mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-06-07 17:07:15 +00:00
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using System.Runtime.Versioning;
|
|
|
|
namespace Ryujinx.Graphics.Metal
|
|
{
|
|
[SupportedOSPlatform("macos")]
|
|
internal class ImageArray : IImageArray
|
|
{
|
|
private readonly TextureRef[] _textureRefs;
|
|
private readonly TextureBuffer[] _bufferTextureRefs;
|
|
|
|
private readonly bool _isBuffer;
|
|
private readonly Pipeline _pipeline;
|
|
|
|
public ImageArray(int size, bool isBuffer, Pipeline pipeline)
|
|
{
|
|
if (isBuffer)
|
|
{
|
|
_bufferTextureRefs = new TextureBuffer[size];
|
|
}
|
|
else
|
|
{
|
|
_textureRefs = new TextureRef[size];
|
|
}
|
|
|
|
_isBuffer = isBuffer;
|
|
_pipeline = pipeline;
|
|
}
|
|
|
|
public void SetImages(int index, ITexture[] images)
|
|
{
|
|
for (int i = 0; i < images.Length; i++)
|
|
{
|
|
ITexture image = images[i];
|
|
|
|
if (image is TextureBuffer textureBuffer)
|
|
{
|
|
_bufferTextureRefs[index + i] = textureBuffer;
|
|
}
|
|
else if (image is Texture texture)
|
|
{
|
|
_textureRefs[index + i].Storage = texture;
|
|
}
|
|
else if (!_isBuffer)
|
|
{
|
|
_textureRefs[index + i].Storage = null;
|
|
}
|
|
else
|
|
{
|
|
_bufferTextureRefs[index + i] = null;
|
|
}
|
|
}
|
|
|
|
SetDirty();
|
|
}
|
|
|
|
public TextureRef[] GetTextureRefs()
|
|
{
|
|
return _textureRefs;
|
|
}
|
|
|
|
public TextureBuffer[] GetBufferTextureRefs()
|
|
{
|
|
return _bufferTextureRefs;
|
|
}
|
|
|
|
private void SetDirty()
|
|
{
|
|
_pipeline.DirtyImages();
|
|
}
|
|
|
|
public void Dispose() { }
|
|
}
|
|
}
|