//------------------------------------------------------------------------------ // // Este código fue generado por una herramienta. // Versión de runtime:4.0.30319.42000 // // Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si // se vuelve a generar el código. // //------------------------------------------------------------------------------ namespace Breath_of_the_Wild_Multiplayer.Properties { [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.9.0.0")] internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); public static Settings Default { get { return defaultInstance; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("Link")] public string playerName { get { return ((string)(this["playerName"])); } set { this["playerName"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("Random")] public string background { get { return ((string)(this["background"])); } set { this["background"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("/Images/mainWindowBackground.png")] public string actualBackground { get { return ((string)(this["actualBackground"])); } set { this["actualBackground"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("[]")] public string serversAdded { get { return ((string)(this["serversAdded"])); } set { this["serversAdded"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("")] public string backgroundDir { get { return ((string)(this["backgroundDir"])); } set { this["backgroundDir"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("")] public string backgroundExt { get { return ((string)(this["backgroundExt"])); } set { this["backgroundExt"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("")] public string bcmlLocation { get { return ((string)(this["bcmlLocation"])); } set { this["bcmlLocation"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute(@"{""Name"":""Link"",""Description"":""This model does allow for armor sync."",""IsArmorSync"":true,""Model"":""Jugador1ModelNameLongForASpecificReason"",""BumiiData"":null,""AlternativeModel"":"""",""BustPic"":""/Images/Bust/Link.png"",""BodyPic"":""/Images/Body/Link.png"",""ModelIndex"":0,""HasCustomAction"":false,""Selected"":true,""CustomAction"":null}")] public string playerModel { get { return ((string)(this["playerModel"])); } set { this["playerModel"] = value; } } [global::System.Configuration.UserScopedSettingAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Configuration.DefaultSettingValueAttribute("False")] public bool playAsModel { get { return ((bool)(this["playAsModel"])); } set { this["playAsModel"] = value; } } } }