More progress on brainstorming code for asset management for models

This commit is contained in:
Jedrzej Kosinski
2025-08-12 17:59:16 -07:00
parent f032c1a50a
commit 1aa089e0b6
3 changed files with 97 additions and 20 deletions

View File

@@ -26,9 +26,10 @@ class ReturnedAssetABC(ABC):
class ModelReturnedAsset(ReturnedAssetABC): class ModelReturnedAsset(ReturnedAssetABC):
def __init__(self, model: dict[str, str] | tuple[dict[str, str], dict[str, str]]): def __init__(self, state_dict: dict[str, str], metadata: dict[str, str]=None):
super().__init__("model") super().__init__("model")
self.model = model self.state_dict = state_dict
self.metadata = metadata
class AssetResolverABC(ABC): class AssetResolverABC(ABC):
@@ -38,24 +39,30 @@ class AssetResolverABC(ABC):
class LocalAssetResolver(AssetResolverABC): class LocalAssetResolver(AssetResolverABC):
def resolve(self, asset_info: AssetInfo) -> ReturnedAssetABC: def resolve(self, asset_info: AssetInfo, cache_result: bool=True) -> ReturnedAssetABC:
# currently only supports models - make sure models is in the tags # currently only supports models - make sure models is in the tags
if "models" not in asset_info.tags: if "models" not in asset_info.tags:
return None return None
# TODO: if hash exists, call model processor to try to get info about model: # TODO: if hash exists, call model processor to try to get info about model:
if asset_info.hash: if asset_info.hash:
... try:
from app.model_processor import model_processor
model_db = model_processor.retrieve_model_by_hash(asset_info.hash)
full_path = model_db.path
except Exception as e:
logging.error(f"Could not get model by hash with error: {e}")
# the good ol' bread and butter - folder_paths's keys as tags
folder_keys = folder_paths.folder_names_and_paths.keys()
parent_paths = []
for tag in asset_info.tags:
if tag in folder_keys:
parent_paths.append(tag)
# if subdir metadata and name exists, use that as the model name going forward # if subdir metadata and name exists, use that as the model name going forward
if "subdir" in asset_info.metadata and asset_info.name: if "subdir" in asset_info.metadata and asset_info.name:
relative_path = os.path.join(asset_info.metadata["subdir"], asset_info.name) # if no matching parent paths, then something went wrong and should return None
# the good ol' bread and butter - folder_paths's keys as tags
folder_keys = folder_paths.folder_names_and_paths.keys()
parent_paths = []
for tag in asset_info.tags:
if tag in folder_keys:
parent_paths.append(tag)
if len(parent_paths) == 0: if len(parent_paths) == 0:
return None return None
relative_path = os.path.join(asset_info.metadata["subdir"], asset_info.name)
# now we have the parent keys, we can try to get the local path # now we have the parent keys, we can try to get the local path
chosen_parent = None chosen_parent = None
full_path = None full_path = None
@@ -64,27 +71,40 @@ class LocalAssetResolver(AssetResolverABC):
if full_path: if full_path:
chosen_parent = parent_path chosen_parent = parent_path
break break
logging.info(f"Resolved {asset_info.name} to {full_path} in {chosen_parent}") if full_path is not None:
# we know the path, so load the model and return it logging.info(f"Resolved {asset_info.name} to {full_path} in {chosen_parent}")
model = comfy.utils.load_torch_file(full_path, safe_load=True, device=asset_info.metadata.get("device", None), return_metadata=asset_info.metadata.get("return_metadata", False)) # we know the path, so load the model and return it
return ModelReturnedAsset(model) state_dict, metadata = comfy.utils.load_torch_file(full_path, safe_load=True, device=asset_info.metadata.get("device", None), return_metadata=True)
# TODO: if name exists, try to find model by name in all subdirs of parent paths # TODO: handle caching
return ModelReturnedAsset(state_dict, metadata)
# if just name exists, try to find model by name in all subdirs of parent paths
# TODO: this behavior should be configurable by user
if asset_info.name: if asset_info.name:
... for parent_path in parent_paths:
# TODO: if download_url metadata exists, download the model and load it filelist = folder_paths.get_filename_list(parent_path)
for file in filelist:
if os.path.basename(file) == asset_info.name:
full_path = folder_paths.get_full_path(parent_path, file)
state_dict, metadata = comfy.utils.load_torch_file(full_path, safe_load=True, device=asset_info.metadata.get("device", None), return_metadata=True)
# TODO: handle caching
return ModelReturnedAsset(state_dict, metadata)
# TODO: if download_url metadata exists, download the model and load it; this should be configurable by user
if asset_info.metadata.get("download_url", None): if asset_info.metadata.get("download_url", None):
... ...
return None return None
resolvers: list[AssetResolverABC] = [] resolvers: list[AssetResolverABC] = []
resolvers.append(LocalAssetResolver())
def resolve(asset_info: AssetInfo) -> Any: def resolve(asset_info: AssetInfo) -> Any:
global resolvers global resolvers
for resolver in resolvers: for resolver in resolvers:
try: try:
return resolver.resolve(asset_info) to_return = resolver.resolve(asset_info)
if to_return is not None:
return resolver.resolve(asset_info)
except Exception as e: except Exception as e:
logging.error(f"Error resolving asset {asset_info.hash}: {e}") logging.error(f"Error resolving asset {asset_info.name} using {resolver.__class__.__name__}: {e}")
return None return None

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@@ -0,0 +1,56 @@
from comfy_api.latest import io, ComfyExtension
import comfy.asset_management
import comfy.sd
import folder_paths
import logging
import os
class AssetTestNode(io.ComfyNode):
@classmethod
def define_schema(cls):
return io.Schema(
node_id="AssetTestNode",
is_experimental=True,
inputs=[
io.Combo.Input("ckpt_name", folder_paths.get_filename_list("checkpoints")),
],
outputs=[
io.Model.Output(),
io.Clip.Output(),
io.Vae.Output(),
],
)
@classmethod
def execute(cls, ckpt_name: str):
hash = None
# lets get the full path just so we can retrieve the hash from db, if exists
try:
full_path = folder_paths.get_full_path("checkpoints", ckpt_name)
if full_path is None:
raise Exception(f"Model {ckpt_name} not found")
from app.model_processor import model_processor
hash = model_processor.retrieve_hash(full_path)
except Exception as e:
logging.error(f"Could not get model by hash with error: {e}")
subdir, name = os.path.split(ckpt_name)
asset_info = comfy.asset_management.AssetInfo(hash=hash, name=name, tags=["models", "checkpoints"], metadata={"subdir": subdir})
asset = comfy.asset_management.resolve(asset_info)
# /\ the stuff above should happen in execution code instead of inside the node
# \/ the stuff below should happen in the node - confirm is a model asset, do stuff to it (already loaded? or should be called to 'load'?)
if asset is None:
raise Exception(f"Model {asset_info.name} not found")
assert isinstance(asset, comfy.asset_management.ModelReturnedAsset)
out = comfy.sd.load_state_dict_guess_config(asset.state_dict, output_vae=True, output_clip=True, embedding_directory=folder_paths.get_folder_paths("embeddings"), metadata=asset.metadata)
return io.NodeOutput(out[0], out[1], out[2])
class AssetTestExtension(ComfyExtension):
@classmethod
async def get_node_list(cls):
return [AssetTestNode]
def comfy_entrypoint():
return AssetTestExtension()

View File

@@ -2320,6 +2320,7 @@ async def init_builtin_extra_nodes():
"nodes_camera_trajectory.py", "nodes_camera_trajectory.py",
"nodes_edit_model.py", "nodes_edit_model.py",
"nodes_tcfg.py", "nodes_tcfg.py",
"nodes_assets_test.py",
] ]
import_failed = [] import_failed = []