21 lines
646 B
C#

namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
struct FFCodecLegacy<T> where T : struct
{
public T Base;
public uint CapsInternalOrCbType;
public int PrivDataSize;
public nint UpdateThreadContext;
public nint UpdateThreadContextForUser;
public nint Defaults;
public nint InitStaticData;
public nint Init;
public nint EncodeSub;
public nint Encode2;
public nint Decode;
// NOTE: There is more after, but the layout kind of changed a bit and we don't need more than this. This is safe as we only manipulate this behind a reference.
}
}