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Ryubing/Ryujinx.Graphics.Shader/CodeGen/Spirv
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riperiperi 8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
CodeGenContext.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
Declarations.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
EnumConversion.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
Instructions.cs
Shader: Bias textureGather instructions on AMD/Intel (#4703)
2023-04-22 18:02:39 -03:00
OperationResult.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
ScalingHelpers.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
SpirvDelegates.cs
Minor code formatting (#4498)
2023-03-04 14:43:08 +01:00
SpirvGenerator.cs
Minor code formatting (#4498)
2023-03-04 14:43:08 +01:00
TextureMeta.cs
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
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