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19 Commits

Author SHA1 Message Date
Evan Husted
4868fface8 UI: Intel Mac warning
Upon launch, shows a warning about using an Intel Mac. This will only show once every boot. You can only turn it off by getting a better system.
2025-01-18 15:33:05 -06:00
Evan Husted
6fca4492d0 misc: chore: Remove status update event stuff in Headless 2025-01-18 15:15:08 -06:00
Evan Husted
ade2f256e0 misc: chore: remove duplicate graphics debug levels in headless windows 2025-01-18 11:19:38 -06:00
Evan Husted
580b150c9a Revert "infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac"
This reverts commit 2f93a0f706.
2025-01-18 10:57:02 -06:00
Evan Husted
e6bad52945 Revert "Only selectively compile Metal & fix some compilation issues"
This reverts commit beda3206e0.
2025-01-18 10:56:58 -06:00
Evan Husted
beda3206e0 Only selectively compile Metal & fix some compilation issues 2025-01-18 10:52:32 -06:00
Evan Husted
2f93a0f706 infra: Conditionally compile Metal & OpenGL depending on if the target RuntimeIdentifier is mac 2025-01-18 10:38:29 -06:00
Evan Husted
80f44d9547 misc: chore: small cleanup 2025-01-18 10:33:57 -06:00
Evan Husted
b08e5db6d8 Headless: Dispose of inputmanager in a catch-all try 2025-01-18 10:30:19 -06:00
Evan Husted
6a291d4116 Headless: Use main UI logo for window icon instead of separate bmp 2025-01-18 10:26:12 -06:00
Evan Husted
6fc827fe67 headless: collapse headless window definition into a "Windows" folder, change GetWindowFlags to an abstract property. 2025-01-18 10:15:24 -06:00
Daniel Nylander
6cd4866d76 Updated sv_SE in locales.json (#513) 2025-01-17 18:04:18 -06:00
WilliamWsyHK
4d7ca5c0f0 Update Chinese translations (#375) 2025-01-17 17:35:34 -06:00
GabCoolGuy
a375faecc1 UI: Fix UpdateWaitWindow.axaml windows being too big on windows (#314) 2025-01-17 14:14:19 -06:00
Evan Husted
1728b0f20c WWE 2K18 is not playable. 2025-01-17 11:37:08 -06:00
LotP1
5aa071c59b remove notice for unusual core counts (#531) 2025-01-17 05:50:42 -06:00
Daenorth
1018c9db8b Update Norwegian Translation (#503)
Norwegian translation updated with the Compatibility list addition
2025-01-16 10:02:33 -06:00
Evan Husted
01ccd18726 UI: Meant to use that method in another place [ci-skip] 2025-01-16 09:52:35 -06:00
Evan Husted
abfbc6f4bc UI: Prevent desynced RPC when toggling it off/on while in-game 2025-01-16 09:52:01 -06:00
16 changed files with 273 additions and 218 deletions

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@@ -3348,7 +3348,7 @@
01001C400482C000,"Wunderling DX",audio;crash,ingame,2022-09-10 13:20:12
01003B401148E000,"Wurroom",,playable,2020-10-07 22:46:21
010081700EDF4000,"WWE 2K Battlegrounds",nvdec;online-broken;UE4,playable,2022-10-07 12:44:40
010009800203E000,"WWE 2K18",nvdec,playable,2023-10-21 17:22:01
010009800203E000,"WWE 2K18",nvdec;online-broken,ingame,2025-01-17 11:36:56
0100DF100B97C000,"X-Morph: Defense",,playable,2020-06-22 11:05:31
0100D0B00FB74000,"XCOM® 2 Collection",gpu;crash,ingame,2022-10-04 09:38:30
0100CC9015360000,"XEL",gpu,ingame,2022-10-03 10:19:39
@@ -3421,4 +3421,4 @@
0100936018EB4000,"牧場物語 Welcomeワンダフルライフ",crash,ingame,2023-04-25 19:43:52
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
0100F3400332C000,"ブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
1 title_id game_name labels status last_updated
3348 01001C400482C000 Wunderling DX audio;crash ingame 2022-09-10 13:20:12
3349 01003B401148E000 Wurroom playable 2020-10-07 22:46:21
3350 010081700EDF4000 WWE 2K Battlegrounds nvdec;online-broken;UE4 playable 2022-10-07 12:44:40
3351 010009800203E000 WWE 2K18 nvdec nvdec;online-broken playable ingame 2023-10-21 17:22:01 2025-01-17 11:36:56
3352 0100DF100B97C000 X-Morph: Defense playable 2020-06-22 11:05:31
3353 0100D0B00FB74000 XCOM® 2 Collection gpu;crash ingame 2022-10-04 09:38:30
3354 0100CC9015360000 XEL gpu ingame 2022-10-03 10:19:39
3421 0100936018EB4000 牧場物語 Welcome!ワンダフルライフ crash ingame 2023-04-25 19:43:52
3422 0100F4401940A000 超探偵事件簿 レインコード (Master Detective Archives: Rain Code) crash ingame 2024-02-12 20:58:31
3423 010064801A01C000 超次元ゲイム ネプテューヌ GameMaker R:Evolution crash nothing 2023-10-30 22:37:40
3424 0100F3400332C000 ゼノブレイド2 deadlock;amd-vendor-bug ingame 2024-03-28 14:31:41

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@@ -176,9 +176,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
AllowedCpuCoresMask = GetMaskFromMinMax(lowestCpuCore, highestCpuCore);
AllowedThreadPriosMask = GetMaskFromMinMax(lowestThreadPrio, highestThreadPrio);
if (isApplication && lowestCpuCore == 0 && highestCpuCore != 2)
Ryujinx.Common.Logging.Logger.Error?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}! Report this to @LotP on the Ryujinx/Ryubing discord server (discord.gg/ryujinx)!");
else if (isApplication)
if (isApplication)
Ryujinx.Common.Logging.Logger.Info?.Print(Ryujinx.Common.Logging.LogClass.Application, $"Application requested cores with index range {lowestCpuCore} to {highestCpuCore}");
break;

File diff suppressed because it is too large Load Diff

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@@ -1,4 +1,5 @@
using DiscordRPC;
using Gommon;
using Humanizer;
using Humanizer.Localisation;
using Ryujinx.Ava.Utilities.AppLibrary;
@@ -45,16 +46,7 @@ namespace Ryujinx.Ava
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) =>
{
if (e.NewValue)
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(e.NewValue),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
};
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
@@ -75,11 +67,23 @@ namespace Ryujinx.Ava
_discordClient = new DiscordRpcClient(ApplicationId);
_discordClient.Initialize();
_discordClient.SetPresence(_discordPresenceMain);
Use(TitleIDs.CurrentApplication);
}
}
}
public static void Use(Optional<string> titleId)
{
if (titleId.TryGet(out string tid))
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(tid),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
}
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{
_discordClient?.SetPresence(new RichPresence

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@@ -228,8 +228,6 @@ namespace Ryujinx.Headless
_inputConfiguration ??= [];
_enableKeyboard = option.EnableKeyboard;
_enableMouse = option.EnableMouse;
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
@@ -301,7 +299,10 @@ namespace Ryujinx.Headless
_userChannelPersistence.ShouldRestart = false;
}
_inputManager.Dispose();
try
{
_inputManager.Dispose();
} catch {}
return;
@@ -338,12 +339,12 @@ namespace Ryujinx.Headless
{
string label = state switch
{
LoadState => $"PTC : {current}/{total}",
ShaderCacheState => $"Shaders : {current}/{total}",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}"),
LoadState => "PTC",
ShaderCacheState => "Shaders",
_ => throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}")
};
Logger.Info?.Print(LogClass.Application, label);
Logger.Info?.Print(LogClass.Application, $"{label} : {current}/{total}");
}
private static WindowBase CreateWindow(Options options)

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@@ -1,21 +0,0 @@
using System;
namespace Ryujinx.Headless
{
class StatusUpdatedEventArgs(
string vSyncMode,
string dockedMode,
string aspectRatio,
string gameStatus,
string fifoStatus,
string gpuName)
: EventArgs
{
public string VSyncMode = vSyncMode;
public string DockedMode = dockedMode;
public string AspectRatio = aspectRatio;
public string GameStatus = gameStatus;
public string FifoStatus = fifoStatus;
public string GpuName = gpuName;
}
}

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@@ -26,7 +26,7 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet) { }
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_METAL;
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_METAL;
protected override void InitializeWindowRenderer()
{

View File

@@ -108,8 +108,7 @@ namespace Ryujinx.Headless
}
}
}
private readonly GraphicsDebugLevel _glLogLevel;
private SDL2OpenGLContext _openGLContext;
public OpenGLWindow(
@@ -121,15 +120,14 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_OPENGL;
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_OPENGL;
protected override void InitializeWindowRenderer()
{
// Ensure to not share this context with other contexts before this point.
SetupOpenGLAttributes(false, _glLogLevel);
SetupOpenGLAttributes(false, GlLogLevel);
nint context = SDL_GL_CreateContext(WindowHandle);
CheckResult(SDL_GL_SetSwapInterval(1));

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@@ -10,8 +10,6 @@ namespace Ryujinx.Headless
{
class VulkanWindow : WindowBase
{
private readonly GraphicsDebugLevel _glLogLevel;
public VulkanWindow(
InputManager inputManager,
GraphicsDebugLevel glLogLevel,
@@ -21,10 +19,9 @@ namespace Ryujinx.Headless
bool ignoreControllerApplet)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode, ignoreControllerApplet)
{
_glLogLevel = glLogLevel;
}
public override SDL_WindowFlags GetWindowFlags() => SDL_WindowFlags.SDL_WINDOW_VULKAN;
public override SDL_WindowFlags WindowFlags => SDL_WindowFlags.SDL_WINDOW_VULKAN;
protected override void InitializeWindowRenderer() { }

View File

@@ -1,12 +1,12 @@
using Humanizer;
using LibHac.Tools.Fs;
using Ryujinx.Ava;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
@@ -53,8 +53,6 @@ namespace Ryujinx.Headless
public Switch Device { get; private set; }
public IRenderer Renderer { get; private set; }
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
protected nint WindowHandle { get; set; }
public IHostUITheme HostUITheme { get; }
@@ -72,7 +70,7 @@ namespace Ryujinx.Headless
protected SDL2MouseDriver MouseDriver;
private readonly InputManager _inputManager;
private readonly IKeyboard _keyboardInterface;
private readonly GraphicsDebugLevel _glLogLevel;
protected readonly GraphicsDebugLevel GlLogLevel;
private readonly Stopwatch _chrono;
private readonly long _ticksPerFrame;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
@@ -104,7 +102,7 @@ namespace Ryujinx.Headless
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
_glLogLevel = glLogLevel;
GlLogLevel = glLogLevel;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
_gpuCancellationTokenSource = new CancellationTokenSource();
@@ -137,7 +135,7 @@ namespace Ryujinx.Headless
private void SetWindowIcon()
{
Stream iconStream = typeof(Program).Assembly.GetManifestResourceStream("HeadlessLogo");
Stream iconStream = EmbeddedResources.GetStream("Ryujinx/Assets/UIImages/Logo_Ryujinx.png");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
@@ -163,6 +161,8 @@ namespace Ryujinx.Headless
}
}
private StatusUpdatedEventArgs _lastStatus;
private void InitializeWindow()
{
var activeProcess = Device.Processes.ActiveApplication;
@@ -191,7 +191,7 @@ namespace Ryujinx.Headless
FullscreenFlag = SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | GetWindowFlags());
WindowHandle = SDL_CreateWindow($"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}", SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), SDL_WINDOWPOS_CENTERED_DISPLAY(DisplayId), Width, Height, DefaultFlags | FullscreenFlag | WindowFlags);
if (WindowHandle == nint.Zero)
{
@@ -246,7 +246,7 @@ namespace Ryujinx.Headless
protected abstract void SwapBuffers();
public abstract SDL_WindowFlags GetWindowFlags();
public abstract SDL_WindowFlags WindowFlags { get; }
private string GetGpuDriverName()
{
@@ -268,7 +268,7 @@ namespace Ryujinx.Headless
{
InitializeWindowRenderer();
Device.Gpu.Renderer.Initialize(_glLogLevel);
Device.Gpu.Renderer.Initialize(GlLogLevel);
InitializeRenderer();
@@ -308,21 +308,6 @@ namespace Ryujinx.Headless
if (_ticks >= _ticksPerFrame)
{
string dockedMode = Device.System.State.DockedMode ? "Docked" : "Handheld";
float scale = GraphicsConfig.ResScale;
if (scale != 1)
{
dockedMode += $" ({scale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.VSyncMode.ToString(),
dockedMode,
Device.Configuration.AspectRatio.ToText(),
$"{Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():0.00} %",
$"GPU: {_gpuDriverName}"));
_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
}
}

View File

@@ -166,7 +166,6 @@
<EmbeddedResource Include="Assets\UIImages\Logo_GitHub_Light.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx.png" />
<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
<EmbeddedResource Include="Headless\Ryujinx.bmp" LogicalName="HeadlessLogo" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="Assets\locales.json" />

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@@ -7,6 +7,7 @@
Title="Ryujinx - Waiting"
SizeToContent="WidthAndHeight"
WindowStartupLocation="CenterOwner"
CanResize="False"
mc:Ignorable="d"
Focusable="True">
<Grid

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@@ -22,5 +22,22 @@ namespace Ryujinx.Ava.UI.Models
FifoStatus = fifoStatus;
ShaderCount = shaderCount;
}
public override bool Equals(object obj)
{
if (obj is not StatusUpdatedEventArgs suea) return false;
return
VSyncMode == suea.VSyncMode &&
VolumeStatus == suea.VolumeStatus &&
DockedMode == suea.DockedMode &&
AspectRatio == suea.AspectRatio &&
GameStatus == suea.GameStatus &&
FifoStatus == suea.FifoStatus &&
ShaderCount == suea.ShaderCount;
}
public override int GetHashCode()
=> HashCode.Combine(VSyncMode, VolumeStatus, AspectRatio, DockedMode, FifoStatus, GameStatus, ShaderCount);
}
}

View File

@@ -136,6 +136,12 @@
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageSwedish}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{ext:Locale SettingsTabSystemSystemLanguageNorwegian}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
<StackPanel

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@@ -32,6 +32,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@@ -136,6 +137,8 @@ namespace Ryujinx.Ava.UI.Windows
base.OnApplyTemplate(e);
NotificationHelper.SetNotificationManager(this);
ShowIntelMacWarningAsync();
}
private void OnScalingChanged(object sender, EventArgs e)
@@ -731,5 +734,22 @@ namespace Ryujinx.Ava.UI.Windows
(int)Symbol.Checkmark);
});
}
private static bool _intelMacWarningShown;
public static async Task ShowIntelMacWarningAsync()
{
if (!_intelMacWarningShown &&
(OperatingSystem.IsMacOS() &&
(RuntimeInformation.OSArchitecture == Architecture.X64 ||
RuntimeInformation.OSArchitecture == Architecture.X86)))
{
_intelMacWarningShown = true;
await Dispatcher.UIThread.InvokeAsync(async () => await ContentDialogHelper.CreateWarningDialog(
"Intel Mac Warning",
"Intel Macs are not supported and will not work properly.\nIf you continue, do not come to our Discord asking for support."));
}
}
}
}