2025-01-20 14:05:21 -06:00

135 lines
5.3 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Breath_of_the_Wild_Multiplayer.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.9.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Link")]
public string playerName {
get {
return ((string)(this["playerName"]));
}
set {
this["playerName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Random")]
public string background {
get {
return ((string)(this["background"]));
}
set {
this["background"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("/Images/mainWindowBackground.png")]
public string actualBackground {
get {
return ((string)(this["actualBackground"]));
}
set {
this["actualBackground"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("[]")]
public string serversAdded {
get {
return ((string)(this["serversAdded"]));
}
set {
this["serversAdded"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string backgroundDir {
get {
return ((string)(this["backgroundDir"]));
}
set {
this["backgroundDir"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string backgroundExt {
get {
return ((string)(this["backgroundExt"]));
}
set {
this["backgroundExt"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string bcmlLocation {
get {
return ((string)(this["bcmlLocation"]));
}
set {
this["bcmlLocation"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute(@"{""Name"":""Link"",""Description"":""This model does allow for armor sync."",""IsArmorSync"":true,""Model"":""Jugador1ModelNameLongForASpecificReason"",""BumiiData"":null,""AlternativeModel"":"""",""BustPic"":""/Images/Bust/Link.png"",""BodyPic"":""/Images/Body/Link.png"",""ModelIndex"":0,""HasCustomAction"":false,""Selected"":true,""CustomAction"":null}")]
public string playerModel {
get {
return ((string)(this["playerModel"]));
}
set {
this["playerModel"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool playAsModel {
get {
return ((bool)(this["playAsModel"]));
}
set {
this["playAsModel"] = value;
}
}
}
}