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Ryubing/src/Ryujinx.Graphics.Gpu
History
MutantAura 9ec8b2c01a
Change Deflate compression level to Fastest. (#6812)
2024-05-16 14:19:37 -03:00
..
Engine
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
2024-04-22 15:05:55 -03:00
Image
Add missing lock on texture cache UpdateMapping method (#6657)
2024-05-14 17:23:13 +02:00
Memory
Texture loading: reduce memory allocations (#6623)
2024-04-14 17:06:14 -03:00
Shader
Change Deflate compression level to Fastest. (#6812)
2024-05-16 14:19:37 -03:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Replace "List.ForEach" for "foreach" (#6783)
2024-05-08 13:53:25 +02:00
GraphicsConfig.cs
Implement color space passthrough option (#5531)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (#5887)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (#5719)
2023-09-25 23:07:03 +02:00
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