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Ryubing/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan dc97457bf0
Initial support for double precision shader instructions. (#963)
* Implement DADD, DFMA and DMUL shader instructions

* Rename FP to FP32

* Correct double immediate

* Classic mistake
2020-03-03 15:02:08 +01:00
..
HelperFunctions
Support shared color mask, implement more shader instructions
2020-01-09 02:13:00 +01:00
Instructions
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
CodeGenContext.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Declarations.cs
Initial support for double precision shader instructions. (#963)
2020-03-03 15:02:08 +01:00
DefaultNames.cs
Fix wrong maximum id on sampler pool in some cases
2020-01-09 02:13:00 +01:00
GlslGenerator.cs
Some code cleanup
2020-01-09 02:13:00 +01:00
GlslProgram.cs
Initial support for image stores, support texture sample on compute
2020-01-09 02:13:00 +01:00
NumberFormatter.cs
Initial work
2020-01-09 02:13:00 +01:00
OperandManager.cs
Revert "Simplify shader uniform buffer access codegen"
2020-01-09 02:13:00 +01:00
TypeConversion.cs
Initial work
2020-01-09 02:13:00 +01:00
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