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misc: chore: Use collection expressions in Gpu project
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@@ -437,7 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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if (_source == null)
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{
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// Create a new migration.
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_source = new BufferMigration(new BufferMigrationSpan[] { span }, this, _context.SyncNumber);
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_source = new BufferMigration([span], this, _context.SyncNumber);
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_context.RegisterBufferMigration(_source);
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}
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@@ -476,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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lock (_lock)
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{
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BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
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BufferMigration migration = new(new BufferMigrationSpan[] { span }, this, _context.SyncNumber);
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BufferMigration migration = new([span], this, _context.SyncNumber);
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// Migration target is used to redirect flush actions to the latest range list,
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// so we don't need to set it here. (this range list is still the latest)
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