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Ryubing/Ryujinx.Graphics.Gpu/Engine/Threed
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gdkchan d4b960d348
Implement primitive restart draw arrays properly on OpenGL (#3256)
2022-04-04 18:43:24 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Do not force scissor on clear if scissor is disabled (#3258)
2022-04-04 18:30:43 -03:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add timestamp to 16-byte/4-word semaphore releases. (#3049)
2022-01-27 22:50:32 +01:00
StateUpdater.cs
Implement primitive restart draw arrays properly on OpenGL (#3256)
2022-04-04 18:43:24 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Fix render target clear when sizes mismatch (#2994)
2022-01-11 20:15:17 +01:00
ThreedClassState.cs
Implement primitive restart draw arrays properly on OpenGL (#3256)
2022-04-04 18:43:24 -03:00
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