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12 Commits

Author SHA1 Message Date
Evan Husted
9ae1c4380d UI: Fix crashing when opening an Applet or application with no existing icon 2024-12-30 02:32:44 -06:00
Evan Husted
c88518bce2 Revert "Validation Project v2" (#470)
Reverts Ryubing/Ryujinx#444
2024-12-30 02:06:24 -06:00
Evan Husted
a3888ed7cf Revert "misc: New Solution Format (.SLNX)"
This reverts commit 7cbbd02973.
2024-12-30 02:05:40 -06:00
Evan Husted
7cbbd02973 misc: New Solution Format (.SLNX) 2024-12-30 02:02:55 -06:00
LotP1
b2e1e553e4 Validation Project v2 (#444)
Refactor of the Validation System for more ease of use in the future.
The project now builds a standalone executable and executes it before
the main project is built or published.
Since it is now a standalone executable we are also able to use .NET
Core features as we are no longer locked to netstandard.

The project currently includes 1 task, LocalesValidationTask, that will
check if the locales.json file has any of the following issues:
The json is invalid.
The json has locales with missing languages.
The json has locales with langauges that are just duplicates of the
en_US field.

If the project is built or published locally it will also fix any
missing languages or duplicate fields.

---------

Co-authored-by: Evan Husted <gr33m11@gmail.com>
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:54:25 -06:00
Marco Carvalho
699e1962b1 Prefer 'Convert.ToHexString' over call chains based on 'BitConverter.ToString' (#428) [ci-skip]
Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:53:43 -06:00
WilliamWsyHK
e486b902b1 Skip processing application for LDN if it does not have control holder (#460) [ci-skip] 2024-12-30 01:53:06 -06:00
Evan Husted
0ab5b41c4b misc: Move dirty hack related stuff into a separate viewmodel, only show slider when translation delay is enabled. 2024-12-30 01:33:07 -06:00
Otozinclus
d10a478cce Shader translation delay hack (#469)
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal. 

Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
Evan Husted
ec1020b165 UI: Dirty hacks clarification [ci skip] 2024-12-30 01:10:40 -06:00
Evan Husted
4082ebad1a Fix PR builds 2024-12-30 00:35:43 -06:00
Evan Husted
da8ea06074 misc: Small cleanups 2024-12-30 00:14:55 -06:00
13 changed files with 132 additions and 104 deletions

View File

@@ -13,7 +13,7 @@ mkdir -p AppDir/usr/bin
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp src/Ryujinx.UI.Common/Resources/Logo_Ryujinx.png AppDir/Ryujinx.svg
cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
cp -r "$BUILDDIR"/* AppDir/usr/bin/

View File

@@ -17,7 +17,7 @@ namespace Ryujinx.Common.Configuration
public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
public static EnabledDirtyHack FromPacked(ulong packedHack)
public static EnabledDirtyHack Unpack(ulong packedHack)
{
var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
if (unpackedFields is not [var hack, var value])
@@ -39,7 +39,7 @@ namespace Ryujinx.Common.Configuration
public DirtyHackCollection(ulong[] packedHacks)
{
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.FromPacked))
foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
{
Add(dirtyHacks, value);
}

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
@@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
try
{
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
}

View File

@@ -114,10 +114,10 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
}
}
string usedCharacterStr = BitConverter.ToString(usedCharacter).Replace("-", "");
string variationStr = BitConverter.ToString(variation).Replace("-", "");
string amiiboIDStr = BitConverter.ToString(amiiboID).Replace("-", "");
string setIDStr = BitConverter.ToString(setID).Replace("-", "");
string usedCharacterStr = Convert.ToHexString(usedCharacter);
string variationStr = Convert.ToHexString(variation);
string amiiboIDStr = Convert.ToHexString(amiiboID);
string setIDStr = Convert.ToHexString(setID);
string head = usedCharacterStr + variationStr;
string tail = amiiboIDStr + setIDStr + "02";
string finalID = head + tail;
@@ -289,8 +289,8 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.AmiiboDecryption
private static void LogFinalData(byte[] titleId, byte[] appId, string head, string tail, string finalID, string nickName, DateTime initDateTime, DateTime writeDateTime, ushort settingsValue, ushort writeCounterValue, byte[] applicationAreas)
{
Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{BitConverter.ToString(titleId).Replace("-", "")}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{BitConverter.ToString(appId).Replace("-", "")}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Title ID: 0x{Convert.ToHexString(titleId)}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Application Program ID: 0x{Convert.ToHexString(appId)}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Head: {head}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Tail: {tail}");
Logger.Debug?.Print(LogClass.ServiceNfp, $"Final ID: {finalID}");

View File

@@ -0,0 +1,77 @@
using Gommon;
using Ryujinx.Ava.Utilities.Configuration;
namespace Ryujinx.Ava.UI.ViewModels
{
public class SettingsHacksViewModel : BaseModel
{
private readonly SettingsViewModel _baseViewModel;
public SettingsHacksViewModel() {}
public SettingsHacksViewModel(SettingsViewModel settingsVm)
{
_baseViewModel = settingsVm;
}
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay;
private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay;
public bool Xc2MenuSoftlockFixEnabled
{
get => _xc2MenuSoftlockFix;
set
{
_xc2MenuSoftlockFix = value;
OnPropertyChanged();
}
}
public bool ShaderTranslationDelayEnabled
{
get => _shaderTranslationThreadSleep;
set
{
_shaderTranslationThreadSleep = value;
OnPropertyChanged();
}
}
public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
public int ShaderTranslationDelay
{
get => _shaderTranslationSleepDelay;
set
{
_shaderTranslationSleepDelay = value;
OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
}
}
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
{
sb.AppendLine(
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
.AppendLine();
sb.AppendLine("From the issue on GitHub:").AppendLine();
sb.Append(
"When clicking very fast from game main menu to 2nd submenu, " +
"there is a low chance that the game will softlock, " +
"the submenu won't show up, while background music is still there.");
});
public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
{
sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.")
.AppendLine();
sb.Append("Configurable via slider, only when this option is enabled.");
});
}
}

View File

@@ -65,9 +65,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private string _ldnPassphrase;
private string _ldnServer;
private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix;
private bool _shaderTranslationThreadSleep = ConfigurationState.Instance.Hacks.EnableShaderCompilationThreadSleep;
private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderCompilationThreadSleepDelay;
public SettingsHacksViewModel DirtyHacks { get; }
public int ResolutionScale
{
@@ -279,41 +277,6 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public bool Xc2MenuSoftlockFixEnabled
{
get => _xc2MenuSoftlockFix;
set
{
_xc2MenuSoftlockFix = value;
OnPropertyChanged();
}
}
public bool ShaderTranslationDelayEnabled
{
get => _shaderTranslationThreadSleep;
set
{
_shaderTranslationThreadSleep = value;
OnPropertyChanged();
}
}
public string ShaderTranslationDelayTooltipText => $"Current value: {ShaderTranslationDelay}";
public int ShaderTranslationDelay
{
get => _shaderTranslationSleepDelay;
set
{
_shaderTranslationSleepDelay = value;
OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayTooltipText));
}
}
public int Language { get; set; }
public int Region { get; set; }
public int FsGlobalAccessLogMode { get; set; }
@@ -426,9 +389,12 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_virtualFileSystem = virtualFileSystem;
_contentManager = contentManager;
if (Program.PreviewerDetached)
{
Task.Run(LoadTimeZones);
DirtyHacks = new SettingsHacksViewModel(this);
}
}
@@ -448,6 +414,8 @@ namespace Ryujinx.Ava.UI.ViewModels
{
Task.Run(LoadAvailableGpus);
LoadCurrentConfiguration();
DirtyHacks = new SettingsHacksViewModel(this);
}
}
@@ -662,9 +630,9 @@ namespace Ryujinx.Ava.UI.ViewModels
OpenglDebugLevel = (int)config.Logger.GraphicsDebugLevel.Value;
MultiplayerModeIndex = (int)config.Multiplayer.Mode.Value;
DisableP2P = config.Multiplayer.DisableP2p.Value;
LdnPassphrase = config.Multiplayer.LdnPassphrase.Value;
LdnServer = config.Multiplayer.LdnServer.Value;
DisableP2P = config.Multiplayer.DisableP2p;
LdnPassphrase = config.Multiplayer.LdnPassphrase;
LdnServer = config.Multiplayer.LdnServer;
}
public void SaveSettings()
@@ -788,9 +756,9 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Multiplayer.LdnServer.Value = LdnServer;
// Dirty Hacks
config.Hacks.Xc2MenuSoftlockFix.Value = Xc2MenuSoftlockFixEnabled;
config.Hacks.EnableShaderCompilationThreadSleep.Value = ShaderTranslationDelayEnabled;
config.Hacks.ShaderCompilationThreadSleepDelay.Value = ShaderTranslationDelay;
config.Hacks.Xc2MenuSoftlockFix.Value = DirtyHacks.Xc2MenuSoftlockFixEnabled;
config.Hacks.EnableShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelayEnabled;
config.Hacks.ShaderTranslationDelay.Value = DirtyHacks.ShaderTranslationDelay;
config.ToFileFormat().SaveConfig(Program.ConfigurationPath);
@@ -824,24 +792,5 @@ namespace Ryujinx.Ava.UI.ViewModels
RevertIfNotSaved();
CloseWindow?.Invoke();
}
public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb =>
{
sb.AppendLine(
"This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.")
.AppendLine();
sb.AppendLine("From the issue on GitHub:").AppendLine();
sb.Append(
"When clicking very fast from game main menu to 2nd submenu, " +
"there is a low chance that the game will softlock, " +
"the submenu won't show up, while background music is still there.");
});
public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb =>
{
sb.Append(
"This hack applies the delay you specify every time shaders are attempted to be translated.");
});
}
}

View File

@@ -29,15 +29,15 @@
<TextBlock
Foreground="{DynamicResource SecondaryTextColor}"
TextDecorations="Underline"
Text="Game-specific hacks &amp; tricks to alleviate performance issues or crashing. May cause issues." />
Text="Game-specific hacks &amp; tricks to alleviate performance issues or crashing. Will cause issues." />
<StackPanel
Margin="0,10,0,0"
Orientation="Horizontal"
HorizontalAlignment="Center"
ToolTip.Tip="{Binding Xc2MenuFixTooltip}">
ToolTip.Tip="{Binding DirtyHacks.Xc2MenuFixTooltip}">
<CheckBox
Margin="0"
IsChecked="{Binding Xc2MenuSoftlockFixEnabled}"/>
IsChecked="{Binding DirtyHacks.Xc2MenuSoftlockFixEnabled}"/>
<TextBlock
VerticalAlignment="Center"
Text="Xenoblade Chronicles 2 Menu Softlock Fix" />
@@ -47,16 +47,17 @@
Margin="0,10,0,0"
Orientation="Horizontal"
HorizontalAlignment="Center"
ToolTip.Tip="{Binding ShaderTranslationDelayTooltip}">
ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltip}">
<CheckBox
Margin="0"
IsChecked="{Binding ShaderTranslationDelayEnabled}"/>
IsChecked="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"/>
<TextBlock VerticalAlignment="Center"
Text="Arbitrary Delay on Shader Translation"/>
</StackPanel>
<Slider HorizontalAlignment="Center"
Value="{Binding ShaderTranslationDelay}"
ToolTip.Tip="{Binding ShaderTranslationDelayTooltipText}"
<Slider IsVisible="{Binding DirtyHacks.ShaderTranslationDelayEnabled}"
HorizontalAlignment="Center"
Value="{Binding DirtyHacks.ShaderTranslationDelay}"
ToolTip.Tip="{Binding DirtyHacks.ShaderTranslationDelayTooltipText}"
Width="175"
Margin="0,-3,0,0"
Height="32"

View File

@@ -1,13 +1,9 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Ryujinx.Ava.UI.ViewModels;
namespace Ryujinx.Ava.UI.Views.Settings
{
public partial class SettingsHacksView : UserControl
{
public SettingsViewModel ViewModel;
public SettingsHacksView()
{
InitializeComponent();

View File

@@ -170,7 +170,7 @@ namespace Ryujinx.Ava.UI.Windows
{
var ldnGameDataArray = e.LdnData.ToList();
ViewModel.LdnData.Clear();
foreach (var application in ViewModel.Applications)
foreach (var application in ViewModel.Applications.Where(it => it.HasControlHolder))
{
ref var controlHolder = ref application.ControlHolder.Value;

View File

@@ -87,7 +87,7 @@ namespace Ryujinx.Ava.UI.Windows
NavPanel.Content = LoggingPage;
break;
case nameof(HacksPage):
HacksPage.ViewModel = ViewModel;
HacksPage.DataContext = ViewModel;
NavPanel.Content = HacksPage;
break;
default:

View File

@@ -75,11 +75,11 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
TitleUpdates = _titleUpdates.AsObservableCache();
DownloadableContents = _downloadableContents.AsObservableCache();
_nspIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSP.png");
_xciIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_XCI.png");
_ncaIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NCA.png");
_nroIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NRO.png");
_nsoIcon = EmbeddedResources.Read("Ryujinx.Assets.UIImages.Icon_NSO.png");
_nspIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSP.png");
_xciIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_XCI.png");
_ncaIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NCA.png");
_nroIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NRO.png");
_nsoIcon = EmbeddedResources.Read("Ryujinx/Assets.UIImages.Icon_NSO.png");
}
/// <exception cref="Ryujinx.HLE.Exceptions.InvalidNpdmException">The npdm file doesn't contain valid data.</exception>

View File

@@ -752,13 +752,14 @@ namespace Ryujinx.Ava.Utilities.Configuration
Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
{
EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.FromPacked).ToArray();
EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.Unpack).ToArray();
Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
var shaderCompilationThreadSleep = hacks.FirstOrDefault(it => it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
Hacks.EnableShaderCompilationThreadSleep.Value = shaderCompilationThreadSleep != null;
Hacks.ShaderCompilationThreadSleepDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
var shaderCompilationThreadSleep = hacks.FirstOrDefault(it =>
it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
Hacks.EnableShaderTranslationDelay.Value = shaderCompilationThreadSleep != null;
Hacks.ShaderTranslationDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
}
if (configurationFileUpdated)

View File

@@ -629,18 +629,18 @@ namespace Ryujinx.Ava.Utilities.Configuration
public ReactiveObject<bool> Xc2MenuSoftlockFix { get; private set; }
public ReactiveObject<bool> EnableShaderCompilationThreadSleep { get; private set; }
public ReactiveObject<bool> EnableShaderTranslationDelay { get; private set; }
public ReactiveObject<int> ShaderCompilationThreadSleepDelay { get; private set; }
public ReactiveObject<int> ShaderTranslationDelay { get; private set; }
public HacksSection()
{
ShowDirtyHacks = new ReactiveObject<bool>();
Xc2MenuSoftlockFix = new ReactiveObject<bool>();
Xc2MenuSoftlockFix.Event += HackChanged;
EnableShaderCompilationThreadSleep = new ReactiveObject<bool>();
EnableShaderCompilationThreadSleep.Event += HackChanged;
ShaderCompilationThreadSleepDelay = new ReactiveObject<int>();
EnableShaderTranslationDelay = new ReactiveObject<bool>();
EnableShaderTranslationDelay.Event += HackChanged;
ShaderTranslationDelay = new ReactiveObject<int>();
}
private void HackChanged(object sender, ReactiveEventArgs<bool> rxe)
@@ -651,7 +651,7 @@ namespace Ryujinx.Ava.Utilities.Configuration
if (newHacks != _lastHackCollection)
{
RyuLogger.Info?.Print(LogClass.Configuration,
$"EnabledDirtyHacks set to: [{_lastHackCollection}]", "LogValueChange");
$"EnabledDirtyHacks set to: [{newHacks}]", "LogValueChange");
_lastHackCollection = newHacks;
}
@@ -668,8 +668,8 @@ namespace Ryujinx.Ava.Utilities.Configuration
if (Xc2MenuSoftlockFix)
Apply(DirtyHacks.Xc2MenuSoftlockFix);
if (EnableShaderCompilationThreadSleep)
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderCompilationThreadSleepDelay);
if (EnableShaderTranslationDelay)
Apply(DirtyHacks.ShaderCompilationThreadSleep, ShaderTranslationDelay);
return enabledHacks.ToArray();