mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-09-09 19:28:52 +00:00
Memory changes 2.2 (ryubing/ryujinx!143)
See merge request ryubing/ryujinx!143
This commit is contained in:
@@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Device
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uint alignedOffset = index * RegisterSize;
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DebugWrite(alignedOffset, data);
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GetRefIntAlignedUncheck(index) = data;
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SetIntAlignedUncheck(index, data);
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_writeCallbacks[index]?.Invoke(data);
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}
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@@ -112,9 +112,7 @@ namespace Ryujinx.Graphics.Device
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uint alignedOffset = index * RegisterSize;
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DebugWrite(alignedOffset, data);
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ref int storage = ref GetRefIntAlignedUncheck(index);
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changed = storage != data;
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storage = data;
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changed = SetIntAlignedUncheckChanged(index, data);
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_writeCallbacks[index]?.Invoke(data);
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}
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@@ -154,5 +152,24 @@ namespace Ryujinx.Graphics.Device
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{
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return ref Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void SetIntAlignedUncheck(ulong index, int data)
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{
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Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index) = data;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool SetIntAlignedUncheckChanged(ulong index, int data)
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{
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ref int val = ref Unsafe.Add(ref Unsafe.As<TState, int>(ref State), (nint)index);
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if (val == data)
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{
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return false;
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}
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val = data;
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return true;
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}
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}
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}
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@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong size,
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BufferStage stage,
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bool sparseCompatible,
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List<Buffer> baseBuffers)
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RangeItem<Buffer>[] baseBuffers)
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{
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_context = context;
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_physicalMemory = physicalMemory;
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@@ -128,18 +128,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
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List<IRegionHandle> baseHandles = null;
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if (baseBuffers.Count != 0)
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if (baseBuffers.Length != 0)
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{
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baseHandles = new List<IRegionHandle>();
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foreach (Buffer buffer in baseBuffers)
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foreach (RangeItem<Buffer> item in baseBuffers)
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{
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if (buffer._useGranular)
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if (item.Value._useGranular)
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{
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baseHandles.AddRange((buffer._memoryTrackingGranular.GetHandles()));
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baseHandles.AddRange((item.Value._memoryTrackingGranular.GetHandles()));
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}
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else
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{
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baseHandles.Add(buffer._memoryTracking);
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baseHandles.Add(item.Value._memoryTracking);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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@@ -56,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="parent">Parent buffer</param>
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/// <param name="stage">Initial buffer stage</param>
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/// <param name="baseBuffers">Buffers to inherit state from</param>
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, List<Buffer> baseBuffers)
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public BufferBackingState(GpuContext context, Buffer parent, BufferStage stage, RangeItem<Buffer>[] baseBuffers)
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{
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_size = (int)parent.Size;
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_systemMemoryType = context.Capabilities.MemoryType;
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@@ -72,7 +73,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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BufferStage storageFlags = stage & BufferStage.StorageMask;
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if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Count == 0)
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if (parent.Size > DeviceLocalSizeThreshold && baseBuffers.Length == 0)
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{
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_desiredType = BufferBackingType.DeviceMemory;
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}
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@@ -100,11 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// TODO: Might be nice to force atomic access to be device local for any stage.
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}
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if (baseBuffers.Count != 0)
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if (baseBuffers.Length != 0)
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{
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foreach (Buffer buffer in baseBuffers)
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foreach (RangeItem<Buffer> item in baseBuffers)
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{
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CombineState(buffer.BackingState);
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CombineState(item.Value.BackingState);
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}
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}
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}
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@@ -81,13 +81,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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MemoryRange subRange = range.GetSubRange(index);
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_buffers.Lock.EnterReadLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(subRange.Address, subRange.Size);
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Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(subRange.Address, subRange.Size);
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RangeItem<Buffer> current = first;
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while (last != null && current != last.Next)
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for (int i = 0; i < overlaps.Length; i++)
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{
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current.Value.Unmapped(subRange.Address, subRange.Size);
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current = current.Next;
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overlaps[i].Value.Unmapped(subRange.Address, subRange.Size);
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}
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_buffers.Lock.ExitReadLock();
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@@ -490,9 +488,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private void CreateBufferAligned(ulong address, ulong size, BufferStage stage)
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{
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_buffers.Lock.EnterWriteLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
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Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
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if (first is not null)
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if (overlaps.Length > 0)
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{
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// The buffer already exists. We can just return the existing buffer
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// if the buffer we need is fully contained inside the overlapping buffer.
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@@ -502,7 +500,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong endAddress = address + size;
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if (first.Address > address || first.EndAddress < endAddress)
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if (overlaps[0].Address > address || overlaps[0].EndAddress < endAddress)
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{
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bool anySparseCompatible = false;
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@@ -515,39 +513,40 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// sequential memory.
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// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
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// range crosses a page, and after alignment, ends having a size of 2 pages.
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if (first == last &&
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address >= first.Address &&
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endAddress - first.EndAddress <= BufferAlignmentSize * 2)
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if (overlaps.Length == 1 &&
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address >= overlaps[0].Address &&
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endAddress - overlaps[0].EndAddress <= BufferAlignmentSize * 2)
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{
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// Try to grow the buffer by 1.5x of its current size.
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// This improves performance in the cases where the buffer is resized often by small amounts.
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ulong existingSize = first.Value.Size;
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ulong existingSize = overlaps[0].Value.Size;
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ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
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size = Math.Max(size, growthSize);
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endAddress = address + size;
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(first, last) = _buffers.FindOverlaps(address, size);
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overlaps = _buffers.FindOverlapsAsSpan(address, size);
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}
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address = Math.Min(address, first.Address);
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endAddress = Math.Max(endAddress, last.EndAddress);
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address = Math.Min(address, overlaps[0].Address);
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endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
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List<Buffer> overlaps = [];
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RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
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RangeItem<Buffer> current = first;
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while (current != last.Next)
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for (int i = 0; i < overlaps.Length; i++)
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{
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anySparseCompatible |= current.Value.SparseCompatible;
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overlaps.Add(current.Value);
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_buffers.Remove(current.Value);
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current = current.Next;
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anySparseCompatible |= overlaps[i].Value.SparseCompatible;
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}
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_buffers.RemoveRange(overlaps[0], overlaps[^1]);
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_buffers.Lock.ExitWriteLock();
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ulong newSize = endAddress - address;
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Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlaps);
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Buffer newBuffer = CreateBufferAligned(address, newSize, stage, anySparseCompatible, overlapsArray);
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_buffers.Lock.EnterWriteLock();
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_buffers.Add(newBuffer);
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}
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@@ -577,19 +576,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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bool sparseAligned = alignment >= SparseBufferAlignmentSize;
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_buffers.Lock.EnterWriteLock();
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(RangeItem<Buffer> first, RangeItem<Buffer> last) = _buffers.FindOverlaps(address, size);
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Span<RangeItem<Buffer>> overlaps = _buffers.FindOverlapsAsSpan(address, size);
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if (first is not null)
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if (overlaps.Length > 0)
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{
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// If the buffer already exists, make sure if covers the entire range,
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// and make sure it is properly aligned, otherwise sparse mapping may fail.
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ulong endAddress = address + size;
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if (first.Address > address ||
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first.EndAddress < endAddress ||
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(first.Address & (alignment - 1)) != 0 ||
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(!first.Value.SparseCompatible && sparseAligned))
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if (overlaps[0].Address > address ||
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overlaps[0].EndAddress < endAddress ||
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(overlaps[0].Address & (alignment - 1)) != 0 ||
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(!overlaps[0].Value.SparseCompatible && sparseAligned))
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{
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// We need to make sure the new buffer is properly aligned.
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// However, after the range is aligned, it is possible that it
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@@ -597,33 +596,30 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// and ensure we cover all overlaps.
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RangeItem<Buffer> oldFirst;
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endAddress = Math.Max(endAddress, last.EndAddress);
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endAddress = Math.Max(endAddress, overlaps[^1].EndAddress);
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do
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{
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address = Math.Min(address, first.Address);
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address = Math.Min(address, overlaps[0].Address);
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address &= ~(alignment - 1);
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oldFirst = first;
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(first, last) = _buffers.FindOverlaps(address, endAddress - address);
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oldFirst = overlaps[0];
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overlaps = _buffers.FindOverlapsAsSpan(address, endAddress - address);
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}
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while (oldFirst != first);
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while (oldFirst != overlaps[0]);
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ulong newSize = endAddress - address;
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List<Buffer> overlaps = [];
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RangeItem<Buffer>[] overlapsArray = overlaps.ToArray();
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RangeItem<Buffer> current = first;
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while (current != last.Next)
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{
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overlaps.Add(current.Value);
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_buffers.Remove(current.Value);
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current = current.Next;
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}
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_buffers.RemoveRange(overlaps[0], overlaps[^1]);
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Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlaps);
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_buffers.Lock.ExitWriteLock();
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Buffer newBuffer = CreateBufferAligned(address, newSize, stage, sparseAligned, overlapsArray);
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_buffers.Lock.EnterWriteLock();
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_buffers.Add(newBuffer);
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}
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@@ -635,6 +631,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_buffers.Add(buffer);
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}
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_buffers.Lock.ExitWriteLock();
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}
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@@ -648,13 +645,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="stage">The type of usage that created the buffer</param>
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/// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
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/// <param name="overlaps">Buffers overlapping the range</param>
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private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, List<Buffer> overlaps)
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private Buffer CreateBufferAligned(ulong address, ulong size, BufferStage stage, bool sparseCompatible, RangeItem<Buffer>[] overlaps)
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{
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Buffer newBuffer = new(_context, _physicalMemory, address, size, stage, sparseCompatible, overlaps);
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for (int index = 0; index < overlaps.Count; index++)
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for (int index = 0; index < overlaps.Length; index++)
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{
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Buffer buffer = overlaps[index];
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Buffer buffer = overlaps[index].Value;
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int dstOffset = (int)(buffer.Address - newBuffer.Address);
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@@ -930,7 +927,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (size != 0)
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{
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buffer = _buffers.FindOverlapFast(address, size).Value;
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buffer = _buffers.FindOverlap(address, size).Value;
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buffer.CopyFromDependantVirtualBuffers();
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buffer.SynchronizeMemory(address, size);
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|
@@ -80,8 +80,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private BufferMigration _source;
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private BufferModifiedRangeList _migrationTarget;
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private List<RangeItem<BufferModifiedRange>> _overlaps;
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/// <summary>
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/// Whether the modified range list has any entries or not.
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@@ -108,7 +106,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_context = context;
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_parent = parent;
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_flushAction = flushAction;
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_overlaps = [];
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}
|
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|
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/// <summary>
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@@ -122,12 +119,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Slices a given region using the modified regions in the list. Calls the action for the new slices.
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
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|
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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for (int i = 0; i < overlaps.Length; i++)
|
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{
|
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BufferModifiedRange overlap = current.Value;
|
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BufferModifiedRange overlap = overlaps[i].Value;
|
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|
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if (overlap.Address > address)
|
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{
|
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@@ -138,7 +134,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
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// Remaining region is after this overlap.
|
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size -= overlap.EndAddress - address;
|
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address = overlap.EndAddress;
|
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current = current.Next;
|
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}
|
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|
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Lock.ExitReadLock();
|
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@@ -158,12 +153,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
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/// <param name="size">Size of the modified region in bytes</param>
|
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public void SignalModified(ulong address, ulong size)
|
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{
|
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// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
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Lock.EnterWriteLock();
|
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
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|
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ulong endAddress = address + size;
|
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ulong syncNumber = _context.SyncNumber;
|
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// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
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Lock.EnterWriteLock();
|
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
@@ -172,8 +166,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
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return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (first == last)
|
||||
{
|
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if (first.Address == address && first.EndAddress == endAddress)
|
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@@ -260,19 +252,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
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public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
|
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{
|
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Lock.EnterReadLock();
|
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
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Span<RangeItem<BufferModifiedRange>> overlaps = FindOverlapsAsSpan(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
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while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = current.Value;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
if (overlap.SyncNumber == syncNumber)
|
||||
{
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
|
||||
current = current.Next;
|
||||
}
|
||||
|
||||
Lock.ExitReadLock();
|
||||
@@ -288,22 +277,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
Lock.EnterReadLock();
|
||||
|
||||
_overlaps.Clear();
|
||||
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
_overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
|
||||
Lock.ExitReadLock();
|
||||
|
||||
for (int i = 0; i < _overlaps.Count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _overlaps[i].Value;
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
@@ -404,8 +383,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong endAddress = address + size;
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
|
||||
List<RangeItem<BufferModifiedRange>> overlaps = [];
|
||||
|
||||
// Range list must be consistent for this operation
|
||||
if (_migrationTarget != null)
|
||||
{
|
||||
@@ -416,16 +393,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
RangeItem<BufferModifiedRange> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<BufferModifiedRange>[] overlaps = FindOverlapsAsArray(address, size);
|
||||
|
||||
int rangeCount = overlaps.Count;
|
||||
int rangeCount = overlaps.Length;
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
@@ -582,7 +552,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlapsAsNodes(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
|
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
ulong originalVa = gpuVa;
|
||||
|
||||
_virtualRanges.Lock.EnterWriteLock();
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlaps(gpuVa, size);
|
||||
(RangeItem<VirtualRange> first, RangeItem<VirtualRange> last) = _virtualRanges.FindOverlapsAsNodes(gpuVa, size);
|
||||
|
||||
if (first is not null)
|
||||
{
|
||||
|
@@ -865,7 +865,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
{
|
||||
lock (_threadingLock)
|
||||
{
|
||||
thread.ProcessListNode = _threads.AddLast(thread);
|
||||
_threads.AddLast(thread.ProcessListNode);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1227,7 +1227,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
{
|
||||
thread.Suspend(ThreadSchedState.ThreadPauseFlag);
|
||||
thread.Context.RequestInterrupt();
|
||||
if (!thread.DebugHalt.WaitOne(TimeSpan.FromMilliseconds(50)))
|
||||
if (!thread.DebugHalt.Wait(TimeSpan.FromMilliseconds(50)))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Kernel, $"Failed to suspend thread {thread.ThreadUid} in time.");
|
||||
}
|
||||
|
@@ -13,16 +13,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
Monitor.Exit(mutex);
|
||||
|
||||
currentThread.Withholder = threadList;
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
currentThread.WithholderNode = threadList.AddLast(currentThread);
|
||||
|
||||
if (currentThread.TerminationRequested)
|
||||
{
|
||||
threadList.Remove(currentThread.WithholderNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Running);
|
||||
|
||||
currentThread.Withholder = null;
|
||||
@@ -31,6 +23,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
}
|
||||
else
|
||||
{
|
||||
currentThread.Withholder = threadList;
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
|
||||
threadList.AddLast(currentThread.WithholderNode);
|
||||
|
||||
if (timeout > 0)
|
||||
{
|
||||
context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
|
||||
|
@@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
// even if they are not scheduled on guest cores.
|
||||
if (currentThread != null && !currentThread.IsSchedulable && currentThread.Context.Running)
|
||||
{
|
||||
currentThread.SchedulerWaitEvent.WaitOne();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -194,7 +194,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = SuggestedQueue(prio, core).AddFirst(thread);
|
||||
SuggestedQueue(prio, core).AddFirst(thread.SiblingsPerCore[core]);
|
||||
|
||||
_suggestedPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
@@ -223,7 +223,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddLast(thread);
|
||||
ScheduledQueue(prio, core).AddLast(thread.SiblingsPerCore[core]);
|
||||
|
||||
_scheduledPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
@@ -235,7 +235,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
return;
|
||||
}
|
||||
|
||||
thread.SiblingsPerCore[core] = ScheduledQueue(prio, core).AddFirst(thread);
|
||||
ScheduledQueue(prio, core).AddFirst(thread.SiblingsPerCore[core]);
|
||||
|
||||
_scheduledPrioritiesPerCore[core] |= 1L << prio;
|
||||
}
|
||||
@@ -251,7 +251,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
queue.Remove(thread.SiblingsPerCore[core]);
|
||||
|
||||
thread.SiblingsPerCore[core] = queue.AddLast(thread);
|
||||
queue.AddLast(thread.SiblingsPerCore[core]);
|
||||
|
||||
return queue.First.Value;
|
||||
}
|
||||
|
@@ -318,11 +318,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
if (nextThread == null)
|
||||
{
|
||||
ActivateIdleThread();
|
||||
currentThread.SchedulerWaitEvent.WaitOne();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
else
|
||||
{
|
||||
WaitHandle.SignalAndWait(nextThread.SchedulerWaitEvent, currentThread.SchedulerWaitEvent);
|
||||
nextThread.SchedulerWaitEvent.Set();
|
||||
currentThread.SchedulerWaitEvent.Wait();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@@ -39,9 +39,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
public const int MaxWaitSyncObjects = 64;
|
||||
|
||||
private ManualResetEvent _schedulerWaitEvent;
|
||||
private ManualResetEventSlim _schedulerWaitEvent;
|
||||
|
||||
public ManualResetEvent SchedulerWaitEvent => _schedulerWaitEvent;
|
||||
public ManualResetEventSlim SchedulerWaitEvent => _schedulerWaitEvent;
|
||||
|
||||
public Thread HostThread { get; private set; }
|
||||
|
||||
@@ -93,6 +93,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
private LinkedListNode<KThread> _mutexWaiterNode;
|
||||
|
||||
private readonly LinkedList<KThread> _pinnedWaiters;
|
||||
private LinkedListNode<KThread> _pinnedWaiterNode;
|
||||
|
||||
public KThread MutexOwner { get; private set; }
|
||||
|
||||
@@ -135,7 +136,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
private readonly Lock _activityOperationLock = new();
|
||||
|
||||
internal readonly ManualResetEvent DebugHalt = new(false);
|
||||
internal readonly ManualResetEventSlim DebugHalt = new(false);
|
||||
|
||||
public KThread(KernelContext context) : base(context)
|
||||
{
|
||||
@@ -144,8 +145,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
|
||||
|
||||
for (int i = 0; i < SiblingsPerCore.Length; i++)
|
||||
{
|
||||
SiblingsPerCore[i] = new LinkedListNode<KThread>(this);
|
||||
}
|
||||
|
||||
_mutexWaiters = [];
|
||||
_pinnedWaiters = [];
|
||||
|
||||
WithholderNode = new LinkedListNode<KThread>(this);
|
||||
ProcessListNode = new LinkedListNode<KThread>(this);
|
||||
_mutexWaiterNode = new LinkedListNode<KThread>(this);
|
||||
_pinnedWaiterNode = new LinkedListNode<KThread>(this);
|
||||
}
|
||||
|
||||
public Result Initialize(
|
||||
@@ -631,7 +642,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
break;
|
||||
}
|
||||
|
||||
_pinnedWaiters.AddLast(currentThread);
|
||||
_pinnedWaiters.AddLast(_pinnedWaiterNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
}
|
||||
@@ -848,7 +859,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
return KernelResult.ThreadTerminating;
|
||||
}
|
||||
|
||||
_pinnedWaiters.AddLast(currentThread);
|
||||
_pinnedWaiters.AddLast(_pinnedWaiterNode);
|
||||
|
||||
currentThread.Reschedule(ThreadSchedState.Paused);
|
||||
}
|
||||
@@ -1262,7 +1273,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
{
|
||||
if (_schedulerWaitEvent == null)
|
||||
{
|
||||
ManualResetEvent schedulerWaitEvent = new(false);
|
||||
ManualResetEventSlim schedulerWaitEvent = new(false);
|
||||
|
||||
if (Interlocked.Exchange(ref _schedulerWaitEvent, schedulerWaitEvent) == null)
|
||||
{
|
||||
@@ -1277,7 +1288,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
|
||||
private void ThreadStart()
|
||||
{
|
||||
_schedulerWaitEvent.WaitOne();
|
||||
_schedulerWaitEvent.Wait();
|
||||
DebugHalt.Reset();
|
||||
KernelStatic.SetKernelContext(KernelContext, this);
|
||||
|
||||
|
@@ -12,8 +12,8 @@ namespace Ryujinx.Memory.Range
|
||||
/// <typeparam name="T">Type of the range.</typeparam>
|
||||
public unsafe class NonOverlappingRangeList<T> : RangeListBase<T> where T : class, INonOverlappingRange
|
||||
{
|
||||
private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
|
||||
private readonly Dictionary<ulong, RangeItem<T>> _fastQuickAccess = new(AddressEqualityComparer.Comparer);
|
||||
// private readonly Dictionary<ulong, RangeItem<T>> _quickAccess = new(AddressEqualityComparer.Comparer);
|
||||
// private readonly Dictionary<ulong, RangeItem<T>> _fastQuickAccess = new(AddressEqualityComparer.Comparer);
|
||||
|
||||
public readonly ReaderWriterLockSlim Lock = new();
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
Insert(index, rangeItem);
|
||||
|
||||
_quickAccess.Add(item.Address, rangeItem);
|
||||
// _quickAccess.Add(item.Address, rangeItem);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -71,15 +71,15 @@ namespace Ryujinx.Memory.Range
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
// foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
// {
|
||||
// _quickAccess.Remove(addr);
|
||||
// _fastQuickAccess.Remove(addr);
|
||||
// }
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
_quickAccess[item.Address] = rangeItem;
|
||||
// _quickAccess[item.Address] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -108,18 +108,18 @@ namespace Ryujinx.Memory.Range
|
||||
Items[index + 1].Previous = rangeItem;
|
||||
}
|
||||
|
||||
foreach (ulong addr in item.QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
// foreach (ulong addr in item.QuickAccessAddresses)
|
||||
// {
|
||||
// _quickAccess.Remove(addr);
|
||||
// _fastQuickAccess.Remove(addr);
|
||||
// }
|
||||
|
||||
Items[index] = rangeItem;
|
||||
|
||||
if (item.Address != rangeItem.Address)
|
||||
_quickAccess.Remove(item.Address);
|
||||
|
||||
_quickAccess[rangeItem.Address] = rangeItem;
|
||||
// if (item.Address != rangeItem.Address)
|
||||
// _quickAccess.Remove(item.Address);
|
||||
//
|
||||
// _quickAccess[rangeItem.Address] = rangeItem;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -196,13 +196,13 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
if (index >= 0 && Items[index].Value.Equals(item))
|
||||
{
|
||||
_quickAccess.Remove(item.Address);
|
||||
|
||||
foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
// _quickAccess.Remove(item.Address);
|
||||
//
|
||||
// foreach (ulong addr in Items[index].QuickAccessAddresses)
|
||||
// {
|
||||
// _quickAccess.Remove(addr);
|
||||
// _fastQuickAccess.Remove(addr);
|
||||
// }
|
||||
|
||||
RemoveAt(index);
|
||||
|
||||
@@ -232,15 +232,15 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
(int startIndex, int endIndex) = BinarySearchEdges(startItem.Address, endItem.EndAddress);
|
||||
|
||||
for (int i = startIndex; i < endIndex; i++)
|
||||
{
|
||||
_quickAccess.Remove(Items[i].Address);
|
||||
foreach (ulong addr in Items[i].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
}
|
||||
// for (int i = startIndex; i < endIndex; i++)
|
||||
// {
|
||||
// _quickAccess.Remove(Items[i].Address);
|
||||
// foreach (ulong addr in Items[i].QuickAccessAddresses)
|
||||
// {
|
||||
// _quickAccess.Remove(addr);
|
||||
// _fastQuickAccess.Remove(addr);
|
||||
// }
|
||||
// }
|
||||
|
||||
if (endIndex < Count)
|
||||
{
|
||||
@@ -279,12 +279,12 @@ namespace Ryujinx.Memory.Range
|
||||
|
||||
while (Items[endIndex] is not null && Items[endIndex].Address < address + size)
|
||||
{
|
||||
_quickAccess.Remove(Items[endIndex].Address);
|
||||
foreach (ulong addr in Items[endIndex].QuickAccessAddresses)
|
||||
{
|
||||
_quickAccess.Remove(addr);
|
||||
_fastQuickAccess.Remove(addr);
|
||||
}
|
||||
// _quickAccess.Remove(Items[endIndex].Address);
|
||||
// foreach (ulong addr in Items[endIndex].QuickAccessAddresses)
|
||||
// {
|
||||
// _quickAccess.Remove(addr);
|
||||
// _fastQuickAccess.Remove(addr);
|
||||
// }
|
||||
|
||||
if (endIndex == Count - 1)
|
||||
{
|
||||
@@ -321,9 +321,9 @@ namespace Ryujinx.Memory.Range
|
||||
{
|
||||
Lock.EnterWriteLock();
|
||||
Count = 0;
|
||||
_quickAccess.Clear();
|
||||
_fastQuickAccess.Clear();
|
||||
Lock.ExitWriteLock();
|
||||
// _quickAccess.Clear();
|
||||
// _fastQuickAccess.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -344,7 +344,7 @@ namespace Ryujinx.Memory.Range
|
||||
// So we need to return both the split 0-1 and 1-2 ranges.
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlaps(address, size);
|
||||
(RangeItem<T> first, RangeItem<T> last) = FindOverlapsAsNodes(address, size);
|
||||
list = new List<T>();
|
||||
|
||||
if (first is null)
|
||||
@@ -436,10 +436,10 @@ namespace Ryujinx.Memory.Range
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlap(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
|
||||
{
|
||||
return overlap;
|
||||
}
|
||||
// if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
|
||||
// {
|
||||
// return overlap;
|
||||
// }
|
||||
|
||||
int index = BinarySearchLeftEdge(address, address + size);
|
||||
|
||||
@@ -448,11 +448,11 @@ namespace Ryujinx.Memory.Range
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
}
|
||||
// if (Items[index].Address < address)
|
||||
// {
|
||||
// _quickAccess.TryAdd(address, Items[index]);
|
||||
// Items[index].QuickAccessAddresses.Add(address);
|
||||
// }
|
||||
|
||||
return Items[index];
|
||||
}
|
||||
@@ -466,10 +466,10 @@ namespace Ryujinx.Memory.Range
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override RangeItem<T> FindOverlapFast(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap) || _fastQuickAccess.TryGetValue(address, out overlap))
|
||||
{
|
||||
return overlap;
|
||||
}
|
||||
// if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap) || _fastQuickAccess.TryGetValue(address, out overlap))
|
||||
// {
|
||||
// return overlap;
|
||||
// }
|
||||
|
||||
int index = BinarySearch(address, address + size);
|
||||
|
||||
@@ -478,16 +478,16 @@ namespace Ryujinx.Memory.Range
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fastQuickAccess.TryAdd(address, Items[index]);
|
||||
}
|
||||
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
// if (Items[index].Address < address)
|
||||
// {
|
||||
// _quickAccess.TryAdd(address, Items[index]);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _fastQuickAccess.TryAdd(address, Items[index]);
|
||||
// }
|
||||
//
|
||||
// Items[index].QuickAccessAddresses.Add(address);
|
||||
|
||||
return Items[index];
|
||||
}
|
||||
@@ -499,18 +499,8 @@ namespace Ryujinx.Memory.Range
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>The first and last overlapping items, or null if none are found</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public (RangeItem<T>, RangeItem<T>) FindOverlaps(ulong address, ulong size)
|
||||
public (RangeItem<T>, RangeItem<T>) FindOverlapsAsNodes(ulong address, ulong size)
|
||||
{
|
||||
if (_quickAccess.TryGetValue(address, out RangeItem<T> overlap))
|
||||
{
|
||||
if (overlap.Next is null || overlap.Next.Address >= address + size)
|
||||
{
|
||||
return (overlap, overlap);
|
||||
}
|
||||
|
||||
return (overlap, Items[BinarySearchRightEdge(address, address + size)]);
|
||||
}
|
||||
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
if (index < 0)
|
||||
@@ -518,13 +508,45 @@ namespace Ryujinx.Memory.Range
|
||||
return (null, null);
|
||||
}
|
||||
|
||||
if (Items[index].Address < address)
|
||||
return (Items[index], Items[endIndex - 1]);
|
||||
}
|
||||
|
||||
public RangeItem<T>[] FindOverlapsAsArray(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
RangeItem<T>[] result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
_quickAccess.TryAdd(address, Items[index]);
|
||||
Items[index].QuickAccessAddresses.Add(address);
|
||||
result = [];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = new RangeItem<T>[endIndex - index];
|
||||
|
||||
Array.Copy(Items, index, result, 0, endIndex - index);
|
||||
}
|
||||
|
||||
return (Items[index], Items[endIndex - 1]);
|
||||
return result;
|
||||
}
|
||||
|
||||
public Span<RangeItem<T>> FindOverlapsAsSpan(ulong address, ulong size)
|
||||
{
|
||||
(int index, int endIndex) = BinarySearchEdges(address, address + size);
|
||||
|
||||
Span<RangeItem<T>> result;
|
||||
|
||||
if (index < 0)
|
||||
{
|
||||
result = [];
|
||||
}
|
||||
else
|
||||
{
|
||||
result = Items.AsSpan().Slice(index, endIndex - index);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public override IEnumerator<T> GetEnumerator()
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Memory.Tracking
|
||||
@@ -79,12 +80,10 @@ namespace Ryujinx.Memory.Tracking
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = current.Value;
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
// If the region has been fully remapped, signal that it has been mapped again.
|
||||
bool remapped = _memoryManager.IsRangeMapped(region.Address, region.Size);
|
||||
@@ -94,7 +93,6 @@ namespace Ryujinx.Memory.Tracking
|
||||
}
|
||||
|
||||
region.UpdateProtection();
|
||||
current = current.Next;
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
@@ -118,15 +116,11 @@ namespace Ryujinx.Memory.Tracking
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = type == 0 ? _virtualRegions : _guestVirtualRegions;
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(va, size);
|
||||
Span<RangeItem<VirtualRegion>> overlaps = regions.FindOverlapsAsSpan(va, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = current.Value;
|
||||
|
||||
region.SignalMappingChanged(false);
|
||||
current = current.Next;
|
||||
overlaps[i].Value.SignalMappingChanged(false);
|
||||
}
|
||||
regions.Lock.ExitReadLock();
|
||||
}
|
||||
@@ -303,21 +297,13 @@ namespace Ryujinx.Memory.Tracking
|
||||
lock (TrackingLock)
|
||||
{
|
||||
NonOverlappingRangeList<VirtualRegion> regions = guest ? _guestVirtualRegions : _virtualRegions;
|
||||
List<RangeItem<VirtualRegion>> overlaps = [];
|
||||
|
||||
// We use the non-span method here because keeping the lock will cause a deadlock.
|
||||
regions.Lock.EnterReadLock();
|
||||
(RangeItem<VirtualRegion> first, RangeItem<VirtualRegion> last) = regions.FindOverlaps(address, size);
|
||||
|
||||
RangeItem<VirtualRegion> current = first;
|
||||
while (last != null && current != last.Next)
|
||||
{
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
RangeItem<VirtualRegion>[] overlaps = regions.FindOverlapsAsArray(address, size);
|
||||
regions.Lock.ExitReadLock();
|
||||
|
||||
if (first is null && !precise)
|
||||
if (overlaps.Length == 0 && !precise)
|
||||
{
|
||||
if (_memoryManager.IsRangeMapped(address, size))
|
||||
{
|
||||
@@ -338,7 +324,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
size += (ulong)_pageSize;
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlaps.Count; i++)
|
||||
for (int i = 0; i < overlaps.Length; i++)
|
||||
{
|
||||
VirtualRegion region = overlaps[i].Value;
|
||||
|
||||
|
Reference in New Issue
Block a user