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* Update audio renderer to REV12: Add support for splitter biquad filter * Formatting * Official names * Update BiquadFilterState size + other fixes * Update tests * Update comment for version 2 * Size test for SplitterDestinationVersion2 * Should use Volume1 if no ramp
244 lines
7.1 KiB
C#
244 lines
7.1 KiB
C#
using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Common.Extensions;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Splitter
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{
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/// <summary>
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/// Server state for a splitter.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
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public struct SplitterState
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{
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public const int Alignment = 0x10;
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private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
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/// <summary>
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/// The unique id of this <see cref="SplitterState"/>.
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/// </summary>
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public int Id;
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/// <summary>
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/// Target sample rate to use on the splitter.
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/// </summary>
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public uint SampleRate;
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/// <summary>
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/// Count of splitter destinations.
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/// </summary>
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public int DestinationCount;
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/// <summary>
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/// Set to true if the splitter has a new connection.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool HasNewConnection;
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/// <summary>
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/// Linked list of <see cref="SplitterDestinationVersion1"/>.
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/// </summary>
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private unsafe SplitterDestinationVersion1* _destinationDataV1;
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/// <summary>
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/// Linked list of <see cref="SplitterDestinationVersion2"/>.
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/// </summary>
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private unsafe SplitterDestinationVersion2* _destinationDataV2;
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/// <summary>
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/// First element of the linked list of splitter destinations data.
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/// </summary>
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public readonly SplitterDestination Destination
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{
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get
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{
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unsafe
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{
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return new SplitterDestination(_destinationDataV1, _destinationDataV2);
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}
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}
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}
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/// <summary>
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/// Create a new <see cref="SplitterState"/>.
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/// </summary>
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/// <param name="id">The unique id of this <see cref="SplitterState"/>.</param>
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public SplitterState(int id) : this()
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{
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Id = id;
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}
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public readonly SplitterDestination GetData(int index)
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{
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int i = 0;
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SplitterDestination result = Destination;
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while (i < index)
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{
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if (result.IsNull)
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{
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break;
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}
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result = result.Next;
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i++;
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}
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return result;
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}
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/// <summary>
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/// Clear the new connection flag.
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/// </summary>
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public void ClearNewConnectionFlag()
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{
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HasNewConnection = false;
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}
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/// <summary>
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/// Utility function to apply an action to all <see cref="Destination"/>.
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/// </summary>
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/// <param name="action">The action to execute on each elements.</param>
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private readonly void ForEachDestination(SplitterDestinationAction action)
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{
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SplitterDestination temp = Destination;
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int i = 0;
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while (true)
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{
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if (temp.IsNull)
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{
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break;
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}
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SplitterDestination next = temp.Next;
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action(temp, i++);
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temp = next;
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}
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}
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/// <summary>
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/// Update the <see cref="SplitterState"/> from user parameter.
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/// </summary>
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/// <param name="context">The splitter context.</param>
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/// <param name="parameter">The user parameter.</param>
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/// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
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public void Update(SplitterContext context, in SplitterInParameter parameter, ref SequenceReader<byte> input)
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{
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ClearLinks();
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int destinationCount;
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if (context.IsBugFixed)
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{
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destinationCount = parameter.DestinationCount;
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}
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else
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{
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destinationCount = Math.Min(context.GetDestinationCountPerStateForCompatibility(), parameter.DestinationCount);
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}
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if (destinationCount > 0)
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{
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input.ReadLittleEndian(out int destinationId);
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SplitterDestination destination = context.GetDestination(destinationId);
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SetDestination(destination);
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DestinationCount = destinationCount;
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for (int i = 1; i < destinationCount; i++)
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{
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input.ReadLittleEndian(out destinationId);
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SplitterDestination nextDestination = context.GetDestination(destinationId);
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destination.Link(nextDestination);
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destination = nextDestination;
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}
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}
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if (destinationCount < parameter.DestinationCount)
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{
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input.Advance((parameter.DestinationCount - destinationCount) * sizeof(int));
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}
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Debug.Assert(parameter.Id == Id);
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if (parameter.Id == Id)
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{
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SampleRate = parameter.SampleRate;
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HasNewConnection = true;
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}
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}
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/// <summary>
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/// Set the head of the linked list of <see cref="Destination"/>.
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/// </summary>
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/// <param name="newValue">New destination value.</param>
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public void SetDestination(SplitterDestination newValue)
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{
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unsafe
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{
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fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
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{
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_destinationDataV1 = newValuePtr;
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}
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fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
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{
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_destinationDataV2 = newValuePtr;
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}
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}
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}
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/// <summary>
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/// Update the internal state of this instance.
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/// </summary>
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public readonly void UpdateInternalState()
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{
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ForEachDestination((destination, _) => destination.UpdateInternalState());
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}
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/// <summary>
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/// Clear all links from the <see cref="Destination"/>.
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/// </summary>
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public void ClearLinks()
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{
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ForEachDestination((destination, _) => destination.Unlink());
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unsafe
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{
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_destinationDataV1 = null;
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_destinationDataV2 = null;
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}
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}
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/// <summary>
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/// Initialize a given <see cref="Span{SplitterState}"/>.
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/// </summary>
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/// <param name="splitters">All the <see cref="SplitterState"/> to initialize.</param>
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public static void InitializeSplitters(Span<SplitterState> splitters)
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{
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foreach (ref SplitterState splitter in splitters)
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{
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unsafe
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{
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splitter._destinationDataV1 = null;
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splitter._destinationDataV2 = null;
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}
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splitter.DestinationCount = 0;
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}
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}
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}
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}
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