Ryubing/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterDestinationVersion1.cs
2025-05-30 17:08:34 -05:00

209 lines
6.7 KiB
C#

using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Utilities;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Splitter
{
/// <summary>
/// Server state for a splitter destination (version 1).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
public struct SplitterDestinationVersion1
{
public const int Alignment = 0x10;
/// <summary>
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
/// </summary>
public int Id;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mix;
private MixArray _previousMix;
/// <summary>
/// Pointer to the next linked element.
/// </summary>
private unsafe SplitterDestinationVersion1* _next;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true if the internal state need to be updated.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool NeedToUpdateInternalState;
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
/// <summary>
/// Previous mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
/// <summary>
/// Get the reference of the next element or null if not present.
/// </summary>
public readonly ref SplitterDestinationVersion1 Next
{
get
{
unsafe
{
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
}
}
}
/// <summary>
/// Create a new <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
public SplitterDestinationVersion1(int id) : this()
{
Id = id;
DestinationId = Constants.UnusedMixId;
ClearVolumes();
}
/// <summary>
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <param name="isPrevVolumeResetSupported">Indicates that the audio renderer revision in use supports explicitly resetting the volume.</param>
public void Update<T>(in T parameter, bool isPrevVolumeResetSupported) where T : ISplitterDestinationInParameter
{
Debug.Assert(Id == parameter.Id);
if (parameter.IsMagicValid() && Id == parameter.Id)
{
DestinationId = parameter.DestinationId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
NeedToUpdateInternalState = false;
}
IsUsed = parameter.IsUsed;
}
}
/// <summary>
/// Update the internal state of the instance.
/// </summary>
public void UpdateInternalState()
{
if (IsUsed && NeedToUpdateInternalState)
{
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
}
NeedToUpdateInternalState = false;
}
/// <summary>
/// Set the update internal state marker.
/// </summary>
public void MarkAsNeedToUpdateInternalState()
{
NeedToUpdateInternalState = true;
}
/// <summary>
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
/// </summary>
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return IsUsed && DestinationId != Constants.UnusedMixId;
}
/// <summary>
/// Get the volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
return MixBufferVolume[destinationIndex];
}
/// <summary>
/// Get the previous volume for a given destination.
/// </summary>
/// <param name="destinationIndex">The destination index to use.</param>
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
Debug.Assert(destinationIndex is >= 0 and < Constants.MixBufferCountMax);
return PreviousMixBufferVolume[destinationIndex];
}
/// <summary>
/// Clear the volumes.
/// </summary>
public void ClearVolumes()
{
MixBufferVolume.Clear();
PreviousMixBufferVolume.Clear();
}
/// <summary>
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
/// </summary>
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
public void Link(ref SplitterDestinationVersion1 next)
{
unsafe
{
fixed (SplitterDestinationVersion1* nextPtr = &next)
{
_next = nextPtr;
}
}
}
/// <summary>
/// Remove the link to the next element.
/// </summary>
public void Unlink()
{
unsafe
{
_next = null;
}
}
}
}