SDK20 and REV15 support (ryubing/ryujinx!50)

See merge request ryubing/ryujinx!50
This commit is contained in:
LotP
2025-10-11 02:11:39 -05:00
committed by GreemDev
parent 4444ecae41
commit e2143d43bc
83 changed files with 2343 additions and 1195 deletions

View File

@@ -1,9 +1,11 @@
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Common
{
/// <summary>
/// Represents the input parameter for <see cref="Server.BehaviourContext"/>.
/// Represents the input parameter for <see cref="BehaviourInfo"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BehaviourParameter
@@ -21,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary>
/// The flags given controlling behaviour of the audio renderer
/// </summary>
/// <remarks>See <see cref="Server.BehaviourContext.UpdateFlags(ulong)"/> and <see cref="Server.BehaviourContext.IsMemoryPoolForceMappingEnabled"/>.</remarks>
/// <remarks>See <see cref="BehaviourInfo.UpdateFlags(ulong)"/> and <see cref="BehaviourInfo.IsMemoryPoolForceMappingEnabled"/>.</remarks>
public ulong Flags;
/// <summary>
@@ -43,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary>
/// Extra information given with the <see cref="ResultCode"/>
/// </summary>
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="Server.MemoryPool.MemoryPoolState"/> mapping fail.</remarks>
/// <remarks>This is usually used to report a faulting cpu address when a <see cref="MemoryPoolInfo"/> mapping fail.</remarks>
public ulong ExtraErrorInfo;
}
}

View File

@@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
@@ -11,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// </summary>
/// <remarks>This is shared between the server and audio processor.</remarks>
[StructLayout(LayoutKind.Sequential, Pack = Align)]
public struct VoiceUpdateState
public struct VoiceState
{
public const int Align = 0x10;
public const int BiquadStateOffset = 0x0;
@@ -25,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Common
/// The total amount of samples that was played.
/// </summary>
/// <remarks>This is reset to 0 when a <see cref="WaveBuffer"/> finishes playing and <see cref="WaveBuffer.IsEndOfStream"/> is set.</remarks>
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
/// <remarks>This is reset to 0 when looping while <see cref="VoiceInParameter1.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
public ulong PlayedSampleCount;
/// <summary>

View File

@@ -1,5 +1,7 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
@@ -9,6 +11,112 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
private const int FixedPointPrecisionForParameter = 14;
public static BiquadFilterParameter1 ToBiquadFilterParameter1(BiquadFilterParameter2 parameter)
{
BiquadFilterParameter1 result = new()
{
Enable = parameter.Enable, Numerator = new Array3<short>(), Denominator = new Array2<short>()
};
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterParameter2 ToBiquadFilterParameter2(BiquadFilterParameter1 parameter)
{
BiquadFilterParameter2 result = new()
{
Enable = parameter.Enable, Numerator = new Array3<float>(), Denominator = new Array2<float>()
};
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterEffectParameter1 ToBiquadFilterEffectParameter1(BiquadFilterEffectParameter2 parameter)
{
BiquadFilterEffectParameter1 result = new()
{
Input = parameter.Input,
Output = parameter.Output,
Numerator = new Array3<short>(),
Denominator = new Array2<short>(),
ChannelCount = parameter.ChannelCount,
Status = parameter.Status,
};
Span<short> resultNumeratorSpan = result.Numerator.AsSpan();
Span<short> resultDenominatorSpan = result.Denominator.AsSpan();
Span<float> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<float> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = (short)FixedPointHelper.ToFixed(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = (short)FixedPointHelper.ToFixed(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
public static BiquadFilterEffectParameter2 ToBiquadFilterEffectParameter2(BiquadFilterEffectParameter1 parameter)
{
BiquadFilterEffectParameter2 result = new()
{
Input = parameter.Input,
Output = parameter.Output,
Numerator = new Array3<float>(),
Denominator = new Array2<float>(),
ChannelCount = parameter.ChannelCount,
Status = parameter.Status,
};
Span<float> resultNumeratorSpan = result.Numerator.AsSpan();
Span<float> resultDenominatorSpan = result.Denominator.AsSpan();
Span<short> parameterNumeratorSpan = parameter.Numerator.AsSpan();
Span<short> parameterDenominatorSpan = parameter.Denominator.AsSpan();
resultNumeratorSpan[0] = FixedPointHelper.ToFloat(parameterNumeratorSpan[0], FixedPointPrecisionForParameter);
resultNumeratorSpan[1] = FixedPointHelper.ToFloat(parameterNumeratorSpan[1], FixedPointPrecisionForParameter);
resultNumeratorSpan[2] = FixedPointHelper.ToFloat(parameterNumeratorSpan[2], FixedPointPrecisionForParameter);
resultDenominatorSpan[0] = FixedPointHelper.ToFloat(parameterDenominatorSpan[0], FixedPointPrecisionForParameter);
resultDenominatorSpan[1] = FixedPointHelper.ToFloat(parameterDenominatorSpan[1], FixedPointPrecisionForParameter);
return result;
}
/// <summary>
/// Apply a single biquad filter.
/// </summary>
@@ -20,21 +128,21 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -60,22 +168,22 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilterAndMix(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
uint sampleCount,
float volume)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -105,7 +213,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter,
ref BiquadFilterParameter2 parameter,
ref BiquadFilterState state,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
@@ -113,15 +221,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
float volume,
float ramp)
{
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
float mixState = 0f;
@@ -155,7 +263,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="sampleCount">The count of samples to process</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessBiquadFilter(
ReadOnlySpan<BiquadFilterParameter> parameters,
ReadOnlySpan<BiquadFilterParameter2> parameters,
Span<BiquadFilterState> states,
Span<float> outputBuffer,
ReadOnlySpan<float> inputBuffer,
@@ -163,19 +271,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
{
BiquadFilterParameter parameter = parameters[stageIndex];
BiquadFilterParameter2 parameter = parameters[stageIndex];
ref BiquadFilterState state = ref states[stageIndex];
Span<short> numeratorSpan = parameter.Numerator.AsSpan();
Span<short> denominatorSpan = parameter.Denominator.AsSpan();
Span<float> numeratorSpan = parameter.Numerator.AsSpan();
Span<float> denominatorSpan = parameter.Denominator.AsSpan();
float a0 = FixedPointHelper.ToFloat(numeratorSpan[0], FixedPointPrecisionForParameter);
float a1 = FixedPointHelper.ToFloat(numeratorSpan[1], FixedPointPrecisionForParameter);
float a2 = FixedPointHelper.ToFloat(numeratorSpan[2], FixedPointPrecisionForParameter);
float a0 = numeratorSpan[0];
float a1 = numeratorSpan[1];
float a2 = numeratorSpan[2];
float b1 = FixedPointHelper.ToFloat(denominatorSpan[0], FixedPointPrecisionForParameter);
float b2 = FixedPointHelper.ToFloat(denominatorSpan[1], FixedPointPrecisionForParameter);
float b1 = denominatorSpan[0];
float b2 = denominatorSpan[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -204,8 +312,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <param name="volume">Mix volume</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ProcessDoubleBiquadFilterAndMix(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterParameter2 parameter0,
ref BiquadFilterParameter2 parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
@@ -213,25 +321,25 @@ namespace Ryujinx.Audio.Renderer.Dsp
uint sampleCount,
float volume)
{
Span<short> numerator0Span = parameter0.Numerator.AsSpan();
Span<short> numerator1Span = parameter1.Numerator.AsSpan();
Span<short> denominator0Span = parameter0.Denominator.AsSpan();
Span<short> denominator1Span = parameter1.Denominator.AsSpan();
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
float a00 = numerator0Span[0];
float a10 = numerator0Span[1];
float a20 = numerator0Span[2];
float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
float b10 = denominator0Span[0];
float b20 = denominator0Span[1];
float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
float a01 = numerator1Span[0];
float a11 = numerator1Span[1];
float a21 = numerator1Span[2];
float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
float b11 = denominator1Span[0];
float b21 = denominator1Span[1];
for (int i = 0; i < sampleCount; i++)
{
@@ -269,8 +377,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
/// <returns>Last filtered sample value</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ProcessDoubleBiquadFilterAndMixRamp(
ref BiquadFilterParameter parameter0,
ref BiquadFilterParameter parameter1,
ref BiquadFilterParameter2 parameter0,
ref BiquadFilterParameter2 parameter1,
ref BiquadFilterState state0,
ref BiquadFilterState state1,
Span<float> outputBuffer,
@@ -279,24 +387,24 @@ namespace Ryujinx.Audio.Renderer.Dsp
float volume,
float ramp)
{
Span<short> numerator0Span = parameter0.Numerator.AsSpan();
Span<short> numerator1Span = parameter1.Numerator.AsSpan();
Span<short> denominator0Span = parameter0.Denominator.AsSpan();
Span<short> denominator1Span = parameter1.Denominator.AsSpan();
Span<float> numerator0Span = parameter0.Numerator.AsSpan();
Span<float> numerator1Span = parameter1.Numerator.AsSpan();
Span<float> denominator0Span = parameter0.Denominator.AsSpan();
Span<float> denominator1Span = parameter1.Denominator.AsSpan();
float a00 = FixedPointHelper.ToFloat(numerator0Span[0], FixedPointPrecisionForParameter);
float a10 = FixedPointHelper.ToFloat(numerator0Span[1], FixedPointPrecisionForParameter);
float a20 = FixedPointHelper.ToFloat(numerator0Span[2], FixedPointPrecisionForParameter);
float a00 = numerator0Span[0];
float a10 = numerator0Span[1];
float a20 = numerator0Span[2];
float b10 = FixedPointHelper.ToFloat(denominator0Span[0], FixedPointPrecisionForParameter);
float b20 = FixedPointHelper.ToFloat(denominator0Span[1], FixedPointPrecisionForParameter);
float b10 = denominator0Span[0];
float b20 = denominator0Span[1];
float a01 = FixedPointHelper.ToFloat(numerator1Span[0], FixedPointPrecisionForParameter);
float a11 = FixedPointHelper.ToFloat(numerator1Span[1], FixedPointPrecisionForParameter);
float a21 = FixedPointHelper.ToFloat(numerator1Span[2], FixedPointPrecisionForParameter);
float a01 = numerator1Span[0];
float a11 = numerator1Span[1];
float a21 = numerator1Span[2];
float b11 = FixedPointHelper.ToFloat(denominator1Span[0], FixedPointPrecisionForParameter);
float b21 = FixedPointHelper.ToFloat(denominator1Span[1], FixedPointPrecisionForParameter);
float b11 = denominator1Span[0];
float b21 = denominator1Span[1];
float mixState = 0f;

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -24,23 +24,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public ulong AdpcmParameter { get; }
public ulong AdpcmParameterSize { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
public AdpcmDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = outputBufferIndex;
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
SampleRate = serverInfo.SampleRate;
Pitch = serverInfo.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
@@ -51,10 +51,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
}
AdpcmParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
AdpcmParameterSize = serverState.DataSourceStateAddressInfo.Size;
AdpcmParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
AdpcmParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -18,12 +18,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter;
private BiquadFilterParameter2 _parameter;
public Memory<BiquadFilterState> BiquadFilterState { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
@@ -40,8 +40,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,

View File

@@ -19,11 +19,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public int OutputBufferIndex { get; }
public bool NeedInitialization { get; }
private BiquadFilterParameter _parameter;
private BiquadFilterParameter2 _parameter;
public BiquadFilterCommand(
int baseIndex,
ref BiquadFilterParameter filter,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterStateMemory,
int inputBufferOffset,
int outputBufferOffset,

View File

@@ -12,6 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Volume,
VolumeRamp,
BiquadFilter,
BiquadFilterFloatCoeff, // new
Mix,
MixRamp,
MixRampGrouped,
@@ -31,9 +32,17 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LimiterVersion1,
LimiterVersion2,
MultiTapBiquadFilter,
MultiTapBiquadFilterFloatCoeff, // new
CaptureBuffer,
Compressor,
BiquadFilterAndMix,
BiquadFilterAndMixFloatCoeff, // new
MultiTapBiquadFilterAndMix,
MultiTapBiquadFilterAndMixFloatCoef, // new
AuxiliaryBufferGrouped, // new
FillMixBuffer, // new
BiquadFilterCrossFade, // new
MultiTapBiquadFilterCrossFade, // new
FillBuffer, // new
}
}

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public ulong ExtraParameter { get; }
public ulong ExtraParameterSize { get; }
@@ -39,21 +39,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public SampleRateConversionQuality SrcQuality { get; }
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public DataSourceVersion2Command(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
SampleFormat = serverState.SampleFormat;
SrcQuality = serverState.SrcQuality;
ChannelCount = serverInfo.ChannelsCount;
SampleFormat = serverInfo.SampleFormat;
SrcQuality = serverInfo.SrcQuality;
CommandType = GetCommandTypeBySampleFormat(SampleFormat);
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
Pitch = serverState.Pitch;
SampleRate = serverInfo.SampleRate;
Pitch = serverInfo.Pitch;
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
@@ -66,12 +66,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
if (SampleFormat == SampleFormat.Adpcm)
{
ExtraParameter = serverState.DataSourceStateAddressInfo.GetReference(true);
ExtraParameterSize = serverState.DataSourceStateAddressInfo.Size;
ExtraParameter = serverInfo.DataSourceStateAddressInfo.GetReference(true);
ExtraParameterSize = serverInfo.DataSourceStateAddressInfo.Size;
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)

View File

@@ -17,10 +17,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort[] OutputBufferIndices { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public Memory<float> DepopBuffer { get; }
public DepopPrepareCommand(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
public DepopPrepareCommand(Memory<VoiceState> state, Memory<float> depopBuffer, uint mixBufferCount, uint bufferOffset, int nodeId, bool enabled)
{
Enabled = enabled;
NodeId = nodeId;
@@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
ref VoiceState state = ref State.Span[0];
Span<float> depopBuffer = DepopBuffer.Span;
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();

View File

@@ -42,9 +42,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
InputBufferIndices[i] = (ushort)(bufferOffset + inputSpan[i]);
}
if (sink.UpsamplerState != null)
if (sink.UpsamplerInfo != null)
{
Buffers = sink.UpsamplerState.OutputBuffer;
Buffers = sink.UpsamplerInfo.OutputBuffer;
}
else
{

View File

@@ -0,0 +1,69 @@
using Ryujinx.Audio.Renderer.Server.Splitter;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class FillBufferCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.FillBuffer;
public uint EstimatedProcessingTime { get; set; }
public SplitterDestinationVersion1 Destination1 { get; }
public SplitterDestinationVersion2 Destination2 { get; }
public bool IsV2 { get; }
public int Length { get; }
public float Value { get; }
public FillBufferCommand(SplitterDestinationVersion1 destination, int length, float value, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Destination1 = destination;
IsV2 = false;
Length = length;
Value = value;
}
public FillBufferCommand(SplitterDestinationVersion2 destination, int length, float value, int nodeId)
{
Enabled = true;
NodeId = nodeId;
Destination2 = destination;
IsV2 = true;
Length = length;
Value = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessFillBuffer()
{
if (IsV2)
{
for (int i = 0; i < Length; i++)
{
Destination2.PreviousMixBufferVolume[i] = Value;
}
}
else
{
for (int i = 0; i < Length; i++)
{
Destination1.PreviousMixBufferVolume[i] = Value;
}
}
}
public void Process(CommandList context)
{
ProcessFillBuffer();
}
}
}

View File

@@ -20,11 +20,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float Volume0 { get; }
public float Volume1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
public MixRampCommand(float volume0, float volume1, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
{
Enabled = true;
NodeId = nodeId;

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public float[] Volume0 { get; }
public float[] Volume1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public MixRampGroupedCommand(
uint mixBufferCount,
@@ -30,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint outputBufferIndex,
ReadOnlySpan<float> volume0,
ReadOnlySpan<float> volume1,
Memory<VoiceUpdateState> state,
Memory<VoiceState> state,
int nodeId)
{
Enabled = true;
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
ref VoiceUpdateState state = ref State.Span[0];
ref VoiceState state = ref State.Span[0];
Span<float> lastSamplesSpan = state.LastSamples.AsSpan();

View File

@@ -18,15 +18,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
private BiquadFilterParameter _parameter0;
private BiquadFilterParameter _parameter1;
private BiquadFilterParameter2 _parameter0;
private BiquadFilterParameter2 _parameter1;
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public int LastSampleIndex { get; }
@@ -44,9 +44,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter0,
ref BiquadFilterParameter2 filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,

View File

@@ -14,13 +14,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public uint EstimatedProcessingTime { get; set; }
private readonly BiquadFilterParameter[] _parameters;
private readonly BiquadFilterParameter2[] _parameters;
private readonly Memory<BiquadFilterState> _biquadFilterStates;
private readonly int _inputBufferIndex;
private readonly int _outputBufferIndex;
private readonly bool[] _isInitialized;
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
_parameters = filters.ToArray();
_biquadFilterStates = biquadFilterStateMemory;

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmFloatDataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
SampleRate = serverInfo.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -2,7 +2,7 @@ using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
namespace Ryujinx.Audio.Renderer.Dsp.Command
@@ -27,23 +27,23 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public WaveBuffer[] WaveBuffers { get; }
public Memory<VoiceUpdateState> State { get; }
public Memory<VoiceState> State { get; }
public DecodingBehaviour DecodingBehaviour { get; }
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public PcmInt16DataSourceCommandVersion1(ref VoiceInfo serverInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
SampleRate = serverState.SampleRate;
SampleRate = serverInfo.SampleRate;
ChannelIndex = channelIndex;
ChannelCount = serverState.ChannelsCount;
Pitch = serverState.Pitch;
ChannelCount = serverInfo.ChannelsCount;
Pitch = serverInfo.Pitch;
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverState.WaveBuffers.AsSpan();
Span<Server.Voice.WaveBuffer> waveBufferSpan = serverInfo.WaveBuffers.AsSpan();
for (int i = 0; i < WaveBuffers.Length; i++)
{
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
State = state;
DecodingBehaviour = serverState.DecodingBehaviour;
DecodingBehaviour = serverInfo.DecodingBehaviour;
}
public void Process(CommandList context)

View File

@@ -18,11 +18,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public uint InputSampleCount { get; }
public uint InputSampleRate { get; }
public UpsamplerState UpsamplerInfo { get; }
public UpsamplerInfo UpsamplerInfo { get; }
public Memory<float> OutBuffer { get; }
public UpsampleCommand(uint bufferOffset, UpsamplerState info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
public UpsampleCommand(uint bufferOffset, UpsamplerInfo info, uint inputCount, Span<byte> inputBufferOffset, uint bufferCount, uint sampleCount, uint sampleRate, int nodeId)
{
Enabled = true;
NodeId = nodeId;

View File

@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
namespace Ryujinx.Audio.Renderer.Dsp
{
@@ -42,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
};
}
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceUpdateState voiceState, uint targetSampleRate, int sampleCount)
public static void ProcessWaveBuffers(IVirtualMemoryManager memoryManager, Span<float> outputBuffer, ref WaveBufferInformation info, Span<WaveBuffer> wavebuffers, ref VoiceState voiceState, uint targetSampleRate, int sampleCount)
{
const int TempBufferSize = 0x3F00;

View File

@@ -3,7 +3,7 @@ using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
namespace Ryujinx.Audio.Renderer.Dsp
{

View File

@@ -1,3 +1,4 @@
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Audio.Renderer.Server.Types;
using System.Runtime.InteropServices;
@@ -93,7 +94,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// The user audio revision
/// </summary>
/// <seealso cref="Server.BehaviourContext"/>
/// <seealso cref="BehaviourInfo"/>
public int Revision;
}
}

View File

@@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Biquad filter parameters.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0xC, Pack = 1)]
public struct BiquadFilterParameter
public struct BiquadFilterParameter1
{
/// <summary>
/// Set to true if the biquad filter is active.

View File

@@ -0,0 +1,36 @@
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Biquad filter parameters.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x18, Pack = 1)]
public struct BiquadFilterParameter2
{
/// <summary>
/// Set to true if the biquad filter is active.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool Enable;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly byte _reserved1;
private readonly byte _reserved2;
private readonly byte _reserved3;
/// <summary>
/// Biquad filter numerator (b0, b1, b2).
/// </summary>
public Array3<float> Numerator;
/// <summary>
/// Biquad filter denominator (a1, a2).
/// </summary>
/// <remarks>a0 = 1</remarks>
public Array2<float> Denominator;
}
}

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BiquadFilterEffectParameter
public struct BiquadFilterEffectParameter1
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.

View File

@@ -0,0 +1,49 @@
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BiquadFilter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BiquadFilterEffectParameter2
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// Biquad filter numerator (b0, b1, b2).
/// </summary>
public Array3<float> Numerator;
/// <summary>
/// Biquad filter denominator (a1, a2).
/// </summary>
/// <remarks>a0 = 1</remarks>
public Array2<float> Denominator;
/// <summary>
/// The total channel count used.
/// </summary>
public byte ChannelCount;
/// <summary>
/// The current usage status of the effect on the client side.
/// </summary>
public UsageState Status;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly ushort _reserved;
}
}

View File

@@ -0,0 +1,97 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for an effect version 2. (added with REV9)
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct EffectInParameterVersion3 : IEffectInParameter
{
/// <summary>
/// Type of the effect.
/// </summary>
public EffectType Type;
/// <summary>
/// Set to true if the effect is new.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
/// <summary>
/// Set to true if the effect must be active.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsEnabled;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly byte _reserved1;
/// <summary>
/// The target mix id of the effect.
/// </summary>
public int MixId;
/// <summary>
/// Address of the processing workbuffer.
/// </summary>
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
public ulong BufferBase;
/// <summary>
/// Size of the processing workbuffer.
/// </summary>
/// <remarks>This is additional data that could be required by the effect processing.</remarks>
public ulong BufferSize;
/// <summary>
/// Position of the effect while processing effects.
/// </summary>
public uint ProcessingOrder;
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly uint _reserved2;
/// <summary>
/// Specific data storage.
/// </summary>
private SpecificDataStruct _specificDataStart;
[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
private struct SpecificDataStruct { }
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
readonly EffectType IEffectInParameter.Type => Type;
readonly bool IEffectInParameter.IsNew => IsNew;
readonly bool IEffectInParameter.IsEnabled => IsEnabled;
readonly int IEffectInParameter.MixId => MixId;
readonly ulong IEffectInParameter.BufferBase => BufferBase;
readonly ulong IEffectInParameter.BufferSize => BufferSize;
readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
/// <summary>
/// Check if the given channel count is valid.
/// </summary>
/// <param name="channelCount">The channel count to check</param>
/// <returns>Returns true if the channel count is valid.</returns>
public static bool IsChannelCountValid(int channelCount)
{
return channelCount is 1 or 2 or 4 or 6;
}
}
}

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Biquad filter parameters.
/// </summary>
Array2<BiquadFilterParameter> BiquadFilters { get; }
Array2<BiquadFilterParameter2> BiquadFilters2 { get; }
/// <summary>
/// Set to true if in use.

View File

@@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Reserved/padding.
/// </summary>
private readonly ushort _reserved1;
private readonly ushort _magic; // 0xCAFE
/// <summary>
/// The node id of the sink.

View File

@@ -61,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2 => default;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;

View File

@@ -0,0 +1,100 @@
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter destination version 2 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion2a : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
/// </summary>
public uint Magic;
/// <summary>
/// Target splitter destination data id.
/// </summary>
public int Id;
/// <summary>
/// Mix buffer volumes storage.
/// </summary>
private MixArray _mixBufferVolume;
/// <summary>
/// The mix to output the result of the splitter.
/// </summary>
public int DestinationId;
/// <summary>
/// Biquad filter parameters.
/// </summary>
public Array2<BiquadFilterParameter1> BiquadFilters;
/// <summary>
/// Set to true if in use.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
/// <summary>
/// Set to true to force resetting the previous mix volumes.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetPrevVolume;
/// <summary>
/// Reserved/padding.
/// </summary>
private unsafe fixed byte _reserved[10];
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
private struct MixArray { }
/// <summary>
/// Mix buffer volumes.
/// </summary>
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
readonly int ISplitterDestinationInParameter.Id => Id;
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2
{
get
{
Array2<BiquadFilterParameter2> newFilters = new();
Span<BiquadFilterParameter2> newFiltersSpan = newFilters.AsSpan();
newFiltersSpan[0] = BiquadFilterHelper.ToBiquadFilterParameter2(BiquadFilters[0]);
newFiltersSpan[1] = BiquadFilterHelper.ToBiquadFilterParameter2(BiquadFilters[1]);
return newFilters;
}
}
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;
/// <summary>
/// The expected constant of any input header.
/// </summary>
private const uint ValidMagic = 0x44444E53;
/// <summary>
/// Check if the magic is valid.
/// </summary>
/// <returns>Returns true if the magic is valid.</returns>
public readonly bool IsMagicValid()
{
return Magic == ValidMagic;
}
}
}

View File

@@ -9,7 +9,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Input header for a splitter destination version 2 update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
public struct SplitterDestinationInParameterVersion2b : ISplitterDestinationInParameter
{
/// <summary>
/// Magic of the input header.
@@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Biquad filter parameters.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
public Array2<BiquadFilterParameter2> BiquadFilters;
/// <summary>
/// Set to true if in use.
@@ -66,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
readonly Array2<BiquadFilterParameter2> ISplitterDestinationInParameter.BiquadFilters2 => BiquadFilters;
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
readonly bool ISplitterDestinationInParameter.ResetPrevVolume => ResetPrevVolume;

View File

@@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Input information for a voice.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
public struct VoiceInParameter
public struct VoiceInParameter1
{
/// <summary>
/// Id of the voice.
@@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Biquad filters to apply to the output of the voice.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
public Array2<BiquadFilterParameter1> BiquadFilters;
/// <summary>
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
@@ -171,6 +171,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved3[2];
}
/// <summary>
/// Input information for a voice wavebuffer.
@@ -329,4 +330,3 @@ namespace Ryujinx.Audio.Renderer.Parameter
Low,
}
}
}

View File

@@ -0,0 +1,176 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a voice.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x188, Pack = 1)]
public struct VoiceInParameter2
{
/// <summary>
/// Id of the voice.
/// </summary>
public int Id;
/// <summary>
/// Node id of the voice.
/// </summary>
public int NodeId;
/// <summary>
/// Set to true if the voice is new.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsNew;
/// <summary>
/// Set to true if the voice is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool InUse;
/// <summary>
/// The voice <see cref="PlayState"/> wanted by the user.
/// </summary>
public PlayState PlayState;
/// <summary>
/// The <see cref="SampleFormat"/> of the voice.
/// </summary>
public SampleFormat SampleFormat;
/// <summary>
/// The sample rate of the voice.
/// </summary>
public uint SampleRate;
/// <summary>
/// The priority of the voice.
/// </summary>
public uint Priority;
/// <summary>
/// Target sorting position of the voice. (Used to sort voices with the same <see cref="Priority"/>)
/// </summary>
public uint SortingOrder;
/// <summary>
/// The total channel count used.
/// </summary>
public uint ChannelCount;
/// <summary>
/// The pitch used on the voice.
/// </summary>
public float Pitch;
/// <summary>
/// The output volume of the voice.
/// </summary>
public float Volume;
/// <summary>
/// Biquad filters to apply to the output of the voice.
/// </summary>
public Array2<BiquadFilterParameter2> BiquadFilters;
/// <summary>
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
/// </summary>
public uint WaveBuffersCount;
/// <summary>
/// Current playing <see cref="WaveBufferInternal"/> of the voice.
/// </summary>
public uint WaveBuffersIndex;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly uint
_reserved1;
/// <summary>
/// User state address required by the data source.
/// </summary>
/// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the address of the GC-ADPCM coefficients.</remarks>
public ulong DataSourceStateAddress;
/// <summary>
/// User state size required by the data source.
/// </summary>
/// <remarks>Only used for <see cref="SampleFormat.Adpcm"/> as the size of the GC-ADPCM coefficients.</remarks>
public ulong DataSourceStateSize;
/// <summary>
/// The target mix id of the voice.
/// </summary>
public int MixId;
/// <summary>
/// The target splitter id of the voice.
/// </summary>
public uint SplitterId;
/// <summary>
/// The wavebuffer parameters of this voice.
/// </summary>
public Array4<WaveBufferInternal> WaveBuffers;
/// <summary>
/// The channel resource ids associated to the voice.
/// </summary>
public Array6<int> ChannelResourceIds;
/// <summary>
/// Reset the voice drop flag during voice server update.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool ResetVoiceDropFlag;
/// <summary>
/// Flush the amount of wavebuffer specified. This will result in the wavebuffer being skipped and marked played.
/// </summary>
/// <remarks>This was added on REV5.</remarks>
public byte FlushWaveBufferCount;
/// <summary>
/// Reserved/unused.
/// </summary>
private readonly ushort _reserved2;
/// <summary>
/// Change the behaviour of the voice.
/// </summary>
/// <remarks>This was added on REV5.</remarks>
public DecodingBehaviour DecodingBehaviourFlags;
/// <summary>
/// Change the Sample Rate Conversion (SRC) quality of the voice.
/// </summary>
/// <remarks>This was added on REV8.</remarks>
public SampleRateConversionQuality SrcQuality;
/// <summary>
/// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
/// </summary>
public uint ExternalContext;
/// <summary>
/// This was previously used for opus codec support on the Audio Renderer and was removed on REV3.
/// </summary>
public uint ExternalContextSize;
/// <summary>
/// Reserved/unused.
/// </summary>
private unsafe fixed uint _reserved3[2];
}
}

View File

@@ -1,3 +1,5 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Server;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
@@ -5,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// <summary>
/// Output information about a voice.
/// </summary>
/// <remarks>See <seealso cref="Server.StateUpdater.UpdateVoices(Server.Voice.VoiceContext, System.Memory{Server.MemoryPool.MemoryPoolState})"/></remarks>
/// <remarks>See <seealso cref="StateUpdater.UpdateVoices1"/></remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VoiceOutStatus
{
@@ -13,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
/// The total amount of samples that was played.
/// </summary>
/// <remarks>This is reset to 0 when a <see cref="Common.WaveBuffer"/> finishes playing and <see cref="Common.WaveBuffer.IsEndOfStream"/> is set.</remarks>
/// <remarks>This is reset to 0 when looping while <see cref="Parameter.VoiceInParameter.DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
/// <remarks>This is reset to 0 when looping while <see cref="DecodingBehaviour.PlayedSampleCountResetWhenLooping"/> is set.</remarks>
public ulong PlayedSampleCount;
/// <summary>

View File

@@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;
private readonly IWritableEvent _systemEvent;
private MemoryPoolState _dspMemoryPoolState;
private MemoryPoolInfo _dspMemoryPoolInfo;
private readonly VoiceContext _voiceContext;
private readonly MixContext _mixContext;
private readonly SinkContext _sinkContext;
@@ -40,13 +40,13 @@ namespace Ryujinx.Audio.Renderer.Server
private PerformanceManager _performanceManager;
private UpsamplerManager _upsamplerManager;
private bool _isActive;
private BehaviourContext _behaviourContext;
private BehaviourInfo _behaviourInfo;
#pragma warning disable IDE0052 // Remove unread private member
private ulong _totalElapsedTicksUpdating;
private ulong _totalElapsedTicks;
#pragma warning restore IDE0052
private int _sessionId;
private Memory<MemoryPoolState> _memoryPools;
private Memory<MemoryPoolInfo> _memoryPools;
private uint _sampleRate;
private uint _sampleCount;
@@ -84,7 +84,7 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_dspMemoryPoolInfo = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Dsp);
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
_sinkContext = new SinkContext();
@@ -93,7 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server
_commandProcessingTimeEstimator = null;
_systemEvent = systemEvent;
_behaviourContext = new BehaviourContext();
_behaviourInfo = new BehaviourInfo();
_totalElapsedTicksUpdating = 0;
_sessionId = 0;
@@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server
ulong appletResourceId,
IVirtualMemoryManager memoryManager)
{
if (!BehaviourContext.CheckValidRevision(parameter.Revision))
if (!BehaviourInfo.CheckValidRevision(parameter.Revision))
{
return ResultCode.OperationFailed;
}
@@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert(parameter.RenderingDevice == AudioRendererRenderingDevice.Dsp && parameter.ExecutionMode == AudioRendererExecutionMode.Auto);
Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourContext.GetRevisionNumber(parameter.Revision)}");
Logger.Info?.Print(LogClass.AudioRenderer, $"Initializing with REV{BehaviourInfo.GetRevisionNumber(parameter.Revision)}");
_behaviourContext.SetUserRevision(parameter.Revision);
_behaviourInfo.SetUserRevision(parameter.Revision);
_sampleRate = parameter.SampleRate;
_sampleCount = parameter.SampleCount;
@@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Renderer.Server
workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
PoolMapper poolMapper = new(processHandle, false);
poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
poolMapper.InitializeSystemPool(ref _dspMemoryPoolInfo, workBuffer, workBufferSize);
_mixBuffer = workBufferAllocator.Allocate<float>(_sampleCount * (_voiceChannelCountMax + _mixBufferCount), 0x10);
@@ -176,7 +176,7 @@ namespace Ryujinx.Audio.Renderer.Server
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
if (_behaviourInfo.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
@@ -191,23 +191,23 @@ namespace Ryujinx.Audio.Renderer.Server
}
// Invalidate DSP cache on what was currently allocated with workBuffer.
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolInfo.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
Debug.Assert((workBufferAllocator.Offset % Constants.BufferAlignment) == 0);
Memory<VoiceState> voices = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Alignment);
Memory<VoiceInfo> voices = workBufferAllocator.Allocate<VoiceInfo>(parameter.VoiceCount, VoiceInfo.Alignment);
if (voices.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
foreach (ref VoiceState voice in voices.Span)
foreach (ref VoiceInfo voice in voices.Span)
{
voice.Initialize();
}
// A pain to handle as we can't have VoiceState*, use indices to be a bit more safe
// A pain to handle as we can't have VoiceInfo*, use indices to be a bit more safe
Memory<int> sortedVoices = workBufferAllocator.Allocate<int>(parameter.VoiceCount, 0x10);
if (sortedVoices.IsEmpty)
@@ -233,16 +233,16 @@ namespace Ryujinx.Audio.Renderer.Server
voiceChannelResource.IsUsed = false;
}
Memory<VoiceUpdateState> voiceUpdateStates = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
Memory<VoiceState> voiceStates = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Align);
if (voiceUpdateStates.IsEmpty)
if (voiceStates.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
uint mixesCount = parameter.SubMixBufferCount + 1;
Memory<MixState> mixes = workBufferAllocator.Allocate<MixState>(mixesCount, MixState.Alignment);
Memory<MixInfo> mixes = workBufferAllocator.Allocate<MixInfo>(mixesCount, MixInfo.Alignment);
if (mixes.IsEmpty)
{
@@ -251,18 +251,18 @@ namespace Ryujinx.Audio.Renderer.Server
if (parameter.EffectCount == 0)
{
foreach (ref MixState mix in mixes.Span)
foreach (ref MixInfo mix in mixes.Span)
{
mix = new MixState(Memory<int>.Empty, ref _behaviourContext);
mix = new MixInfo(Memory<int>.Empty, ref _behaviourInfo);
}
}
else
{
Memory<int> effectProcessingOrderArray = workBufferAllocator.Allocate<int>(parameter.EffectCount * mixesCount, 0x10);
foreach (ref MixState mix in mixes.Span)
foreach (ref MixInfo mix in mixes.Span)
{
mix = new MixState(effectProcessingOrderArray[..(int)parameter.EffectCount], ref _behaviourContext);
mix = new MixInfo(effectProcessingOrderArray[..(int)parameter.EffectCount], ref _behaviourInfo);
effectProcessingOrderArray = effectProcessingOrderArray[(int)parameter.EffectCount..];
}
@@ -271,20 +271,20 @@ namespace Ryujinx.Audio.Renderer.Server
// Initialize the final mix id
mixes.Span[0].MixId = Constants.FinalMixId;
Memory<int> sortedMixesState = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
Memory<int> sortedMixesInfo = workBufferAllocator.Allocate<int>(mixesCount, 0x10);
if (sortedMixesState.IsEmpty)
if (sortedMixesInfo.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
// Clear memory (use -1 as it's an invalid index)
sortedMixesState.Span.Fill(-1);
sortedMixesInfo.Span.Fill(-1);
Memory<byte> nodeStatesWorkBuffer = Memory<byte>.Empty;
Memory<byte> edgeMatrixWorkBuffer = Memory<byte>.Empty;
if (_behaviourContext.IsSplitterSupported())
if (_behaviourInfo.IsSplitterSupported())
{
nodeStatesWorkBuffer = workBufferAllocator.Allocate((uint)NodeStates.GetWorkBufferSize((int)mixesCount), 1);
edgeMatrixWorkBuffer = workBufferAllocator.Allocate((uint)EdgeMatrix.GetWorkBufferSize((int)mixesCount), 1);
@@ -295,21 +295,21 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
_mixContext.Initialize(sortedMixesState, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
_mixContext.Initialize(sortedMixesInfo, mixes, nodeStatesWorkBuffer, edgeMatrixWorkBuffer);
_memoryPools = workBufferAllocator.Allocate<MemoryPoolState>(_memoryPoolCount, MemoryPoolState.Alignment);
_memoryPools = workBufferAllocator.Allocate<MemoryPoolInfo>(_memoryPoolCount, MemoryPoolInfo.Alignment);
if (_memoryPools.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
foreach (ref MemoryPoolState state in _memoryPools.Span)
foreach (ref MemoryPoolInfo info in _memoryPools.Span)
{
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
info = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
}
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates))
if (!_splitterContext.Initialize(ref _behaviourInfo, ref parameter, workBufferAllocator, splitterBqfStates))
{
return ResultCode.WorkBufferTooSmall;
}
@@ -318,21 +318,21 @@ namespace Ryujinx.Audio.Renderer.Server
_upsamplerManager = new UpsamplerManager(upSamplerWorkBuffer, _upsamplerCount);
_effectContext.Initialize(parameter.EffectCount, _behaviourContext.IsEffectInfoVersion2Supported() ? parameter.EffectCount : 0);
_effectContext.Initialize(parameter.EffectCount, _behaviourInfo.IsEffectInfoVersion2Supported() ? parameter.EffectCount : 0);
_sinkContext.Initialize(parameter.SinkCount);
Memory<VoiceUpdateState> voiceUpdateStatesDsp = workBufferAllocator.Allocate<VoiceUpdateState>(parameter.VoiceCount, VoiceUpdateState.Align);
Memory<VoiceState> voiceStatesDsp = workBufferAllocator.Allocate<VoiceState>(parameter.VoiceCount, VoiceState.Align);
if (voiceUpdateStatesDsp.IsEmpty)
if (voiceStatesDsp.IsEmpty)
{
return ResultCode.WorkBufferTooSmall;
}
_voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceUpdateStates, voiceUpdateStatesDsp, parameter.VoiceCount);
_voiceContext.Initialize(sortedVoices, voices, voiceChannelResources, voiceStates, voiceStatesDsp, parameter.VoiceCount);
if (parameter.PerformanceMetricFramesCount > 0)
{
ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
ulong performanceBufferSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref _behaviourInfo) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
_performanceBuffer = workBufferAllocator.Allocate(performanceBufferSize, Constants.BufferAlignment);
@@ -341,7 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.WorkBufferTooSmall;
}
_performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourContext);
_performanceManager = PerformanceManager.Create(_performanceBuffer, ref parameter, _behaviourInfo);
}
else
{
@@ -359,14 +359,14 @@ namespace Ryujinx.Audio.Renderer.Server
_elapsedFrameCount = 0;
_voiceDropParameter = 1.0f;
_commandProcessingTimeEstimator = _behaviourContext.GetCommandProcessingTimeEstimatorVersion() switch
_commandProcessingTimeEstimator = _behaviourInfo.GetCommandProcessingTimeEstimatorVersion() switch
{
1 => new CommandProcessingTimeEstimatorVersion1(_sampleCount, _mixBufferCount),
2 => new CommandProcessingTimeEstimatorVersion2(_sampleCount, _mixBufferCount),
3 => new CommandProcessingTimeEstimatorVersion3(_sampleCount, _mixBufferCount),
4 => new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount),
5 => new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount),
_ => throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}."),
_ => throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourInfo.GetCommandProcessingTimeEstimatorVersion()}."),
};
return ResultCode.Success;
@@ -411,11 +411,11 @@ namespace Ryujinx.Audio.Renderer.Server
output.Span.Clear();
StateUpdater stateUpdater = new(input, output, _processHandle, _behaviourContext);
StateUpdater stateUpdater = new(input, output, _processHandle, _behaviourInfo);
ResultCode result;
result = stateUpdater.UpdateBehaviourContext();
result = stateUpdater.UpdateBehaviourInfo();
if (result != ResultCode.Success)
{
@@ -436,9 +436,16 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
PoolMapper poolMapper = new(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
PoolMapper poolMapper = new(_processHandle, _memoryPools, _behaviourInfo.IsMemoryPoolForceMappingEnabled());
result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);
if (_behaviourInfo.IsBiquadFilterParameterFloatSupported())
{
result = stateUpdater.UpdateVoices2(_voiceContext, poolMapper);
}
else
{
result = stateUpdater.UpdateVoices1(_voiceContext, poolMapper);
}
if (result != ResultCode.Success)
{
@@ -452,7 +459,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
if (_behaviourContext.IsSplitterSupported())
if (_behaviourInfo.IsSplitterSupported())
{
result = stateUpdater.UpdateSplitter(_splitterContext);
@@ -490,7 +497,7 @@ namespace Ryujinx.Audio.Renderer.Server
return result;
}
if (_behaviourContext.IsElapsedFrameCountSupported())
if (_behaviourInfo.IsElapsedFrameCountSupported())
{
result = stateUpdater.UpdateRendererInfo(_elapsedFrameCount);
@@ -557,7 +564,7 @@ namespace Ryujinx.Audio.Renderer.Server
break;
}
ref VoiceState voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
ref VoiceInfo voice = ref _voiceContext.GetState(NodeIdHelper.GetBase(targetNodeId));
if (voice.Priority == Constants.VoiceHighestPriority)
{
@@ -646,7 +653,7 @@ namespace Ryujinx.Audio.Renderer.Server
_voiceContext.UpdateForCommandGeneration();
if (_behaviourContext.IsEffectInfoVersion2Supported())
if (_behaviourInfo.IsEffectInfoVersion2Supported())
{
_effectContext.UpdateResultStateForCommandGeneration();
}
@@ -661,7 +668,7 @@ namespace Ryujinx.Audio.Renderer.Server
private int GetMaxAllocatedTimeForDsp()
{
return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourContext.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
return (int)(Constants.AudioProcessorMaxUpdateTimePerSessions * _behaviourInfo.GetAudioRendererProcessingTimeLimit() * (GetRenderingTimeLimit() / 100.0f));
}
public void SendCommands()
@@ -736,7 +743,7 @@ namespace Ryujinx.Audio.Renderer.Server
return new RendererSystemContext
{
ChannelCount = _manager.Processor.OutputDevices[_sessionId].GetChannelCount(),
BehaviourContext = _behaviourContext,
BehaviourInfo = _behaviourInfo,
DepopBuffer = _depopBuffer,
MixBufferCount = GetMixBufferCount(),
SessionId = _sessionId,
@@ -751,9 +758,9 @@ namespace Ryujinx.Audio.Renderer.Server
public static ulong GetWorkBufferSize(ref AudioRendererConfiguration parameter)
{
BehaviourContext behaviourContext = new();
BehaviourInfo behaviourInfo = new();
behaviourContext.SetUserRevision(parameter.Revision);
behaviourInfo.SetUserRevision(parameter.Revision);
uint mixesCount = parameter.SubMixBufferCount + 1;
@@ -771,28 +778,28 @@ namespace Ryujinx.Audio.Renderer.Server
size = WorkBufferAllocator.GetTargetSize<float>(size, BitUtils.AlignUp<ulong>(parameter.MixBufferCount, Constants.BufferAlignment), Constants.BufferAlignment);
// Voice
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Alignment);
size = WorkBufferAllocator.GetTargetSize<VoiceInfo>(size, parameter.VoiceCount, VoiceInfo.Alignment);
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.VoiceCount, 0x10);
size = WorkBufferAllocator.GetTargetSize<VoiceChannelResource>(size, parameter.VoiceCount, VoiceChannelResource.Alignment);
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Align);
// Mix
size = WorkBufferAllocator.GetTargetSize<MixState>(size, mixesCount, MixState.Alignment);
size = WorkBufferAllocator.GetTargetSize<MixInfo>(size, mixesCount, MixInfo.Alignment);
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.EffectCount * mixesCount, 0x10);
size = WorkBufferAllocator.GetTargetSize<int>(size, mixesCount, 0x10);
if (behaviourContext.IsSplitterSupported())
if (behaviourInfo.IsSplitterSupported())
{
size += (ulong)BitUtils.AlignUp(NodeStates.GetWorkBufferSize((int)mixesCount) + EdgeMatrix.GetWorkBufferSize((int)mixesCount), 0x10);
}
// Memory Pool
size = WorkBufferAllocator.GetTargetSize<MemoryPoolState>(size, memoryPoolCount, MemoryPoolState.Alignment);
size = WorkBufferAllocator.GetTargetSize<MemoryPoolInfo>(size, memoryPoolCount, MemoryPoolInfo.Alignment);
// Splitter
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
size = SplitterContext.GetWorkBufferSize(size, ref behaviourInfo, ref parameter);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
if (behaviourInfo.IsBiquadFilterParameterForSplitterEnabled() &&
parameter.SplitterCount > 0 &&
parameter.SplitterDestinationCount > 0)
{
@@ -800,12 +807,12 @@ namespace Ryujinx.Audio.Renderer.Server
}
// DSP Voice
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
size = WorkBufferAllocator.GetTargetSize<VoiceState>(size, parameter.VoiceCount, VoiceState.Align);
// Performance
if (parameter.PerformanceMetricFramesCount > 0)
{
ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourContext) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
ulong performanceMetricsPerFramesSize = PerformanceManager.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter, ref behaviourInfo) * (parameter.PerformanceMetricFramesCount + 1) + 0xC;
size += BitUtils.AlignUp<ulong>(performanceMetricsPerFramesSize, Constants.PerformanceMetricsPerFramesSizeAlignment);
}
@@ -847,13 +854,13 @@ namespace Ryujinx.Audio.Renderer.Server
}
PoolMapper mapper = new(_processHandle, false);
mapper.Unmap(ref _dspMemoryPoolState);
mapper.Unmap(ref _dspMemoryPoolInfo);
PoolMapper.ClearUsageState(_memoryPools);
for (int i = 0; i < _memoryPoolCount; i++)
{
ref MemoryPoolState memoryPool = ref _memoryPools.Span[i];
ref MemoryPoolInfo memoryPool = ref _memoryPools.Span[i];
if (memoryPool.IsMapped())
{
@@ -875,7 +882,7 @@ namespace Ryujinx.Audio.Renderer.Server
public void SetVoiceDropParameter(float voiceDropParameter)
{
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 4.0f);
}
public float GetVoiceDropParameter()

View File

@@ -1,3 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Diagnostics;
@@ -9,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// Behaviour context.
/// </summary>
/// <remarks>This handles features based on the audio renderer revision provided by the user.</remarks>
public class BehaviourContext
public class BehaviourInfo
{
/// <summary>
/// The base magic of the Audio Renderer revision.
@@ -40,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Server
public const int Revision4 = 4 << 24;
/// <summary>
/// REV5: <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>, <see cref="Parameter.VoiceInParameter.FlushWaveBufferCount"/> were added to voice.
/// REV5: <see cref="VoiceInParameter1.DecodingBehaviour"/>, <see cref="VoiceInParameter1.FlushWaveBufferCount"/> were added to voice.
/// A new performance frame format (version 2) was added with support for more information about DSP timing.
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
@@ -64,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// REV8:
/// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
/// <see cref="Parameter.VoiceInParameter.SrcQuality"/> was added (see <see cref="Parameter.VoiceInParameter.SampleRateConversionQuality"/> for more info).
/// <see cref="VoiceInParameter1.SrcQuality"/> was added (see <see cref="VoiceInParameter1.SampleRateConversionQuality"/> for more info).
/// Final leftovers of the codec system were removed.
/// <see cref="Common.SampleFormat.PcmFloat"/> support was added.
/// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
@@ -117,14 +119,25 @@ namespace Ryujinx.Audio.Renderer.Server
public const int Revision13 = 13 << 24;
/// <summary>
/// Last revision supported by the implementation.
/// REV14:
/// Fixes the Depop Bug.
///
/// </summary>
public const int LastRevision = Revision13;
/// <remarks>This was added in system update 19.0.0 </remarks>
public const int Revision14 = 14 << 24;
/// <summary>
/// Target revision magic supported by the implementation.
/// REV15:
/// Support for float coefficients in biquad filters
///
/// </summary>
public const int ProcessRevision = BaseRevisionMagic + LastRevision;
/// <remarks>This was added in system update 19.0.0 </remarks>
public const int Revision15 = 15 << 24;
/// <summary>
/// Last revision supported by the implementation.
/// </summary>
public const int LastRevision = Revision15;
/// <summary>
/// Get the revision number from the revision magic.
@@ -133,15 +146,25 @@ namespace Ryujinx.Audio.Renderer.Server
/// <returns>The revision number.</returns>
public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
/// <summary>
/// Target revision magic supported by the implementation.
/// </summary>
public const int ProcessRevision = BaseRevisionMagic + LastRevision;
/// <summary>
/// Current active revision.
/// </summary>
public int UserRevision { get; private set; }
/// <summary>
/// Current flags of the <see cref="BehaviourInfo"/>.
/// </summary>
private ulong _flags;
/// <summary>
/// Error storage.
/// </summary>
private readonly ErrorInfo[] _errorInfos;
private readonly Array10<ErrorInfo> _errorInfos;
/// <summary>
/// Current position in the <see cref="_errorInfos"/> array.
@@ -149,17 +172,12 @@ namespace Ryujinx.Audio.Renderer.Server
private uint _errorIndex;
/// <summary>
/// Current flags of the <see cref="BehaviourContext"/>.
/// Create a new instance of <see cref="BehaviourInfo"/>.
/// </summary>
private ulong _flags;
/// <summary>
/// Create a new instance of <see cref="BehaviourContext"/>.
/// </summary>
public BehaviourContext()
public BehaviourInfo()
{
UserRevision = 0;
_errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
_errorInfos = new Array10<ErrorInfo>();
_errorIndex = 0;
}
@@ -173,7 +191,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
/// Update flags of the <see cref="BehaviourContext"/>.
/// Update flags of the <see cref="BehaviourInfo"/>.
/// </summary>
/// <param name="flags">The new flags.</param>
public void UpdateFlags(ulong flags)
@@ -321,9 +339,9 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
/// Check if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.
/// Check if the audio renderer should support <see cref="VoiceInParameter1.DecodingBehaviour"/>.
/// </summary>
/// <returns>True if the audio renderer should support <see cref="Parameter.VoiceInParameter.DecodingBehaviour"/>.</returns>
/// <returns>True if the audio renderer should support <see cref="VoiceInParameter1.DecodingBehaviour"/>.</returns>
public bool IsDecodingBehaviourFlagSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
@@ -401,6 +419,24 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary>
/// Check if the audio renderer should support the depop bug fix.
/// </summary>
/// <returns>True if the audio renderer supports the depop bug fix</returns>
public bool IsSplitterDepopBugFixEnabled()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision14);
}
/// <summary>
/// Check if the audio renderer should support biquad filter with float coefficients.
/// </summary>
/// <returns>True if the audio renderer support biquad filter with float coefficients</returns>
public bool IsBiquadFilterParameterFloatSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision15);
}
/// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary>
@@ -440,7 +476,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (_errorIndex <= Constants.MaxErrorInfos - 1)
{
_errorInfos[_errorIndex++] = errorInfo;
_errorInfos[(int)_errorIndex++] = errorInfo;
}
}
@@ -458,21 +494,7 @@ namespace Ryujinx.Audio.Renderer.Server
errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
for (int i = 0; i < Constants.MaxErrorInfos; i++)
{
if (i < errorCount)
{
errorInfos[i] = _errorInfos[i];
}
else
{
errorInfos[i] = new ErrorInfo
{
ErrorCode = 0,
ExtraErrorInfo = 0,
};
}
}
_errorInfos.AsSpan().CopyTo(errorInfos);
}
/// <summary>

View File

@@ -5,9 +5,11 @@ using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Splitter;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Audio.Renderer.Server.Voice;
using System;
using System.Runtime.CompilerServices;
using CpuAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Server
@@ -77,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="bufferOffset">The target buffer offset.</param>
/// <param name="nodeId">The node id associated to this command.</param>
/// <param name="wasPlaying">Set to true if the voice was playing previously.</param>
public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
public void GenerateDepopPrepare(Memory<VoiceState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
{
DepopPrepareCommand command = new(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
@@ -120,14 +122,14 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Create a new <see cref="DataSourceVersion2Command"/>.
/// </summary>
/// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="voiceInfo">The <see cref="VoiceInfo"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="outputBufferIndex">The output buffer index to use.</param>
/// <param name="channelIndex">The target channel index.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public void GenerateDataSourceVersion2(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
DataSourceVersion2Command command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
DataSourceVersion2Command command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@@ -137,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Create a new <see cref="PcmInt16DataSourceCommandVersion1"/>.
/// </summary>
/// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="voiceInfo">The <see cref="VoiceInfo"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="outputBufferIndex">The output buffer index to use.</param>
/// <param name="channelIndex">The target channel index.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public void GeneratePcmInt16DataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
PcmInt16DataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
PcmInt16DataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@@ -154,14 +156,14 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Create a new <see cref="PcmFloatDataSourceCommandVersion1"/>.
/// </summary>
/// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="voiceInfo">The <see cref="VoiceInfo"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="outputBufferIndex">The output buffer index to use.</param>
/// <param name="channelIndex">The target channel index.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
public void GeneratePcmFloatDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
{
PcmFloatDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
PcmFloatDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, channelIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@@ -171,13 +173,13 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Create a new <see cref="AdpcmDataSourceCommandVersion1"/>.
/// </summary>
/// <param name="voiceState">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="voiceInfo">The <see cref="VoiceInfo"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="outputBufferIndex">The output buffer index to use.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
public void GenerateAdpcmDataSourceVersion1(ref VoiceInfo voiceInfo, Memory<VoiceState> state, ushort outputBufferIndex, int nodeId)
{
AdpcmDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, nodeId);
AdpcmDataSourceCommandVersion1 command = new(ref voiceInfo, state, outputBufferIndex, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
@@ -194,7 +196,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="outputBufferOffset">The output buffer offset.</param>
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter2 filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
{
BiquadFilterCommand command = new(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
@@ -213,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="outputBufferOffset">The output buffer offset.</param>
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter2> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
{
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
@@ -230,9 +232,9 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="outputBufferIndex">The base output index.</param>
/// <param name="previousVolume">The previous volume.</param>
/// <param name="volume">The new volume.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId)
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceState> state, int nodeId)
{
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
@@ -248,10 +250,10 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId)
public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceState> state, int nodeId)
{
MixRampCommand command = new(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
@@ -267,8 +269,8 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="filter">The biquad filter parameter.</param>
/// <param name="biquadFilterState">The biquad state.</param>
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
@@ -282,8 +284,8 @@ namespace Ryujinx.Audio.Renderer.Server
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter,
Memory<BiquadFilterState> biquadFilterState,
Memory<BiquadFilterState> previousBiquadFilterState,
bool needInitialization,
@@ -318,8 +320,8 @@ namespace Ryujinx.Audio.Renderer.Server
/// <param name="volume">The new volume.</param>
/// <param name="inputBufferIndex">The input buffer index.</param>
/// <param name="outputBufferIndex">The output buffer index.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
/// <param name="lastSampleIndex">The index in the <see cref="VoiceState.LastSamples"/> array to store the ramped sample.</param>
/// <param name="state">The <see cref="VoiceState"/> to generate the command from.</param>
/// <param name="filter0">First biquad filter parameter.</param>
/// <param name="filter1">Second biquad filter parameter.</param>
/// <param name="biquadFilterState0">First biquad state.</param>
@@ -337,9 +339,9 @@ namespace Ryujinx.Audio.Renderer.Server
uint inputBufferIndex,
uint outputBufferIndex,
int lastSampleIndex,
Memory<VoiceUpdateState> state,
ref BiquadFilterParameter filter0,
ref BiquadFilterParameter filter1,
Memory<VoiceState> state,
ref BiquadFilterParameter2 filter0,
ref BiquadFilterParameter2 filter1,
Memory<BiquadFilterState> biquadFilterState0,
Memory<BiquadFilterState> biquadFilterState1,
Memory<BiquadFilterState> previousBiquadFilterState0,
@@ -654,14 +656,14 @@ namespace Ryujinx.Audio.Renderer.Server
/// Create a new <see cref="UpsampleCommand"/>.
/// </summary>
/// <param name="bufferOffset">The offset of the mix buffer.</param>
/// <param name="upsampler">The <see cref="UpsamplerState"/> associated.</param>
/// <param name="upsampler">The <see cref="UpsamplerInfo"/> associated.</param>
/// <param name="inputCount">The total input count.</param>
/// <param name="inputBufferOffset">The input buffer mix offset.</param>
/// <param name="bufferCountPerSample">The buffer count per sample.</param>
/// <param name="sampleCount">The source sample count.</param>
/// <param name="sampleRate">The source sample rate.</param>
/// <param name="nodeId">The node id associated to this command.</param>
public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
public void GenerateUpsample(uint bufferOffset, UpsamplerInfo upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
{
UpsampleCommand command = new(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
@@ -686,5 +688,23 @@ namespace Ryujinx.Audio.Renderer.Server
AddCommand(command);
}
public void GenerateFillBuffer(SplitterDestination destination, float value, int length, int nodeId)
{
FillBufferCommand command;
if (Unsafe.IsNullRef(ref destination.GetV2RefOrNull()))
{
command = new(destination.GetV1RefOrNull(), length, value, nodeId);
}
else
{
command = new(destination.GetV2RefOrNull(), length, value, nodeId);
}
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
}
}

View File

@@ -1,5 +1,6 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
@@ -41,27 +42,27 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateClearMixBuffer(Constants.InvalidNodeId);
}
private void GenerateDataSource(ref VoiceState voiceState, Memory<VoiceUpdateState> dspState, int channelIndex)
private void GenerateDataSource(ref VoiceInfo voiceInfo, Memory<VoiceState> dspState, int channelIndex)
{
if (voiceState.MixId != Constants.UnusedMixId)
if (voiceInfo.MixId != Constants.UnusedMixId)
{
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
ref MixInfo mix = ref _mixContext.GetState(voiceInfo.MixId);
_commandBuffer.GenerateDepopPrepare(
dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
voiceState.NodeId,
voiceState.WasPlaying);
voiceInfo.NodeId,
voiceInfo.WasPlaying);
}
else if (voiceState.SplitterId != Constants.UnusedSplitterId)
else if (voiceInfo.SplitterId != Constants.UnusedSplitterId)
{
int destinationId = 0;
while (true)
{
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
SplitterDestination destination = _splitterContext.GetDestination((int)voiceInfo.SplitterId, destinationId++);
if (destination.IsNull)
{
@@ -74,15 +75,17 @@ namespace Ryujinx.Audio.Renderer.Server
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
{
ref MixState mix = ref _mixContext.GetState(mixId);
ref MixInfo mix = ref _mixContext.GetState(mixId);
// _commandBuffer.GenerateFillBuffer();
_commandBuffer.GenerateDepopPrepare(
dspState,
_rendererContext.DepopBuffer,
mix.BufferCount,
mix.BufferOffset,
voiceState.NodeId,
voiceState.WasPlaying);
voiceInfo.NodeId,
voiceInfo.WasPlaying);
destination.MarkAsNeedToUpdateInternalState();
}
@@ -90,71 +93,71 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
if (!voiceState.WasPlaying)
if (!voiceInfo.WasPlaying)
{
Debug.Assert(voiceState.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
Debug.Assert(voiceInfo.SampleFormat != SampleFormat.Adpcm || channelIndex == 0);
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
if (_rendererContext.BehaviourInfo.IsWaveBufferVersion2Supported())
{
_commandBuffer.GenerateDataSourceVersion2(
ref voiceState,
ref voiceInfo,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
voiceInfo.NodeId);
}
else
{
switch (voiceState.SampleFormat)
switch (voiceInfo.SampleFormat)
{
case SampleFormat.PcmInt16:
_commandBuffer.GeneratePcmInt16DataSourceVersion1(
ref voiceState,
ref voiceInfo,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
voiceInfo.NodeId);
break;
case SampleFormat.PcmFloat:
_commandBuffer.GeneratePcmFloatDataSourceVersion1(
ref voiceState,
ref voiceInfo,
dspState,
(ushort)_rendererContext.MixBufferCount,
(ushort)channelIndex,
voiceState.NodeId);
voiceInfo.NodeId);
break;
case SampleFormat.Adpcm:
_commandBuffer.GenerateAdpcmDataSourceVersion1(
ref voiceState,
ref voiceInfo,
dspState,
(ushort)_rendererContext.MixBufferCount,
voiceState.NodeId);
voiceInfo.NodeId);
break;
default:
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
throw new NotImplementedException($"Unsupported data source {voiceInfo.SampleFormat}");
}
}
}
}
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
private void GenerateBiquadFilterForVoice(ref VoiceInfo voiceInfo, Memory<VoiceState> state, int baseIndex, int bufferOffset, int nodeId)
{
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
bool supportsOptimizedPath = _rendererContext.BehaviourInfo.UseMultiTapBiquadFilterProcessing();
Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
Span<BiquadFilterParameter2> biquadFiltersSpan = voiceInfo.BiquadFilters.AsSpan();
if (supportsOptimizedPath && biquadFiltersSpan[0].Enable && biquadFiltersSpan[1].Enable)
{
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, biquadFiltersSpan, stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, biquadFiltersSpan, stateMemory, bufferOffset, bufferOffset, voiceInfo.BiquadFilterNeedInitialization, nodeId);
}
else
{
for (int i = 0; i < biquadFiltersSpan.Length; i++)
{
ref BiquadFilterParameter filter = ref biquadFiltersSpan[i];
ref BiquadFilterParameter2 filter = ref biquadFiltersSpan[i];
if (filter.Enable)
{
@@ -167,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
stateMemory.Slice(i, 1),
bufferOffset,
bufferOffset,
!voiceState.BiquadFilterNeedInitialization[i],
!voiceInfo.BiquadFilterNeedInitialization[i],
nodeId);
}
}
@@ -176,7 +179,7 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateVoiceMixWithSplitter(
SplitterDestination destination,
Memory<VoiceUpdateState> state,
Memory<VoiceState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
@@ -185,8 +188,8 @@ namespace Ryujinx.Audio.Renderer.Server
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
ref BiquadFilterParameter2 bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter2 bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
@@ -270,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateVoiceMix(
ReadOnlySpan<float> mixVolumes,
ReadOnlySpan<float> previousMixVolumes,
Memory<VoiceUpdateState> state,
Memory<VoiceState> state,
uint bufferOffset,
uint bufferCount,
uint bufferIndex,
@@ -309,27 +312,27 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateVoice(ref VoiceState voiceState)
private void GenerateVoice(ref VoiceInfo voiceInfo)
{
int nodeId = voiceState.NodeId;
uint channelsCount = voiceState.ChannelsCount;
int nodeId = voiceInfo.NodeId;
uint channelsCount = voiceInfo.ChannelsCount;
Span<int> channelResourceIdsSpan = voiceState.ChannelResourceIds.AsSpan();
Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
Span<int> channelResourceIdsSpan = voiceInfo.ChannelResourceIds.AsSpan();
Span<BiquadFilterParameter2> biquadFiltersSpan = voiceInfo.BiquadFilters.AsSpan();
for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
{
Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(channelResourceIdsSpan[channelIndex]);
Memory<VoiceState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(channelResourceIdsSpan[channelIndex]);
ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(channelResourceIdsSpan[channelIndex]);
PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
if (voiceState.SampleFormat == SampleFormat.PcmInt16)
if (voiceInfo.SampleFormat == SampleFormat.PcmInt16)
{
dataSourceDetailType = PerformanceDetailType.PcmInt16;
}
else if (voiceState.SampleFormat == SampleFormat.PcmFloat)
else if (voiceInfo.SampleFormat == SampleFormat.PcmFloat)
{
dataSourceDetailType = PerformanceDetailType.PcmFloat;
}
@@ -345,18 +348,18 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateDataSource(ref voiceState, dspStateMemory, channelIndex);
GenerateDataSource(ref voiceInfo, dspStateMemory, channelIndex);
if (performanceInitialized)
{
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
if (voiceState.WasPlaying)
if (voiceInfo.WasPlaying)
{
voiceState.PreviousVolume = 0.0f;
voiceInfo.PreviousVolume = 0.0f;
}
else if (voiceState.HasAnyDestination())
else if (voiceInfo.HasAnyDestination())
{
performanceInitialized = false;
@@ -367,7 +370,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateBiquadFilterForVoice(ref voiceState, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
GenerateBiquadFilterForVoice(ref voiceInfo, dspStateMemory, (int)_rendererContext.MixBufferCount, channelIndex, nodeId);
if (performanceInitialized)
{
@@ -384,8 +387,8 @@ namespace Ryujinx.Audio.Renderer.Server
}
_commandBuffer.GenerateVolumeRamp(
voiceState.PreviousVolume,
voiceState.Volume,
voiceInfo.PreviousVolume,
voiceInfo.Volume,
_rendererContext.MixBufferCount + (uint)channelIndex,
nodeId);
@@ -394,17 +397,17 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.End, nodeId);
}
voiceState.PreviousVolume = voiceState.Volume;
voiceInfo.PreviousVolume = voiceInfo.Volume;
if (voiceState.MixId == Constants.UnusedMixId)
if (voiceInfo.MixId == Constants.UnusedMixId)
{
if (voiceState.SplitterId != Constants.UnusedSplitterId)
if (voiceInfo.SplitterId != Constants.UnusedSplitterId)
{
int destinationId = channelIndex;
while (true)
{
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
SplitterDestination destination = _splitterContext.GetDestination((int)voiceInfo.SplitterId, destinationId);
if (destination.IsNull)
{
@@ -419,7 +422,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
{
ref MixState mix = ref _mixContext.GetState(mixId);
ref MixInfo mix = ref _mixContext.GetState(mixId);
if (destination.IsBiquadFilterEnabled())
{
@@ -451,7 +454,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
else
{
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
ref MixInfo mix = ref _mixContext.GetState(voiceInfo.MixId);
performanceInitialized = false;
@@ -479,9 +482,9 @@ namespace Ryujinx.Audio.Renderer.Server
channelResource.UpdateState();
}
for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
for (int i = 0; i < voiceInfo.BiquadFilterNeedInitialization.Length; i++)
{
voiceState.BiquadFilterNeedInitialization[i] = biquadFiltersSpan[i].Enable;
voiceInfo.BiquadFilterNeedInitialization[i] = biquadFiltersSpan[i].Enable;
}
}
}
@@ -491,11 +494,11 @@ namespace Ryujinx.Audio.Renderer.Server
{
for (int i = 0; i < _voiceContext.GetCount(); i++)
{
ref VoiceState sortedState = ref _voiceContext.GetSortedState(i);
ref VoiceInfo sortedInfo = ref _voiceContext.GetSortedState(i);
if (!sortedState.ShouldSkip() && sortedState.UpdateForCommandGeneration(_voiceContext))
if (!sortedInfo.ShouldSkip() && sortedInfo.UpdateForCommandGeneration(_voiceContext))
{
int nodeId = sortedState.NodeId;
int nodeId = sortedInfo.NodeId;
PerformanceEntryAddresses performanceEntry = new();
@@ -508,7 +511,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoice(ref sortedState);
GenerateVoice(ref sortedInfo);
if (performanceInitialized)
{
@@ -639,9 +642,9 @@ namespace Ryujinx.Audio.Renderer.Server
if (effect.IsEnabled)
{
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
BiquadFilterParameter parameter = new()
BiquadFilterParameter2 parameter = new()
{
Enable = true,
};
@@ -683,7 +686,7 @@ namespace Ryujinx.Audio.Renderer.Server
ulong workBuffer = effect.GetWorkBuffer(-1);
if (_rendererContext.BehaviourContext.IsEffectInfoVersion2Supported())
if (_rendererContext.BehaviourInfo.IsEffectInfoVersion2Supported())
{
Memory<EffectResultState> dspResultState;
@@ -777,7 +780,7 @@ namespace Ryujinx.Audio.Renderer.Server
nodeId);
}
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
private void GenerateEffect(ref MixInfo mix, int effectId, BaseEffect effect)
{
int nodeId = mix.NodeId;
@@ -807,13 +810,13 @@ namespace Ryujinx.Audio.Renderer.Server
GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
break;
case EffectType.Delay:
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
break;
case EffectType.Reverb:
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
break;
case EffectType.Reverb3d:
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourInfo.IsNewEffectChannelMappingSupported());
break;
case EffectType.BiquadFilter:
GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
@@ -839,7 +842,7 @@ namespace Ryujinx.Audio.Renderer.Server
effect.UpdateForCommandGeneration();
}
private void GenerateEffects(ref MixState mix)
private void GenerateEffects(ref MixInfo mix)
{
ReadOnlySpan<int> effectProcessingOrderArray = mix.EffectProcessingOrderArray;
@@ -875,8 +878,8 @@ namespace Ryujinx.Audio.Renderer.Server
ref bool isFirstMixBuffer,
int nodeId)
{
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
ref BiquadFilterParameter2 bqf0 = ref destination.GetBiquadFilterParameter(0);
ref BiquadFilterParameter2 bqf1 = ref destination.GetBiquadFilterParameter(1);
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
@@ -888,7 +891,7 @@ namespace Ryujinx.Audio.Renderer.Server
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
Memory<VoiceState>.Empty,
ref bqf0,
ref bqf1,
bqfState[..1],
@@ -912,7 +915,7 @@ namespace Ryujinx.Audio.Renderer.Server
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
Memory<VoiceState>.Empty,
ref bqf0,
bqfState[..1],
bqfState.Slice(1, 1),
@@ -931,7 +934,7 @@ namespace Ryujinx.Audio.Renderer.Server
inputBufferIndex,
outputBufferIndex,
0,
Memory<VoiceUpdateState>.Empty,
Memory<VoiceState>.Empty,
ref bqf1,
bqfState[..1],
bqfState.Slice(1, 1),
@@ -946,7 +949,7 @@ namespace Ryujinx.Audio.Renderer.Server
isFirstMixBuffer = false;
}
private void GenerateMix(ref MixState mix)
private void GenerateMix(ref MixInfo mix)
{
if (mix.HasAnyDestination())
{
@@ -975,7 +978,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (mixId < _mixContext.GetCount() && mixId != Constants.UnusedSplitterIdInt)
{
ref MixState destinationMix = ref _mixContext.GetState(mixId);
ref MixInfo destinationMix = ref _mixContext.GetState(mixId);
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
@@ -1014,7 +1017,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
else
{
ref MixState destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
ref MixInfo destinationMix = ref _mixContext.GetState(mix.DestinationMixId);
for (uint bufferIndex = 0; bufferIndex < mix.BufferCount; bufferIndex++)
{
@@ -1036,7 +1039,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateSubMix(ref MixState subMix)
private void GenerateSubMix(ref MixInfo subMix)
{
_commandBuffer.GenerateDepopForMixBuffers(
_rendererContext.DepopBuffer,
@@ -1072,11 +1075,11 @@ namespace Ryujinx.Audio.Renderer.Server
{
for (int id = 0; id < _mixContext.GetCount(); id++)
{
ref MixState sortedState = ref _mixContext.GetSortedState(id);
ref MixInfo sortedInfo = ref _mixContext.GetSortedState(id);
if (sortedState.IsUsed && sortedState.MixId != Constants.FinalMixId)
if (sortedInfo.IsUsed && sortedInfo.MixId != Constants.FinalMixId)
{
int nodeId = sortedState.NodeId;
int nodeId = sortedInfo.NodeId;
PerformanceEntryAddresses performanceEntry = new();
@@ -1089,7 +1092,7 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateSubMix(ref sortedState);
GenerateSubMix(ref sortedInfo);
if (performanceInitialized)
{
@@ -1101,7 +1104,7 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateFinalMix()
{
ref MixState finalMix = ref _mixContext.GetFinalState();
ref MixInfo finalMix = ref _mixContext.GetFinalState();
_commandBuffer.GenerateDepopForMixBuffers(
_rendererContext.DepopBuffer,
@@ -1180,16 +1183,16 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixState finalMix)
private void GenerateCircularBuffer(CircularBufferSink sink, ref MixInfo finalMix)
{
_commandBuffer.GenerateCircularBuffer(finalMix.BufferOffset, sink, Constants.InvalidNodeId);
}
private void GenerateDevice(DeviceSink sink, ref MixState finalMix)
private void GenerateDevice(DeviceSink sink, ref MixInfo finalMix)
{
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerState == null)
if (_commandBuffer.CommandList.SampleRate != 48000 && sink.UpsamplerInfo == null)
{
sink.UpsamplerState = _rendererContext.UpsamplerManager.Allocate();
sink.UpsamplerInfo = _rendererContext.UpsamplerManager.Allocate();
}
bool useCustomDownMixingCommand = _rendererContext.ChannelCount == 2 && sink.Parameter.DownMixParameterEnabled;
@@ -1216,11 +1219,11 @@ namespace Ryujinx.Audio.Renderer.Server
CommandList commandList = _commandBuffer.CommandList;
if (sink.UpsamplerState != null)
if (sink.UpsamplerInfo != null)
{
_commandBuffer.GenerateUpsample(
finalMix.BufferOffset,
sink.UpsamplerState,
sink.UpsamplerInfo,
sink.Parameter.InputCount,
sink.Parameter.Input.AsSpan(),
commandList.BufferCount,
@@ -1237,7 +1240,7 @@ namespace Ryujinx.Audio.Renderer.Server
Constants.InvalidNodeId);
}
private void GenerateSink(BaseSink sink, ref MixState finalMix)
private void GenerateSink(BaseSink sink, ref MixInfo finalMix)
{
bool performanceInitialized = false;
@@ -1275,7 +1278,7 @@ namespace Ryujinx.Audio.Renderer.Server
public void GenerateSinks()
{
ref MixState finalMix = ref _mixContext.GetFinalState();
ref MixInfo finalMix = ref _mixContext.GetFinalState();
for (int i = 0; i < _sinkContext.GetCount(); i++)
{

View File

@@ -194,5 +194,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(FillBufferCommand command)
{
return 0;
}
}
}

View File

@@ -486,5 +486,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(FillBufferCommand command)
{
return 0;
}
}
}

View File

@@ -3,7 +3,7 @@ using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using Ryujinx.Audio.Renderer.Parameter;
namespace Ryujinx.Audio.Renderer.Server
{
@@ -656,5 +656,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public virtual uint Estimate(FillBufferCommand command)
{
return 0;
}
}
}

View File

@@ -286,5 +286,10 @@ namespace Ryujinx.Audio.Renderer.Server
return 8683;
}
}
public override uint Estimate(FillBufferCommand command)
{
return 0;
}
}
}

View File

@@ -175,6 +175,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Update the internal state from a user version 3 parameter.
/// </summary>
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="mapper">The mapper to use.</param>
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(in parameter));
updateErrorInfo = new ErrorInfo();
}
/// <summary>
/// Get the work buffer DSP address at the given index.
/// </summary>

View File

@@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
@@ -17,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// <summary>
/// The biquad filter parameter.
/// </summary>
public BiquadFilterEffectParameter Parameter;
public BiquadFilterEffectParameter2 Parameter;
/// <summary>
/// The biquad filter state.
@@ -29,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
/// </summary>
public BiquadFilterEffect()
{
Parameter = new BiquadFilterEffectParameter();
Parameter = new BiquadFilterEffectParameter2();
State = new BiquadFilterState[Constants.ChannelCountMax];
}
@@ -45,13 +46,28 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
Update(out updateErrorInfo, in parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion3 parameter, PoolMapper mapper)
{
Update(out updateErrorInfo, in parameter, mapper);
}
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
{
Debug.Assert(IsTypeValid(in parameter));
UpdateParameterBase(in parameter);
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
if (typeof(T) == typeof(EffectInParameterVersion3))
{
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter2>(parameter.SpecificData)[0];
}
else
{
BiquadFilterEffectParameter1 oldParameter =
MemoryMarshal.Cast<byte, BiquadFilterEffectParameter1>(parameter.SpecificData)[0];
Parameter = BiquadFilterHelper.ToBiquadFilterEffectParameter2(oldParameter);
}
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();

View File

@@ -38,5 +38,6 @@ namespace Ryujinx.Audio.Renderer.Server
uint Estimate(CompressorCommand command);
uint Estimate(BiquadFilterAndMixCommand command);
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
uint Estimate(FillBufferCommand command);
}
}

View File

@@ -20,14 +20,14 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// </summary>
public ulong Size;
private unsafe MemoryPoolState* _memoryPools;
private unsafe MemoryPoolInfo* _memoryPools;
/// <summary>
/// The forced DSP address of the region.
/// </summary>
public DspAddress ForceMappedDspAddress;
private readonly unsafe ref MemoryPoolState MemoryPoolState => ref *_memoryPools;
private readonly unsafe ref MemoryPoolInfo MemoryPoolInfo => ref *_memoryPools;
public readonly unsafe bool HasMemoryPoolState => (nint)_memoryPools != nint.Zero;
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
return new AddressInfo
{
CpuAddress = cpuAddress,
_memoryPools = MemoryPoolState.Null,
_memoryPools = MemoryPoolInfo.Null,
Size = size,
ForceMappedDspAddress = 0,
};
@@ -73,19 +73,19 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
unsafe
{
_memoryPools = MemoryPoolState.Null;
_memoryPools = MemoryPoolInfo.Null;
}
}
/// <summary>
/// Set the <see cref="MemoryPoolState"/> associated.
/// Set the <see cref="MemoryPoolInfo"/> associated.
/// </summary>
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
public void SetupMemoryPool(Span<MemoryPoolState> memoryPoolState)
/// <param name="memoryPoolState">The <see cref="MemoryPoolInfo"/> associated.</param>
public void SetupMemoryPool(Span<MemoryPoolInfo> memoryPoolState)
{
unsafe
{
fixed (MemoryPoolState* ptr = &MemoryMarshal.GetReference(memoryPoolState))
fixed (MemoryPoolInfo* ptr = &MemoryMarshal.GetReference(memoryPoolState))
{
SetupMemoryPool(ptr);
}
@@ -93,27 +93,27 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Set the <see cref="MemoryPoolState"/> associated.
/// Set the <see cref="MemoryPoolInfo"/> associated.
/// </summary>
/// <param name="memoryPoolState">The <see cref="MemoryPoolState"/> associated.</param>
public unsafe void SetupMemoryPool(MemoryPoolState* memoryPoolState)
/// <param name="memoryPoolState">The <see cref="MemoryPoolInfo"/> associated.</param>
public unsafe void SetupMemoryPool(MemoryPoolInfo* memoryPoolState)
{
_memoryPools = memoryPoolState;
}
/// <summary>
/// Check if the <see cref="MemoryPoolState"/> is mapped.
/// Check if the <see cref="MemoryPoolInfo"/> is mapped.
/// </summary>
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped.</returns>
/// <returns>Returns true if the <see cref="MemoryPoolInfo"/> is mapped.</returns>
public readonly bool HasMappedMemoryPool()
{
return HasMemoryPoolState && MemoryPoolState.IsMapped();
return HasMemoryPoolState && MemoryPoolInfo.IsMapped();
}
/// <summary>
/// Get the DSP address associated to the <see cref="AddressInfo"/>.
/// </summary>
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolState"/> as used.</param>
/// <param name="markUsed">If true, mark the <see cref="MemoryPoolInfo"/> as used.</param>
/// <returns>Returns the DSP address associated to the <see cref="AddressInfo"/>.</returns>
public readonly DspAddress GetReference(bool markUsed)
{
@@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
if (markUsed)
{
MemoryPoolState.IsUsed = true;
MemoryPoolInfo.IsUsed = true;
}
return MemoryPoolState.Translate(CpuAddress, Size);
return MemoryPoolInfo.Translate(CpuAddress, Size);
}
}
}

View File

@@ -8,62 +8,62 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// Server state for a memory pool.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x20, Pack = Alignment)]
public struct MemoryPoolState
public struct MemoryPoolInfo
{
public const int Alignment = 0x10;
/// <summary>
/// The location of the <see cref="MemoryPoolState"/>.
/// The location of the <see cref="MemoryPoolInfo"/>.
/// </summary>
public enum LocationType : uint
{
/// <summary>
/// <see cref="MemoryPoolState"/> located on the CPU side for user use.
/// <see cref="MemoryPoolInfo"/> located on the CPU side for user use.
/// </summary>
Cpu,
/// <summary>
/// <see cref="MemoryPoolState"/> located on the DSP side for system use.
/// <see cref="MemoryPoolInfo"/> located on the DSP side for system use.
/// </summary>
Dsp,
}
/// <summary>
/// The CPU address associated to the <see cref="MemoryPoolState"/>.
/// The CPU address associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public CpuAddress CpuAddress;
/// <summary>
/// The DSP address associated to the <see cref="MemoryPoolState"/>.
/// The DSP address associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public DspAddress DspAddress;
/// <summary>
/// The size associated to the <see cref="MemoryPoolState"/>.
/// The size associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public ulong Size;
/// <summary>
/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolState"/>.
/// The <see cref="LocationType"/> associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
public LocationType Location;
/// <summary>
/// Set to true if the <see cref="MemoryPoolState"/> is used.
/// Set to true if the <see cref="MemoryPoolInfo"/> is used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
public static unsafe MemoryPoolState* Null => (MemoryPoolState*)nint.Zero.ToPointer();
public static unsafe MemoryPoolInfo* Null => (MemoryPoolInfo*)nint.Zero.ToPointer();
/// <summary>
/// Create a new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.
/// Create a new <see cref="MemoryPoolInfo"/> with the given <see cref="LocationType"/>.
/// </summary>
/// <param name="location">The location type to use.</param>
/// <returns>A new <see cref="MemoryPoolState"/> with the given <see cref="LocationType"/>.</returns>
public static MemoryPoolState Create(LocationType location)
/// <returns>A new <see cref="MemoryPoolInfo"/> with the given <see cref="LocationType"/>.</returns>
public static MemoryPoolInfo Create(LocationType location)
{
return new MemoryPoolState
return new MemoryPoolInfo
{
CpuAddress = 0,
DspAddress = 0,
@@ -73,7 +73,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolState"/>.
/// Set the <see cref="CpuAddress"/> and size of the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="cpuAddress">The <see cref="CpuAddress"/>.</param>
/// <param name="size">The size.</param>
@@ -84,11 +84,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolState"/>.
/// Check if the given <see cref="CpuAddress"/> and size is contains in the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="targetCpuAddress">The <see cref="CpuAddress"/>.</param>
/// <param name="size">The size.</param>
/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolState"/>.</returns>
/// <returns>True if the <see cref="CpuAddress"/> is contained inside the <see cref="MemoryPoolInfo"/>.</returns>
public readonly bool Contains(CpuAddress targetCpuAddress, ulong size)
{
if (CpuAddress <= targetCpuAddress && size + targetCpuAddress <= Size + CpuAddress)
@@ -118,9 +118,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Is the <see cref="MemoryPoolState"/> mapped on the DSP?
/// Is the <see cref="MemoryPoolInfo"/> mapped on the DSP?
/// </summary>
/// <returns>Returns true if the <see cref="MemoryPoolState"/> is mapped on the DSP.</returns>
/// <returns>Returns true if the <see cref="MemoryPoolInfo"/> is mapped on the DSP.</returns>
public readonly bool IsMapped()
{
return DspAddress != 0;

View File

@@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
const uint CurrentProcessPseudoHandle = 0xFFFF8001;
/// <summary>
/// The result of <see cref="Update(ref MemoryPoolState, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
/// The result of <see cref="Update(ref MemoryPoolInfo, ref MemoryPoolInParameter, ref MemoryPoolOutStatus)"/>.
/// </summary>
public enum UpdateResult : uint
{
@@ -49,9 +49,9 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
private readonly uint _processHandle;
/// <summary>
/// The <see cref="Memory{MemoryPoolState}"/> that will be manipulated.
/// The <see cref="Memory{MemoryPoolInfo}"/> that will be manipulated.
/// </summary>
private readonly Memory<MemoryPoolState> _memoryPools;
private readonly Memory<MemoryPoolInfo> _memoryPools;
/// <summary>
/// If set to true, this will try to force map memory pool even if their state are considered invalid.
@@ -67,7 +67,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
_processHandle = processHandle;
_isForceMapEnabled = isForceMapEnabled;
_memoryPools = Memory<MemoryPoolState>.Empty;
_memoryPools = Memory<MemoryPoolInfo>.Empty;
}
/// <summary>
@@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
/// <param name="processHandle">The handle of the process owning the CPU memory manipulated.</param>
/// <param name="memoryPool">The user memory pools.</param>
/// <param name="isForceMapEnabled">If set to true, this will try to force map memory pool even if their state are considered invalid.</param>
public PoolMapper(uint processHandle, Memory<MemoryPoolState> memoryPool, bool isForceMapEnabled)
public PoolMapper(uint processHandle, Memory<MemoryPoolInfo> memoryPool, bool isForceMapEnabled)
{
_processHandle = processHandle;
_memoryPools = memoryPool;
@@ -84,15 +84,15 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Initialize the <see cref="MemoryPoolState"/> for system use.
/// Initialize the <see cref="MemoryPoolInfo"/> for system use.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> for system use.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> for system use.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
/// <param name="size">The size to assign.</param>
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
public bool InitializeSystemPool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
public bool InitializeSystemPool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
{
if (memoryPool.Location != MemoryPoolState.LocationType.Dsp)
if (memoryPool.Location != MemoryPoolInfo.LocationType.Dsp)
{
return false;
}
@@ -101,13 +101,13 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Initialize the <see cref="MemoryPoolState"/>.
/// Initialize the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to assign.</param>
/// <param name="size">The size to assign.</param>
/// <returns>Returns true if mapping on the <see cref="Dsp.AudioProcessor"/> succeeded.</returns>
public bool InitializePool(ref MemoryPoolState memoryPool, CpuAddress cpuAddress, ulong size)
public bool InitializePool(ref MemoryPoolInfo memoryPool, CpuAddress cpuAddress, ulong size)
{
memoryPool.SetCpuAddress(cpuAddress, size);
@@ -115,18 +115,18 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Get the process handle associated to the <see cref="MemoryPoolState"/>.
/// Get the process handle associated to the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/>.</param>
/// <returns>Returns the process handle associated to the <see cref="MemoryPoolState"/>.</returns>
public uint GetProcessHandle(ref MemoryPoolState memoryPool)
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/>.</param>
/// <returns>Returns the process handle associated to the <see cref="MemoryPoolInfo"/>.</returns>
public uint GetProcessHandle(ref MemoryPoolInfo memoryPool)
{
if (memoryPool.Location == MemoryPoolState.LocationType.Cpu)
if (memoryPool.Location == MemoryPoolInfo.LocationType.Cpu)
{
return CurrentProcessPseudoHandle;
}
if (memoryPool.Location == MemoryPoolState.LocationType.Dsp)
if (memoryPool.Location == MemoryPoolInfo.LocationType.Dsp)
{
return _processHandle;
}
@@ -135,11 +135,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Map the <see cref="MemoryPoolState"/> on the <see cref="Dsp.AudioProcessor"/>.
/// Map the <see cref="MemoryPoolInfo"/> on the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to map.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to map.</param>
/// <returns>Returns the DSP address mapped.</returns>
public DspAddress Map(ref MemoryPoolState memoryPool)
public DspAddress Map(ref MemoryPoolInfo memoryPool)
{
DspAddress result = AudioProcessorMemoryManager.Map(GetProcessHandle(ref memoryPool), memoryPool.CpuAddress, memoryPool.Size);
@@ -152,11 +152,11 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Unmap the <see cref="MemoryPoolState"/> from the <see cref="Dsp.AudioProcessor"/>.
/// Unmap the <see cref="MemoryPoolInfo"/> from the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to unmap.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to unmap.</param>
/// <returns>Returns true if unmapped.</returns>
public bool Unmap(ref MemoryPoolState memoryPool)
public bool Unmap(ref MemoryPoolInfo memoryPool)
{
if (memoryPool.IsUsed)
{
@@ -172,12 +172,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Find a <see cref="MemoryPoolState"/> associated to the region given.
/// Find a <see cref="MemoryPoolInfo"/> associated to the region given.
/// </summary>
/// <param name="cpuAddress">The region <see cref="CpuAddress"/>.</param>
/// <param name="size">The region size.</param>
/// <returns>Returns the <see cref="MemoryPoolState"/> found or <see cref="Memory{MemoryPoolState}.Empty"/> if not found.</returns>
private Span<MemoryPoolState> FindMemoryPool(CpuAddress cpuAddress, ulong size)
/// <returns>Returns the <see cref="MemoryPoolInfo"/> found or <see cref="Memory{MemoryPoolInfo}.Empty"/> if not found.</returns>
private Span<MemoryPoolInfo> FindMemoryPool(CpuAddress cpuAddress, ulong size)
{
if (!_memoryPools.IsEmpty && _memoryPools.Length > 0)
{
@@ -190,7 +190,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
}
return Span<MemoryPoolState>.Empty;
return Span<MemoryPoolInfo>.Empty;
}
/// <summary>
@@ -201,7 +201,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
if (_isForceMapEnabled)
{
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
@@ -243,13 +243,13 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Update a <see cref="MemoryPoolState"/> using user parameters.
/// Update a <see cref="MemoryPoolInfo"/> using user parameters.
/// </summary>
/// <param name="memoryPool">The <see cref="MemoryPoolState"/> to update.</param>
/// <param name="memoryPool">The <see cref="MemoryPoolInfo"/> to update.</param>
/// <param name="inParameter">Input user parameter.</param>
/// <param name="outStatus">Output user parameter.</param>
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
public UpdateResult Update(ref MemoryPoolState memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
public UpdateResult Update(ref MemoryPoolInfo memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
{
MemoryPoolUserState inputState = inParameter.State;
@@ -321,7 +321,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
if (_memoryPools.Length > 0)
{
Span<MemoryPoolState> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
Span<MemoryPoolInfo> memoryPool = FindMemoryPool(addressInfo.CpuAddress, addressInfo.Size);
if (!memoryPool.IsEmpty)
{
@@ -343,7 +343,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
{
unsafe
{
addressInfo.SetupMemoryPool(MemoryPoolState.Null);
addressInfo.SetupMemoryPool(MemoryPoolInfo.Null);
}
}
@@ -351,12 +351,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
}
/// <summary>
/// Remove the usage flag from all the <see cref="MemoryPoolState"/>.
/// Remove the usage flag from all the <see cref="MemoryPoolInfo"/>.
/// </summary>
/// <param name="memoryPool">The <see cref="Memory{MemoryPoolState}"/> to reset.</param>
public static void ClearUsageState(Memory<MemoryPoolState> memoryPool)
/// <param name="memoryPool">The <see cref="Memory{MemoryPoolInfo}"/> to reset.</param>
public static void ClearUsageState(Memory<MemoryPoolInfo> memoryPool)
{
foreach (ref MemoryPoolState info in memoryPool.Span)
foreach (ref MemoryPoolInfo info in memoryPool.Span)
{
info.IsUsed = false;
}

View File

@@ -17,12 +17,12 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
private uint _mixesCount;
/// <summary>
/// Storage for <see cref="MixState"/>.
/// Storage for <see cref="MixInfo"/>.
/// </summary>
private Memory<MixState> _mixes;
private Memory<MixInfo> _mixes;
/// <summary>
/// Storage of the sorted indices to <see cref="MixState"/>.
/// Storage of the sorted indices to <see cref="MixInfo"/>.
/// </summary>
private Memory<int> _sortedMixes;
@@ -49,10 +49,10 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// Initialize the <see cref="MixContext"/>.
/// </summary>
/// <param name="sortedMixes">The storage for sorted indices.</param>
/// <param name="mixes">The storage of <see cref="MixState"/>.</param>
/// <param name="mixes">The storage of <see cref="MixInfo"/>.</param>
/// <param name="nodeStatesWorkBuffer">The storage used for the <see cref="NodeStates"/>.</param>
/// <param name="edgeMatrixWorkBuffer">The storage used for the <see cref="EdgeMatrix"/>.</param>
public void Initialize(Memory<int> sortedMixes, Memory<MixState> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
public void Initialize(Memory<int> sortedMixes, Memory<MixInfo> mixes, Memory<byte> nodeStatesWorkBuffer, Memory<byte> edgeMatrixWorkBuffer)
{
_mixesCount = (uint)mixes.Length;
_mixes = mixes;
@@ -82,30 +82,30 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
}
/// <summary>
/// Get a reference to the final <see cref="MixState"/>.
/// Get a reference to the final <see cref="MixInfo"/>.
/// </summary>
/// <returns>A reference to the final <see cref="MixState"/>.</returns>
public ref MixState GetFinalState()
/// <returns>A reference to the final <see cref="MixInfo"/>.</returns>
public ref MixInfo GetFinalState()
{
return ref GetState(Constants.FinalMixId);
}
/// <summary>
/// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/>.
/// Get a reference to a <see cref="MixInfo"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
public ref MixState GetState(int id)
/// <returns>A reference to a <see cref="MixInfo"/> at the given <paramref name="id"/>.</returns>
public ref MixInfo GetState(int id)
{
return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount);
}
/// <summary>
/// Get a reference to a <see cref="MixState"/> at the given <paramref name="id"/> of the sorted mix info.
/// Get a reference to a <see cref="MixInfo"/> at the given <paramref name="id"/> of the sorted mix info.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="MixState"/> at the given <paramref name="id"/>.</returns>
public ref MixState GetSortedState(int id)
/// <returns>A reference to a <see cref="MixInfo"/> at the given <paramref name="id"/>.</returns>
public ref MixInfo GetSortedState(int id)
{
Debug.Assert(id >= 0 && id < _mixesCount);
@@ -122,18 +122,18 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
}
/// <summary>
/// Update the internal distance from the final mix value of every <see cref="MixState"/>.
/// Update the internal distance from the final mix value of every <see cref="MixInfo"/>.
/// </summary>
private void UpdateDistancesFromFinalMix()
{
foreach (ref MixState mix in _mixes.Span)
foreach (ref MixInfo mix in _mixes.Span)
{
mix.ClearDistanceFromFinalMix();
}
for (int i = 0; i < GetCount(); i++)
{
ref MixState mix = ref GetState(i);
ref MixInfo mix = ref GetState(i);
SetSortedState(i, i);
@@ -149,13 +149,13 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
{
if (mixId == Constants.UnusedMixId)
{
distance = MixState.InvalidDistanceFromFinalMix;
distance = MixInfo.InvalidDistanceFromFinalMix;
break;
}
ref MixState distanceMix = ref GetState(mixId);
ref MixInfo distanceMix = ref GetState(mixId);
if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix)
if (distanceMix.DistanceFromFinalMix != MixInfo.InvalidDistanceFromFinalMix)
{
distance = distanceMix.DistanceFromFinalMix + 1;
break;
@@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
if (distance > GetCount())
{
distance = MixState.InvalidDistanceFromFinalMix;
distance = MixInfo.InvalidDistanceFromFinalMix;
}
}
else
{
distance = MixState.InvalidDistanceFromFinalMix;
distance = MixInfo.InvalidDistanceFromFinalMix;
}
mix.DistanceFromFinalMix = distance;
@@ -185,13 +185,13 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
}
/// <summary>
/// Update the internal mix buffer offset of all <see cref="MixState"/>.
/// Update the internal mix buffer offset of all <see cref="MixInfo"/>.
/// </summary>
private void UpdateMixBufferOffset()
{
uint offset = 0;
foreach (ref MixState mix in _mixes.Span)
foreach (ref MixInfo mix in _mixes.Span)
{
mix.BufferOffset = offset;
@@ -210,10 +210,10 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
Array.Sort(sortedMixesTemp, (a, b) =>
{
ref MixState stateA = ref GetState(a);
ref MixState stateB = ref GetState(b);
ref MixInfo infoA = ref GetState(a);
ref MixInfo infoB = ref GetState(b);
return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix);
return infoB.DistanceFromFinalMix.CompareTo(infoA.DistanceFromFinalMix);
});
sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span);

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// Server state for a mix.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)]
public struct MixState
public struct MixInfo
{
public const uint InvalidDistanceFromFinalMix = 0x80000000;
@@ -136,11 +136,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
}
/// <summary>
/// Create a new <see cref="MixState"/>
/// Create a new <see cref="MixInfo"/>
/// </summary>
/// <param name="effectProcessingOrderArray"></param>
/// <param name="behaviourContext"></param>
public MixState(Memory<int> effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this()
/// <param name="behaviourInfo"></param>
public MixInfo(Memory<int> effectProcessingOrderArray, ref BehaviourInfo behaviourInfo) : this()
{
MixId = UnusedMixId;
@@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length;
IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported();
IsLongSizePreDelaySupported = behaviourInfo.IsLongSizePreDelaySupported();
ClearEffectProcessingOrder();
}
@@ -257,9 +257,9 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
/// <param name="parameter">The input parameter of the mix.</param>
/// <param name="effectContext">The effect context.</param>
/// <param name="splitterContext">The splitter context.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
/// <returns>Return true if the mix was changed.</returns>
public bool Update(EdgeMatrix edgeMatrix, in MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
public bool Update(EdgeMatrix edgeMatrix, in MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourInfo behaviourInfo)
{
bool isDirty;
@@ -271,7 +271,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
NodeId = parameter.NodeId;
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
if (behaviourContext.IsSplitterSupported())
if (behaviourInfo.IsSplitterSupported())
{
isDirty = UpdateConnection(edgeMatrix, in parameter, ref splitterContext);
}
@@ -279,10 +279,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
{
isDirty = DestinationMixId != parameter.DestinationMixId;
if (DestinationMixId != parameter.DestinationMixId)
{
DestinationMixId = parameter.DestinationMixId;
}
DestinationSplitterId = UnusedSplitterId;
}

View File

@@ -10,11 +10,11 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// Get the required size for a single performance frame.
/// </summary>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
/// <returns>The required size for a single performance frame.</returns>
public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourInfo behaviourInfo)
{
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
uint version = behaviourInfo.GetPerformanceMetricsDataFormat();
if (version == 2)
{
@@ -81,11 +81,11 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
/// </summary>
/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="behaviourContext">The behaviour context;</param>
/// <param name="behaviourInfo">The behaviour context;</param>
/// <returns>A new <see cref="PerformanceManager"/>.</returns>
public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourInfo behaviourInfo)
{
uint version = behaviourContext.GetPerformanceMetricsDataFormat();
uint version = behaviourInfo.GetPerformanceMetricsDataFormat();
return version switch
{

View File

@@ -1,3 +1,4 @@
using Ryujinx.Audio.Renderer.Server.Mix;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
@@ -19,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// The target channel count for sink.
/// </summary>
/// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref Mix.MixState)"/> for usage.</remarks>
/// <remarks>See <see cref="CommandGenerator.GenerateDevice(Sink.DeviceSink, ref MixInfo)"/> for usage.</remarks>
public uint ChannelCount;
/// <summary>
@@ -28,12 +29,12 @@ namespace Ryujinx.Audio.Renderer.Server
public uint MixBufferCount;
/// <summary>
/// Instance of the <see cref="BehaviourContext"/> used to derive bug fixes and features of the current audio renderer revision.
/// Instance of the <see cref="BehaviourInfo"/> used to derive bug fixes and features of the current audio renderer revision.
/// </summary>
public BehaviourContext BehaviourContext;
public BehaviourInfo BehaviourInfo;
/// <summary>
/// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerState"/>)
/// Instance of the <see cref="UpsamplerManager"/> used for upsampling (see <see cref="UpsamplerInfo"/>)
/// </summary>
public UpsamplerManager UpsamplerManager;

View File

@@ -28,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
/// The upsampler instance used by this sink.
/// </summary>
/// <remarks>Null if no upsampling is needed.</remarks>
public UpsamplerState UpsamplerState;
public UpsamplerInfo UpsamplerInfo;
/// <summary>
/// Create a new <see cref="DeviceSink"/>.
@@ -40,9 +40,9 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
public override void CleanUp()
{
UpsamplerState?.Release();
UpsamplerInfo?.Release();
UpsamplerState = null;
UpsamplerInfo = null;
base.CleanUp();
}

View File

@@ -56,21 +56,26 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
public bool IsSplitterPrevVolumeResetSupported { get; private set; }
/// <summary>
/// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use.
/// </summary>
public bool IsBiquadFilterParameterFloatSupported { get; private set; }
/// <summary>
/// Initialize <see cref="SplitterContext"/>.
/// </summary>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
/// <param name="parameter">The audio renderer configuration.</param>
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
/// <returns>Return true if the initialization was successful.</returns>
public bool Initialize(
ref BehaviourContext behaviourContext,
ref BehaviourInfo behaviourInfo,
ref AudioRendererConfiguration parameter,
WorkBufferAllocator workBufferAllocator,
Memory<BiquadFilterState> splitterBqfStates)
{
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
if (!behaviourInfo.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
{
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
@@ -94,7 +99,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
if (!behaviourInfo.IsBiquadFilterParameterForSplitterEnabled())
{
Version = 1;
@@ -144,11 +149,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported();
IsSplitterPrevVolumeResetSupported = behaviourInfo.IsSplitterPrevVolumeResetSupported();
IsBiquadFilterParameterFloatSupported = behaviourInfo.IsBiquadFilterParameterFloatSupported();
SplitterState.InitializeSplitters(splitters.Span);
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourInfo.IsSplitterBugFixed());
return true;
}
@@ -157,16 +163,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// Get the work buffer size while adding the size needed for splitter to operate.
/// </summary>
/// <param name="size">The current size.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
/// <param name="parameter">The renderer configuration.</param>
/// <returns>Return the new size taking splitter into account.</returns>
public static ulong GetWorkBufferSize(ulong size, ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter)
public static ulong GetWorkBufferSize(ulong size, ref BehaviourInfo behaviourInfo, ref AudioRendererConfiguration parameter)
{
if (behaviourContext.IsSplitterSupported())
if (behaviourInfo.IsSplitterSupported())
{
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
if (behaviourInfo.IsBiquadFilterParameterForSplitterEnabled())
{
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
}
@@ -175,12 +181,10 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
}
if (behaviourContext.IsSplitterBugFixed())
if (behaviourInfo.IsSplitterBugFixed())
{
size = WorkBufferAllocator.GetTargetSize<int>(size, parameter.SplitterDestinationCount, 0x10);
}
return size;
}
return size;
@@ -227,7 +231,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
return 0;
}
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
int length;
if (_splitterDestinationsV2.IsEmpty)
{
length = _splitterDestinationsV1.Length;
}
else
{
length = _splitterDestinationsV2.Length;
}
return length / _splitters.Length;
}
@@ -278,7 +291,16 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
if (parameter.IsMagicValid())
{
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
int length;
if (_splitterDestinationsV2.IsEmpty)
{
length = _splitterDestinationsV1.Length;
}
else
{
length = _splitterDestinationsV2.Length;
}
if (parameter.Id >= 0 && parameter.Id < length)
{
@@ -315,12 +337,22 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
else if (Version == 2)
{
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
if (IsBiquadFilterParameterFloatSupported)
{
if (!UpdateData<SplitterDestinationInParameterVersion2b>(ref input))
{
break;
}
}
else
{
if (!UpdateData<SplitterDestinationInParameterVersion2a>(ref input))
{
break;
}
}
}
else
{
Debug.Fail($"Invalid splitter context version {Version}.");
}
@@ -381,11 +413,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
}
else
{
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
}
}
/// <summary>
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.

View File

@@ -31,17 +31,13 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return 0;
}
else
{
return _v1.Id;
}
}
else
{
return _v2.Id;
}
}
}
/// <summary>
/// The mix to output the result of the splitter.
@@ -56,17 +52,13 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return 0;
}
else
{
return _v1.DestinationId;
}
}
else
{
return _v2.DestinationId;
}
}
}
/// <summary>
/// Mix buffer volumes.
@@ -82,17 +74,13 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return Span<float>.Empty;
}
else
{
return _v1.MixBufferVolume;
}
}
else
{
return _v2.MixBufferVolume;
}
}
}
/// <summary>
/// Previous mix buffer volumes.
@@ -108,17 +96,13 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return Span<float>.Empty;
}
else
{
return _v1.PreviousMixBufferVolume;
}
}
else
{
return _v2.PreviousMixBufferVolume;
}
}
}
/// <summary>
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present.
@@ -135,18 +119,14 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
{
return new SplitterDestination();
}
else
{
return new SplitterDestination(ref _v1.Next);
}
}
else
{
return new SplitterDestination(ref _v2.Next);
}
}
}
}
/// <summary>
/// Creates a new splitter destination wrapper for the version 1 splitter destination data.
@@ -169,6 +149,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
_v2 = ref v2;
}
/// <summary>
/// Creates a new splitter destination wrapper for the splitter destination data.
/// </summary>
@@ -233,7 +214,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>True if the splitter destination is used and has a destination.</returns>
public readonly bool IsConfigured()
{
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured();
if (Unsafe.IsNullRef(ref _v2))
{
return _v1.IsConfigured();
}
return _v2.IsConfigured();
}
/// <summary>
@@ -243,7 +229,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>The volume for the given destination.</returns>
public float GetMixVolume(int destinationIndex)
{
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex);
if (Unsafe.IsNullRef(ref _v2))
{
return _v1.GetMixVolume(destinationIndex);
}
return _v2.GetMixVolume(destinationIndex);
}
/// <summary>
@@ -253,7 +244,12 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>The volume for the given destination.</returns>
public float GetMixVolumePrev(int destinationIndex)
{
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
if (Unsafe.IsNullRef(ref _v2))
{
return _v1.GetMixVolumePrev(destinationIndex);
}
return _v2.GetMixVolumePrev(destinationIndex);
}
/// <summary>
@@ -308,6 +304,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Checks if any biquad filter is enabled.
/// Virtual function at function table + 0x8.
/// </summary>
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
@@ -326,10 +323,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Gets the biquad filter parameters.
/// /// Virtual function at function table + 0x10.
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
public ref BiquadFilterParameter2 GetBiquadFilterParameter(int index)
{
Debug.Assert(!Unsafe.IsNullRef(ref _v2));

View File

@@ -1,3 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
@@ -11,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <summary>
/// Server state for a splitter destination (version 2).
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
[StructLayout(LayoutKind.Sequential, Size = 0x128, Pack = Alignment)]
public struct SplitterDestinationVersion2
{
public const int Alignment = 0x10;
@@ -78,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
}
}
private Array2<BiquadFilterParameter> _biquadFilters;
private Array2<BiquadFilterParameter2> _biquadFilters;
private Array2<bool> _isPreviousBiquadFilterEnabled;
@@ -109,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
_biquadFilters = parameter.BiquadFilters;
_biquadFilters = parameter.BiquadFilters2;
bool resetPrevVolume = isPrevVolumeResetSupported ? parameter.ResetPrevVolume : !IsUsed && parameter.IsUsed;
if (resetPrevVolume)
@@ -218,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// <returns>True if any biquad filter is enabled.</returns>
public bool IsBiquadFilterEnabled()
{
Span<BiquadFilterParameter> biquadFiltersSpan = _biquadFilters.AsSpan();
Span<BiquadFilterParameter2> biquadFiltersSpan = _biquadFilters.AsSpan();
return biquadFiltersSpan[0].Enable || biquadFiltersSpan[1].Enable;
}
@@ -236,7 +237,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
/// </summary>
/// <param name="index">Biquad filter index (0 or 1).</param>
/// <returns>Biquad filter parameters.</returns>
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
public ref BiquadFilterParameter2 GetBiquadFilterParameter(int index)
{
return ref _biquadFilters[index];
}

View File

@@ -27,39 +27,39 @@ namespace Ryujinx.Audio.Renderer.Server
private Memory<byte> _output;
private readonly uint _processHandle;
private BehaviourContext _behaviourContext;
private BehaviourInfo _behaviourInfo;
private readonly ref readonly UpdateDataHeader _inputHeader;
private readonly Memory<UpdateDataHeader> _outputHeader;
private readonly ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourInfo behaviourInfo)
{
_inputReader = new SequenceReader<byte>(input);
_output = output;
_outputOrigin = _output;
_processHandle = processHandle;
_behaviourContext = behaviourContext;
_behaviourInfo = behaviourInfo;
_inputHeader = ref _inputReader.GetRefOrRefToCopy<UpdateDataHeader>(out _);
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output[..Unsafe.SizeOf<UpdateDataHeader>()]);
OutputHeader.Initialize(_behaviourContext.UserRevision);
OutputHeader.Initialize(_behaviourInfo.UserRevision);
_output = _output[Unsafe.SizeOf<UpdateDataHeader>()..];
}
public ResultCode UpdateBehaviourContext()
public ResultCode UpdateBehaviourInfo()
{
ref readonly BehaviourParameter parameter = ref _inputReader.GetRefOrRefToCopy<BehaviourParameter>(out _);
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
if (!BehaviourInfo.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourInfo.UserRevision)
{
return ResultCode.InvalidUpdateInfo;
}
_behaviourContext.ClearError();
_behaviourContext.UpdateFlags(parameter.Flags);
_behaviourInfo.ClearError();
_behaviourInfo.UpdateFlags(parameter.Flags);
if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
{
@@ -69,16 +69,16 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
public ResultCode UpdateMemoryPools(Span<MemoryPoolInfo> memoryPools)
{
PoolMapper mapper = new(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
PoolMapper mapper = new(_processHandle, _behaviourInfo.IsMemoryPoolForceMappingEnabled());
if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
{
return ResultCode.InvalidUpdateInfo;
}
foreach (ref MemoryPoolState memoryPool in memoryPools)
foreach (ref MemoryPoolInfo memoryPool in memoryPools)
{
ref readonly MemoryPoolInParameter parameter = ref _inputReader.GetRefOrRefToCopy<MemoryPoolInParameter>(out _);
@@ -126,9 +126,9 @@ namespace Ryujinx.Audio.Renderer.Server
return ResultCode.Success;
}
public ResultCode UpdateVoices(VoiceContext context, PoolMapper mapper)
public ResultCode UpdateVoices2(VoiceContext context, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter2>() != _inputHeader.VoicesSize)
{
return ResultCode.InvalidUpdateInfo;
}
@@ -140,27 +140,27 @@ namespace Ryujinx.Audio.Renderer.Server
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
{
ref VoiceState state = ref context.GetState(i);
ref VoiceInfo info = ref context.GetState(i);
state.InUse = false;
info.InUse = false;
}
Memory<VoiceUpdateState>[] voiceUpdateStatesArray = ArrayPool<Memory<VoiceUpdateState>>.Shared.Rent(Constants.VoiceChannelCountMax);
Memory<VoiceState>[] voiceStatesArray = ArrayPool<Memory<VoiceState>>.Shared.Rent(Constants.VoiceChannelCountMax);
Span<Memory<VoiceUpdateState>> voiceUpdateStates = voiceUpdateStatesArray.AsSpan(0, Constants.VoiceChannelCountMax);
Span<Memory<VoiceState>> voiceStates = voiceStatesArray.AsSpan(0, Constants.VoiceChannelCountMax);
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
ref readonly VoiceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter>(out _);
ref readonly VoiceInParameter2 parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter2>(out _);
voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
voiceStates.Fill(Memory<VoiceState>.Empty);
ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
if (parameter.InUse)
{
ref VoiceState currentVoiceState = ref context.GetState(i);
ref VoiceInfo currentVoiceInfo = ref context.GetState(i);
Span<int> channelResourceIdsSpan = parameter.ChannelResourceIds.AsSpan();
@@ -170,36 +170,123 @@ namespace Ryujinx.Audio.Renderer.Server
Debug.Assert(channelId >= 0 && channelId < context.GetCount());
voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
voiceStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
}
if (parameter.IsNew)
{
currentVoiceState.Initialize();
currentVoiceInfo.Initialize();
}
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourContext);
currentVoiceInfo.UpdateParameters2(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourInfo);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateParameterError);
_behaviourInfo.AppendError(ref updateParameterError);
}
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceUpdateStates, mapper, ref _behaviourContext);
currentVoiceInfo.UpdateWaveBuffers2(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceStates, mapper, ref _behaviourInfo);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
if (errorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref errorInfo);
_behaviourInfo.AppendError(ref errorInfo);
}
}
currentVoiceState.WriteOutStatus(ref outStatus, in parameter, voiceUpdateStates);
currentVoiceInfo.WriteOutStatus2(ref outStatus, in parameter, voiceStates);
}
}
ArrayPool<Memory<VoiceUpdateState>>.Shared.Return(voiceUpdateStatesArray);
ArrayPool<Memory<VoiceState>>.Shared.Return(voiceStatesArray);
int currentOutputSize = _output.Length;
OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.VoicesSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.VoicesSize);
return ResultCode.Success;
}
public ResultCode UpdateVoices1(VoiceContext context, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter1>() != _inputHeader.VoicesSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
long initialInputConsumed = _inputReader.Consumed;
// First make everything not in use.
for (int i = 0; i < context.GetCount(); i++)
{
ref VoiceInfo info = ref context.GetState(i);
info.InUse = false;
}
Memory<VoiceState>[] voiceStatesArray = ArrayPool<Memory<VoiceState>>.Shared.Rent(Constants.VoiceChannelCountMax);
Span<Memory<VoiceState>> voiceStates = voiceStatesArray.AsSpan(0, Constants.VoiceChannelCountMax);
// Start processing
for (int i = 0; i < context.GetCount(); i++)
{
ref readonly VoiceInParameter1 parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter1>(out _);
voiceStates.Fill(Memory<VoiceState>.Empty);
ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
if (parameter.InUse)
{
ref VoiceInfo currentVoiceInfo = ref context.GetState(i);
Span<int> channelResourceIdsSpan = parameter.ChannelResourceIds.AsSpan();
for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
{
int channelId = channelResourceIdsSpan[channelResourceIndex];
Debug.Assert(channelId >= 0 && channelId < context.GetCount());
voiceStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
}
if (parameter.IsNew)
{
currentVoiceInfo.Initialize();
}
currentVoiceInfo.UpdateParameters1(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourInfo);
if (updateParameterError.ErrorCode != ResultCode.Success)
{
_behaviourInfo.AppendError(ref updateParameterError);
}
currentVoiceInfo.UpdateWaveBuffers1(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceStates, mapper, ref _behaviourInfo);
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
{
if (errorInfo.ErrorCode != ResultCode.Success)
{
_behaviourInfo.AppendError(ref errorInfo);
}
}
currentVoiceInfo.WriteOutStatus1(ref outStatus, in parameter, voiceStates);
}
}
ArrayPool<Memory<VoiceState>>.Shared.Return(voiceStatesArray);
int currentOutputSize = _output.Length;
@@ -235,7 +322,12 @@ namespace Ryujinx.Audio.Renderer.Server
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (_behaviourContext.IsEffectInfoVersion2Supported())
if (_behaviourInfo.IsBiquadFilterParameterFloatSupported())
{
return UpdateEffectsVersion3(context, isAudioRendererActive, mapper);
}
if (_behaviourInfo.IsEffectInfoVersion2Supported())
{
return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
}
@@ -243,6 +335,60 @@ namespace Ryujinx.Audio.Renderer.Server
return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
}
public ResultCode UpdateEffectsVersion3(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
{
return ResultCode.InvalidUpdateInfo;
}
int initialOutputSize = _output.Length;
long initialInputConsumed = _inputReader.Consumed;
for (int i = 0; i < context.GetCount(); i++)
{
ref readonly EffectInParameterVersion3 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion3>(out _);
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
ref BaseEffect effect = ref context.GetEffect(i);
if (!effect.IsTypeValid(in parameter))
{
ResetEffect(ref effect, in parameter, mapper);
}
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourInfo.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
if (parameter.IsNew)
{
effect.InitializeResultState(ref context.GetDspState(i));
effect.InitializeResultState(ref context.GetState(i));
}
effect.UpdateResultState(ref outStatus.ResultState, ref context.GetState(i));
}
int currentOutputSize = _output.Length;
OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatusVersion2>() * context.GetCount());
OutputHeader.TotalSize += OutputHeader.EffectsSize;
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
return ResultCode.Success;
}
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
{
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
@@ -271,7 +417,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
_behaviourInfo.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
@@ -325,7 +471,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
_behaviourInfo.AppendError(ref updateErrorInfo);
}
effect.StoreStatus(ref outStatus, isAudioRendererActive);
@@ -384,7 +530,7 @@ namespace Ryujinx.Audio.Renderer.Server
uint inputMixSize;
uint inputSize = 0;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
if (_behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported())
{
ref readonly MixInParameterDirtyOnlyUpdate parameter = ref _inputReader.GetRefOrRefToCopy<MixInParameterDirtyOnlyUpdate>(out _);
@@ -423,12 +569,12 @@ namespace Ryujinx.Audio.Renderer.Server
int mixId = i;
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
if (_behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported())
{
mixId = parameter.MixId;
}
ref MixState mix = ref mixContext.GetState(mixId);
ref MixInfo mix = ref mixContext.GetState(mixId);
if (parameter.IsUsed != mix.IsUsed)
{
@@ -444,13 +590,13 @@ namespace Ryujinx.Audio.Renderer.Server
if (mix.IsUsed)
{
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourContext);
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourInfo);
}
}
if (isMixContextDirty)
{
if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
if (_behaviourInfo.IsSplitterSupported() && splitterContext.UsingSplitter())
{
if (!mixContext.Sort(splitterContext))
{
@@ -507,7 +653,7 @@ namespace Ryujinx.Audio.Renderer.Server
if (updateErrorInfo.ErrorCode != ResultCode.Success)
{
_behaviourContext.AppendError(ref updateErrorInfo);
_behaviourInfo.AppendError(ref updateErrorInfo);
}
}
@@ -555,7 +701,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
_behaviourInfo.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize;

View File

@@ -1,7 +1,9 @@
using Ryujinx.Audio.Renderer.Server.Voice;
namespace Ryujinx.Audio.Renderer.Server.Types
{
/// <summary>
/// The internal play state of a <see cref="Voice.VoiceState"/>
/// The internal play state of a <see cref="VoiceInfo"/>
/// </summary>
public enum PlayState
{
@@ -24,7 +26,7 @@ namespace Ryujinx.Audio.Renderer.Server.Types
/// </summary>
/// <remarks>
/// This is changed to the <see cref="Stopped"/> state after command generation.
/// <seealso cref="Voice.VoiceState.UpdateForCommandGeneration(Voice.VoiceContext)"/>
/// <seealso cref="VoiceInfo.UpdateForCommandGeneration(Voice.VoiceContext)"/>
/// </remarks>
Stopping,

View File

@@ -5,7 +5,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// Server state for a upsampling.
/// </summary>
public class UpsamplerState
public class UpsamplerInfo
{
/// <summary>
/// The output buffer containing the target samples.
@@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
public uint SampleCount { get; }
/// <summary>
/// The index of the <see cref="UpsamplerState"/>. (used to free it)
/// The index of the <see cref="UpsamplerInfo"/>. (used to free it)
/// </summary>
private readonly int _index;
@@ -43,13 +43,13 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
public UpsamplerBufferState[] BufferStates;
/// <summary>
/// Create a new <see cref="UpsamplerState"/>.
/// Create a new <see cref="UpsamplerInfo"/>.
/// </summary>
/// <param name="manager">The upsampler manager.</param>
/// <param name="index">The index of the <see cref="UpsamplerState"/>. (used to free it)</param>
/// <param name="index">The index of the <see cref="UpsamplerInfo"/>. (used to free it)</param>
/// <param name="outputBuffer">The output buffer used to contain the target samples.</param>
/// <param name="sampleCount">The target sample count.</param>
public UpsamplerState(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
public UpsamplerInfo(UpsamplerManager manager, int index, Memory<float> outputBuffer, uint sampleCount)
{
_manager = manager;
_index = index;
@@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
}
/// <summary>
/// Release the <see cref="UpsamplerState"/>.
/// Release the <see cref="UpsamplerInfo"/>.
/// </summary>
public void Release()
{

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// <summary>
/// The upsamplers instances.
/// </summary>
private readonly UpsamplerState[] _upsamplers;
private readonly UpsamplerInfo[] _upsamplers;
/// <summary>
/// The count of upsamplers.
@@ -39,14 +39,14 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
_upSamplerWorkBuffer = upSamplerWorkBuffer;
_count = count;
_upsamplers = new UpsamplerState[_count];
_upsamplers = new UpsamplerInfo[_count];
}
/// <summary>
/// Allocate a new <see cref="UpsamplerState"/>.
/// Allocate a new <see cref="UpsamplerInfo"/>.
/// </summary>
/// <returns>A new <see cref="UpsamplerState"/> or null if out of memory.</returns>
public UpsamplerState Allocate()
/// <returns>A new <see cref="UpsamplerInfo"/> or null if out of memory.</returns>
public UpsamplerInfo Allocate()
{
int workBufferOffset = 0;
@@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
if (_upsamplers[i] == null)
{
_upsamplers[i] = new UpsamplerState(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
_upsamplers[i] = new UpsamplerInfo(this, i, _upSamplerWorkBuffer.Slice(workBufferOffset, Constants.UpSampleEntrySize), Constants.TargetSampleCount);
return _upsamplers[i];
}
@@ -69,9 +69,9 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
}
/// <summary>
/// Free a <see cref="UpsamplerState"/> at the given index.
/// Free a <see cref="UpsamplerInfo"/> at the given index.
/// </summary>
/// <param name="index">The index of the <see cref="UpsamplerState"/> to free.</param>
/// <param name="index">The index of the <see cref="UpsamplerInfo"/> to free.</param>
public void Free(int index)
{
lock (_lock)

View File

@@ -11,14 +11,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
public class VoiceContext
{
/// <summary>
/// Storage of the sorted indices to <see cref="VoiceState"/>.
/// Storage of the sorted indices to <see cref="VoiceInfo"/>.
/// </summary>
private Memory<int> _sortedVoices;
/// <summary>
/// Storage for <see cref="VoiceState"/>.
/// Storage for <see cref="VoiceInfo"/>.
/// </summary>
private Memory<VoiceState> _voices;
private Memory<VoiceInfo> _voices;
/// <summary>
/// Storage for <see cref="VoiceChannelResource"/>.
@@ -26,27 +26,27 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
private Memory<VoiceChannelResource> _voiceChannelResources;
/// <summary>
/// Storage for <see cref="VoiceUpdateState"/> that are used during audio renderer server updates.
/// Storage for <see cref="VoiceState"/> that are used during audio renderer server updates.
/// </summary>
private Memory<VoiceUpdateState> _voiceUpdateStatesCpu;
private Memory<VoiceState> _voiceStatesCpu;
/// <summary>
/// Storage for <see cref="VoiceUpdateState"/> for the <see cref="Dsp.AudioProcessor"/>.
/// Storage for <see cref="VoiceState"/> for the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
private Memory<VoiceUpdateState> _voiceUpdateStatesDsp;
private Memory<VoiceState> _voiceStatesDsp;
/// <summary>
/// The total voice count.
/// </summary>
private uint _voiceCount;
public void Initialize(Memory<int> sortedVoices, Memory<VoiceState> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceUpdateState> voiceUpdateStatesCpu, Memory<VoiceUpdateState> voiceUpdateStatesDsp, uint voiceCount)
public void Initialize(Memory<int> sortedVoices, Memory<VoiceInfo> voices, Memory<VoiceChannelResource> voiceChannelResources, Memory<VoiceState> voiceStatesCpu, Memory<VoiceState> voiceStatesDsp, uint voiceCount)
{
_sortedVoices = sortedVoices;
_voices = voices;
_voiceChannelResources = voiceChannelResources;
_voiceUpdateStatesCpu = voiceUpdateStatesCpu;
_voiceUpdateStatesDsp = voiceUpdateStatesDsp;
_voiceStatesCpu = voiceStatesCpu;
_voiceStatesDsp = voiceStatesDsp;
_voiceCount = voiceCount;
}
@@ -70,38 +70,38 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
/// <summary>
/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used when updating the server state.</remarks>
public Memory<VoiceUpdateState> GetUpdateStateForCpu(int id)
/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used when updating the server state.</remarks>
public Memory<VoiceState> GetUpdateStateForCpu(int id)
{
return SpanIOHelper.GetMemory(_voiceUpdateStatesCpu, id, _voiceCount);
return SpanIOHelper.GetMemory(_voiceStatesCpu, id, _voiceCount);
}
/// <summary>
/// Get a <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.
/// Get a <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A <see cref="Memory{VoiceUpdateState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceUpdateState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public Memory<VoiceUpdateState> GetUpdateStateForDsp(int id)
/// <returns>A <see cref="Memory{VoiceState}"/> at the given <paramref name="id"/>.</returns>
/// <remarks>The returned <see cref="Memory{VoiceState}"/> should only be used in the context of processing on the <see cref="Dsp.AudioProcessor"/>.</remarks>
public Memory<VoiceState> GetUpdateStateForDsp(int id)
{
return SpanIOHelper.GetMemory(_voiceUpdateStatesDsp, id, _voiceCount);
return SpanIOHelper.GetMemory(_voiceStatesDsp, id, _voiceCount);
}
/// <summary>
/// Get a reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.
/// Get a reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.
/// </summary>
/// <param name="id">The index to use.</param>
/// <returns>A reference to a <see cref="VoiceState"/> at the given <paramref name="id"/>.</returns>
public ref VoiceState GetState(int id)
/// <returns>A reference to a <see cref="VoiceInfo"/> at the given <paramref name="id"/>.</returns>
public ref VoiceInfo GetState(int id)
{
return ref SpanIOHelper.GetFromMemory(_voices, id, _voiceCount);
}
public ref VoiceState GetSortedState(int id)
public ref VoiceInfo GetSortedState(int id)
{
Debug.Assert(id >= 0 && id < _voiceCount);
@@ -113,7 +113,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
public void UpdateForCommandGeneration()
{
_voiceUpdateStatesDsp.CopyTo(_voiceUpdateStatesCpu);
_voiceStatesDsp.CopyTo(_voiceStatesCpu);
}
/// <summary>
@@ -130,14 +130,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
sortedVoicesTemp.Sort((a, b) =>
{
ref VoiceState aState = ref GetState(a);
ref VoiceState bState = ref GetState(b);
ref VoiceInfo aInfo = ref GetState(a);
ref VoiceInfo bInfo = ref GetState(b);
int result = aState.Priority.CompareTo(bState.Priority);
int result = aInfo.Priority.CompareTo(bInfo.Priority);
if (result == 0)
{
return aState.SortingOrder.CompareTo(bState.SortingOrder);
return aInfo.SortingOrder.CompareTo(bInfo.SortingOrder);
}
return result;

View File

@@ -1,5 +1,6 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
@@ -9,13 +10,13 @@ using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter1;
using PlayState = Ryujinx.Audio.Renderer.Server.Types.PlayState;
namespace Ryujinx.Audio.Renderer.Server.Voice
{
[StructLayout(LayoutKind.Sequential, Pack = Alignment)]
public struct VoiceState
public struct VoiceInfo
{
public const int Alignment = 0x10;
@@ -102,7 +103,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <summary>
/// Biquad filters to apply to the output of the voice.
/// </summary>
public Array2<BiquadFilterParameter> BiquadFilters;
public Array2<BiquadFilterParameter2> BiquadFilters;
/// <summary>
/// Total count of <see cref="WaveBufferInternal"/> of the voice.
@@ -185,7 +186,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
public Span<bool> BiquadFilterNeedInitialization => SpanHelpers.AsSpan<BiquadFilterNeedInitializationArrayStruct, bool>(ref _biquadFilterNeedInitialization);
/// <summary>
/// Initialize the <see cref="VoiceState"/>.
/// Initialize the <see cref="VoiceInfo"/>.
/// </summary>
public void Initialize()
{
@@ -215,7 +216,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
/// <summary>
/// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceState"/>.
/// Initialize the <see cref="WaveBuffer"/> in this <see cref="VoiceInfo"/>.
/// </summary>
private void InitializeWaveBuffers()
{
@@ -256,7 +257,24 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
private readonly bool ShouldUpdateParameters2(in VoiceInParameter2 parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
return DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize;
}
return DataSourceStateAddressInfo.CpuAddress != parameter.DataSourceStateAddress ||
DataSourceStateAddressInfo.Size != parameter.DataSourceStateSize ||
DataSourceStateUnmapped;
}
/// <summary>
/// Indicate if the server voice information needs to be updated.
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
private readonly bool ShouldUpdateParameters1(in VoiceInParameter1 parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
@@ -274,8 +292,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
/// <param name="behaviourInfo">The behaviour context.</param>
public void UpdateParameters2(out ErrorInfo outErrorInfo, in VoiceInParameter2 parameter, PoolMapper poolMapper, ref BehaviourInfo behaviourInfo)
{
InUse = parameter.InUse;
Id = parameter.Id;
@@ -296,14 +314,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
WaveBuffersCount = parameter.WaveBuffersCount;
WaveBuffersIndex = parameter.WaveBuffersIndex;
if (behaviourContext.IsFlushVoiceWaveBuffersSupported())
if (behaviourInfo.IsFlushVoiceWaveBuffersSupported())
{
FlushWaveBufferCount += parameter.FlushWaveBufferCount;
}
MixId = parameter.MixId;
if (behaviourContext.IsSplitterSupported())
if (behaviourInfo.IsSplitterSupported())
{
SplitterId = parameter.SplitterId;
}
@@ -316,7 +334,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
DecodingBehaviour behaviour = DecodingBehaviour.Default;
if (behaviourContext.IsDecodingBehaviourFlagSupported())
if (behaviourInfo.IsDecodingBehaviourFlagSupported())
{
behaviour = parameter.DecodingBehaviourFlags;
}
@@ -328,7 +346,78 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
VoiceDropFlag = false;
}
if (ShouldUpdateParameters(in parameter))
if (ShouldUpdateParameters2(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
else
{
outErrorInfo = new ErrorInfo();
}
}
/// <summary>
/// Update the internal state from a user parameter.
/// </summary>
/// <param name="outErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
/// <param name="parameter">The user paramter2.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
public void UpdateParameters1(out ErrorInfo outErrorInfo, in VoiceInParameter1 parameter, PoolMapper poolMapper, ref BehaviourInfo behaviourInfo)
{
InUse = parameter.InUse;
Id = parameter.Id;
NodeId = parameter.NodeId;
UpdatePlayState(parameter.PlayState);
SrcQuality = parameter.SrcQuality;
Priority = parameter.Priority;
SortingOrder = parameter.SortingOrder;
SampleRate = parameter.SampleRate;
SampleFormat = parameter.SampleFormat;
ChannelsCount = parameter.ChannelCount;
Pitch = parameter.Pitch;
Volume = parameter.Volume;
BiquadFilters[0] = BiquadFilterHelper.ToBiquadFilterParameter2(parameter.BiquadFilters[0]);
BiquadFilters[1] = BiquadFilterHelper.ToBiquadFilterParameter2(parameter.BiquadFilters[1]);
WaveBuffersCount = parameter.WaveBuffersCount;
WaveBuffersIndex = parameter.WaveBuffersIndex;
if (behaviourInfo.IsFlushVoiceWaveBuffersSupported())
{
FlushWaveBufferCount += parameter.FlushWaveBufferCount;
}
MixId = parameter.MixId;
if (behaviourInfo.IsSplitterSupported())
{
SplitterId = parameter.SplitterId;
}
else
{
SplitterId = Constants.UnusedSplitterId;
}
parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
DecodingBehaviour behaviour = DecodingBehaviour.Default;
if (behaviourInfo.IsDecodingBehaviourFlagSupported())
{
behaviour = parameter.DecodingBehaviourFlags;
}
DecodingBehaviour = behaviour;
if (parameter.ResetVoiceDropFlag)
{
VoiceDropFlag = false;
}
if (ShouldUpdateParameters1(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
@@ -381,8 +470,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
public void WriteOutStatus2(ref VoiceOutStatus outStatus, in VoiceInParameter2 parameter, ReadOnlySpan<Memory<VoiceState>> voiceStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
@@ -390,8 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
{
for (int i = 1; i < ChannelsCount; i++)
{
ref VoiceUpdateState stateA = ref voiceUpdateStates[i - 1].Span[0];
ref VoiceUpdateState stateB = ref voiceUpdateStates[i].Span[0];
ref VoiceState stateA = ref voiceStates[i - 1].Span[0];
ref VoiceState stateB = ref voiceStates[i].Span[0];
Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
@@ -412,7 +501,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
else
{
ref VoiceUpdateState state = ref voiceUpdateStates[0].Span[0];
ref VoiceState state = ref voiceStates[0].Span[0];
outStatus.VoiceDropFlag = VoiceDropFlag;
outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
@@ -421,19 +510,63 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
/// <summary>
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
/// Write the status of the voice to the given user output.
/// </summary>
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
public void WriteOutStatus1(ref VoiceOutStatus outStatus, in VoiceInParameter1 parameter, ReadOnlySpan<Memory<VoiceState>> voiceStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
if (!parameter.IsNew && !IsNew)
{
for (int i = 1; i < ChannelsCount; i++)
{
ref VoiceState stateA = ref voiceStates[i - 1].Span[0];
ref VoiceState stateB = ref voiceStates[i].Span[0];
Debug.Assert(stateA.WaveBufferConsumed == stateB.WaveBufferConsumed);
Debug.Assert(stateA.PlayedSampleCount == stateB.PlayedSampleCount);
Debug.Assert(stateA.Offset == stateB.Offset);
Debug.Assert(stateA.WaveBufferIndex == stateB.WaveBufferIndex);
Debug.Assert(stateA.Fraction == stateB.Fraction);
Debug.Assert(stateA.IsWaveBufferValid.SequenceEqual(stateB.IsWaveBufferValid));
}
}
#endif
if (parameter.IsNew || IsNew)
{
IsNew = true;
outStatus.VoiceDropFlag = false;
outStatus.PlayedWaveBuffersCount = 0;
outStatus.PlayedSampleCount = 0;
}
else
{
ref VoiceState state = ref voiceStates[0].Span[0];
outStatus.VoiceDropFlag = VoiceDropFlag;
outStatus.PlayedWaveBuffersCount = state.WaveBufferConsumed;
outStatus.PlayedSampleCount = state.PlayedSampleCount;
}
}
/// <summary>
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
/// </summary>
/// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateWaveBuffers(
/// <param name="behaviourInfo">The behaviour context.</param>
public void UpdateWaveBuffers2(
out ErrorInfo[] errorInfos,
in VoiceInParameter parameter,
ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
in VoiceInParameter2 parameter,
ReadOnlySpan<Memory<VoiceState>> voiceStates,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
ref BehaviourInfo behaviourInfo)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
@@ -443,23 +576,61 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int i = 0; i < parameter.ChannelCount; i++)
{
voiceUpdateStates[i].Span[0].IsWaveBufferValid.Clear();
voiceStates[i].Span[0].IsWaveBufferValid.Clear();
}
}
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[0].Span[0];
ref VoiceState voiceState = ref voiceStates[0].Span[0];
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
}
/// <summary>
/// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceState"/>.
/// Update the internal state of all the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
/// </summary>
/// <param name="errorInfos">An array of <see cref="ErrorInfo"/> used to report errors when mapping any of the <see cref="WaveBuffer"/>.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
public void UpdateWaveBuffers1(
out ErrorInfo[] errorInfos,
in VoiceInParameter1 parameter,
ReadOnlySpan<Memory<VoiceState>> voiceStates,
PoolMapper mapper,
ref BehaviourInfo behaviourInfo)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
if (parameter.IsNew)
{
InitializeWaveBuffers();
for (int i = 0; i < parameter.ChannelCount; i++)
{
voiceStates[i].Span[0].IsWaveBufferValid.Clear();
}
}
ref VoiceState voiceState = ref voiceStates[0].Span[0];
Span<WaveBuffer> waveBuffersSpan = WaveBuffers.AsSpan();
Span<WaveBufferInternal> pWaveBuffersSpan = parameter.WaveBuffers.AsSpan();
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref waveBuffersSpan[i], ref pWaveBuffersSpan[i], parameter.SampleFormat, voiceState.IsWaveBufferValid[i], mapper, ref behaviourInfo);
}
}
/// <summary>
/// Update the internal state of one of the <see cref="WaveBuffer"/> of the <see cref="VoiceInfo"/>.
/// </summary>
/// <param name="errorInfos">A <see cref="Span{ErrorInfo}"/> used to report errors when mapping the <see cref="WaveBuffer"/>.</param>
/// <param name="waveBuffer">The <see cref="WaveBuffer"/> to update.</param>
@@ -467,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="sampleFormat">The <see cref="SampleFormat"/> from the user input.</param>
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
/// <param name="behaviourInfo">The behaviour context.</param>
private void UpdateWaveBuffer(
Span<ErrorInfo> errorInfos,
ref WaveBuffer waveBuffer,
@@ -475,7 +646,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SampleFormat sampleFormat,
bool isValid,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
ref BehaviourInfo behaviourInfo)
{
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
{
@@ -502,7 +673,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
errorInfos[0] = bufferInfoError;
if (sampleFormat == SampleFormat.Adpcm && behaviourContext.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
if (sampleFormat == SampleFormat.Adpcm && behaviourInfo.IsAdpcmLoopContextBugFixed() && inputWaveBuffer.ContextAddress != 0)
{
bool adpcmLoopContextMapped = mapper.TryAttachBuffer(out ErrorInfo adpcmLoopContextInfoError,
ref waveBuffer.ContextAddressInfo,
@@ -511,13 +682,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
errorInfos[1] = adpcmLoopContextInfoError;
if (adpcmLoopContextMapped)
if (!adpcmLoopContextMapped || BufferInfoUnmapped)
{
BufferInfoUnmapped = DataSourceStateUnmapped;
BufferInfoUnmapped = true;
}
else
{
BufferInfoUnmapped = true;
BufferInfoUnmapped = false;
}
}
else
@@ -534,7 +705,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
}
/// <summary>
/// Reset the resources associated to this <see cref="VoiceState"/>.
/// Reset the resources associated to this <see cref="VoiceInfo"/>.
/// </summary>
/// <param name="context">The voice context.</param>
private void ResetResources(VoiceContext context)
@@ -549,9 +720,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Debug.Assert(voiceChannelResource.IsUsed);
Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
Memory<VoiceState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Clear();
MemoryMarshal.Cast<VoiceState, byte>(dspSharedState.Span).Clear();
voiceChannelResource.UpdateState();
}
@@ -561,9 +732,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// Flush a certain amount of <see cref="WaveBuffer"/>.
/// </summary>
/// <param name="waveBufferCount">The amount of wavebuffer to flush.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
/// <param name="channelCount">The channel count from user input.</param>
private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceUpdateState>[] voiceUpdateStates, uint channelCount)
private void FlushWaveBuffers(uint waveBufferCount, Memory<VoiceState>[] voiceStates, uint channelCount)
{
uint waveBufferIndex = WaveBuffersIndex;
@@ -575,12 +746,17 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int j = 0; j < channelCount; j++)
{
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
ref VoiceState voiceState = ref voiceStates[j].Span[0];
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
voiceUpdateState.WaveBufferConsumed++;
voiceUpdateState.IsWaveBufferValid[(int)waveBufferIndex] = false;
if (!waveBuffersSpan[(int)waveBufferIndex].IsSendToAudioProcessor || voiceState.IsWaveBufferValid[(int)waveBufferIndex])
{
voiceState.WaveBufferIndex = (voiceState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
voiceState.WaveBufferConsumed++;
voiceState.IsWaveBufferValid[(int)waveBufferIndex] = false;
}
}
waveBuffersSpan[(int)waveBufferIndex].IsSendToAudioProcessor = true;
waveBufferIndex = (waveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
}
@@ -589,13 +765,13 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <summary>
/// Update the internal parameters for command generation.
/// </summary>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="voiceStates">The voice states associated to the <see cref="VoiceInfo"/>.</param>
/// <returns>Return true if this voice should be played.</returns>
public bool UpdateParametersForCommandGeneration(Memory<VoiceUpdateState>[] voiceUpdateStates)
public bool UpdateParametersForCommandGeneration(Memory<VoiceState>[] voiceStates)
{
if (FlushWaveBufferCount != 0)
{
FlushWaveBuffers(FlushWaveBufferCount, voiceUpdateStates, ChannelsCount);
FlushWaveBuffers(FlushWaveBufferCount, voiceStates, ChannelsCount);
FlushWaveBufferCount = 0;
}
@@ -615,9 +791,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
{
for (int y = 0; y < ChannelsCount; y++)
{
Debug.Assert(!voiceUpdateStates[y].Span[0].IsWaveBufferValid[i]);
Debug.Assert(!voiceStates[y].Span[0].IsWaveBufferValid[i]);
voiceUpdateStates[y].Span[0].IsWaveBufferValid[i] = true;
voiceStates[y].Span[0].IsWaveBufferValid[i] = true;
}
waveBuffer.IsSendToAudioProcessor = true;
@@ -626,11 +802,11 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
WasPlaying = false;
ref VoiceUpdateState primaryVoiceUpdateState = ref voiceUpdateStates[0].Span[0];
ref VoiceState primaryVoiceState = ref voiceStates[0].Span[0];
for (int i = 0; i < primaryVoiceUpdateState.IsWaveBufferValid.Length; i++)
for (int i = 0; i < primaryVoiceState.IsWaveBufferValid.Length; i++)
{
if (primaryVoiceUpdateState.IsWaveBufferValid[i])
if (primaryVoiceState.IsWaveBufferValid[i])
{
return true;
}
@@ -649,27 +825,27 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int j = 0; j < ChannelsCount; j++)
{
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[j].Span[0];
ref VoiceState voiceState = ref voiceStates[j].Span[0];
if (voiceUpdateState.IsWaveBufferValid[i])
if (voiceState.IsWaveBufferValid[i])
{
voiceUpdateState.WaveBufferIndex = (voiceUpdateState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
voiceUpdateState.WaveBufferConsumed++;
voiceState.WaveBufferIndex = (voiceState.WaveBufferIndex + 1) % Constants.VoiceWaveBufferCount;
voiceState.WaveBufferConsumed++;
}
voiceUpdateState.IsWaveBufferValid[i] = false;
voiceState.IsWaveBufferValid[i] = false;
}
}
for (int i = 0; i < ChannelsCount; i++)
{
ref VoiceUpdateState voiceUpdateState = ref voiceUpdateStates[i].Span[0];
ref VoiceState voiceState = ref voiceStates[i].Span[0];
voiceUpdateState.Offset = 0;
voiceUpdateState.PlayedSampleCount = 0;
voiceUpdateState.Pitch.AsSpan().Clear();
voiceUpdateState.Fraction = 0;
voiceUpdateState.LoopContext = new AdpcmLoopContext();
voiceState.Offset = 0;
voiceState.PlayedSampleCount = 0;
voiceState.Pitch.AsSpan().Clear();
voiceState.Fraction = 0;
voiceState.LoopContext = new AdpcmLoopContext();
}
PlayState = PlayState.Stopped;
@@ -715,16 +891,16 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
IsNew = false;
}
Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
Memory<VoiceState>[] voiceStates = new Memory<VoiceState>[Constants.VoiceChannelCountMax];
Span<int> channelResourceIdsSpan = ChannelResourceIds.AsSpan();
for (int i = 0; i < ChannelsCount; i++)
{
voiceUpdateStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
voiceStates[i] = context.GetUpdateStateForDsp(channelResourceIdsSpan[i]);
}
return UpdateParametersForCommandGeneration(voiceUpdateStates);
return UpdateParametersForCommandGeneration(voiceStates);
}
}
}

View File

@@ -50,7 +50,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common
ulong value = BinaryPrimitives.ReadUInt64LittleEndian(byteSpan);
return value;
return value << 1;
}
private static int GetSamplingNumberFieldOffset<T>(ref T sampledDataStruct) where T : unmanaged, ISampledDataStruct

View File

@@ -33,11 +33,13 @@ namespace Ryujinx.Horizon.Audio
AudioOutManager audioOutManager = new(_managers.AudioOutputManager);
AudioInManager audioInManager = new(_managers.AudioInputManager);
FinalOutputRecorderManager finalOutputRecorderManager = new();
AudioSnoopManager audioSnoopManager = new();
_serverManager.RegisterObjectForServer(audioRendererManager, ServiceName.Encode("audren:u"), MaxSessionsCount);
_serverManager.RegisterObjectForServer(audioOutManager, ServiceName.Encode("audout:u"), MaxSessionsCount);
_serverManager.RegisterObjectForServer(audioInManager, ServiceName.Encode("audin:u"), MaxSessionsCount);
_serverManager.RegisterObjectForServer(finalOutputRecorderManager, ServiceName.Encode("audrec:u"), MaxSessionsCount);
_serverManager.RegisterObjectForServer(audioSnoopManager, ServiceName.Encode("auddev"), MaxSessionsCount);
}
public void ServiceRequests()

View File

@@ -23,10 +23,10 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
_registry = registry;
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision((int)revision);
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision((int)revision);
_isUsbDeviceSupported = behaviourContext.IsAudioUsbDeviceOutputSupported();
_isUsbDeviceSupported = behaviourInfo.IsAudioUsbDeviceOutputSupported();
_sessions = registry.GetSessionByAppletResourceId(appletResourceId.Id);
Os.CreateSystemEvent(out _audioEvent, EventClearMode.AutoClear, interProcess: true);

View File

@@ -61,7 +61,7 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
[CmifCommand(1)]
public Result GetWorkBufferSize(out long workBufferSize, AudioRendererParameterInternal parameter)
{
if (BehaviourContext.CheckValidRevision(parameter.Configuration.Revision))
if (BehaviourInfo.CheckValidRevision(parameter.Configuration.Revision))
{
workBufferSize = (long)Ryujinx.Audio.Renderer.Server.AudioRendererManager.GetWorkBufferSize(ref parameter.Configuration);
@@ -73,7 +73,7 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
workBufferSize = 0;
Logger.Warning?.Print(LogClass.ServiceAudio, $"Library Revision REV{BehaviourContext.GetRevisionNumber(parameter.Configuration.Revision)} is not supported!");
Logger.Warning?.Print(LogClass.ServiceAudio, $"Library Revision REV{BehaviourInfo.GetRevisionNumber(parameter.Configuration.Revision)} is not supported!");
return AudioResult.UnsupportedRevision;
}

View File

@@ -1,30 +1,64 @@
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
partial class AudioSnoopManager : IAudioSnoopManager
{
private byte[] _dspStatisticsParameter;
// Note: The interface changed completely on firmware 17.0.0, this implementation is for older firmware.
[CmifCommand(0)]
[CmifCommand(0)] // [6.0.0-16.1.0]
public Result EnableDspUsageMeasurement()
{
return Result.Success;
}
[CmifCommand(1)]
[CmifCommand(1)] // [6.0.0-16.1.0]
public Result DisableDspUsageMeasurement()
{
return Result.Success;
}
[CmifCommand(6)]
[CmifCommand(6)] // [6.0.0-16.1.0]
public Result GetDspUsage(out uint usage)
{
usage = 0;
return Result.Success;
}
[CmifCommand(0)] // 17.0.0+
public Result GetDspStatistics(out uint statistics) => GetDspUsage(out statistics);
[CmifCommand(1)] // 20.0.0+
public Result GetAppletStateSummaries([Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> summaries)
{
// Since we do not have any real applets, return empty state summaries.
summaries.Clear();
return Result.Success;
}
[CmifCommand(2)] // 20.0.0+
public Result SetDspStatisticsParameter([Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySpan<byte> parameter)
{
_dspStatisticsParameter = null;
_dspStatisticsParameter = new byte[0x100];
parameter.CopyTo(_dspStatisticsParameter);
return Result.Success;
}
[CmifCommand(3)] // 20.0.0+
public Result GetDspStatisticsParameter([Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Span<byte> parameter)
{
_dspStatisticsParameter.CopyTo(parameter);
return Result.Success;
}
}
}

View File

@@ -1,5 +1,6 @@
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using System;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
@@ -8,5 +9,10 @@ namespace Ryujinx.Horizon.Sdk.Audio.Detail
Result EnableDspUsageMeasurement();
Result DisableDspUsageMeasurement();
Result GetDspUsage(out uint usage);
Result GetDspStatistics(out uint statistics);
Result GetAppletStateSummaries(Span<byte> summaries);
Result SetDspStatisticsParameter(ReadOnlySpan<byte> parameter);
Result GetDspStatisticsParameter(Span<byte> parameter);
}
}

View File

@@ -9,7 +9,8 @@ namespace Ryujinx.Tests.Audio.Renderer
[Test]
public void EnsureTypeSize()
{
Assert.AreEqual(0xC, Unsafe.SizeOf<BiquadFilterParameter>());
Assert.AreEqual(0xC, Unsafe.SizeOf<BiquadFilterParameter1>());
Assert.AreEqual(0x18, Unsafe.SizeOf<BiquadFilterParameter2>());
}
}
}

View File

@@ -4,12 +4,12 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Tests.Audio.Renderer.Common
{
class VoiceUpdateStateTests
class VoiceStateTests
{
[Test]
public void EnsureTypeSize()
{
Assert.LessOrEqual(Unsafe.SizeOf<VoiceUpdateState>(), 0x100);
Assert.LessOrEqual(Unsafe.SizeOf<VoiceState>(), 0x100);
}
}
}

View File

@@ -8,19 +8,19 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
class ResamplerTests
{
[Test]
[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
public void TestResamplerConsistencyUpsampling(VoiceInParameter.SampleRateConversionQuality quality)
[TestCase(SampleRateConversionQuality.Low)]
[TestCase(SampleRateConversionQuality.Default)]
[TestCase(SampleRateConversionQuality.High)]
public void TestResamplerConsistencyUpsampling(SampleRateConversionQuality quality)
{
DoResamplingTest(44100, 48000, quality);
}
[Test]
[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
public void TestResamplerConsistencyDownsampling(VoiceInParameter.SampleRateConversionQuality quality)
[TestCase(SampleRateConversionQuality.Low)]
[TestCase(SampleRateConversionQuality.Default)]
[TestCase(SampleRateConversionQuality.High)]
public void TestResamplerConsistencyDownsampling(SampleRateConversionQuality quality)
{
DoResamplingTest(48000, 44100, quality);
}
@@ -32,7 +32,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
/// <param name="inputRate">The input sample rate to test</param>
/// <param name="outputRate">The output sample rate to test</param>
/// <param name="quality">The resampler quality to use</param>
private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
private static void DoResamplingTest(int inputRate, int outputRate, SampleRateConversionQuality quality)
{
float inputSampleRate = inputRate;
float outputSampleRate = outputRate;
@@ -61,8 +61,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Dsp
float sumDifference = 0;
int delay = quality switch
{
VoiceInParameter.SampleRateConversionQuality.High => 3,
VoiceInParameter.SampleRateConversionQuality.Default => 1,
SampleRateConversionQuality.High => 3,
SampleRateConversionQuality.Default => 1,
_ => 0,
};

View File

@@ -9,7 +9,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Parameter.Effect
[Test]
public void EnsureTypeSize()
{
Assert.AreEqual(0x18, Unsafe.SizeOf<BiquadFilterEffectParameter>());
Assert.AreEqual(0x18, Unsafe.SizeOf<BiquadFilterEffectParameter1>());
Assert.AreEqual(0x24, Unsafe.SizeOf<BiquadFilterEffectParameter2>());
}
}
}

View File

@@ -16,8 +16,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestGetReference()
{
MemoryPoolState[] memoryPoolState = new MemoryPoolState[1];
memoryPoolState[0] = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo[] memoryPoolState = new MemoryPoolInfo[1];
memoryPoolState[0] = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
memoryPoolState[0].SetCpuAddress(0x1000000, 0x10000);
memoryPoolState[0].DspAddress = 0x4000000;

View File

@@ -1,413 +0,0 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Server;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
public class BehaviourContextTests
{
[Test]
public void TestCheckFeature()
{
int latestRevision = BehaviourContext.BaseRevisionMagic + BehaviourContext.LastRevision;
int previousRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision - 1);
int invalidRevision = BehaviourContext.BaseRevisionMagic + (BehaviourContext.LastRevision + 1);
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, latestRevision));
Assert.IsFalse(BehaviourContext.CheckFeatureSupported(previousRevision, latestRevision));
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(latestRevision, previousRevision));
// In case we get an invalid revision, this is supposed to auto default to REV1 internally.. idk what the hell Nintendo was thinking here..
Assert.IsTrue(BehaviourContext.CheckFeatureSupported(invalidRevision, latestRevision));
}
[Test]
public void TestsMemoryPoolForceMappingEnabled()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
Assert.IsFalse(behaviourContext.IsMemoryPoolForceMappingEnabled());
behaviourContext.UpdateFlags(0x1);
Assert.IsTrue(behaviourContext.IsMemoryPoolForceMappingEnabled());
}
[Test]
public void TestRevision1()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision1);
Assert.IsFalse(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsFalse(behaviourContext.IsSplitterSupported());
Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision2()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision2);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsFalse(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision3()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision3);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision4()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision4);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourContext.IsSplitterBugFixed());
Assert.IsFalse(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.75f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision5()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision5);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision6()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision6);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision7()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision7);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision8()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision8);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision9()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision9);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision10()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision10);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(4, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision11()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision11);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision12()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision12);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision13()
{
BehaviourContext behaviourContext = new();
behaviourContext.SetUserRevision(BehaviourContext.BaseRevisionMagic + BehaviourContext.Revision13);
Assert.IsTrue(behaviourContext.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourContext.IsSplitterSupported());
Assert.IsTrue(behaviourContext.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourContext.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourContext.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourContext.IsSplitterBugFixed());
Assert.IsTrue(behaviourContext.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourContext.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourContext.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourContext.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourContext.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourContext.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourContext.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsTrue(behaviourContext.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourContext.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourContext.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourContext.GetPerformanceMetricsDataFormat());
}
}
}

View File

@@ -0,0 +1,413 @@
using NUnit.Framework;
using Ryujinx.Audio.Renderer.Server;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
public class BehaviourInfoTests
{
[Test]
public void TestCheckFeature()
{
int latestRevision = BehaviourInfo.BaseRevisionMagic + BehaviourInfo.LastRevision;
int previousRevision = BehaviourInfo.BaseRevisionMagic + (BehaviourInfo.LastRevision - 1);
int invalidRevision = BehaviourInfo.BaseRevisionMagic + (BehaviourInfo.LastRevision + 1);
Assert.IsTrue(BehaviourInfo.CheckFeatureSupported(latestRevision, latestRevision));
Assert.IsFalse(BehaviourInfo.CheckFeatureSupported(previousRevision, latestRevision));
Assert.IsTrue(BehaviourInfo.CheckFeatureSupported(latestRevision, previousRevision));
// In case we get an invalid revision, this is supposed to auto default to REV1 internally.. idk what the hell Nintendo was thinking here..
Assert.IsTrue(BehaviourInfo.CheckFeatureSupported(invalidRevision, latestRevision));
}
[Test]
public void TestsMemoryPoolForceMappingEnabled()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision1);
Assert.IsFalse(behaviourInfo.IsMemoryPoolForceMappingEnabled());
behaviourInfo.UpdateFlags(0x1);
Assert.IsTrue(behaviourInfo.IsMemoryPoolForceMappingEnabled());
}
[Test]
public void TestRevision1()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision1);
Assert.IsFalse(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsFalse(behaviourInfo.IsSplitterSupported());
Assert.IsFalse(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourInfo.IsSplitterBugFixed());
Assert.IsFalse(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision2()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision2);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsFalse(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourInfo.IsSplitterBugFixed());
Assert.IsFalse(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision3()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision3);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsFalse(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourInfo.IsSplitterBugFixed());
Assert.IsFalse(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.70f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision4()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision4);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsFalse(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsFalse(behaviourInfo.IsSplitterBugFixed());
Assert.IsFalse(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsFalse(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.75f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(1, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(1, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision5()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision5);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision6()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision6);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsFalse(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision7()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision7);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsFalse(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(2, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision8()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision8);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsFalse(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision9()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision9);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsFalse(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(3, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision10()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision10);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsFalse(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(4, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision11()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision11);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsFalse(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision12()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision12);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsFalse(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
[Test]
public void TestRevision13()
{
BehaviourInfo behaviourInfo = new();
behaviourInfo.SetUserRevision(BehaviourInfo.BaseRevisionMagic + BehaviourInfo.Revision13);
Assert.IsTrue(behaviourInfo.IsAdpcmLoopContextBugFixed());
Assert.IsTrue(behaviourInfo.IsSplitterSupported());
Assert.IsTrue(behaviourInfo.IsLongSizePreDelaySupported());
Assert.IsTrue(behaviourInfo.IsAudioUsbDeviceOutputSupported());
Assert.IsTrue(behaviourInfo.IsFlushVoiceWaveBuffersSupported());
Assert.IsTrue(behaviourInfo.IsSplitterBugFixed());
Assert.IsTrue(behaviourInfo.IsElapsedFrameCountSupported());
Assert.IsTrue(behaviourInfo.IsDecodingBehaviourFlagSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterEffectStateClearBugFixed());
Assert.IsTrue(behaviourInfo.IsMixInParameterDirtyOnlyUpdateSupported());
Assert.IsTrue(behaviourInfo.IsWaveBufferVersion2Supported());
Assert.IsTrue(behaviourInfo.IsEffectInfoVersion2Supported());
Assert.IsTrue(behaviourInfo.UseMultiTapBiquadFilterProcessing());
Assert.IsTrue(behaviourInfo.IsNewEffectChannelMappingSupported());
Assert.IsTrue(behaviourInfo.IsBiquadFilterParameterForSplitterEnabled());
Assert.IsTrue(behaviourInfo.IsSplitterPrevVolumeResetSupported());
Assert.AreEqual(0.80f, behaviourInfo.GetAudioRendererProcessingTimeLimit());
Assert.AreEqual(5, behaviourInfo.GetCommandProcessingTimeEstimatorVersion());
Assert.AreEqual(2, behaviourInfo.GetPerformanceMetricsDataFormat());
}
}
}

View File

@@ -4,18 +4,18 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
class MemoryPoolStateTests
class MemoryPoolInfoTests
{
[Test]
public void EnsureTypeSize()
{
Assert.AreEqual(Unsafe.SizeOf<MemoryPoolState>(), 0x20);
Assert.AreEqual(Unsafe.SizeOf<MemoryPoolInfo>(), 0x20);
}
[Test]
public void TestContains()
{
MemoryPoolState memoryPool = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPool = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
memoryPool.SetCpuAddress(0x1000000, 0x1000);
@@ -32,7 +32,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestTranslate()
{
MemoryPoolState memoryPool = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPool = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
memoryPool.SetCpuAddress(0x1000000, 0x1000);
@@ -48,7 +48,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
[Test]
public void TestIsMapped()
{
MemoryPoolState memoryPool = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPool = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
memoryPool.SetCpuAddress(0x1000000, 0x1000);

View File

@@ -4,12 +4,12 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
class MixStateTests
class MixInfoTests
{
[Test]
public void EnsureTypeSize()
{
Assert.AreEqual(0x940, Unsafe.SizeOf<MixState>());
Assert.AreEqual(0x940, Unsafe.SizeOf<MixInfo>());
}
}
}

View File

@@ -16,8 +16,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
public void TestInitializeSystemPool()
{
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPoolDsp = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Dsp);
MemoryPoolInfo memoryPoolCpu = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
@@ -35,8 +35,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
public void TestGetProcessHandle()
{
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPoolDsp = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Dsp);
MemoryPoolInfo memoryPoolCpu = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
Assert.AreEqual(0xFFFF8001, poolMapper.GetProcessHandle(ref memoryPoolCpu));
Assert.AreEqual(DummyProcessHandle, poolMapper.GetProcessHandle(ref memoryPoolDsp));
@@ -46,8 +46,8 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
public void TestMappings()
{
PoolMapper poolMapper = new(DummyProcessHandle, true);
MemoryPoolState memoryPoolDsp = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
MemoryPoolState memoryPoolCpu = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
MemoryPoolInfo memoryPoolDsp = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Dsp);
MemoryPoolInfo memoryPoolCpu = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
const CpuAddress CpuAddress = 0x20000;
const DspAddress DspAddress = CpuAddress; // TODO: DSP LLE
@@ -77,11 +77,11 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
const int MemoryPoolStateArraySize = 0x10;
const CpuAddress CpuAddressRegionEnding = CpuAddress * MemoryPoolStateArraySize;
MemoryPoolState[] memoryPoolStateArray = new MemoryPoolState[MemoryPoolStateArraySize];
MemoryPoolInfo[] memoryPoolStateArray = new MemoryPoolInfo[MemoryPoolStateArraySize];
for (int i = 0; i < memoryPoolStateArray.Length; i++)
{
memoryPoolStateArray[i] = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
memoryPoolStateArray[i] = MemoryPoolInfo.Create(MemoryPoolInfo.LocationType.Cpu);
memoryPoolStateArray[i].SetCpuAddress(CpuAddress + (ulong)i * CpuSize, CpuSize);
}

View File

@@ -10,7 +10,7 @@ namespace Ryujinx.Tests.Audio.Renderer.Server
public void EnsureTypeSize()
{
Assert.AreEqual(0xE0, Unsafe.SizeOf<SplitterDestinationVersion1>());
Assert.AreEqual(0x110, Unsafe.SizeOf<SplitterDestinationVersion2>());
Assert.AreEqual(0x128, Unsafe.SizeOf<SplitterDestinationVersion2>());
}
}
}

View File

@@ -4,12 +4,12 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Tests.Audio.Renderer.Server
{
class VoiceStateTests
class VoiceInfoTests
{
[Test]
public void EnsureTypeSize()
{
Assert.LessOrEqual(Unsafe.SizeOf<VoiceState>(), 0x220);
Assert.LessOrEqual(Unsafe.SizeOf<VoiceInfo>(), 0x238);
}
}
}

View File

@@ -9,7 +9,8 @@ namespace Ryujinx.Tests.Audio.Renderer
[Test]
public void EnsureTypeSize()
{
Assert.AreEqual(0x170, Unsafe.SizeOf<VoiceInParameter>());
Assert.AreEqual(0x170, Unsafe.SizeOf<VoiceInParameter1>());
Assert.AreEqual(0x188, Unsafe.SizeOf<VoiceInParameter2>());
}
}
}

View File

@@ -226,7 +226,7 @@ namespace Ryujinx.Tests.Memory
ref PartialUnmapState state = ref PartialUnmapState.GetRef();
// Create some state to be used for managing the native writing loop.
// Create some info to be used for managing the native writing loop.
int stateSize = Unsafe.SizeOf<NativeWriteLoopState>();
IntPtr statePtr = Marshal.AllocHGlobal(stateSize);
Unsafe.InitBlockUnaligned((void*)statePtr, 0, (uint)stateSize);