mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-09-10 20:07:01 +00:00
misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups.
This commit is contained in:
@@ -71,11 +71,11 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private IntPtr _gamepadHandle;
|
||||
private nint _gamepadHandle;
|
||||
|
||||
private float _triggerThreshold;
|
||||
|
||||
public SDL2Gamepad(IntPtr gamepadHandle, string driverId)
|
||||
public SDL2Gamepad(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(20);
|
||||
@@ -127,11 +127,11 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != IntPtr.Zero)
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = IntPtr.Zero;
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,7 +187,7 @@ namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (IntPtr)values, ElementCount);
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
@@ -160,9 +160,9 @@ namespace Ryujinx.Input.SDL2
|
||||
return null;
|
||||
}
|
||||
|
||||
IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == IntPtr.Zero)
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@@ -225,7 +225,7 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
unsafe
|
||||
{
|
||||
IntPtr statePtr = SDL_GetKeyboardState(out int numKeys);
|
||||
nint statePtr = SDL_GetKeyboardState(out int numKeys);
|
||||
|
||||
rawKeyboardState = new ReadOnlySpan<byte>((byte*)statePtr, numKeys);
|
||||
}
|
||||
|
Reference in New Issue
Block a user