Ryubing/src/Ryujinx/UI/ViewModels/Input/LedInputViewModel.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

70 lines
2.0 KiB
C#

using Avalonia.Media;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Humanizer;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.Systems.Configuration;
using System.Globalization;
namespace Ryujinx.Ava.UI.ViewModels.Input
{
public partial class LedInputViewModel : BaseModel
{
public required InputViewModel ParentModel { get; init; }
public RelayCommand LedDisabledChanged => Commands.Create(() =>
{
if (!EnableLedChanging) return;
if (TurnOffLed)
ParentModel.SelectedGamepad.ClearLed();
else
ParentModel.SelectedGamepad.SetLed(LedColor.ToUInt32());
});
[ObservableProperty] private bool _enableLedChanging;
[ObservableProperty] private Color _ledColor;
public string RainbowSpeedText => RainbowSpeed.ToString(CultureInfo.CurrentCulture).Truncate(4, string.Empty);
public float RainbowSpeed
{
get => ConfigurationState.Instance.Hid.RainbowSpeed;
set
{
ConfigurationState.Instance.Hid.RainbowSpeed.Value = value;
OnPropertyChanged();
OnPropertyChanged(nameof(RainbowSpeedText));
}
}
public bool ShowLedColorPicker => !TurnOffLed && !UseRainbowLed;
private bool _turnOffLed;
public bool TurnOffLed
{
get => _turnOffLed;
set
{
_turnOffLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
private bool _useRainbowLed;
public bool UseRainbowLed
{
get => _useRainbowLed;
set
{
_useRainbowLed = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ShowLedColorPicker));
}
}
}
}