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5 Commits
Canary-1.2
...
Canary-1.2
Author | SHA1 | Date | |
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172869bfba | ||
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b6f88514f9 | ||
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e92f52e56c | ||
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318498eab0 | ||
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a5cde8e006 |
2
.github/workflows/nightly_pr_comment.yml
vendored
2
.github/workflows/nightly_pr_comment.yml
vendored
@@ -37,7 +37,7 @@ jobs:
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if (!artifacts.length) {
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return core.error(`No artifacts found`);
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}
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let body = `Download the artifacts for this pull request:\n`;
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let body = `*You need to be logged into GitHub to download these files.*\n\nDownload the artifacts for this pull request:\n`;
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let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
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for (const art of artifacts) {
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const url = `https://github.com/Ryubing/Ryujinx/actions/runs/${run_id}/artifacts/${art.id}`;
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@@ -41,7 +41,7 @@
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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<PackageVersion Include="Gommon" Version="2.6.8" />
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<PackageVersion Include="Gommon" Version="2.7.0" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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<PackageVersion Include="SharpMetal" Version="1.0.0-preview21" />
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@@ -1,6 +1,6 @@
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namespace Ryujinx.BuildValidationTasks
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{
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public interface ValidationTask
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public interface IValidationTask
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{
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public bool Execute(string projectPath, bool isGitRunner);
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}
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@@ -7,7 +7,7 @@ using System.Text.Encodings.Web;
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namespace Ryujinx.BuildValidationTasks
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{
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public class LocalesValidationTask : ValidationTask
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public class LocalesValidationTask : IValidationTask
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{
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public LocalesValidationTask() { }
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@@ -1,35 +0,0 @@
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namespace Ryujinx.Common
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{
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public class BitTricks
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{
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// Never actually written bit packing logic before, so I looked it up.
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// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
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public static ulong PackBitFields(uint[] values, byte[] bitFields)
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{
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ulong retVal = values[0]; //we set the first value right away
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for (int f = 1; f < values.Length; f++)
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{
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retVal <<= bitFields[f]; // we shift the previous value
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retVal += values[f];// and add our current value
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}
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return retVal;
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}
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public static uint[] UnpackBitFields(ulong packed, byte[] bitFields)
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{
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int fields = bitFields.Length - 1; // number of fields to unpack
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uint[] retArr = new uint[fields + 1]; // init return array
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int curPos = 0; // current field bit position (start)
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int lastEnd; // position where last field ended
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for (int f = fields; f >= 0; f--) // loop from last
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{
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lastEnd = curPos; // we store where the last value ended
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curPos += bitFields[f]; // we get where the current value starts
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int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
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retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
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}
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return retArr;
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using Gommon;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -14,12 +15,14 @@ namespace Ryujinx.Common.Configuration
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public record EnabledDirtyHack(DirtyHacks Hack, int Value)
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{
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public static readonly byte[] PackedFormat = [8, 32];
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public ulong Pack() => BitTricks.PackBitFields([(uint)Hack, (uint)Value], PackedFormat);
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private uint[] Raw => [(uint)Hack, (uint)Value.CoerceAtLeast(0)];
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public ulong Pack() => Raw.PackBitFields(PackedFormat);
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public static EnabledDirtyHack Unpack(ulong packedHack)
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{
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var unpackedFields = BitTricks.UnpackBitFields(packedHack, PackedFormat);
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var unpackedFields = packedHack.UnpackBitFields(PackedFormat);
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if (unpackedFields is not [var hack, var value])
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throw new ArgumentException(nameof(packedHack));
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@@ -29,26 +32,17 @@ namespace Ryujinx.Common.Configuration
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public class DirtyHackCollection : Dictionary<DirtyHacks, int>
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{
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public DirtyHackCollection(EnabledDirtyHack[] hacks)
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{
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foreach ((DirtyHacks dirtyHacks, int value) in hacks)
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{
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Add(dirtyHacks, value);
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}
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}
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public DirtyHackCollection(ulong[] packedHacks)
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{
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foreach ((DirtyHacks dirtyHacks, int value) in packedHacks.Select(EnabledDirtyHack.Unpack))
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{
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Add(dirtyHacks, value);
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}
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}
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public DirtyHackCollection(IEnumerable<EnabledDirtyHack> hacks)
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=> hacks.ForEach(edh => Add(edh.Hack, edh.Value));
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public ulong[] PackEntries() =>
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this
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.Select(it =>
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BitTricks.PackBitFields([(uint)it.Key, (uint)it.Value], EnabledDirtyHack.PackedFormat))
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public DirtyHackCollection(ulong[] packedHacks) : this(packedHacks.Select(EnabledDirtyHack.Unpack)) {}
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public ulong[] PackEntries()
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=> Entries.Select(it => it.Pack()).ToArray();
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public EnabledDirtyHack[] Entries
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=> this
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.Select(it => new EnabledDirtyHack(it.Key, it.Value))
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.ToArray();
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public static implicit operator DirtyHackCollection(EnabledDirtyHack[] hacks) => new(hacks);
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@@ -40,5 +40,35 @@ namespace Ryujinx.Common
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return (value >> 32) | (value << 32);
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}
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// Never actually written bit packing logic before, so I looked it up.
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// This code is from https://gist.github.com/Alan-FGR/04938e93e2bffdf5802ceb218a37c195
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public static ulong PackBitFields(this uint[] values, byte[] bitFields)
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{
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ulong retVal = values[0]; //we set the first value right away
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for (int f = 1; f < values.Length; f++)
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{
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retVal <<= bitFields[f]; // we shift the previous value
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retVal += values[f];// and add our current value
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}
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return retVal;
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}
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public static uint[] UnpackBitFields(this ulong packed, byte[] bitFields)
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{
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int fields = bitFields.Length - 1; // number of fields to unpack
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uint[] retArr = new uint[fields + 1]; // init return array
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int curPos = 0; // current field bit position (start)
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int lastEnd; // position where last field ended
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for (int f = fields; f >= 0; f--) // loop from last
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{
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lastEnd = curPos; // we store where the last value ended
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curPos += bitFields[f]; // we get where the current value starts
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int leftShift = 64 - curPos; // we figure how much left shift we gotta apply for the other numbers to overflow into oblivion
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retArr[f] = (uint)((packed << leftShift) >> leftShift + lastEnd); // we do magic
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}
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return retArr;
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}
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}
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}
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@@ -1234,7 +1234,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "자주 묻는 질문(FAQ) 및 안내",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -2609,7 +2609,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "펌웨어 버전 : {0}",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "Versão do firmware: {0}",
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@@ -4009,7 +4009,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "PC 날짜와 시간에 동기화",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -15259,7 +15259,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "시스템 시간을 PC의 현재 날짜 및 시간과 일치하도록 다시 동기화합니다.\n\n이 설정은 활성 설정이 아니므로 여전히 동기화되지 않을 수 있으며, 이 경우 이 버튼을 다시 클릭하면 됩니다.",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -20509,7 +20509,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "자동",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -20534,7 +20534,7 @@
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"he_IL": "",
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"it_IT": "",
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"ja_JP": "",
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"ko_KR": "",
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"ko_KR": "Vulkan을 사용합니다.\nARM 맥에서 해당 플랫폼에서 잘 실행되는 게임을 플레이하는 경우 Metal 후단부를 사용합니다.",
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"no_NO": "",
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"pl_PL": "",
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"pt_BR": "",
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@@ -26,7 +26,6 @@ namespace Ryujinx.Ava.UI.Views.Main
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{
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DataContext = ViewModel = window.ViewModel;
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}
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}
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public void Sort_Checked(object sender, RoutedEventArgs args)
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@@ -1,3 +1,4 @@
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using Gommon;
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using LibHac.Ns;
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using System;
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using System.Collections.Generic;
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@@ -22,7 +23,7 @@ namespace Ryujinx.Ava.Utilities.AppLibrary
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LibHac.Common.FixedArrays.Array8<ulong> communicationId = acp.LocalCommunicationId;
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return new Array(receivedData.Where(game =>
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communicationId.Items.Contains(Convert.ToUInt64(game.TitleId, 16))
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communicationId.Items.Contains(game.TitleId.ToULong())
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));
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}
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@@ -1,3 +1,4 @@
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using Gommon;
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using Ryujinx.Ava.Utilities.Configuration.System;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Common.Configuration;
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@@ -9,7 +10,6 @@ using Ryujinx.Common.Logging;
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using Ryujinx.HLE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Ryujinx.Ava.Utilities.Configuration
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{
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@@ -752,14 +752,12 @@ namespace Ryujinx.Ava.Utilities.Configuration
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Hacks.ShowDirtyHacks.Value = configurationFileFormat.ShowDirtyHacks;
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{
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EnabledDirtyHack[] hacks = (configurationFileFormat.DirtyHacks ?? []).Select(EnabledDirtyHack.Unpack).ToArray();
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Hacks.Xc2MenuSoftlockFix.Value = hacks.Any(it => it.Hack == DirtyHacks.Xc2MenuSoftlockFix);
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var shaderCompilationThreadSleep = hacks.FirstOrDefault(it =>
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it.Hack == DirtyHacks.ShaderCompilationThreadSleep);
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Hacks.EnableShaderTranslationDelay.Value = shaderCompilationThreadSleep != null;
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Hacks.ShaderTranslationDelay.Value = shaderCompilationThreadSleep?.Value ?? 0;
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DirtyHackCollection hacks = new (configurationFileFormat.DirtyHacks ?? []);
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Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHacks.Xc2MenuSoftlockFix);
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Hacks.EnableShaderTranslationDelay.Value = hacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep);
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Hacks.ShaderTranslationDelay.Value = hacks[DirtyHacks.ShaderCompilationThreadSleep].CoerceAtLeast(0);
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}
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if (configurationFileUpdated)
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Reference in New Issue
Block a user