using Ryujinx.Graphics.GAL; using SharpMetal.Metal; using System; using System.Runtime.Versioning; namespace Ryujinx.Graphics.Metal { [SupportedOSPlatform("macos")] internal class PersistentFlushBuffer : IDisposable { private readonly MetalRenderer _renderer; private BufferHolder _flushStorage; public PersistentFlushBuffer(MetalRenderer renderer) { _renderer = renderer; } private BufferHolder ResizeIfNeeded(int size) { BufferHolder flushStorage = _flushStorage; if (flushStorage == null || size > _flushStorage.Size) { flushStorage?.Dispose(); flushStorage = _renderer.BufferManager.Create(size); _flushStorage = flushStorage; } return flushStorage; } public Span GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size) { BufferHolder flushStorage = ResizeIfNeeded(size); Auto srcBuffer; using (CommandBufferScoped cbs = cbp.Rent()) { srcBuffer = buffer.GetBuffer(); Auto dstBuffer = flushStorage.GetBuffer(); if (srcBuffer.TryIncrementReferenceCount()) { BufferHolder.Copy(cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false); } else { // Source buffer is no longer alive, don't copy anything to flush storage. srcBuffer = null; } } flushStorage.WaitForFences(); srcBuffer?.DecrementReferenceCount(); return flushStorage.GetDataStorage(0, size); } public Span GetTextureData(CommandBufferPool cbp, Texture view, int size) { TextureCreateInfo info = view.Info; BufferHolder flushStorage = ResizeIfNeeded(size); using (CommandBufferScoped cbs = cbp.Rent()) { MTLBuffer buffer = flushStorage.GetBuffer().Get(cbs).Value; MTLTexture image = view.GetHandle(); view.CopyFromOrToBuffer(cbs, buffer, image, size, true, 0, 0, info.GetLayers(), info.Levels, singleSlice: false); } flushStorage.WaitForFences(); return flushStorage.GetDataStorage(0, size); } public Span GetTextureData(CommandBufferPool cbp, Texture view, int size, int layer, int level) { BufferHolder flushStorage = ResizeIfNeeded(size); using (CommandBufferScoped cbs = cbp.Rent()) { MTLBuffer buffer = flushStorage.GetBuffer().Get(cbs).Value; MTLTexture image = view.GetHandle(); view.CopyFromOrToBuffer(cbs, buffer, image, size, true, layer, level, 1, 1, singleSlice: true); } flushStorage.WaitForFences(); return flushStorage.GetDataStorage(0, size); } public void Dispose() { _flushStorage.Dispose(); } } }