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Ryubing/src/Ryujinx.Graphics.Gpu
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Evan Husted 1dd69912b1 Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
..
Engine
EXPERIMENTAL: Metal backend (#441)
2024-12-24 00:55:16 -06:00
Image
Migrate to .NET 9 (#198)
2024-12-19 18:52:25 -06:00
Memory
Migrate to .NET 9 (#198)
2024-12-19 18:52:25 -06:00
Shader
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
Synchronization
Add a separate device memory manager (#6153)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (#6489)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (#5793)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36)
2024-11-01 06:46:29 -05:00
GraphicsConfig.cs
Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app.
2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 9 (#198)
2024-12-19 18:52:25 -06:00
Window.cs
Change image format view handling to allow view incompatible formats (#7311)
2024-09-17 15:52:30 -03:00
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