71 lines
2.5 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator
{
class LdnDisabledClient : INetworkClient
{
public ProxyConfig Config { get; }
public bool NeedsRealId => true;
public event EventHandler<NetworkChangeEventArgs> NetworkChange;
public NetworkError Connect(ConnectRequest request)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return NetworkError.None;
}
public NetworkError ConnectPrivate(ConnectPrivateRequest request)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to connect to a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return NetworkError.None;
}
public bool CreateNetwork(CreateAccessPointRequest request, byte[] advertiseData)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return true;
}
public bool CreateNetworkPrivate(CreateAccessPointPrivateRequest request, byte[] advertiseData)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to create a network, but Multiplayer is disabled!");
NetworkChange?.Invoke(this, new NetworkChangeEventArgs(new NetworkInfo(), false));
return true;
}
public void DisconnectAndStop() { }
public void DisconnectNetwork() { }
public ResultCode Reject(DisconnectReason disconnectReason, uint nodeId)
{
return ResultCode.Success;
}
public NetworkInfo[] Scan(ushort channel, ScanFilter scanFilter)
{
Logger.Warning?.PrintMsg(LogClass.ServiceLdn, "Attempted to scan for networks, but Multiplayer is disabled!");
return [];
}
public void SetAdvertiseData(byte[] data) { }
public void SetGameVersion(ReadOnlySpan<byte> versionString) { }
public void SetStationAcceptPolicy(AcceptPolicy acceptPolicy) { }
public void Dispose() { }
}
}