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Ryubing/Ryujinx.Graphics.Gpu/Engine/Threed
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gdkchan fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed

* Shader cache version bump

* Ensure topology is updated on channel swap
2021-09-29 01:55:12 +02:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
ThreedClassState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
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