using CommunityToolkit.Mvvm.ComponentModel; using Gommon; using Ryujinx.Ava.Utilities.Configuration; namespace Ryujinx.Ava.UI.ViewModels { public partial class SettingsHacksViewModel : BaseModel { private readonly SettingsViewModel _baseViewModel; public SettingsHacksViewModel() {} public SettingsHacksViewModel(SettingsViewModel settingsVm) { _baseViewModel = settingsVm; } [ObservableProperty] private bool _xc2MenuSoftlockFix = ConfigurationState.Instance.Hacks.Xc2MenuSoftlockFix; [ObservableProperty] private bool _shaderTranslationDelayEnabled = ConfigurationState.Instance.Hacks.EnableShaderTranslationDelay; private int _shaderTranslationSleepDelay = ConfigurationState.Instance.Hacks.ShaderTranslationDelay; public string ShaderTranslationDelayValueText => $"{ShaderTranslationDelay}ms"; public int ShaderTranslationDelay { get => _shaderTranslationSleepDelay; set { _shaderTranslationSleepDelay = value; OnPropertiesChanged(nameof(ShaderTranslationDelay), nameof(ShaderTranslationDelayValueText)); } } public static string Xc2MenuFixTooltip { get; } = Lambda.String(sb => { sb.AppendLine( "This fix applies a 2ms delay (via 'Thread.Sleep(2)') every time the game tries to read data from the emulated Switch filesystem.") .AppendLine(); sb.AppendLine("From the issue on GitHub:").AppendLine(); sb.Append( "When clicking very fast from game main menu to 2nd submenu, " + "there is a low chance that the game will softlock, " + "the submenu won't show up, while background music is still there."); }); public static string ShaderTranslationDelayTooltip { get; } = Lambda.String(sb => { sb.AppendLine("This hack applies the delay you specify every time shaders are attempted to be translated.") .AppendLine(); sb.Append("Configurable via slider, only when this option is enabled."); }); } }