100E4F010D92000,"Persona 5: Scramble",deadlock,boots,2020-10-04 03:22:29
0100801011C3E000,"Persona® 5 Strikers",nvdec;mac-bug,playable,2023-09-26 09:36:01
010044400EEAE000,"Petoons Party",nvdec,playable,2021-03-02 21:07:58
010053401147C000,"PGA TOUR 2K21",deadlock;nvdec,ingame,2022-10-05 21:53:50
@@ -2273,7 +2274,7 @@
0100D1C01C194000,"Powerful Pro Baseball 2024-2025",gpu,ingame,2024-08-25 06:40:48
01008E100E416000,"PowerSlave Exhumed",gpu,ingame,2023-07-31 23:19:10
010054F01266C000,"Prehistoric Dude",gpu,ingame,2020-10-12 12:38:48
,"Pretty Princess Magical Coordinate",,playable,2020-10-15 11:43:41
0100DB200D3E4000,"Pretty Princess Magical Coordinate",,playable,2020-10-15 11:43:41
01007F00128CC000,"Pretty Princess Party",,playable,2022-10-19 17:23:58
010009300D278000,"Preventive Strike",nvdec,playable,2022-10-06 10:55:51
0100210019428000,"Prince of Persia The Lost Crown",crash,ingame,2024-06-08 21:31:58
@@ -2294,13 +2295,13 @@
0100ACE00DAB6000,"Project Nimbus: Complete Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-08-10 17:35:43
01002980140F6000,"Project TRIANGLE STRATEGY™ Debut Demo",UE4;demo,playable,2022-10-24 21:40:27
0100BDB01150E000,"Project Warlock",,playable,2020-06-16 10:50:41
,"Psikyo Collection Vol 1",32-bit,playable,2020-10-11 13:18:47
01009F100BC52000,"Psikyo Collection Vol 1",32-bit,playable,2020-10-11 13:18:47
0100A2300DB78000,"Psikyo Collection Vol. 3",,ingame,2021-06-07 02:46:23
01009D400C4A8000,"Psikyo Collection Vol.2",32-bit,playable,2021-06-07 03:22:07
01007A200F2E2000,"Psikyo Shooting Stars Alpha",32-bit,playable,2021-04-13 12:03:43
0100D7400F2E4000,"Psikyo Shooting Stars Bravo",32-bit,playable,2021-06-14 12:09:07
0100EC100A790000,"PSYVARIAR DELTA",nvdec,playable,2021-01-20 13:01:46
,"Puchitto kurasutā",Need-Update;crash;services,menus,2020-07-04 16:44:28
0100AE700F184000,"Puchitto kurasutā",Need-Update;crash;services,menus,2020-07-04 16:44:28
0100D61010526000,"Pulstario",,playable,2022-10-06 11:02:01
01009AE00B788000,"Pumped BMX Pro",nvdec;online-broken,playable,2022-09-20 17:40:50
01006C10131F6000,"Pumpkin Jack",nvdec;UE4,playable,2022-10-13 12:52:32
@@ -2325,7 +2326,7 @@
0100DCF00F13A000,"Queen's Quest 4: Sacred Truce",nvdec,playable,2022-10-13 12:59:21
0100492012378000,"Quell",gpu,ingame,2021-06-11 15:59:53
01001DE005012000,"Quest of Dungeons",,playable,2021-06-07 10:29:22
,"QuietMansion2",,playable,2020-09-03 14:59:35
010067D011E68000,"QuietMansion2",,playable,2020-09-03 14:59:35
0100AF100EE76000,"Quiplash 2 InterLASHional: The Say Anything Party Game!",online-working,playable,2022-10-19 17:43:45
0100E5400BE64000,"R-Type Dimensions EX",,playable,2020-10-09 12:04:43
0100F930136B6000,"R-Type® Final 2",slow;nvdec;UE4,ingame,2022-10-30 21:46:29
@@ -2383,7 +2384,7 @@
01007A800D520000,"Refunct",UE4,playable,2020-12-15 22:46:21
0100FDF0083A6000,"Regalia: Of Men and Monarchs - Royal Edition",,playable,2022-08-11 12:24:01
01005FD00F15A000,"Regions of Ruin",,playable,2020-08-05 11:38:58
,"Reine des Fleurs",cpu;crash,boots,2020-09-27 18:50:39
0100B5800C0E4000,"Reine des Fleurs",cpu;crash,boots,2020-09-27 18:50:39
0100F1900B144000,"REKT! High Octane Stunts",online,playable,2020-09-28 12:33:56
01002AD013C52000,"Relicta",nvdec;UE4,playable,2022-10-31 12:48:33
010095900B436000,"RemiLore",,playable,2021-06-03 18:58:15
@@ -2495,7 +2496,7 @@
01002DF00F76C000,"SAMURAI SHODOWN",UE4;crash;nvdec,menus,2020-09-06 02:17:00
0100F6800F48E000,"SAMURAI SHODOWN NEOGEO COLLECTION",nvdec,playable,2021-06-14 17:12:56
0100B6501A360000,"Samurai Warrior",,playable,2023-02-27 18:42:38
,"Sangoku Rensenki ~Otome no Heihou!~",gpu;nvdec,ingame,2020-10-17 19:13:14
01000EA00B23C000,"Sangoku Rensenki ~Otome no Heihou!~",gpu;nvdec,ingame,2020-10-17 19:13:14
0100A4700BC98000,"Satsujin Tantei Jack the Ripper",,playable,2021-06-21 16:32:54
0100F0000869C000,"Saturday Morning RPG",nvdec,playable,2022-08-12 12:41:50
01006EE00380C000,"Sausage Sports Club",gpu,ingame,2021-01-10 05:37:17
@@ -2532,7 +2533,7 @@
010054400D2E6000,"SEGA AGES Virtua Racing",online-broken,playable,2023-01-29 17:08:39
01001E700AC60000,"SEGA AGES Wonder Boy: Monster Land",online,playable,2021-05-05 16:28:25
0100B3C014BDA000,"SEGA Genesis™ Nintendo Switch Online",crash;regression,nothing,2022-04-11 07:27:21
,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
0100F7300B24E000,"SEGA Mega Drive Classics",online,playable,2021-01-05 11:08:00
01009840046BC000,"Semispheres",,playable,2021-01-06 23:08:31
0100D1800D902000,"SENRAN KAGURA Peach Ball",,playable,2021-06-03 15:12:10
0100E0C00ADAC000,"SENRAN KAGURA Reflexions",,playable,2020-03-23 19:15:23
@@ -2585,7 +2586,7 @@
0100B2E00F13E000,"Shipped",,playable,2020-11-21 14:22:32
01000E800FCB4000,"Ships",,playable,2021-06-11 16:14:37
01007430122D0000,"Shiren the Wanderer: The Tower of Fortune and the Dice of Fate",nvdec,playable,2022-10-20 11:44:36
,"Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~",cpu;crash,boots,2020-09-27 19:01:25
010027300A660000,"Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~",cpu;crash,boots,2020-09-27 19:01:25
01000244016BAE00,"Shiro0",gpu,ingame,2024-01-13 08:54:39
0100CCE00DDB6000,"Shoot 1UP DX",,playable,2020-12-13 12:32:47
01001180021FA000,"Shovel Knight: Specter of Torment",,playable,2020-05-30 08:34:17
@@ -2626,7 +2627,7 @@
0100C52011460000,"Sky: Children of the Light",cpu;online-broken,nothing,2023-02-23 10:57:10
010041C01014E000,"Skybolt Zack",,playable,2021-04-12 18:28:00
0100A0A00D1AA000,"SKYHILL",,playable,2021-03-05 15:19:11
,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18
0100CCC0002E6000,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18
010021A00ABEE000,"SKYPEACE",,playable,2020-05-29 14:14:30
0100EA400BF44000,"SkyScrappers",,playable,2020-05-28 22:11:25
0100F3C00C400000,"SkyTime",slow,ingame,2020-05-30 09:24:51
@@ -2681,7 +2682,7 @@
01005EA01C0FC000,"SONIC X SHADOW GENERATIONS",crash,ingame,2025-01-07 04:20:45
010064F00C212000,"Soul Axiom Rebooted",nvdec;slow,ingame,2020-09-04 12:41:01
0100F2100F0B2000,"Soul Searching",,playable,2020-07-09 18:39:07
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken,playable,2024-07-08 17:47:28
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken;vulkan-backend-bug;gpu,ingame,2025-01-21 17:35:10
0100B9F00C162000,"Space Blaze",,playable,2020-08-30 16:18:05
010005500E81E000,"Space Cows",UE4;crash,menus,2020-06-15 11:33:20
0100707011722000,"Space Elite Force",,playable,2020-11-27 15:21:05
@@ -2797,7 +2798,7 @@
0100681011B56000,"Struggling",,playable,2020-10-15 20:37:03
0100AF000B4AE000,"Stunt Kite Party",nvdec,playable,2021-01-25 17:16:56
0100C5500E7AE000,"STURMWIND EX",audio;32-bit,playable,2022-09-16 12:01:39
,"Subarashiki Kono Sekai -Final Remix-",services;slow,ingame,2020-02-10 16:21:51
01001C1009892000,"Subarashiki Kono Sekai -Final Remix-",services;slow,ingame,2020-02-10 16:21:51
010001400E474000,"Subdivision Infinity DX",UE4;crash,boots,2021-03-03 14:26:46
0100E6400BCE8000,"Sublevel Zero Redux",,playable,2022-09-16 12:30:03
0100EDA00D866000,"Submerged",nvdec;UE4;vulkan-backend-bug,playable,2022-08-16 15:17:01
@@ -2846,9 +2847,9 @@
0100284007D6C000,"Super One More Jump",,playable,2022-08-17 16:47:47
01001F90122B2000,"Super Punch Patrol",,playable,2024-07-12 19:49:02
0100331005E8E000,"Super Putty Squad",gpu;32-bit,ingame,2024-04-29 15:51:54
,"SUPER ROBOT WARS T",online,playable,2021-03-25 11:00:40
,"SUPER ROBOT WARS V",online,playable,2020-06-23 12:56:37
,"SUPER ROBOT WARS X",online,playable,2020-08-05 19:18:51
01006C900CC60000,"SUPER ROBOT WARS T",online,playable,2021-03-25 11:00:40
0100CA400E300000,"SUPER ROBOT WARS V",online,playable,2020-06-23 12:56:37
010026800E304000,"SUPER ROBOT WARS X",online,playable,2020-08-05 19:18:51
01004CF00A60E000,"Super Saurio Fly",nvdec,playable,2020-08-06 13:12:14
010039700D200000,"Super Skelemania",,playable,2020-06-07 22:59:50
01006A800016E000,"Super Smash Bros.™ Ultimate",gpu;crash;nvdec;ldn-works;intel-vendor-bug,ingame,2024-09-14 23:05:21
@@ -3014,7 +3015,7 @@
010085A00C5E8000,"The Lord of the Rings: Adventure Card Game - Definitive Edition",online-broken,menus,2022-09-16 15:19:32
01008A000A404000,"The Lost Child",nvdec,playable,2021-02-23 15:44:20
0100BAB00A116000,"The Low Road",,playable,2021-02-26 13:23:22
,"The Mahjong",Needs Update;crash;services,nothing,2021-04-01 22:06:22
01005F3006AFE000,"The Mahjong",Needs Update;crash;services,nothing,2021-04-01 22:06:22
0100DC300AC78000,"The Messenger",,playable,2020-03-22 13:51:37
0100DEC00B2BC000,"The Midnight Sanctuary",nvdec;UE4;vulkan-backend-bug,playable,2022-10-03 17:17:32
0100F1B00B456000,"The MISSING: J.J. Macfield and the Island of Memories",,playable,2022-08-22 19:36:18
@@ -3060,7 +3061,7 @@
010064E00ECBC000,"The Unicorn Princess",,playable,2022-09-16 16:20:56
0100BCF00E970000,"The Vanishing of Ethan Carter",UE4,playable,2021-06-09 17:14:47
0100D0500B0A6000,"The VideoKid",nvdec,playable,2021-01-06 09:28:24
,"The Voice",services,menus,2020-07-28 20:48:49
01008CF00BA38000,"The Voice",services,menus,2020-07-28 20:48:49
010056E00B4F4000,"The Walking Dead: A New Frontier",,playable,2022-09-21 13:40:48
010099100B6AC000,"The Walking Dead: Season Two",,playable,2020-08-09 12:57:06
010029200B6AA000,"The Walking Dead: The Complete First Season",,playable,2021-06-04 13:10:56
@@ -3376,7 +3377,7 @@
010022F00DA66000,"Yooka-Laylee and the Impossible Lair",,playable,2021-03-05 17:32:21
01006000040C2000,"Yoshis Crafted World™",gpu;audout,ingame,2021-08-30 13:25:51
0100AE800C9C6000,"Yoshis Crafted World™ Demo",gpu,boots,2020-12-16 14:57:40
,"Yoshiwara Higanbana Kuon no Chigiri",nvdec,playable,2020-10-17 19:14:46
0100BBA00B23E000,"Yoshiwara Higanbana Kuon no Chigiri",nvdec,playable,2020-10-17 19:14:46
01003A400C3DA800,"YouTube",,playable,2024-06-08 05:24:10
00100A7700CCAA40,"Youtubers Life00",nvdec,playable,2022-09-03 14:56:19
0100E390124D8000,"Ys IX: Monstrum Nox",,playable,2022-06-12 04:14:42
@@ -3386,7 +3387,7 @@
01002D60188DE000,"Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! Let's Go! Go Rush!!",crash,ingame,2023-03-17 01:54:01
010037D00DBDC000,"YU-NO: A girl who chants love at the bound of this world.",nvdec,playable,2021-01-26 17:03:52
0100B56011502000,"Yumeutsutsu Re:After",,playable,2022-11-20 16:09:06
,"Yunohana Spring! - Mellow Times -",audio;crash,menus,2020-09-27 19:27:40
0100DE200C0DA000,"Yunohana Spring! - Mellow Times -",audio;crash,menus,2020-09-27 19:27:40
0100307011C44000,"Yuppie Psycho: Executive Edition",crash,ingame,2020-12-11 10:37:06
0100FC900963E000,"Yuri",,playable,2021-06-11 13:08:50
010092400A678000,"Zaccaria Pinball",online-broken,playable,2022-09-03 15:44:28
@@ -3397,7 +3398,7 @@
0100AAC00E692000,"Zenith",,playable,2022-09-17 09:57:02
0100A6A00894C000,"ZERO GUNNER 2- for Nintendo Switch",,playable,2021-01-04 20:17:14
01004B001058C000,"Zero Strain",services;UE4,menus,2021-11-10 07:48:32
,"Zettai kaikyu gakuen",gpu;nvdec,ingame,2020-08-25 15:15:54
010021300F69E000,"Zettai kaikyu gakuen",gpu;nvdec,ingame,2020-08-25 15:15:54
0100D7B013DD0000,"Ziggy the Chaser",,playable,2021-02-04 20:34:27
010086700EF16000,"ZikSquare",gpu,ingame,2021-11-06 02:02:48
010069C0123D8000,"Zoids Wild Blast Unleashed",nvdec,playable,2022-10-15 11:26:59
@@ -3409,7 +3410,7 @@
0100CD300A1BA000,"Zombillie",,playable,2020-07-23 17:42:23
01001EE00A6B0000,"Zotrix: Solar Division",,playable,2021-06-07 20:34:05
0100B9B00C6A4000,"この世の果てで恋を唄う少女YU-NO",audio,ingame,2021-01-22 07:00:16
,"スーパーファミコン Nintendo Switch Online",slow,ingame,2020-03-14 05:48:38
0100E8600C504000,"スーパーファミコン Nintendo Switch Online",slow,ingame,2020-03-14 05:48:38
01000BB01CB8A000,"トラブル・マギア ~訳アリ少女は未来を勝ち取るために異国の魔法学校へ留学します~(Trouble Magia ~Wakeari Shoujo wa Mirai o Kachitoru Tame ni Ikoku no Mahou Gakkou e Ryuugaku Shimasu~)",,nothing,2024-09-28 07:03:14
010065500B218000,"メモリーズオフ - Innocent Fille",,playable,2022-12-02 17:36:48
010032400E700000,"二ノ国 白き聖灰の女王",services;32-bit,menus,2023-04-16 17:11:06
1 title_id game_name labels status last_updated
167 01006C40086EA000 AeternoBlade nvdec playable 2020-12-14 20:06:48
168 0100B1C00949A000 AeternoBlade Demo nvdec playable 2021-02-09 14:39:26
169 01009D100EA28000 AeternoBlade II online-broken;UE4;vulkan-backend-bug playable 2022-09-12 21:11:18
170 0100B1C00949A000 AeternoBlade II Demo Version gpu;nvdec ingame 2021-02-09 15:10:19
171 01001B400D334000 AFL Evolution 2 slow;online-broken;UE4 playable 2022-12-07 12:45:56
172 0100DB100BBCE000 Afterparty playable 2022-09-22 12:23:19
173 010087C011C4E000 Agatha Christie - The ABC Murders playable 2020-10-27 17:08:23
477 010020700DE04000 Bear With Me: The Lost Robots nvdec playable 2021-02-27 14:20:10
478 010024200E97E800 Bear With Me: The Lost Robots Demo nvdec playable 2021-02-12 22:38:12
479 0100C0E014A4E000 Bear's Restaurant playable 2024-08-11 21:26:59
480 010045F00BF64000 BEAST Darling! ~Kemomimi Danshi to Himitsu no Ryou~ crash menus 2020-10-04 06:12:08
481 01009C300BB4C000 Beat Cop playable 2021-01-06 19:26:48
482 01002D20129FC000 Beat Me! online-broken playable 2022-10-16 21:59:26
483 01006B0014590000 BEAUTIFUL DESOLATION gpu;nvdec ingame 2022-10-26 10:34:38
703 01006A30124CA000 Chocobo GP gpu;crash ingame 2022-06-04 14:52:18
704 0100BF600BF26000 Chocobo's Mystery Dungeon EVERY BUDDY! slow playable 2020-05-26 13:53:13
705 01000BA0132EA000 Choices That Matter: And The Sun Went Out playable 2020-12-17 15:44:08
706 0100A1200CA3C000 Chou no Doku Hana no Kusari: Taishou Irokoi Ibun gpu;nvdec ingame 2020-09-28 17:58:04
707 010039A008E76000 ChromaGun playable 2020-05-26 12:56:42
708 010006800E13A000 Chronos: Before the Ashes UE4;gpu;nvdec ingame 2020-12-11 22:16:35
709 010039700BA7E000 Circle of Sumo playable 2020-05-22 12:45:21
769 0100CCB01B1A0000 COSMIC FANTASY COLLECTION ingame 2024-05-21 17:56:37
770 010067C00A776000 Cosmic Star Heroine playable 2021-02-20 14:30:47
771 01003DD00F94A000 COTTOn Reboot! [ コットン リブート! ] playable 2022-05-24 16:29:24
772 010077001526E000 Cotton/Guardian Saturn Tribute Games gpu boots 2022-11-27 21:00:51
773 01000E301107A000 Couch Co-Op Bundle Vol. 2 nvdec playable 2022-10-02 12:04:21
774 0100C1E012A42000 Country Tales playable 2021-06-17 16:45:39
775 01003370136EA000 Cozy Grove gpu ingame 2023-07-30 22:22:19
830 01003ED0099B0000 Danger Mouse: The Danger Games crash;online boots 2022-07-22 15:49:45
831 0100EFA013E7C000 Danger Scavenger nvdec playable 2021-04-17 15:53:04
832 0100417007F78000 Danmaku Unlimited 3 playable 2020-11-15 00:48:35
833 01000330105BE000 Darius Cozmic Collection playable 2021-02-19 20:59:06
834 010059C00BED4000 Darius Cozmic Collection Special Edition playable 2022-07-22 16:26:50
835 010015800F93C000 Dariusburst - Another Chronicle EX+ online playable 2021-04-05 14:21:43
836 01003D301357A000 Dark Arcana: The Carnival gpu;slow ingame 2022-02-19 08:52:28
859 010095A011A14000 Deadly Days playable 2020-11-27 13:38:55
860 0100BAC011928000 Deadly Premonition 2: A Blessing In Disguise playable 2021-06-15 14:12:36
861 0100EBE00F22E000 Deadly Premonition Origins 32-bit;nvdec playable 2024-03-25 12:47:46
862 010015600D814000 Dear Magi - Mahou Shounen Gakka - playable 2020-11-22 16:45:16
863 01000D60126B6000 Death and Taxes playable 2020-12-15 20:27:49
864 010012B011AB2000 Death Come True nvdec playable 2021-06-10 22:30:49
865 0100F3B00CF32000 Death Coming crash nothing 2022-02-06 07:43:03
902 010023600C704000 Deponia nvdec playable 2021-01-26 17:17:19
903 0100ED700469A000 Deru - The Art of Cooperation playable 2021-01-07 16:59:59
904 0100D4600D0E4000 Descenders gpu ingame 2020-12-10 15:22:36
905 0100D870102BC000 Desire remaster ver. crash boots 2021-01-17 02:34:37
906 010069500DD86000 Destiny Connect: Tick-Tock Travelers UE4;gpu;nvdec ingame 2020-12-16 12:20:36
907 01008BB011ED6000 Destrobots playable 2021-03-06 14:37:05
908 01009E701356A000 Destroy All Humans! gpu;nvdec;UE4 ingame 2023-01-14 22:23:53
909 010030600E65A000 Detective Dolittle playable 2021-03-02 14:03:59
910 01009C0009842000 Detective Gallo nvdec playable 2022-07-24 11:51:04
911 01002D400B0F6000 Detective Jinguji Saburo Prism of Eyes playable 2020-10-02 21:54:41
912 010007500F27C000 Detective Pikachu™ Returns playable 2023-10-07 10:24:59
913 010031B00CF66000 Devil Engine playable 2021-06-04 11:54:30
914 01002F000E8F2000 Devil Kingdom playable 2023-01-31 08:58:44
1057 01004F000B716000 Edna & Harvey: The Breakout – Anniversary Edition crash;nvdec ingame 2022-08-01 16:59:56
1058 01002550129F0000 Effie playable 2022-10-27 14:36:39
1059 0100CC0010A46000 Ego Protocol: Remastered nvdec playable 2020-12-16 20:16:35
1060 01004CC00B352000 Eiga Sumikko Gurashi Tobidasu Ehon to Himitsu no Ko Game de Asobo Ehon no Sekai playable 2020-11-12 00:11:50
1061 01003AD013BD2000 Eight Dragons nvdec playable 2022-10-27 14:47:28
1062 010020A01209C000 El Hijo - A Wild West Tale nvdec playable 2021-04-19 17:44:08
1063 0100B5B00EF38000 Elden: Path of the Forgotten playable 2020-12-15 00:33:19
1070 010017B0102A8000 Emma: Lost in Memories nvdec playable 2021-01-28 16:19:10
1071 010068300E08E000 Enchanted in the Moonlight - Kiryu, Chikage & Yukinojo - gpu;nvdec ingame 2022-11-20 16:18:45
1072 01007A4008486000 Enchanting Mahjong Match gpu ingame 2020-04-17 22:01:31
1073 0100EF901E552000 ENDER MAGNOLIA: Bloom in the Mist deadlock boots 2025-01-22 17:59:00
1074 01004F3011F92000 Endless Fables: Dark Moor gpu;nvdec ingame 2021-03-07 15:31:03
1075 010067B017588000 Endless Ocean™ Luminous services-horizon;crash ingame 2024-05-30 02:05:57
1076 0100B8700BD14000 Energy Cycle Edge services ingame 2021-11-30 05:02:31
1124 01005C10136CA000 Fantasy Tavern Sextet -Vol.2 Adventurer's Days- gpu;slow;crash ingame 2021-11-06 02:57:29
1125 010022700E7D6000 FAR: Lone Sails playable 2022-09-06 16:33:05
1126 0100C9E00FD62000 Farabel playable 2020-08-03 17:47:28
1127 0100ECD00C806000 Farm Expert 2019 for Nintendo Switch playable 2020-07-09 21:42:57
1128 01000E400ED98000 Farm Mystery nvdec playable 2022-09-06 16:46:47
1129 010086B00BB50000 Farm Together playable 2021-01-19 20:01:19
1130 0100EB600E914000 Farming Simulator 20 nvdec playable 2021-06-13 10:52:44
1247 0100ECE00C0C4000 Fury Unleashed crash;services ingame 2020-10-18 11:52:40
1248 010070000ED9E000 Fury Unleashed Demo playable 2020-10-08 20:09:21
1249 0100E1F013674000 FUSER™ nvdec;UE4 playable 2022-10-17 20:58:32
1250 0100A7A015E4C000 Fushigi no Gensokyo Lotus Labyrinth Needs Update;audio;gpu;nvdec ingame 2021-01-20 15:30:02
1251 01003C300B274000 Futari de! Nyanko Daisensou playable 2024-01-05 22:26:52
1252 010055801134E000 FUZE Player online-broken;vulkan-backend-bug ingame 2022-10-18 12:23:53
1253 0100EAD007E98000 FUZE4 Nintendo Switch vulkan-backend-bug playable 2022-09-06 19:25:01
1254 010067600F1A0000 FuzzBall crash nothing 2021-03-29 20:13:21
1255 0100275011e54000 G-MODE Archives 06 The strongest ever Julia Miyamoto playable 2020-10-15 13:06:26
1256 0100EB10108EA000 G.I. Joe: Operation Blackout UE4;crash boots 2020-11-21 12:37:44
1257 010048600B14E000 Gal Metal playable 2022-07-27 20:57:48
1258 010024700901A000 Gal*Gun 2 nvdec;UE4 playable 2022-07-27 12:45:37
1371 01006F80082E4000 GUILTY GEAR XX ACCENT CORE PLUS R nvdec playable 2021-01-13 09:28:33
1372 01003C6008940000 GUNBIRD for Nintendo Switch 32-bit playable 2021-06-04 19:16:01
1373 0100BCB00AE98000 GUNBIRD2 for Nintendo Switch playable 2020-10-10 14:41:16
1374 01003FF010312000 Gunka o haita neko gpu;nvdec ingame 2020-08-25 12:37:56
1375 010061000D318000 Gunman Clive HD Collection playable 2020-10-09 12:17:35
1376 01006D4003BCE000 Guns, Gore and Cannoli 2 online playable 2021-01-06 18:43:59
1377 01008C800E654000 Gunvolt Chronicles Luminous Avenger iX - Retail Version playable 2020-06-16 22:47:07
1565 0100BDC00A664000 KAMEN RIDER CLIMAX SCRAMBLE nvdec;ldn-untested playable 2024-07-03 08:51:11
1566 0100A9801180E000 KAMEN RIDER memory of heroez / Premium Sound Edition playable 2022-12-06 03:14:26
1567 010085300314E000 KAMIKO playable 2020-05-13 12:48:57
1568 010042C011736000 Kangokuto Mary Skelter Finale audio;crash ingame 2021-01-09 22:39:28
1569 01007FD00DB20000 Katakoi Contrast - collection of branch - nvdec playable 2022-12-09 09:41:26
1570 0100D7000C2C6000 Katamari Damacy REROLL playable 2022-08-02 21:35:05
1571 0100F9800EDFA000 KATANA KAMI: A Way of the Samurai Story slow playable 2022-04-09 10:40:16
1582 0100FB400D832000 KILL la KILL -IF playable 2020-06-09 14:47:08
1583 010011B00910C000 Kill The Bad Guy playable 2020-05-12 22:16:10
1584 0100F2900B3E2000 Killer Queen Black ldn-untested;online playable 2021-04-08 12:46:18
1585 010014A00C5E0000 Kin'iro no Corda Octave playable 2020-09-22 13:23:12
1586 010089000F0E8000 Kine UE4 playable 2022-09-14 14:28:37
1587 0100E6B00FFBA000 King Lucas playable 2022-09-21 19:43:23
1588 0100B1300783E000 King Oddball playable 2020-05-13 13:47:57
1613 01009EF00DDB4000 Knockout City™ services;online-broken boots 2022-12-09 09:48:58
1614 0100C57019BA2000 Koa and the Five Pirates of Mara gpu ingame 2024-07-11 16:14:44
1615 01001E500401C000 Koi DX playable 2020-05-11 21:37:51
1616 010052300F612000 Koi no Hanasaku Hyakkaen 32-bit;gpu;nvdec ingame 2020-10-03 14:17:10
1617 01005D200C9AA000 Koloro playable 2022-08-03 12:34:02
1618 0100464009294000 Kona playable 2022-08-03 12:48:19
1619 010016C011AAA000 Kono Subarashii Sekai ni Shukufuku o Kono Yokubo no Isho ni Choai o playable 2023-04-26 09:51:08
1780 0100EC000CE24000 Mech Rage playable 2020-11-18 12:30:16
1781 0100C4F005EB4000 Mecho Tales playable 2022-08-04 17:03:19
1782 0100E4600D31A000 Mechstermination Force playable 2024-07-04 05:39:15
1783 01007580124C0000 Medarot Classics Plus Kabuto Ver playable 2020-11-21 11:31:18
1784 0100228012682000 Medarot Classics Plus Kuwagata Ver playable 2020-11-21 11:30:40
1785 0100BBC00CB9A000 Mega Mall Story slow playable 2022-08-04 17:10:58
1786 0100B0C0086B0000 Mega Man 11 playable 2021-04-26 12:07:53
1787 010038E016264000 Mega Man Battle Network Legacy Collection Vol. 1 playable 2023-04-25 03:55:57
1798 0100B360068B2000 Mekorama gpu boots 2021-06-17 16:37:21
1799 01000FA010340000 Melbits World nvdec;online menus 2021-11-26 13:51:22
1800 0100F68019636000 Melon Journey playable 2023-04-23 21:20:01
1801 010079C012896000 Memories Off -Innocent Fille- for Dearest playable 2020-08-04 07:31:22
1802 010062F011E7C000 Memory Lane UE4 playable 2022-10-05 14:31:03
1803 0100EBE00D5B0000 Meow Motors UE4;gpu ingame 2020-12-18 00:24:01
1804 0100273008FBC000 Mercenaries Saga Chronicles playable 2021-01-10 12:48:19
1874 010093A01305C000 Monster Hunter Rise Demo online-broken;ldn-works;demo playable 2022-10-18 23:04:17
1875 0100E21011446000 Monster Hunter Stories 2: Wings of Ruin services ingame 2022-07-10 19:27:30
1876 010042501329E000 MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version demo playable 2022-11-13 22:20:26
1877 0100C51003B46000 Monster Hunter XX Demo 32-bit;cpu nothing 2020-03-22 10:12:28
1878 0100C3800049C000 Monster Hunter XX Nintendo Switch Ver ( Double Cross ) playable 2024-07-21 14:08:09
1879 010088400366E000 Monster Jam Crush It! UE4;nvdec;online playable 2021-04-08 19:29:27
1880 010095C00F354000 Monster Jam Steel Titans crash;nvdec;UE4 menus 2021-11-14 09:45:38
1918 010035901046C000 Mushroom Quest playable 2020-05-17 13:07:08
1919 0100700006EF6000 Mushroom Wars 2 nvdec playable 2020-09-28 15:26:08
1920 010046400F310000 Music Racer playable 2020-08-10 08:51:23
1921 0100153006300000 Musou Orochi 2 Ultimate crash;nvdec boots 2021-04-09 19:39:16
1922 0100F6000EAA8000 Must Dash Amigos playable 2022-09-20 16:45:56
1923 01007B6006092000 MUSYNX playable 2020-05-08 14:24:43
1924 0100C3E00ACAA000 Mutant Football League: Dynasty Edition online-broken playable 2022-08-05 17:01:51
1949 0100A6F00AC70000 NAIRI: Tower of Shirin nvdec playable 2020-08-09 19:49:12
1950 010002F001220000 NAMCO MUSEUM ldn-untested playable 2024-08-13 07:52:21
1951 0100DAA00AEE6000 NAMCO MUSEUM™ ARCADE PAC™ playable 2021-06-07 21:44:50
1952 010039F010E14000 NAMCOT COLLECTION audio playable 2020-06-25 13:35:22
1953 010072B00BDDE000 Narcos: Rise of the Cartels UE4;crash;nvdec boots 2021-03-22 13:18:47
1954 01006BB00800A000 NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst nvdec playable 2024-06-16 14:58:05
1955 010084D00CF5E000 NARUTO SHIPPUDEN™: Ultimate Ninja® STORM 4 ROAD TO BORUTO playable 2024-06-29 13:04:22
2090 0100F9D00C186000 Olympia Soiree playable 2022-12-04 21:07:12
2091 0100A8B00E14A000 Olympic Games Tokyo 2020 – The Official Video Game™ ldn-untested;nvdec;online playable 2021-01-06 01:20:24
2092 01001D600E51A000 Omega Labyrinth Life playable 2021-02-23 21:03:03
2093 01005DE00CA34000 Omega Vampire nvdec playable 2020-10-17 19:15:35
2094 0100CDC00C40A000 Omensight: Definitive Edition UE4;crash;nvdec ingame 2020-07-26 01:45:14
2095 01006DB00D970000 OMG Zombies! 32-bit playable 2021-04-12 18:04:45
2096 010014E017B14000 OMORI playable 2023-01-07 20:21:02
2097 0100A5F011800000 Once Upon A Coma nvdec playable 2020-08-01 12:09:39
2098 0100BD3006A02000 One More Dungeon playable 2021-01-06 09:10:58
2099 010076600FD64000 One Person Story playable 2020-07-14 11:51:02
2100 0100774009CF6000 ONE PIECE Pirate Warriors 3 Deluxe Edition nvdec playable 2020-05-10 06:23:52
2185 010062B01525C000 Persona 4 Golden playable 2024-08-07 17:48:07
2186 01005CA01580E000 Persona 5 Royal gpu ingame 2024-08-17 21:45:15
2187 010087701B092000 Persona 5 Tactica playable 2024-04-01 22:21:03
2188 0100E4F010D92000 Persona 5: Scramble deadlock boots 2020-10-04 03:22:29
2189 0100801011C3E000 Persona® 5 Strikers nvdec;mac-bug playable 2023-09-26 09:36:01
2190 010044400EEAE000 Petoons Party nvdec playable 2021-03-02 21:07:58
2191 010053401147C000 PGA TOUR 2K21 deadlock;nvdec ingame 2022-10-05 21:53:50
2274 0100D1C01C194000 Powerful Pro Baseball 2024-2025 gpu ingame 2024-08-25 06:40:48
2275 01008E100E416000 PowerSlave Exhumed gpu ingame 2023-07-31 23:19:10
2276 010054F01266C000 Prehistoric Dude gpu ingame 2020-10-12 12:38:48
2277 0100DB200D3E4000 Pretty Princess Magical Coordinate playable 2020-10-15 11:43:41
2278 01007F00128CC000 Pretty Princess Party playable 2022-10-19 17:23:58
2279 010009300D278000 Preventive Strike nvdec playable 2022-10-06 10:55:51
2280 0100210019428000 Prince of Persia The Lost Crown crash ingame 2024-06-08 21:31:58
2295 0100ACE00DAB6000 Project Nimbus: Complete Edition nvdec;UE4;vulkan-backend-bug playable 2022-08-10 17:35:43
2296 01002980140F6000 Project TRIANGLE STRATEGY™ Debut Demo UE4;demo playable 2022-10-24 21:40:27
2297 0100BDB01150E000 Project Warlock playable 2020-06-16 10:50:41
2298 01009F100BC52000 Psikyo Collection Vol 1 32-bit playable 2020-10-11 13:18:47
2299 0100A2300DB78000 Psikyo Collection Vol. 3 ingame 2021-06-07 02:46:23
2300 01009D400C4A8000 Psikyo Collection Vol.2 32-bit playable 2021-06-07 03:22:07
2301 01007A200F2E2000 Psikyo Shooting Stars Alpha 32-bit playable 2021-04-13 12:03:43
2302 0100D7400F2E4000 Psikyo Shooting Stars Bravo 32-bit playable 2021-06-14 12:09:07
2303 0100EC100A790000 PSYVARIAR DELTA nvdec playable 2021-01-20 13:01:46
2304 0100AE700F184000 Puchitto kurasutā Need-Update;crash;services menus 2020-07-04 16:44:28
2305 0100D61010526000 Pulstario playable 2022-10-06 11:02:01
2306 01009AE00B788000 Pumped BMX Pro nvdec;online-broken playable 2022-09-20 17:40:50
2307 01006C10131F6000 Pumpkin Jack nvdec;UE4 playable 2022-10-13 12:52:32
2326 0100DCF00F13A000 Queen's Quest 4: Sacred Truce nvdec playable 2022-10-13 12:59:21
2327 0100492012378000 Quell gpu ingame 2021-06-11 15:59:53
2328 01001DE005012000 Quest of Dungeons playable 2021-06-07 10:29:22
2329 010067D011E68000 QuietMansion2 playable 2020-09-03 14:59:35
2330 0100AF100EE76000 Quiplash 2 InterLASHional: The Say Anything Party Game! online-working playable 2022-10-19 17:43:45
2331 0100E5400BE64000 R-Type Dimensions EX playable 2020-10-09 12:04:43
2332 0100F930136B6000 R-Type® Final 2 slow;nvdec;UE4 ingame 2022-10-30 21:46:29
2384 01007A800D520000 Refunct UE4 playable 2020-12-15 22:46:21
2385 0100FDF0083A6000 Regalia: Of Men and Monarchs - Royal Edition playable 2022-08-11 12:24:01
2386 01005FD00F15A000 Regions of Ruin playable 2020-08-05 11:38:58
2387 0100B5800C0E4000 Reine des Fleurs cpu;crash boots 2020-09-27 18:50:39
2388 0100F1900B144000 REKT! High Octane Stunts online playable 2020-09-28 12:33:56
2389 01002AD013C52000 Relicta nvdec;UE4 playable 2022-10-31 12:48:33
2390 010095900B436000 RemiLore playable 2021-06-03 18:58:15
2496 01002DF00F76C000 SAMURAI SHODOWN UE4;crash;nvdec menus 2020-09-06 02:17:00
2497 0100F6800F48E000 SAMURAI SHODOWN NEOGEO COLLECTION nvdec playable 2021-06-14 17:12:56
2498 0100B6501A360000 Samurai Warrior playable 2023-02-27 18:42:38
2499 01000EA00B23C000 Sangoku Rensenki ~Otome no Heihou!~ gpu;nvdec ingame 2020-10-17 19:13:14
2500 0100A4700BC98000 Satsujin Tantei Jack the Ripper playable 2021-06-21 16:32:54
2501 0100F0000869C000 Saturday Morning RPG nvdec playable 2022-08-12 12:41:50
2502 01006EE00380C000 Sausage Sports Club gpu ingame 2021-01-10 05:37:17
2533 010054400D2E6000 SEGA AGES Virtua Racing online-broken playable 2023-01-29 17:08:39
2534 01001E700AC60000 SEGA AGES Wonder Boy: Monster Land online playable 2021-05-05 16:28:25
2535 0100B3C014BDA000 SEGA Genesis™ – Nintendo Switch Online crash;regression nothing 2022-04-11 07:27:21
2536 0100F7300B24E000 SEGA Mega Drive Classics online playable 2021-01-05 11:08:00
2537 01009840046BC000 Semispheres playable 2021-01-06 23:08:31
2538 0100D1800D902000 SENRAN KAGURA Peach Ball playable 2021-06-03 15:12:10
2539 0100E0C00ADAC000 SENRAN KAGURA Reflexions playable 2020-03-23 19:15:23
2586 0100B2E00F13E000 Shipped playable 2020-11-21 14:22:32
2587 01000E800FCB4000 Ships playable 2021-06-11 16:14:37
2588 01007430122D0000 Shiren the Wanderer: The Tower of Fortune and the Dice of Fate nvdec playable 2022-10-20 11:44:36
2589 010027300A660000 Shiritsu Berubara Gakuen ~Versailles no Bara Re*imagination~ cpu;crash boots 2020-09-27 19:01:25
2590 01000244016BAE00 Shiro0 gpu ingame 2024-01-13 08:54:39
2591 0100CCE00DDB6000 Shoot 1UP DX playable 2020-12-13 12:32:47
2592 01001180021FA000 Shovel Knight: Specter of Torment playable 2020-05-30 08:34:17
2627 0100C52011460000 Sky: Children of the Light cpu;online-broken nothing 2023-02-23 10:57:10
2628 010041C01014E000 Skybolt Zack playable 2021-04-12 18:28:00
2629 0100A0A00D1AA000 SKYHILL playable 2021-03-05 15:19:11
2630 0100CCC0002E6000 Skylanders Imaginators crash;services boots 2020-05-30 18:49:18
2631 010021A00ABEE000 SKYPEACE playable 2020-05-29 14:14:30
2632 0100EA400BF44000 SkyScrappers playable 2020-05-28 22:11:25
2633 0100F3C00C400000 SkyTime slow ingame 2020-05-30 09:24:51
2682 01005EA01C0FC000 SONIC X SHADOW GENERATIONS crash ingame 2025-01-07 04:20:45
2683 010064F00C212000 Soul Axiom Rebooted nvdec;slow ingame 2020-09-04 12:41:01
2684 0100F2100F0B2000 Soul Searching playable 2020-07-09 18:39:07
2685 01008F2005154000 South Park™: The Fractured but Whole™ - Standard Edition slow;online-broken slow;online-broken;vulkan-backend-bug;gpu playable ingame 2024-07-08 17:47:28 2025-01-21 17:35:10
2686 0100B9F00C162000 Space Blaze playable 2020-08-30 16:18:05
2687 010005500E81E000 Space Cows UE4;crash menus 2020-06-15 11:33:20
2688 0100707011722000 Space Elite Force playable 2020-11-27 15:21:05
2798 0100681011B56000 Struggling playable 2020-10-15 20:37:03
2799 0100AF000B4AE000 Stunt Kite Party nvdec playable 2021-01-25 17:16:56
2800 0100C5500E7AE000 STURMWIND EX audio;32-bit playable 2022-09-16 12:01:39
2801 01001C1009892000 Subarashiki Kono Sekai -Final Remix- services;slow ingame 2020-02-10 16:21:51
2802 010001400E474000 Subdivision Infinity DX UE4;crash boots 2021-03-03 14:26:46
2803 0100E6400BCE8000 Sublevel Zero Redux playable 2022-09-16 12:30:03
2804 0100EDA00D866000 Submerged nvdec;UE4;vulkan-backend-bug playable 2022-08-16 15:17:01
2847 0100284007D6C000 Super One More Jump playable 2022-08-17 16:47:47
2848 01001F90122B2000 Super Punch Patrol playable 2024-07-12 19:49:02
2849 0100331005E8E000 Super Putty Squad gpu;32-bit ingame 2024-04-29 15:51:54
2850 01006C900CC60000 SUPER ROBOT WARS T online playable 2021-03-25 11:00:40
2851 0100CA400E300000 SUPER ROBOT WARS V online playable 2020-06-23 12:56:37
2852 010026800E304000 SUPER ROBOT WARS X online playable 2020-08-05 19:18:51
2853 01004CF00A60E000 Super Saurio Fly nvdec playable 2020-08-06 13:12:14
2854 010039700D200000 Super Skelemania playable 2020-06-07 22:59:50
2855 01006A800016E000 Super Smash Bros.™ Ultimate gpu;crash;nvdec;ldn-works;intel-vendor-bug ingame 2024-09-14 23:05:21
3015 010085A00C5E8000 The Lord of the Rings: Adventure Card Game - Definitive Edition online-broken menus 2022-09-16 15:19:32
3016 01008A000A404000 The Lost Child nvdec playable 2021-02-23 15:44:20
3017 0100BAB00A116000 The Low Road playable 2021-02-26 13:23:22
3018 01005F3006AFE000 The Mahjong Needs Update;crash;services nothing 2021-04-01 22:06:22
3019 0100DC300AC78000 The Messenger playable 2020-03-22 13:51:37
3020 0100DEC00B2BC000 The Midnight Sanctuary nvdec;UE4;vulkan-backend-bug playable 2022-10-03 17:17:32
3021 0100F1B00B456000 The MISSING: J.J. Macfield and the Island of Memories playable 2022-08-22 19:36:18
3061 010064E00ECBC000 The Unicorn Princess playable 2022-09-16 16:20:56
3062 0100BCF00E970000 The Vanishing of Ethan Carter UE4 playable 2021-06-09 17:14:47
3063 0100D0500B0A6000 The VideoKid nvdec playable 2021-01-06 09:28:24
3064 01008CF00BA38000 The Voice services menus 2020-07-28 20:48:49
3065 010056E00B4F4000 The Walking Dead: A New Frontier playable 2022-09-21 13:40:48
3066 010099100B6AC000 The Walking Dead: Season Two playable 2020-08-09 12:57:06
3067 010029200B6AA000 The Walking Dead: The Complete First Season playable 2021-06-04 13:10:56
3377 010022F00DA66000 Yooka-Laylee and the Impossible Lair playable 2021-03-05 17:32:21
3378 01006000040C2000 Yoshi’s Crafted World™ gpu;audout ingame 2021-08-30 13:25:51
3379 0100AE800C9C6000 Yoshi’s Crafted World™ Demo gpu boots 2020-12-16 14:57:40
3380 0100BBA00B23E000 Yoshiwara Higanbana Kuon no Chigiri nvdec playable 2020-10-17 19:14:46
3381 01003A400C3DA800 YouTube playable 2024-06-08 05:24:10
3382 00100A7700CCAA40 Youtubers Life00 nvdec playable 2022-09-03 14:56:19
3383 0100E390124D8000 Ys IX: Monstrum Nox playable 2022-06-12 04:14:42
3387 01002D60188DE000 Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! Let's Go! Go Rush!! crash ingame 2023-03-17 01:54:01
3388 010037D00DBDC000 YU-NO: A girl who chants love at the bound of this world. nvdec playable 2021-01-26 17:03:52
3389 0100B56011502000 Yumeutsutsu Re:After playable 2022-11-20 16:09:06
3390 0100DE200C0DA000 Yunohana Spring! - Mellow Times - audio;crash menus 2020-09-27 19:27:40
3391 0100307011C44000 Yuppie Psycho: Executive Edition crash ingame 2020-12-11 10:37:06
3392 0100FC900963E000 Yuri playable 2021-06-11 13:08:50
3393 010092400A678000 Zaccaria Pinball online-broken playable 2022-09-03 15:44:28
3398 0100AAC00E692000 Zenith playable 2022-09-17 09:57:02
3399 0100A6A00894C000 ZERO GUNNER 2- for Nintendo Switch playable 2021-01-04 20:17:14
3400 01004B001058C000 Zero Strain services;UE4 menus 2021-11-10 07:48:32
3401 010021300F69E000 Zettai kaikyu gakuen gpu;nvdec ingame 2020-08-25 15:15:54
3402 0100D7B013DD0000 Ziggy the Chaser playable 2021-02-04 20:34:27
3403 010086700EF16000 ZikSquare gpu ingame 2021-11-06 02:02:48
3404 010069C0123D8000 Zoids Wild Blast Unleashed nvdec playable 2022-10-15 11:26:59
3410 0100CD300A1BA000 Zombillie playable 2020-07-23 17:42:23
3411 01001EE00A6B0000 Zotrix: Solar Division playable 2021-06-07 20:34:05
3412 0100B9B00C6A4000 この世の果てで恋を唄う少女YU-NO audio ingame 2021-01-22 07:00:16
3413 0100E8600C504000 スーパーファミコン Nintendo Switch Online slow ingame 2020-03-14 05:48:38
3414 01000BB01CB8A000 トラブル・マギア ~訳アリ少女は未来を勝ち取るために異国の魔法学校へ留学します~(Trouble Magia ~Wakeari Shoujo wa Mirai o Kachitoru Tame ni Ikoku no Mahou Gakkou e Ryuugaku Shimasu~) nothing 2024-09-28 07:03:14
3415 010065500B218000 メモリーズオフ - Innocent Fille playable 2022-12-02 17:36:48
3416 010032400E700000 二ノ国 白き聖灰の女王 services;32-bit menus 2023-04-16 17:11:06

View File

@@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.Arm64
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

View File

@@ -123,7 +123,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Cset(Operand rd, ArmCondition condition)
{
var zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = Factory.Register(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}

View File

@@ -91,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out var list))
if (_pendingBranches.TryGetValue(block, out List<(ArmCondition Condition, long BranchPos)> list))
{
foreach ((ArmCondition condition, long branchPos) in list)
{
@@ -119,7 +119,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
if (!_pendingBranches.TryGetValue(target, out var list))
if (!_pendingBranches.TryGetValue(target, out List<(ArmCondition Condition, long BranchPos)> list))
{
list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list);

View File

@@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToArmCondition();
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);

View File

@@ -847,7 +847,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

View File

@@ -115,7 +115,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
NumberLocals(cfg, regMasks.RegistersCount);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
AllocationContext context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
BuildIntervals(cfg, context);

View File

@@ -15,12 +15,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (_count + 1 > _capacity)
{
var oldSpan = Span;
Span<LiveInterval> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.References.Allocate<LiveInterval>((uint)_capacity);
var newSpan = Span;
Span<LiveInterval> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

View File

@@ -16,12 +16,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
if (Count + 1 > _capacity)
{
var oldSpan = Span;
Span<int> oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity);
var newSpan = Span;
Span<int> newSpan = Span;
oldSpan.CopyTo(newSpan);
}

View File

@@ -1,5 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
@@ -1324,8 +1325,8 @@ namespace ARMeilleure.CodeGen.X86
public (byte[], RelocInfo) GetCode()
{
var jumps = CollectionsMarshal.AsSpan(_jumps);
var relocs = CollectionsMarshal.AsSpan(_relocs);
Span<Jump> jumps = CollectionsMarshal.AsSpan(_jumps);
Span<Reloc> relocs = CollectionsMarshal.AsSpan(_relocs);
// Write jump relative offsets.
bool modified;
@@ -1410,13 +1411,13 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin);
using var codeStream = MemoryStreamManager.Shared.GetStream();
var assembler = new Assembler(codeStream, HasRelocs);
using RecyclableMemoryStream codeStream = MemoryStreamManager.Shared.GetStream();
Assembler assembler = new Assembler(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;
int relocIndex = 0;
int relocOffset = 0;
var relocEntries = hasRelocs
RelocEntry[] relocEntries = hasRelocs
? new RelocEntry[relocs.Length]
: Array.Empty<RelocEntry>();
@@ -1469,8 +1470,8 @@ namespace ARMeilleure.CodeGen.X86
_stream.CopyTo(codeStream);
var code = codeStream.ToArray();
var relocInfo = new RelocInfo(relocEntries);
byte[] code = codeStream.ToArray();
RelocInfo relocInfo = new RelocInfo(relocEntries);
return (code, relocInfo);
}

View File

@@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
var cond = ((Comparison)comp.AsInt32()).ToX86Condition();
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);

View File

@@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.X86
memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
GetXcr0 fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
return fGetXcr0();
}

View File

@@ -759,7 +759,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
Comparison compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}

View File

@@ -13,13 +13,13 @@ namespace ARMeilleure.CodeGen.X86
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Dictionary<ulong, Operand> constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
if (!constants.TryGetValue(source.Value, out Operand constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);

View File

@@ -129,13 +129,13 @@ namespace ARMeilleure.Common
if (count > _count)
{
var oldMask = _masks;
var oldSpan = new Span<long>(_masks, _count);
long* oldMask = _masks;
Span<long> oldSpan = new Span<long>(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
var newSpan = new Span<long>(_masks, _count);
Span<long> newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan[oldSpan.Length..].Clear();

View File

@@ -63,7 +63,7 @@ namespace ARMeilleure.Common
}
int index = _freeHint++;
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
_allocated.Set(index);
@@ -111,7 +111,7 @@ namespace ARMeilleure.Common
throw new ArgumentException("Entry at the specified index was not allocated", nameof(index));
}
var page = GetPage(index);
Span<TEntry> page = GetPage(index);
return ref GetValue(page, index);
}
@@ -136,7 +136,7 @@ namespace ARMeilleure.Common
/// <returns>Page for the specified <see cref="index"/></returns>
private unsafe Span<TEntry> GetPage(int index)
{
var pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
int pageIndex = (int)((uint)(index & ~(_pageCapacity - 1)) >> _pageLogCapacity);
if (!_pages.TryGetValue(pageIndex, out nint page))
{
@@ -168,7 +168,7 @@ namespace ARMeilleure.Common
{
_allocated.Dispose();
foreach (var page in _pages.Values)
foreach (IntPtr page in _pages.Values)
{
NativeAllocator.Instance.Free((void*)page);
}

View File

@@ -9,7 +9,7 @@ namespace ARMeilleure.Decoders
public OpCode32SimdDupElem(InstDescriptor inst, ulong address, int opCode, bool isThumb) : base(inst, address, opCode, isThumb)
{
var opc = (opCode >> 16) & 0xf;
int opc = (opCode >> 16) & 0xf;
if ((opc & 0b1) == 1)
{

View File

@@ -21,7 +21,7 @@ namespace ARMeilleure.Decoders
Op = (opCode >> 20) & 0x1;
U = ((opCode >> 23) & 1) != 0;
var opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
int opc = (((opCode >> 23) & 1) << 4) | (((opCode >> 21) & 0x3) << 2) | ((opCode >> 5) & 0x3);
if ((opc & 0b01000) == 0b01000)
{

View File

@@ -20,7 +20,7 @@ namespace ARMeilleure.Decoders
}
else if (DataOp == DataOp.Logical)
{
var bm = DecoderHelper.DecodeBitMask(opCode, true);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, true);
if (bm.IsUndefined)
{

View File

@@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
var bm = DecoderHelper.DecodeBitMask(opCode, false);
DecoderHelper.BitMask bm = DecoderHelper.DecodeBitMask(opCode, false);
if (bm.IsUndefined)
{

View File

@@ -69,7 +69,7 @@ namespace ARMeilleure.Decoders.Optimizations
}
}
var newBlocks = new List<Block>(blocks.Count);
List<Block> newBlocks = new List<Block>(blocks.Count);
// Finally, rebuild decoded block list, ignoring blocks outside the contiguous range.
for (int i = 0; i < blocks.Count; i++)

View File

@@ -141,7 +141,7 @@ namespace ARMeilleure.Diagnostics
break;
case OperandKind.Memory:
var memOp = operand.GetMemory();
MemoryOperand memOp = operand.GetMemory();
_builder.Append('[');
@@ -285,7 +285,7 @@ namespace ARMeilleure.Diagnostics
public static string GetDump(ControlFlowGraph cfg)
{
var dumper = new IRDumper(1);
IRDumper dumper = new IRDumper(1);
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@@ -415,7 +415,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightSI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));
@@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
{
IOpCode32AluBf op = (IOpCode32AluBf)context.CurrOp;
var msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
int msb = op.Lsb + op.Msb; // For this instruction, the msb is actually a width.
Operand n = GetIntA32(context, op.Rn);
Operand res = context.ShiftRightUI(context.ShiftLeft(n, Const(31 - msb)), Const(31 - op.Msb));

View File

@@ -1,4 +1,5 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
@@ -193,7 +194,7 @@ namespace ARMeilleure.Instructions
Operand hostAddress;
var table = context.FunctionTable;
IAddressTable<ulong> table = context.FunctionTable;
// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
// onto the dispatch stub.
@@ -218,7 +219,7 @@ namespace ARMeilleure.Instructions
for (int i = 0; i < table.Levels.Length; i++)
{
var level = table.Levels[i];
AddressTableLevel level = table.Levels[i];
int clearBits = 64 - (level.Index + level.Length);
Operand index = context.ShiftLeft(

View File

@@ -143,8 +143,8 @@ namespace ARMeilleure.Instructions
Operand address = context.Copy(GetIntA32(context, op.Rn));
var exclusive = (accType & AccessType.Exclusive) != 0;
var ordered = (accType & AccessType.Ordered) != 0;
bool exclusive = (accType & AccessType.Exclusive) != 0;
bool ordered = (accType & AccessType.Ordered) != 0;
if ((accType & AccessType.Load) != 0)
{

View File

@@ -229,7 +229,7 @@ namespace ARMeilleure.Instructions
private static Operand ZerosOrOnes(ArmEmitterContext context, Operand fromBool, OperandType baseType)
{
var ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
Operand ones = (baseType == OperandType.I64) ? Const(-1L) : Const(-1);
return context.ConditionalSelect(fromBool, ones, Const(baseType, 0L));
}

View File

@@ -118,15 +118,15 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCvtFFixed op = (OpCode32SimdCvtFFixed)context.CurrOp;
var toFixed = op.Opc == 1;
bool toFixed = op.Opc == 1;
int fracBits = op.Fbits;
var unsigned = op.U;
bool unsigned = op.U;
if (toFixed) // F32 to S32 or U32 (fixed)
{
EmitVectorUnaryOpF32(context, (op1) =>
{
var scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
Operand scaledValue = context.Multiply(op1, ConstF(MathF.Pow(2f, fracBits)));
MethodInfo info = unsigned ? typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)) : typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32));
return context.Call(info, scaledValue);
@@ -136,7 +136,7 @@ namespace ARMeilleure.Instructions
{
EmitVectorUnaryOpI32(context, (op1) =>
{
var floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
Operand floatValue = unsigned ? context.ConvertToFPUI(OperandType.FP32, op1) : context.ConvertToFP(OperandType.FP32, op1);
return context.Multiply(floatValue, ConstF(1f / MathF.Pow(2f, fracBits)));
}, !unsigned);

View File

@@ -87,7 +87,7 @@ namespace ARMeilleure.Instructions
{
if (op.Replicate)
{
var regs = (count > 1) ? 1 : op.Increment;
int regs = (count > 1) ? 1 : op.Increment;
for (int reg = 0; reg < regs; reg++)
{
int dreg = reg + d;

View File

@@ -1538,7 +1538,7 @@ namespace ARMeilleure.Instructions
}
else if (MathF.Abs(value) < MathF.Pow(2f, -128))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,
@@ -3073,7 +3073,7 @@ namespace ARMeilleure.Instructions
}
else if (Math.Abs(value) < Math.Pow(2d, -1024))
{
var overflowToInf = fpcr.GetRoundingMode() switch
bool overflowToInf = fpcr.GetRoundingMode() switch
{
FPRoundingMode.ToNearest => true,
FPRoundingMode.TowardsPlusInfinity => !sign,

View File

@@ -304,7 +304,7 @@ namespace ARMeilleure.IntermediateRepresentation
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
var oldSpan = new Span<T>(data, count);
Span<T> oldSpan = new Span<T>(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -338,7 +338,7 @@ namespace ARMeilleure.IntermediateRepresentation
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
Span<T> oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
@@ -352,7 +352,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
Span<T> span = new Span<T>(data, count);
for (int i = 0; i < span.Length; i++)
{
@@ -372,7 +372,7 @@ namespace ARMeilleure.IntermediateRepresentation
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
Span<T> span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++)
{

View File

@@ -22,7 +22,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
Operand result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
@@ -39,7 +39,7 @@ namespace ARMeilleure.Signal
{
EmitterContext context = new();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
Operand result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);

View File

@@ -100,13 +100,13 @@ namespace ARMeilleure.Translation.Cache
return null; // Not found.
}
var unwindInfo = funcEntry.UnwindInfo;
CodeGen.Unwinding.UnwindInfo unwindInfo = funcEntry.UnwindInfo;
int codeIndex = 0;
for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--)
{
var entry = unwindInfo.PushEntries[index];
UnwindPushEntry entry = unwindInfo.PushEntries[index];
switch (entry.PseudoOp)
{

View File

@@ -47,8 +47,8 @@ namespace ARMeilleure.Translation
{
RemoveUnreachableBlocks(Blocks);
var visited = new HashSet<BasicBlock>();
var blockStack = new Stack<BasicBlock>();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Stack<BasicBlock> blockStack = new Stack<BasicBlock>();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
@@ -88,8 +88,8 @@ namespace ARMeilleure.Translation
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
var visited = new HashSet<BasicBlock>();
var workQueue = new Queue<BasicBlock>();
HashSet<BasicBlock> visited = new HashSet<BasicBlock>();
Queue<BasicBlock> workQueue = new Queue<BasicBlock>();
visited.Add(Entry);
workQueue.Enqueue(Entry);

View File

@@ -9,6 +9,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using System;
using System.Buffers.Binary;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@@ -562,7 +563,7 @@ namespace ARMeilleure.Translation.PTC
bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize);
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out PtcProfiler.FuncProfile value) && value.HighCq))
{
infoEntry.Stubbed = true;
infoEntry.CodeLength = 0;
@@ -749,8 +750,8 @@ namespace ARMeilleure.Translation.PTC
UnwindInfo unwindInfo,
bool highCq)
{
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
var gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
CompiledFunction cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
GuestFunction gFunc = cFunc.MapWithPointer<GuestFunction>(out nint gFuncPointer);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
}
@@ -787,7 +788,7 @@ namespace ARMeilleure.Translation.PTC
public void MakeAndSaveTranslations(Translator translator)
{
var profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
ConcurrentQueue<(ulong address, PtcProfiler.FuncProfile funcProfile)> profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
_translateCount = 0;
_translateTotalCount = profiledFuncsToTranslate.Count;
@@ -831,7 +832,7 @@ namespace ARMeilleure.Translation.PTC
void TranslateFuncs()
{
while (profiledFuncsToTranslate.TryDequeue(out var item))
while (profiledFuncsToTranslate.TryDequeue(out (ulong address, PtcProfiler.FuncProfile funcProfile) item))
{
ulong address = item.address;
@@ -866,11 +867,11 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Start();
}
foreach (var thread in threads)
foreach (Thread thread in threads)
{
thread.Join();
}
@@ -944,7 +945,7 @@ namespace ARMeilleure.Translation.PTC
WriteCode(code.AsSpan());
// WriteReloc.
using var relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter relocInfoWriter = new BinaryWriter(_relocsStream, EncodingCache.UTF8NoBOM, true);
foreach (RelocEntry entry in relocInfo.Entries)
{
@@ -954,7 +955,7 @@ namespace ARMeilleure.Translation.PTC
}
// WriteUnwindInfo.
using var unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
using BinaryWriter unwindInfoWriter = new BinaryWriter(_unwindInfosStream, EncodingCache.UTF8NoBOM, true);
unwindInfoWriter.Write(unwindInfo.PushEntries.Length);

View File

@@ -111,9 +111,9 @@ namespace ARMeilleure.Translation.PTC
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
ConcurrentQueue<(ulong address, FuncProfile funcProfile)> profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
foreach (var profiledFunc in ProfiledFuncs)
foreach (KeyValuePair<ulong, FuncProfile> profiledFunc in ProfiledFuncs)
{
if (!funcs.ContainsKey(profiledFunc.Key))
{

View File

@@ -44,10 +44,10 @@ namespace ARMeilleure.Translation
public static void Construct(ControlFlowGraph cfg)
{
var globalDefs = new DefMap[cfg.Blocks.Count];
var localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
DefMap[] globalDefs = new DefMap[cfg.Blocks.Count];
Operand[] localDefs = new Operand[cfg.LocalsCount + RegisterConsts.TotalCount];
var dfPhiBlocks = new Queue<BasicBlock>();
Queue<BasicBlock> dfPhiBlocks = new Queue<BasicBlock>();
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{

View File

@@ -222,7 +222,7 @@ namespace ARMeilleure.Translation
internal TranslatedFunction Translate(ulong address, ExecutionMode mode, bool highCq, bool singleStep = false)
{
var context = new ArmEmitterContext(
ArmEmitterContext context = new ArmEmitterContext(
Memory,
CountTable,
FunctionTable,
@@ -259,10 +259,10 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterUsage);
var retType = OperandType.I64;
var argTypes = new OperandType[] { OperandType.I64 };
OperandType retType = OperandType.I64;
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
var options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
CompilerOptions options = highCq ? CompilerOptions.HighCq : CompilerOptions.None;
if (context.HasPtc && !singleStep)
{
@@ -521,7 +521,7 @@ namespace ARMeilleure.Translation
List<TranslatedFunction> functions = Functions.AsList();
foreach (var func in functions)
foreach (TranslatedFunction func in functions)
{
JitCache.Unmap(func.FuncPointer);
@@ -530,7 +530,7 @@ namespace ARMeilleure.Translation
Functions.Clear();
while (_oldFuncs.TryDequeue(out var kv))
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv))
{
JitCache.Unmap(kv.Value.FuncPointer);
@@ -551,7 +551,7 @@ namespace ARMeilleure.Translation
{
while (Queue.Count > 0 && Queue.TryDequeue(out RejitRequest request))
{
if (Functions.TryGetValue(request.Address, out var func) && func.CallCounter != null)
if (Functions.TryGetValue(request.Address, out TranslatedFunction func) && func.CallCounter != null)
{
Volatile.Write(ref func.CallCounter.Value, 0);
}

View File

@@ -142,7 +142,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="DispatchStub"/></returns>
private nint GenerateDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand lblFallback = Label();
Operand lblEnd = Label();
@@ -161,7 +161,7 @@ namespace ARMeilleure.Translation
for (int i = 0; i < _functionTable.Levels.Length; i++)
{
ref var level = ref _functionTable.Levels[i];
ref AddressTableLevel level = ref _functionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation.
@@ -185,11 +185,11 @@ namespace ARMeilleure.Translation
hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@@ -200,7 +200,7 @@ namespace ARMeilleure.Translation
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private nint GenerateSlowDispatchStub()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
@@ -210,11 +210,11 @@ namespace ARMeilleure.Translation
Operand hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
GuestFunction func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@@ -251,7 +251,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand beginLbl = Label();
Operand endLbl = Label();
@@ -279,9 +279,9 @@ namespace ARMeilleure.Translation
context.Return();
var cfg = context.GetControlFlowGraph();
var retType = OperandType.None;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.None;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
@@ -292,7 +292,7 @@ namespace ARMeilleure.Translation
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
var context = new EmitterContext();
EmitterContext context = new EmitterContext();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
@@ -303,9 +303,9 @@ namespace ARMeilleure.Translation
context.Return(returnValue);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType retType = OperandType.I64;
OperandType[] argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
}

View File

@@ -37,7 +37,7 @@ namespace Ryujinx.Audio.Backends.SDL2
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(nint.Zero, out var spec, 0);
int res = SDL_GetDefaultAudioInfo(nint.Zero, out SDL_AudioSpec spec, 0);
if (res != 0)
{

View File

@@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
get => Marshal.PtrToStringAnsi(GetOutContext().Name);
set
{
var context = GetOutContext();
SoundIoOutStream context = GetOutContext();
if (_nameStored != nint.Zero && context.Name == _nameStored)
{
@@ -129,8 +129,8 @@ namespace Ryujinx.Audio.Backends.SoundIo.Native
unsafe
{
var frameCountPtr = &nativeFrameCount;
var arenasPtr = &arenas;
int* frameCountPtr = &nativeFrameCount;
IntPtr* arenasPtr = &arenas;
CheckError(soundio_outstream_begin_write(_context, (nint)arenasPtr, (nint)frameCountPtr));
frameCount = *frameCountPtr;

View File

@@ -27,7 +27,7 @@ namespace Ryujinx.Audio.Renderer.Utils
private void UpdateHeader()
{
var writer = new BinaryWriter(_stream);
BinaryWriter writer = new(_stream);
long currentPos = writer.Seek(0, SeekOrigin.Current);

View File

@@ -34,7 +34,7 @@ namespace Ryujinx.Common
{
try
{
foreach (var item in _queue.GetConsumingEnumerable(_cts.Token))
foreach (T item in _queue.GetConsumingEnumerable(_cts.Token))
{
_workerAction(item);
}

View File

@@ -23,8 +23,9 @@ namespace Ryujinx.Common.Configuration
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = packedHack.UnpackBitFields(PackedFormat);
if (unpackedFields is not [var hack, var value])
uint[] unpackedFields = packedHack.UnpackBitFields(PackedFormat);
// ReSharper disable once PatternAlwaysMatches
if (unpackedFields is not [uint hack, uint value])
throw new Exception("The unpack operation on the integer resulted in an invalid unpacked result.");
return new EnabledDirtyHack((DirtyHack)hack, (int)value);
@@ -53,7 +54,7 @@ namespace Ryujinx.Common.Configuration
public static implicit operator DirtyHacks(EnabledDirtyHack[] hacks) => new(hacks);
public static implicit operator DirtyHacks(ulong[] packedHacks) => new(packedHacks);
public new int this[DirtyHack hack] => TryGetValue(hack, out var value) ? value : -1;
public new int this[DirtyHack hack] => TryGetValue(hack, out int value) ? value : -1;
public bool IsEnabled(DirtyHack hack) => ContainsKey(hack);
}

View File

@@ -78,5 +78,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller
/// Controller Rumble Settings
/// </summary>
public RumbleConfigController Rumble { get; set; }
/// <summary>
/// Controller LED Settings
/// </summary>
public LedConfigController Led { get; set; }
}
}

View File

@@ -0,0 +1,25 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class LedConfigController
{
/// <summary>
/// Enable LED color changing by the emulator
/// </summary>
public bool EnableLed { get; set; }
/// <summary>
/// Ignores the color and disables the LED entirely.
/// </summary>
public bool TurnOffLed { get; set; }
/// <summary>
/// Ignores the color and uses the rainbow color functionality for the LED.
/// </summary>
public bool UseRainbow { get; set; }
/// <summary>
/// Packed RGB int of the color
/// </summary>
public uint LedColor { get; set; }
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Buffers;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -16,15 +17,15 @@ namespace Ryujinx.Common.Extensions
/// <param name="fileFullName">The path and name of the file to create and dump to</param>
public static void DumpToFile(this ref SequenceReader<byte> reader, string fileFullName)
{
var initialConsumed = reader.Consumed;
long initialConsumed = reader.Consumed;
reader.Rewind(initialConsumed);
using (var fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
using (FileStream fileStream = System.IO.File.Create(fileFullName, 4096, System.IO.FileOptions.None))
{
while (reader.End == false)
{
var span = reader.CurrentSpan;
ReadOnlySpan<byte> span = reader.CurrentSpan;
fileStream.Write(span);
reader.Advance(span.Length);
}

View File

@@ -101,7 +101,7 @@ namespace Ryujinx.Common.Helper
{
RegistryKey key = Registry.CurrentUser.OpenSubKey(@$"Software\Classes\{ext}");
var openCmd = key?.OpenSubKey(@"shell\open\command");
RegistryKey openCmd = key?.OpenSubKey(@"shell\open\command");
if (openCmd is null)
{
@@ -143,7 +143,7 @@ namespace Ryujinx.Common.Helper
}
else
{
using var key = Registry.CurrentUser.CreateSubKey(keyString);
using RegistryKey key = Registry.CurrentUser.CreateSubKey(keyString);
if (key is null)
{
@@ -151,7 +151,7 @@ namespace Ryujinx.Common.Helper
}
Logger.Debug?.Print(LogClass.Application, $"Adding type association {ext}");
using var openCmd = key.CreateSubKey(@"shell\open\command");
using RegistryKey openCmd = key.CreateSubKey(@"shell\open\command");
openCmd.SetValue(string.Empty, $"\"{Environment.ProcessPath}\" \"%1\"");
Logger.Debug?.Print(LogClass.Application, $"Added type association {ext}");

View File

@@ -24,7 +24,7 @@ namespace Ryujinx.Common.Helper
return null;
}
foreach (var searchPath in pathVar.Split(":", StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries))
foreach (string searchPath in pathVar.Split(":", StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries))
{
string binaryPath = Path.Combine(searchPath, binary);

View File

@@ -60,7 +60,7 @@ namespace Ryujinx.Common.Helper
{
ObjectiveC.NSString nsStringPath = new(path);
ObjectiveC.Object nsUrl = new("NSURL");
var urlPtr = nsUrl.GetFromMessage("fileURLWithPath:", nsStringPath);
ObjectiveC.Object urlPtr = nsUrl.GetFromMessage("fileURLWithPath:", nsStringPath);
ObjectiveC.Object nsArray = new("NSArray");
ObjectiveC.Object urlArray = nsArray.GetFromMessage("arrayWithObject:", urlPtr);
@@ -99,7 +99,7 @@ namespace Ryujinx.Common.Helper
{
ObjectiveC.NSString nsStringPath = new(url);
ObjectiveC.Object nsUrl = new("NSURL");
var urlPtr = nsUrl.GetFromMessage("URLWithString:", nsStringPath);
ObjectiveC.Object urlPtr = nsUrl.GetFromMessage("URLWithString:", nsStringPath);
ObjectiveC.Object nsWorkspace = new("NSWorkspace");
ObjectiveC.Object sharedWorkspace = nsWorkspace.GetFromMessage("sharedWorkspace");

View File

@@ -0,0 +1,23 @@
using System;
using System.Runtime.InteropServices;
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable InconsistentNaming
namespace Ryujinx.Common.Helper
{
public static class RunningPlatform
{
public static bool IsMacOS => OperatingSystem.IsMacOS();
public static bool IsWindows => OperatingSystem.IsWindows();
public static bool IsLinux => OperatingSystem.IsLinux();
public static bool IsIntelMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.X64;
public static bool IsArmMac => IsMacOS && RuntimeInformation.OSArchitecture is Architecture.Arm64;
public static bool IsX64Windows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmWindows => IsWindows && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
public static bool IsX64Linux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.X64);
public static bool IsArmLinux => IsLinux && (RuntimeInformation.OSArchitecture is Architecture.Arm64);
}
}

View File

@@ -41,7 +41,7 @@ namespace Ryujinx.Common.Logging.Formatters
sb.Append('{');
foreach (var prop in props)
foreach (PropertyInfo prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
@@ -52,7 +52,7 @@ namespace Ryujinx.Common.Logging.Formatters
if (array is not null)
{
foreach (var item in array)
foreach (object? item in array)
{
sb.Append(item);
sb.Append(", ");

View File

@@ -193,7 +193,7 @@ namespace Ryujinx.Common.Logging
_stdErrAdapter.Dispose();
foreach (var target in _logTargets)
foreach (ILogTarget target in _logTargets)
{
target.Dispose();
}
@@ -203,9 +203,9 @@ namespace Ryujinx.Common.Logging
public static IReadOnlyCollection<LogLevel> GetEnabledLevels()
{
var logs = new[] { Debug, Info, Warning, Error, Guest, AccessLog, Stub, Trace };
Log?[] logs = new[] { Debug, Info, Warning, Error, Guest, AccessLog, Stub, Trace };
List<LogLevel> levels = new(logs.Length);
foreach (var log in logs)
foreach (Log? log in logs)
{
if (log.HasValue)
levels.Add(log.Value.Level);

View File

@@ -26,7 +26,7 @@ namespace Ryujinx.Common.Logging.Targets
public void Log(object sender, LogEventArgs e)
{
var logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
LogEventArgsJson logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
JsonHelper.SerializeToStream(_stream, logEventArgsJson, LogEventJsonSerializerContext.Default.LogEventArgsJson);
}

View File

@@ -1,5 +1,6 @@
using Gommon;
using Gommon;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Helper;
using System;
using System.Linq;
using System.Runtime.InteropServices;
@@ -8,19 +9,20 @@ namespace Ryujinx.Common
{
public static class TitleIDs
{
public static ReactiveObject<Optional<string>> CurrentApplication { get; set; } = new();
public static ReactiveObject<Optional<string>> CurrentApplication { get; } = new();
public static GraphicsBackend SelectGraphicsBackend(string titleId, GraphicsBackend currentBackend)
{
switch (currentBackend)
{
case GraphicsBackend.Metal when !OperatingSystem.IsMacOS():
case GraphicsBackend.OpenGl when OperatingSystem.IsMacOS():
return GraphicsBackend.Vulkan;
case GraphicsBackend.Vulkan or GraphicsBackend.OpenGl or GraphicsBackend.Metal:
return currentBackend;
}
if (!(OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture is Architecture.Arm64))
if (!RunningPlatform.IsArmMac)
return GraphicsBackend.Vulkan;
return GreatMetalTitles.ContainsIgnoreCase(titleId) ? GraphicsBackend.Metal : GraphicsBackend.Vulkan;
@@ -28,18 +30,28 @@ namespace Ryujinx.Common
public static readonly string[] GreatMetalTitles =
[
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"010076f0049a2000", // Bayonetta
"0100a5c00d162000", // Cuphead
"010023800d64a000", // Deltarune
"01003a30012c0000", // LEGO City Undercover
"010028600EBDA000", // Mario 3D World
"0100152000022000", // Mario Kart 8 Deluxe
"01005CA01580E000", // Persona 5
"0100187003A36000", // Pokémon: Let's Go, Evoli!
"010075a016a3a000", // Persona 4 Arena Ultimax
"0100187003A36000", // Pokémon: Let's Go, Eevee!
"010003f003a34000", // Pokémon: Let's Go, Pikachu!
"01008C0016544000", // Sea of Stars
"01006A800016E000", // Smash Ultimate
"0100000000010000", // Super Mario Odyessy
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
// These ones have small issues, but those happen on Vulkan as well:
"01006f8002326000", // Animal Crossings: New Horizons
"01009bf0072d4000", // Captain Toad: Treasure Tracker
"01009510001ca000", // Fast RMX
"01005CA01580E000", // Persona 5 Royale
"0100000000010000", // Super Mario Odyssey
//Isaac claims it has a issue in level 2, but I am not able to replicate it on my M3. More testing would be appreciated:
"010015100b514000", // Super Mario Bros. Wonder
];
public static string GetDiscordGameAsset(string titleId)
@@ -47,93 +59,117 @@ namespace Ryujinx.Common
public static readonly string[] DiscordGameAssetKeys =
[
"010055d009f78000", // Fire Emblem: Three Houses
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
//All games are in Alphabetical order by Game name.
//Dragon Quest Franchise
"010008900705c000", // Dragon Quest Builders
"010042000a986000", // Dragon Quest Builders 2
//Fire Emblem Franchise
"0100a6301214e000", // Fire Emblem Engage
"0100a12011cc8000", // Fire Emblem: Shadow Dragon
"010055d009f78000", // Fire Emblem: Three Houses
"0100f15003e64000", // Fire Emblem Warriors
"010071f0143ea000", // Fire Emblem Warriors: Three Hopes
"01007e3006dda000", // Kirby Star Allies
//Kirby Franchise
"01004d300c5ae000", // Kirby and the Forgotten Land
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01003fb00c5a8000", // Super Kirby Clash
"0100227010460000", // Kirby Fighters 2
"0100a8e016236000", // Kirby's Dream Buffet
"0100227010460000", // Kirby Fighters 2
"01006b601380e000", // Kirby's Return to Dream Land Deluxe
"01007e3006dda000", // Kirby Star Allies
"01003fb00c5a8000", // Super Kirby Clash
//The Zelda Franchise
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
"01006bb00c6f0000", // The Legend of Zelda: Link's Awakening
"01002da013484000", // The Legend of Zelda: Skyward Sword HD
"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
"01008cf01baac000", // The Legend of Zelda: Echoes of Wisdom
"01000b900d8b0000", // Cadence of Hyrule
"0100ae00096ea000", // Hyrule Warriors: Definitive Edition
"01002b00111a2000", // Hyrule Warriors: Age of Calamity
//Luigi Franchise
"010048701995e000", // Luigi's Mansion 2 HD
"0100dca0064a6000", // Luigi's Mansion 3
//Metroid Franchise
"010093801237c000", // Metroid Dread
"010012101468c000", // Metroid Prime Remastered
"0100000000010000", // SUPER MARIO ODYSSEY
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"01009b90006dc000", // Super Mario Maker 2
"010049900f546000", // Super Mario 3D All-Stars
"010049900F546001", // ^ 64
"010049900F546002", // ^ Sunshine
"010049900F546003", // ^ Galaxy
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010015100b514000", // Super Mario Bros. Wonder
"0100152000022000", // Mario Kart 8 Deluxe
"010036b0034e4000", // Super Mario Party
"01006fe013472000", // Mario Party Superstars
"0100965017338000", // Super Mario Party Jamboree
//Monster Hunter Franchise
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
//Mario Franchise
"01006d0017f7a000", // Mario & Luigi: Brothership
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"010067300059a000", // Mario + Rabbids: Kingdom Battle
"0100317013770000", // Mario + Rabbids: Sparks of Hope
"0100c9c00e25c000", // Mario Golf: Super Rush
"0100152000022000", // Mario Kart 8 Deluxe
"01006fe013472000", // Mario Party Superstars
"010019401051c000", // Mario Strikers: Battle League
"0100bde00862a000", // Mario Tennis Aces
"0100b99019412000", // Mario vs. Donkey Kong
"010049900f546000", // Super Mario 3D All-Stars
"010028600ebda000", // Super Mario 3D World + Bowser's Fury
"010049900F546001", // Super Mario 64
"0100ea80032ea000", // Super Mario Bros. U Deluxe
"010015100b514000", // Super Mario Bros. Wonder
"010049900F546003", // Super Mario Galaxy
"01009b90006dc000", // Super Mario Maker 2
"0100000000010000", // SUPER MARIO ODYSSEY
"010036b0034e4000", // Super Mario Party
"0100965017338000", // Super Mario Party Jamboree
"0100bc0018138000", // Super Mario RPG
"010049900F546002", // Super Mario Sunshine
"0100a3900c3e2000", // Paper Mario: The Origami King
"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
"0100bc0018138000", // Super Mario RPG
"0100bde00862a000", // Mario Tennis Aces
"0100c9c00e25c000", // Mario Golf: Super Rush
"010019401051c000", // Mario Strikers: Battle League
"010003000e146000", // Mario & Sonic at the Olympic Games Tokyo 2020
"0100b99019412000", // Mario vs. Donkey Kong
//Pikmin Franchise
"0100aa80194b0000", // Pikmin 1
"0100d680194b2000", // Pikmin 2
"0100f4c009322000", // Pikmin 3 Deluxe
"0100b7c00933a000", // Pikmin 4
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"0100187003a36000", // Pokémon: Let's Go Eevee!
"0100abf008968000", // Pokémon Sword
"01008db008c2c000", // Pokémon Shield
//The Pokémon Franchise
"0100f4300bf2c000", // New Pokémon Snap
"0100000011d90000", // Pokémon Brilliant Diamond
"010018e011d92000", // Pokémon Shining Pearl
"01001f5010dfa000", // Pokémon Legends: Arceus
"01003d200baa2000", // Pokémon Mystery Dungeon - Rescue Team DX
"0100a3d008c5c000", // Pokémon Scarlet
"01008db008c2c000", // Pokémon Shield
"010018e011d92000", // Pokémon Shining Pearl
"0100abf008968000", // Pokémon Sword
"01008f6008c5e000", // Pokémon Violet
"0100b3f000be2000", // Pokkén Tournament DX
"0100f4300bf2c000", // New Pokémon Snap
"0100187003a36000", // Pokémon: Let's Go Eevee!
"010003f003a34000", // Pokémon: Let's Go Pikachu!
"01003bc0000a0000", // Splatoon 2 (US)
//Splatoon Franchise
"0100f8f0000a2000", // Splatoon 2 (EU)
"01003c700009c000", // Splatoon 2 (JP)
"01003bc0000a0000", // Splatoon 2 (US)
"0100c2500fc20000", // Splatoon 3
"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
"010040600c5ce000", // Tetris 99
"0100277011f1a000", // Super Mario Bros. 35
"0100ad9012510000", // PAC-MAN 99
//NSO Membership games
"0100ccf019c8c000", // F-ZERO 99
"0100d870045b6000", // NES - Nintendo Switch Online
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100c62011050000", // GB - Nintendo Switch Online
"010012f017576000", // GBA - Nintendo Switch Online
"0100c9a00ece6000", // N64 - Nintendo Switch Online
"0100e0601c632000", // N64 - Nintendo Switch Online 18+
"0100d870045b6000", // NES - Nintendo Switch Online
"0100ad9012510000", // PAC-MAN 99
"010040600c5ce000", // Tetris 99
"01008d300c50c000", // SNES - Nintendo Switch Online
"0100277011f1a000", // Super Mario Bros. 35
//Misc Nintendo 1st party games
"01000320000cc000", // 1-2 Switch
"0100300012f2a000", // Advance Wars 1+2: Re-Boot Camp
"01006f8002326000", // Animal Crossing: New Horizons
@@ -148,33 +184,44 @@ namespace Ryujinx.Common
"01006a800016e000", // Super Smash Bros. Ultimate
"0100a9400c9c2000", // Tokyo Mirage Sessions #FE Encore
//Bayonetta Franchise
"010076f0049a2000", // Bayonetta
"01007960049a0000", // Bayonetta 2
"01004a4010fea000", // Bayonetta 3
"0100cf5010fec000", // Bayonetta Origins: Cereza and the Lost Demon
//Persona Franchise
"0100dcd01525a000", // Persona 3 Portable
"010062b01525c000", // Persona 4 Golden
"010075a016a3a000", // Persona 4 Arena Ultimax
"010062b01525c000", // Persona 4 Golden
"01005ca01580e000", // Persona 5 Royal
"0100801011c3e000", // Persona 5 Strikers
"010087701b092000", // Persona 5 Tactica
"01009aa000faa000", // Sonic Mania
//Sonic Franchise
"01004ad014bf0000", // Sonic Frontiers
"01009aa000faa000", // Sonic Mania
"01005ea01c0fc000", // SONIC X SHADOW GENERATIONS
"01005ea01c0fc001", // ^
//Xenoblade Franchise
"0100ff500e34a000", // Xenoblade Chronicles - Definitive Edition
"0100e95004038000", // Xenoblade Chronicles 2
"010074f013262000", // Xenoblade Chronicles 3
//Misc Games
"010056e00853a000", // A Hat in Time
"0100fd1014726000", // Baldurs Gate: Dark Alliance
"0100dbf01000a000", // Burnout Paradise Remastered
"0100744001588000", // Cars 3: Driven to Win
"0100b41013c82000", // Cruis'n Blast
"010085900337e000", // Death Squared
"01001b300b9be000", // Diablo III: Eternal Collection
"01008c8012920000", // Dying Light Platinum Edition
"01001cc01b2d4000", // Goat Simulator 3
"01003620068ea000", // Hand of Fate 2
"010085500130a000", // Lego City: Undercover
"010073c01af34000", // LEGO Horizon Adventures
"0100770008dd8000", // Monster Hunter Generations Ultimate
"0100b04011742000", // Monster Hunter Rise
"0100853015e86000", // No Man's Sky
"01007bb017812000", // Portal
"0100abd01785c000", // Portal 2
@@ -190,6 +237,8 @@ namespace Ryujinx.Common
"01000a10041ea000", // The Elder Scrolls V: Skyrim
"010057a01e4d4000", // TSUKIHIME -A piece of blue glass moon-
"010080b00ad66000", // Undertale
"010069401adb8000", // Unicorn Overlord
"0100534009ff2000", // Yonder - The cloud catcher chronicles
];
}
}

View File

@@ -19,21 +19,21 @@ namespace Ryujinx.Common
public static byte[] Read(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return Read(assembly, path);
}
public static Task<byte[]> ReadAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAsync(assembly, path);
}
public static byte[] Read(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
@@ -44,14 +44,14 @@ namespace Ryujinx.Common
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path);
}
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
return stream is null
? null
@@ -60,7 +60,7 @@ namespace Ryujinx.Common
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
@@ -71,55 +71,55 @@ namespace Ryujinx.Common
public static string ReadAllText(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAllText(assembly, path);
}
public static Task<string> ReadAllTextAsync(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return ReadAllTextAsync(assembly, path);
}
public static string ReadAllText(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
}
using var reader = new StreamReader(stream);
using StreamReader reader = new StreamReader(stream);
return reader.ReadToEnd();
}
public async static Task<string> ReadAllTextAsync(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);
using Stream stream = GetStream(assembly, filename);
if (stream == null)
{
return null;
}
using var reader = new StreamReader(stream);
using StreamReader reader = new StreamReader(stream);
return await reader.ReadToEndAsync();
}
public static Stream GetStream(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
(Assembly assembly, string path) = ResolveManifestPath(filename);
return GetStream(assembly, path);
}
public static Stream GetStream(Assembly assembly, string filename)
{
var @namespace = assembly.GetName().Name;
var manifestUri = @namespace + "." + filename.Replace('/', '.');
string @namespace = assembly.GetName().Name;
string manifestUri = @namespace + "." + filename.Replace('/', '.');
var stream = assembly.GetManifestResourceStream(manifestUri);
Stream stream = assembly.GetManifestResourceStream(manifestUri);
return stream;
}
@@ -133,11 +133,11 @@ namespace Ryujinx.Common
private static (Assembly, string) ResolveManifestPath(string filename)
{
var segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
string[] segments = filename.Split('/', 2, StringSplitOptions.RemoveEmptyEntries);
if (segments.Length >= 2)
{
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.GetName().Name == segments[0])
{

View File

@@ -9,7 +9,7 @@ namespace Ryujinx.Common.Utilities
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
{
// Get information about the source directory
var dir = new DirectoryInfo(sourceDir);
DirectoryInfo dir = new DirectoryInfo(sourceDir);
// Check if the source directory exists
if (!dir.Exists)
@@ -49,7 +49,7 @@ namespace Ryujinx.Common.Utilities
public static string SanitizeFileName(string fileName)
{
var reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
HashSet<char> reservedChars = new HashSet<char>(Path.GetInvalidFileNameChars());
return string.Concat(fileName.Select(c => reservedChars.Contains(c) ? '_' : c));
}
}

View File

@@ -1,5 +1,6 @@
using MsgPack;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Common.Utilities
@@ -18,7 +19,7 @@ namespace Ryujinx.Common.Utilities
public static string Format(MessagePackObject obj)
{
var builder = new IndentedStringBuilder();
IndentedStringBuilder builder = new IndentedStringBuilder();
FormatMsgPackObj(obj, builder);
@@ -41,7 +42,7 @@ namespace Ryujinx.Common.Utilities
}
else
{
var literal = obj.ToObject();
object literal = obj.ToObject();
if (literal is String)
{
@@ -88,7 +89,7 @@ namespace Ryujinx.Common.Utilities
{
builder.Append("[ ");
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append("0x");
builder.Append(ToHexChar(b >> 4));
@@ -111,7 +112,7 @@ namespace Ryujinx.Common.Utilities
builder.Append("0x");
}
foreach (var b in arr)
foreach (byte b in arr)
{
builder.Append(ToHexChar(b >> 4));
builder.Append(ToHexChar(b & 0xF));
@@ -122,7 +123,7 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackMap(MessagePackObject obj, IndentedStringBuilder builder)
{
var map = obj.AsDictionary();
MessagePackObjectDictionary map = obj.AsDictionary();
builder.Append('{');
@@ -130,7 +131,7 @@ namespace Ryujinx.Common.Utilities
builder.IncreaseIndent()
.AppendLine();
foreach (var item in map)
foreach (KeyValuePair<MessagePackObject, MessagePackObject> item in map)
{
FormatMsgPackObj(item.Key, builder);
@@ -154,11 +155,11 @@ namespace Ryujinx.Common.Utilities
private static void FormatMsgPackArray(MessagePackObject obj, IndentedStringBuilder builder)
{
var arr = obj.AsList();
IList<MessagePackObject> arr = obj.AsList();
builder.Append("[ ");
foreach (var item in arr)
foreach (MessagePackObject item in arr)
{
FormatMsgPackObj(item, builder);

View File

@@ -0,0 +1,110 @@
using Gommon;
using System;
using System.Drawing;
using System.Threading.Tasks;
namespace Ryujinx.Common.Utilities
{
public static class Rainbow
{
public static bool CyclingEnabled { get; set; }
public static void Enable()
{
if (!CyclingEnabled)
{
CyclingEnabled = true;
Executor.ExecuteBackgroundAsync(async () =>
{
while (CyclingEnabled)
{
await Task.Delay(15);
Tick();
}
});
}
}
public static void Disable()
{
CyclingEnabled = false;
}
public static float Speed { get; set; } = 1;
public static Color Color { get; private set; } = Color.Blue;
public static void Tick()
{
Color = HsbToRgb((Color.GetHue() + Speed) / 360);
UpdatedHandler.Call(Color.ToArgb());
}
public static void Reset()
{
Color = Color.Blue;
UpdatedHandler.Clear();
}
public static event Action<int> Updated
{
add => UpdatedHandler.Add(value);
remove => UpdatedHandler.Remove(value);
}
internal static Event<int> UpdatedHandler = new();
private static Color HsbToRgb(float hue, float saturation = 1, float brightness = 1)
{
int r = 0, g = 0, b = 0;
if (saturation == 0)
{
r = g = b = (int)(brightness * 255.0f + 0.5f);
}
else
{
float h = (hue - (float)Math.Floor(hue)) * 6.0f;
float f = h - (float)Math.Floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int)h)
{
case 0:
r = (int)(brightness * 255.0f + 0.5f);
g = (int)(t * 255.0f + 0.5f);
b = (int)(p * 255.0f + 0.5f);
break;
case 1:
r = (int)(q * 255.0f + 0.5f);
g = (int)(brightness * 255.0f + 0.5f);
b = (int)(p * 255.0f + 0.5f);
break;
case 2:
r = (int)(p * 255.0f + 0.5f);
g = (int)(brightness * 255.0f + 0.5f);
b = (int)(t * 255.0f + 0.5f);
break;
case 3:
r = (int)(p * 255.0f + 0.5f);
g = (int)(q * 255.0f + 0.5f);
b = (int)(brightness * 255.0f + 0.5f);
break;
case 4:
r = (int)(t * 255.0f + 0.5f);
g = (int)(p * 255.0f + 0.5f);
b = (int)(brightness * 255.0f + 0.5f);
break;
case 5:
r = (int)(brightness * 255.0f + 0.5f);
g = (int)(p * 255.0f + 0.5f);
b = (int)(q * 255.0f + 0.5f);
break;
}
}
return Color.FromArgb(Convert.ToByte(255), Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));
}
}
}

View File

@@ -1,5 +1,6 @@
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@@ -27,7 +28,7 @@ namespace Ryujinx.Common.Utilities
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
var destSpan = ownedMemory.Span;
Span<byte> destSpan = ownedMemory.Span;
int totalBytesRead = 0;

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Common.Utilities
{
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var enumValue = reader.GetString();
string? enumValue = reader.GetString();
if (Enum.TryParse(enumValue, out TEnum value))
{

View File

@@ -46,7 +46,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeTrimmed;
}
@@ -57,7 +57,7 @@ namespace Ryujinx.Common.Utilities
{
if (Path.GetExtension(filename).Equals(".XCI", StringComparison.InvariantCultureIgnoreCase))
{
var trimmer = new XCIFileTrimmer(filename, log);
XCIFileTrimmer trimmer = new XCIFileTrimmer(filename, log);
return trimmer.CanBeUntrimmed;
}
@@ -201,7 +201,7 @@ namespace Ryujinx.Common.Utilities
{
long maxReads = readSizeB / XCIFileTrimmer.BufferSize;
long read = 0;
var buffer = new byte[BufferSize];
byte[] buffer = new byte[BufferSize];
while (true)
{
@@ -267,7 +267,7 @@ namespace Ryujinx.Common.Utilities
try
{
var info = new FileInfo(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@@ -288,7 +288,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Open, FileAccess.Write, FileShare.Write);
try
{
@@ -327,7 +327,7 @@ namespace Ryujinx.Common.Utilities
{
Log?.Write(LogType.Info, "Untrimming...");
var info = new FileInfo(Filename);
FileInfo info = new FileInfo(Filename);
if ((info.Attributes & FileAttributes.ReadOnly) == FileAttributes.ReadOnly)
{
try
@@ -348,7 +348,7 @@ namespace Ryujinx.Common.Utilities
return OperationOutcome.FileSizeChanged;
}
var outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
FileStream outfileStream = new FileStream(_filename, FileMode.Append, FileAccess.Write, FileShare.Write);
long bytesToWriteB = UntrimmedFileSizeB - FileSizeB;
try
@@ -393,7 +393,7 @@ namespace Ryujinx.Common.Utilities
try
{
var buffer = new byte[BufferSize];
byte[] buffer = new byte[BufferSize];
Array.Fill<byte>(buffer, XCIFileTrimmer.PaddingByte);
while (bytesLeftToWriteB > 0)

View File

@@ -49,7 +49,7 @@ namespace ARMeilleure.Common
public TableSparseBlock(ulong size, Action<IntPtr> ensureMapped, PageInitDelegate pageInit)
{
var block = new SparseMemoryBlock(size, pageInit, null);
SparseMemoryBlock block = new SparseMemoryBlock(size, pageInit, null);
_trackingEvent = (ulong address, ulong size, bool write) =>
{
@@ -146,7 +146,7 @@ namespace ARMeilleure.Common
Levels = levels;
Mask = 0;
foreach (var level in Levels)
foreach (AddressTableLevel level in Levels)
{
Mask |= level.Mask;
}
@@ -363,7 +363,7 @@ namespace ARMeilleure.Common
/// <returns>The new sparse block that was added</returns>
private TableSparseBlock ReserveNewSparseBlock()
{
var block = new TableSparseBlock(_sparseBlockSize, EnsureMapped, InitLeafPage);
TableSparseBlock block = new TableSparseBlock(_sparseBlockSize, EnsureMapped, InitLeafPage);
_sparseReserved.Add(block);
_sparseReservedOffset = 0;
@@ -381,7 +381,7 @@ namespace ARMeilleure.Common
/// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{
var size = sizeof(T) * length;
int size = sizeof(T) * length;
AddressTablePage page;
@@ -413,10 +413,10 @@ namespace ARMeilleure.Common
}
else
{
var address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
IntPtr address = (IntPtr)NativeAllocator.Instance.Allocate((uint)size);
page = new AddressTablePage(false, address);
var span = new Span<T>((void*)page.Address, length);
Span<T> span = new Span<T>((void*)page.Address, length);
span.Fill(fill);
}
@@ -445,7 +445,7 @@ namespace ARMeilleure.Common
{
if (!_disposed)
{
foreach (var page in _pages)
foreach (AddressTablePage page in _pages)
{
if (!page.IsSparse)
{

View File

@@ -29,7 +29,7 @@ namespace Ryujinx.Cpu.AppleHv
public HvAddressSpace(MemoryBlock backingMemory, ulong asSize)
{
(_asBase, var ipaAllocator) = HvVm.CreateAddressSpace(backingMemory);
(_asBase, HvIpaAllocator ipaAllocator) = HvVm.CreateAddressSpace(backingMemory);
_backingSize = backingMemory.Size;
_userRange = new HvAddressSpaceRange(ipaAllocator);

View File

@@ -45,7 +45,7 @@ namespace Ryujinx.Cpu.AppleHv
public HvMemoryBlockAllocation Allocate(ulong size, ulong alignment)
{
var allocation = Allocate(size, alignment, CreateBlock);
Allocation allocation = Allocate(size, alignment, CreateBlock);
return new HvMemoryBlockAllocation(this, allocation.Block, allocation.Offset, allocation.Size);
}

View File

@@ -233,13 +233,13 @@ namespace Ryujinx.Cpu.AppleHv
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
IEnumerable<MemoryRange> guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
yield break;
}
foreach (var guestRegion in guestRegions)
foreach (MemoryRange guestRegion in guestRegions)
{
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
@@ -254,7 +254,7 @@ namespace Ryujinx.Cpu.AppleHv
yield break;
}
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
foreach (MemoryRange physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}

View File

@@ -41,7 +41,7 @@ namespace Ryujinx.Cpu.AppleHv
{
// Calculate our time delta in ticks based on the current clock frequency.
int result = TimeApi.mach_timebase_info(out var timeBaseInfo);
int result = TimeApi.mach_timebase_info(out MachTimebaseInfo timeBaseInfo);
Debug.Assert(result == 0);

View File

@@ -39,7 +39,7 @@ namespace Ryujinx.Cpu.AppleHv
baseAddress = ipaAllocator.Allocate(block.Size, AsIpaAlignment);
}
var rwx = HvMemoryFlags.Read | HvMemoryFlags.Write | HvMemoryFlags.Exec;
HvMemoryFlags rwx = HvMemoryFlags.Read | HvMemoryFlags.Write | HvMemoryFlags.Exec;
HvApi.hv_vm_map((ulong)block.Pointer, baseAddress, block.Size, rwx).ThrowOnError();

View File

@@ -127,7 +127,7 @@ namespace Ryujinx.Cpu.Jit.HostTracked
Debug.Assert(leftSize > 0);
Debug.Assert(rightSize > 0);
(var leftAllocation, PrivateAllocation) = PrivateAllocation.Split(leftSize);
(PrivateMemoryAllocation leftAllocation, PrivateAllocation) = PrivateAllocation.Split(leftSize);
PrivateMapping left = new(Address, leftSize, leftAllocation);

View File

@@ -253,13 +253,13 @@ namespace Ryujinx.Cpu.Jit
yield break;
}
var guestRegions = GetPhysicalRegionsImpl(va, size);
IEnumerable<MemoryRange> guestRegions = GetPhysicalRegionsImpl(va, size);
if (guestRegions == null)
{
yield break;
}
foreach (var guestRegion in guestRegions)
foreach (MemoryRange guestRegion in guestRegions)
{
nint pointer = _backingMemory.GetPointer(guestRegion.Address, guestRegion.Size);
yield return new HostMemoryRange((nuint)(ulong)pointer, guestRegion.Size);
@@ -274,7 +274,7 @@ namespace Ryujinx.Cpu.Jit
yield break;
}
foreach (var physicalRegion in GetPhysicalRegionsImpl(va, size))
foreach (MemoryRange physicalRegion in GetPhysicalRegionsImpl(va, size))
{
yield return physicalRegion;
}

View File

@@ -340,7 +340,7 @@ namespace Ryujinx.Cpu.Jit
{
int pages = GetPagesCount(va, (uint)size, out va);
var regions = new List<MemoryRange>();
List<MemoryRange> regions = new List<MemoryRange>();
ulong regionStart = GetPhysicalAddressChecked(va);
ulong regionSize = PageSize;

View File

@@ -240,7 +240,7 @@ namespace Ryujinx.Cpu.Jit
if (TryGetVirtualContiguous(va, data.Length, out MemoryBlock memoryBlock, out ulong offset))
{
var target = memoryBlock.GetSpan(offset, data.Length);
Span<byte> target = memoryBlock.GetSpan(offset, data.Length);
bool changed = !data.SequenceEqual(target);
@@ -443,7 +443,7 @@ namespace Ryujinx.Cpu.Jit
return null;
}
var regions = new List<HostMemoryRange>();
List<HostMemoryRange> regions = new List<HostMemoryRange>();
ulong endVa = va + size;
try

View File

@@ -205,7 +205,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
for (int i = 0; i < funcTable.Levels.Length; i++)
{
var level = funcTable.Levels[i];
AddressTableLevel level = funcTable.Levels[i];
asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
asm.Lsl(indexReg, indexReg, Const(3));

View File

@@ -370,7 +370,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm64.Target.Arm64
for (int i = 0; i < funcTable.Levels.Length; i++)
{
var level = funcTable.Levels[i];
AddressTableLevel level = funcTable.Levels[i];
asm.Ubfx(indexReg, guestAddress, level.Index, level.Length);
asm.Lsl(indexReg, indexReg, Const(3));

View File

@@ -190,7 +190,7 @@ namespace Ryujinx.Cpu.LightningJit.Cache
private bool TryGetThreadLocalFunction(ulong guestAddress, out nint funcPtr)
{
if ((_threadLocalCache ??= new()).TryGetValue(guestAddress, out var entry))
if ((_threadLocalCache ??= new()).TryGetValue(guestAddress, out ThreadLocalCacheEntry entry))
{
if (entry.IncrementUseCount() >= MinCallsForPad)
{

View File

@@ -41,7 +41,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int targetIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.TargetIndex = targetIndex;
state.HasTarget = true;
@@ -68,7 +68,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@@ -94,7 +94,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@@ -113,7 +113,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
{
int branchIndex = _code.Count;
var state = _labels[label.AsInt32()];
LabelState state = _labels[label.AsInt32()];
state.BranchIndex = branchIndex;
state.HasBranch = true;
@@ -342,7 +342,7 @@ namespace Ryujinx.Cpu.LightningJit.CodeGen.Arm64
public readonly void Cset(Operand rd, ArmCondition condition)
{
var zr = new Operand(ZrRegister, RegisterType.Integer, rd.Type);
Operand zr = new Operand(ZrRegister, RegisterType.Integer, rd.Type);
Csinc(rd, zr, zr, (ArmCondition)((int)condition ^ 1));
}

View File

@@ -163,14 +163,14 @@ namespace Ryujinx.Cpu.LightningJit
{
List<TranslatedFunction> functions = Functions.AsList();
foreach (var func in functions)
foreach (TranslatedFunction func in functions)
{
JitCache.Unmap(func.FuncPointer);
}
Functions.Clear();
while (_oldFuncs.TryDequeue(out var kv))
while (_oldFuncs.TryDequeue(out KeyValuePair<ulong, TranslatedFunction> kv))
{
JitCache.Unmap(kv.Value.FuncPointer);
}

View File

@@ -174,7 +174,7 @@ namespace Ryujinx.Cpu.LightningJit
for (int i = 0; i < _functionTable.Levels.Length; i++)
{
ref var level = ref _functionTable.Levels[i];
ref AddressTableLevel level = ref _functionTable.Levels[i];
asm.Mov(mask, level.Mask >> level.Index);
asm.And(index, mask, guestAddress, ArmShiftType.Lsr, level.Index);

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Cpu
{
for (int i = 0; i < _freeRanges.Count; i++)
{
var range = _freeRanges[i];
Range range = _freeRanges[i];
ulong alignedOffset = BitUtils.AlignUp(range.Offset, alignment);
ulong sizeDelta = alignedOffset - range.Offset;
@@ -84,7 +84,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRange(ulong offset, ulong size)
{
var range = new Range(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@@ -97,7 +97,7 @@ namespace Ryujinx.Cpu
private void InsertFreeRangeComingled(ulong offset, ulong size)
{
ulong endOffset = offset + size;
var range = new Range(offset, size);
Range range = new Range(offset, size);
int index = _freeRanges.BinarySearch(range);
if (index < 0)
{
@@ -149,7 +149,7 @@ namespace Ryujinx.Cpu
public PrivateMemoryAllocation Allocate(ulong size, ulong alignment)
{
var allocation = Allocate(size, alignment, CreateBlock);
Allocation allocation = Allocate(size, alignment, CreateBlock);
return new PrivateMemoryAllocation(this, allocation.Block, allocation.Offset, allocation.Size);
}
@@ -200,7 +200,7 @@ namespace Ryujinx.Cpu
for (int i = 0; i < _blocks.Count; i++)
{
var block = _blocks[i];
T block = _blocks[i];
if (block.Size >= size)
{
@@ -214,8 +214,8 @@ namespace Ryujinx.Cpu
ulong blockAlignedSize = BitUtils.AlignUp(size, _blockAlignment);
var memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
var newBlock = createBlock(memory, blockAlignedSize);
MemoryBlock memory = new MemoryBlock(blockAlignedSize, _allocationFlags);
T newBlock = createBlock(memory, blockAlignedSize);
InsertBlock(newBlock);

View File

@@ -98,7 +98,7 @@ namespace Ryujinx.Cpu.Signal
_signalHandlerPtr = customSignalHandlerFactory(UnixSignalHandlerRegistration.GetSegfaultExceptionHandler().sa_handler, _signalHandlerPtr);
}
var old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
UnixSignalHandlerRegistration.SigAction old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@@ -32,15 +33,15 @@ namespace Ryujinx.Graphics.Device
_debugLogCallback = debugLogCallback;
}
var fields = typeof(TState).GetFields();
FieldInfo[] fields = typeof(TState).GetFields();
int offset = 0;
for (int fieldIndex = 0; fieldIndex < fields.Length; fieldIndex++)
{
var field = fields[fieldIndex];
FieldInfo field = fields[fieldIndex];
var currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
var nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int currentFieldOffset = (int)Marshal.OffsetOf<TState>(field.Name);
int nextFieldOffset = fieldIndex + 1 == fields.Length ? Unsafe.SizeOf<TState>() : (int)Marshal.OffsetOf<TState>(fields[fieldIndex + 1].Name);
int sizeOfField = nextFieldOffset - currentFieldOffset;
@@ -48,7 +49,7 @@ namespace Ryujinx.Graphics.Device
{
int index = (offset + i) / RegisterSize;
if (callbacks != null && callbacks.TryGetValue(field.Name, out var cb))
if (callbacks != null && callbacks.TryGetValue(field.Name, out RwCallback cb))
{
if (cb.Read != null)
{
@@ -81,7 +82,7 @@ namespace Ryujinx.Graphics.Device
{
uint alignedOffset = index * RegisterSize;
var readCallback = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_readCallbacks), (nint)index);
Func<int> readCallback = Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(_readCallbacks), (nint)index);
if (readCallback != null)
{
return readCallback();
@@ -119,7 +120,7 @@ namespace Ryujinx.Graphics.Device
uint alignedOffset = index * RegisterSize;
DebugWrite(alignedOffset, data);
ref var storage = ref GetRefIntAlignedUncheck(index);
ref int storage = ref GetRefIntAlignedUncheck(index);
changed = storage != data;
storage = data;

View File

@@ -359,7 +359,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
var evt = value as ThreadedCounterEvent;
ThreadedCounterEvent evt = value as ThreadedCounterEvent;
if (evt != null)
{
if (compare == 0 && evt.Type == CounterType.SamplesPassed && evt.ClearCounter)

View File

@@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IImageArray CreateImageArray(int size, bool isBuffer)
{
var imageArray = new ThreadedImageArray(this);
ThreadedImageArray imageArray = new(this);
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
QueueCommand();
@@ -303,7 +303,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
{
var program = new ThreadedProgram(this);
ThreadedProgram program = new(this);
SourceProgramRequest request = new(program, shaders, info);
@@ -319,7 +319,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public ISampler CreateSampler(SamplerCreateInfo info)
{
var sampler = new ThreadedSampler(this);
ThreadedSampler sampler = new(this);
New<CreateSamplerCommand>().Set(Ref(sampler), info);
QueueCommand();
@@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
if (IsGpuThread())
{
var texture = new ThreadedTexture(this, info);
ThreadedTexture texture = new ThreadedTexture(this, info);
New<CreateTextureCommand>().Set(Ref(texture), info);
QueueCommand();
@@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
else
{
var texture = new ThreadedTexture(this, info)
ThreadedTexture texture = new ThreadedTexture(this, info)
{
Base = _baseRenderer.CreateTexture(info),
};
@@ -355,7 +355,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
public ITextureArray CreateTextureArray(int size, bool isBuffer)
{
var textureArray = new ThreadedTextureArray(this);
ThreadedTextureArray textureArray = new ThreadedTextureArray(this);
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
QueueCommand();
@@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
public IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info)
{
var program = new ThreadedProgram(this);
ThreadedProgram program = new ThreadedProgram(this);
BinaryProgramRequest request = new(program, programBinary, hasFragmentShader, info);
Programs.Add(request);

View File

@@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.GAL
if (Descriptors != null)
{
foreach (var descriptor in Descriptors)
foreach (ResourceDescriptor descriptor in Descriptors)
{
hasher.Add(descriptor);
}

View File

@@ -2,6 +2,7 @@ using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
@@ -90,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
/// <param name="argument">Method call argument</param>
private void SendSignalingPcasB(int argument)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
// Since we're going to change the state, make sure any pending instanced draws are done.
_3dEngine.PerformDeferredDraws();
@@ -100,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
uint qmdAddress = _state.State.SendPcasA;
var qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
ComputeQmd qmd = _channel.MemoryManager.Read<ComputeQmd>((ulong)qmdAddress << 8);
ulong shaderGpuVa = ((ulong)_state.State.SetProgramRegionAAddressUpper << 32) | _state.State.SetProgramRegionB;

View File

@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteWithRedundancyCheck(int offset, int value, out bool changed)
{
var shadowRamControl = _state.State.SetMmeShadowRamControlMode;
SetMmeShadowRamControlMode shadowRamControl = _state.State.SetMmeShadowRamControlMode;
if (shadowRamControl == SetMmeShadowRamControlMode.MethodPassthrough || offset < 0x200)
{
_state.WriteWithRedundancyCheck(offset, value, out changed);

View File

@@ -190,7 +190,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
/// <param name="argument">The LaunchDma call argument</param>
private void DmaCopy(int argument)
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
CopyFlags copyFlags = (CopyFlags)argument;
@@ -225,8 +225,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcBpp = remap ? srcComponents * componentSize : 1;
int dstBpp = remap ? dstComponents * componentSize : 1;
var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
DmaTexture dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
DmaTexture src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut;
var srcCalculator = new OffsetCalculator(
OffsetCalculator srcCalculator = new OffsetCalculator(
src.Width,
src.Height,
srcStride,
@@ -254,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
src.MemoryLayout.UnpackGobBlocksInZ(),
srcBpp);
var dstCalculator = new OffsetCalculator(
OffsetCalculator dstCalculator = new OffsetCalculator(
dst.Width,
dst.Height,
dstStride,
@@ -293,7 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
var source = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture source = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
@@ -309,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
source.SynchronizeMemory();
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
@@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
{
var target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
dstGpuVa,
dstBpp,

View File

@@ -159,7 +159,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
int availableCount = commandBuffer.Length - offset;
int consumeCount = Math.Min(_state.MethodCount, availableCount);
var data = commandBuffer.Slice(offset, consumeCount);
ReadOnlySpan<int> data = commandBuffer.Slice(offset, consumeCount);
if (_state.SubChannel == 0)
{

View File

@@ -1,6 +1,7 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Device;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
@@ -168,9 +169,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
/// </summary>
private void FinishTransfer()
{
var memoryManager = _channel.MemoryManager;
MemoryManager memoryManager = _channel.MemoryManager;
var data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
Span<byte> data = MemoryMarshal.Cast<int, byte>(_buffer)[.._size];
if (_isLinear && _lineCount == 1)
{
@@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
if (!_isLinear)
{
var target = memoryManager.Physical.TextureCache.FindTexture(
Image.Texture target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
_dstGpuVa,
1,
@@ -199,7 +200,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (target != null)
{
target.SynchronizeMemory();
var dataCopy = MemoryOwner<byte>.RentCopy(data);
MemoryOwner<byte> dataCopy = MemoryOwner<byte>.RentCopy(data);
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
target.SignalModified();
@@ -207,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
}
}
var dstCalculator = new OffsetCalculator(
OffsetCalculator dstCalculator = new OffsetCalculator(
_dstWidth,
_dstHeight,
_dstStride,

View File

@@ -285,12 +285,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawArraysInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
@@ -314,13 +314,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElements(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var indexAddressHigh = FetchParam();
var indexAddressLow = FetchParam();
var indexType = FetchParam();
var firstIndex = 0;
var indexCount = FetchParam();
FifoWord indexAddressHigh = FetchParam();
FifoWord indexAddressLow = FetchParam();
FifoWord indexType = FetchParam();
int firstIndex = 0;
FifoWord indexCount = FetchParam();
_processor.ThreedClass.UpdateIndexBuffer(
(uint)indexAddressHigh.Word,
@@ -344,13 +344,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElementsInstanced(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
if (ShouldSkipDraw(state, instanceCount.Word))
{
@@ -374,17 +374,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <param name="arg0">First argument of the call</param>
private void DrawElementsIndirect(IDeviceState state, int arg0)
{
var topology = (PrimitiveTopology)arg0;
PrimitiveTopology topology = (PrimitiveTopology)arg0;
var count = FetchParam();
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord count = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
ulong indirectBufferGpuVa = count.GpuVa;
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
bool useBuffer = bufferCache.CheckModified(_processor.MemoryManager, indirectBufferGpuVa, IndirectIndexedDataEntrySize, out ulong indirectBufferAddress);
@@ -432,7 +432,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
int startDraw = arg0;
int endDraw = arg1;
var topology = (PrimitiveTopology)arg2;
PrimitiveTopology topology = (PrimitiveTopology)arg2;
int paddingWords = arg3;
int stride = paddingWords * 4 + 0x14;
@@ -468,12 +468,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
for (int i = 0; i < maxDrawCount; i++)
{
var count = FetchParam();
FifoWord count = FetchParam();
#pragma warning disable IDE0059 // Remove unnecessary value assignment
var instanceCount = FetchParam();
var firstIndex = FetchParam();
var firstVertex = FetchParam();
var firstInstance = FetchParam();
FifoWord instanceCount = FetchParam();
FifoWord firstIndex = FetchParam();
FifoWord firstVertex = FetchParam();
FifoWord firstInstance = FetchParam();
#pragma warning restore IDE0059
if (i == 0)
@@ -492,7 +492,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
}
}
var bufferCache = _processor.MemoryManager.Physical.BufferCache;
BufferCache bufferCache = _processor.MemoryManager.Physical.BufferCache;
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
@@ -526,7 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or a 0 value with null address if the FIFO is empty</returns>
private FifoWord FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@@ -90,13 +90,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>True if there is a implementation available and supported, false otherwise</returns>
public static bool TryGetMacroHLEFunction(ReadOnlySpan<int> code, Capabilities caps, out MacroHLEFunctionName name)
{
var mc = MemoryMarshal.Cast<int, byte>(code);
ReadOnlySpan<byte> mc = MemoryMarshal.Cast<int, byte>(code);
for (int i = 0; i < _table.Length; i++)
{
ref var entry = ref _table[i];
ref TableEntry entry = ref _table[i];
var hash = Hash128.ComputeHash(mc[..entry.Length]);
Hash128 hash = Hash128.ComputeHash(mc[..entry.Length]);
if (hash == entry.Hash)
{
if (IsMacroHLESupported(caps, entry.Name))

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@@ -369,7 +369,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
private int FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
/// <returns>The call argument, or 0 if the FIFO is empty</returns>
public int FetchParam()
{
if (!Fifo.TryDequeue(out var value))
if (!Fifo.TryDequeue(out FifoWord value))
{
Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");

View File

@@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender
sb.AppendLine($"private static Dictionary<Hash128, AdvancedBlendEntry> _entries = new()");
sb.AppendLine("{");
foreach (var entry in Table)
foreach (AdvancedBlendUcode entry in Table)
{
Hash128 hash = Hash128.ComputeHash(MemoryMarshal.Cast<uint, byte>(entry.Code));

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