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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
627 B
C#
21 lines
627 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
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{
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public CommandType CommandType => CommandType.SetLogicOpState;
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private bool _enable;
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private LogicalOp _op;
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public void Set(bool enable, LogicalOp op)
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{
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_enable = enable;
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_op = op;
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}
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public static void Run(ref SetLogicOpStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetLogicOpState(command._enable, command._op);
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}
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}
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}
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