mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-09-13 21:45:11 +00:00
Memory Changes (ryubing/ryujinx!46)
See merge request ryubing/ryujinx!46
This commit is contained in:
@@ -1,25 +1,24 @@
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using Ryujinx.Common.Pools;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// A range within a buffer that has been modified by the GPU.
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/// </summary>
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class BufferModifiedRange : IRange
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class BufferModifiedRange : INonOverlappingRange
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{
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/// <summary>
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/// Start address of the range in guest memory.
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/// </summary>
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public ulong Address { get; }
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public ulong Address { get; internal set; }
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/// <summary>
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/// Size of the range in bytes.
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/// </summary>
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public ulong Size { get; }
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public ulong Size { get; internal set; }
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/// <summary>
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/// End address of the range in guest memory.
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@@ -61,14 +60,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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return Address < address + size && address < EndAddress;
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}
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public INonOverlappingRange Split(ulong splitAddress)
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{
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// A structure used to track GPU modified ranges within a buffer.
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/// </summary>
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class BufferModifiedRangeList : RangeList<BufferModifiedRange>
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class BufferModifiedRangeList : NonOverlappingRangeList<BufferModifiedRange>
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{
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private const int BackingInitialSize = 8;
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private new const int BackingInitialSize = 8;
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private readonly GpuContext _context;
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private readonly Buffer _parent;
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@@ -77,8 +81,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private BufferMigration _source;
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private BufferModifiedRangeList _migrationTarget;
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private readonly Lock _lock = new();
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/// <summary>
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/// Whether the modified range list has any entries or not.
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/// </summary>
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@@ -86,10 +88,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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get
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{
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lock (_lock)
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{
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return Count > 0;
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}
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Lock.EnterReadLock();
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bool result = Count > 0;
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Lock.ExitReadLock();
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return result;
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}
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}
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@@ -114,33 +116,41 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
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public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
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{
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lock (_lock)
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// Slices a given region using the modified regions in the list. Calls the action for the new slices.
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bool lockOwner = Lock.IsReadLockHeld;
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if (!lockOwner)
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{
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// Slices a given region using the modified regions in the list. Calls the action for the new slices.
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ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
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Lock.EnterReadLock();
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}
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int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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for (int i = 0; i < count; i++)
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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BufferModifiedRange overlap = current.Value;
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if (overlap.Address > address)
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{
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BufferModifiedRange overlap = overlaps[i];
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if (overlap.Address > address)
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{
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// The start of the remaining region is uncovered by this overlap. Call the action for it.
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action(address, overlap.Address - address);
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}
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// Remaining region is after this overlap.
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size -= overlap.EndAddress - address;
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address = overlap.EndAddress;
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// The start of the remaining region is uncovered by this overlap. Call the action for it.
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action(address, overlap.Address - address);
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}
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if ((long)size > 0)
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{
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// If there is any region left after removing the overlaps, signal it.
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action(address, size);
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}
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// Remaining region is after this overlap.
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size -= overlap.EndAddress - address;
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address = overlap.EndAddress;
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current = current.Next;
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}
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if (!lockOwner)
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{
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Lock.ExitReadLock();
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}
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if ((long)size > 0)
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{
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// If there is any region left after removing the overlaps, signal it.
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action(address, size);
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}
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}
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@@ -152,51 +162,101 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size of the modified region in bytes</param>
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public void SignalModified(ulong address, ulong size)
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{
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// Must lock, as this can affect flushes from the background thread.
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lock (_lock)
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// We may overlap with some existing modified regions. They must be cut into by the new entry.
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Lock.EnterWriteLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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ulong endAddress = address + size;
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ulong syncNumber = _context.SyncNumber;
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if (first is null)
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{
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// We may overlap with some existing modified regions. They must be cut into by the new entry.
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ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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Lock.ExitWriteLock();
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return;
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}
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int count = FindOverlapsNonOverlapping(address, size, ref overlaps);
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BufferModifiedRange buffPost = null;
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bool extendsPost = false;
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bool extendsPre = false;
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ulong endAddress = address + size;
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ulong syncNumber = _context.SyncNumber;
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for (int i = 0; i < count; i++)
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if (first == last)
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{
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if (first.Address == address && first.EndAddress == endAddress)
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{
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// The overlaps must be removed or split.
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first.Value.SyncNumber = syncNumber;
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first.Value.Parent = this;
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Lock.ExitWriteLock();
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return;
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}
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BufferModifiedRange overlap = overlaps[i];
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if (first.Address < address)
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{
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first.Value.Size = address - first.Address;
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if (overlap.Address == address && overlap.Size == size)
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extendsPre = true;
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if (first.EndAddress > endAddress)
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{
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// Region already exists. Just update the existing sync number.
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overlap.SyncNumber = syncNumber;
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overlap.Parent = this;
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return;
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buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
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first.Value.SyncNumber, first.Value.Parent);
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extendsPost = true;
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}
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Remove(overlap);
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if (overlap.Address < address && overlap.EndAddress > address)
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}
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else
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{
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if (first.EndAddress > endAddress)
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{
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// A split item must be created behind this overlap.
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Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
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first.Value.Size = first.EndAddress - endAddress;
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first.Value.Address = endAddress;
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}
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if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
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else
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{
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// A split item must be created after this overlap.
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Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
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Remove(first.Value);
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}
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}
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if (extendsPre && extendsPost)
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{
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Add(buffPost);
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}
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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Lock.ExitWriteLock();
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return;
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}
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BufferModifiedRange buffPre = null;
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if (first.Address < address)
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{
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buffPre = new BufferModifiedRange(first.Address, address - first.Address,
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first.Value.SyncNumber, first.Value.Parent);
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extendsPre = true;
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}
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if (last.EndAddress > endAddress)
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{
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buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
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last.Value.SyncNumber, last.Value.Parent);
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extendsPost = true;
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}
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RemoveRange(first, last);
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if (extendsPre)
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{
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Add(buffPre);
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}
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if (extendsPost)
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{
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Add(buffPost);
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}
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Add(new BufferModifiedRange(address, size, syncNumber, this));
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Lock.ExitWriteLock();
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}
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/// <summary>
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@@ -208,25 +268,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void GetRangesAtSync(ulong address, ulong size, ulong syncNumber, Action<ulong, ulong> rangeAction)
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{
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int count = 0;
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
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// Range list must be consistent for this operation.
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lock (_lock)
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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count = FindOverlapsNonOverlapping(address, size, ref overlaps);
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}
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for (int i = 0; i < count; i++)
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{
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BufferModifiedRange overlap = overlaps[i];
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BufferModifiedRange overlap = current.Value;
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if (overlap.SyncNumber == syncNumber)
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{
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rangeAction(overlap.Address, overlap.Size);
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}
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current = current.Next;
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}
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Lock.ExitReadLock();
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}
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/// <summary>
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@@ -237,19 +295,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="rangeAction">The action to call for each modified range</param>
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public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
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{
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int count = 0;
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ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
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// Range list must be consistent for this operation.
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lock (_lock)
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List<RangeItem<BufferModifiedRange>> overlaps = [];
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// We use the non-span method here because keeping the lock will cause a deadlock.
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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count = FindOverlapsNonOverlapping(address, size, ref overlaps);
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overlaps.Add(current);
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current = current.Next;
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}
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Lock.ExitReadLock();
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for (int i = 0; i < count; i++)
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for (int i = 0; i < overlaps.Count; i++)
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{
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BufferModifiedRange overlap = overlaps[i];
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BufferModifiedRange overlap = overlaps[i].Value;
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rangeAction(overlap.Address, overlap.Size);
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}
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}
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@@ -262,11 +324,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <returns>True if a range exists in the specified region, false otherwise</returns>
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public bool HasRange(ulong address, ulong size)
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{
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// Range list must be consistent for this operation.
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lock (_lock)
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{
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return FindOverlapsNonOverlapping(address, size, ref ThreadStaticArray<BufferModifiedRange>.Get()) > 0;
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}
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Lock.EnterReadLock();
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> _) = FindOverlaps(address, size);
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bool result = first is not null;
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Lock.ExitReadLock();
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return result;
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}
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/// <summary>
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@@ -298,38 +360,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="address">The start address of the flush range</param>
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/// <param name="endAddress">The end address of the flush range</param>
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private void RemoveRangesAndFlush(
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BufferModifiedRange[] overlaps,
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RangeItem<BufferModifiedRange>[] overlaps,
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int rangeCount,
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long highestDiff,
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ulong currentSync,
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ulong address,
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ulong endAddress)
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{
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lock (_lock)
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if (_migrationTarget == null)
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{
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if (_migrationTarget == null)
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ulong waitSync = currentSync + (ulong)highestDiff;
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for (int i = 0; i < rangeCount; i++)
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{
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ulong waitSync = currentSync + (ulong)highestDiff;
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BufferModifiedRange overlap = overlaps[i].Value;
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for (int i = 0; i < rangeCount; i++)
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long diff = (long)(overlap.SyncNumber - currentSync);
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if (diff <= highestDiff)
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{
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BufferModifiedRange overlap = overlaps[i];
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ulong clampAddress = Math.Max(address, overlap.Address);
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ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
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long diff = (long)(overlap.SyncNumber - currentSync);
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Lock.EnterWriteLock();
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ClearPart(overlap, clampAddress, clampEnd);
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Lock.ExitWriteLock();
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if (diff <= highestDiff)
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{
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ulong clampAddress = Math.Max(address, overlap.Address);
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ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
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ClearPart(overlap, clampAddress, clampEnd);
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RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
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}
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RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, _flushAction);
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}
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return;
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}
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return;
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}
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// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
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@@ -355,28 +416,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
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int rangeCount = 0;
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ref BufferModifiedRange[] overlaps = ref ThreadStaticArray<BufferModifiedRange>.Get();
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List<RangeItem<BufferModifiedRange>> overlaps = [];
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|
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// Range list must be consistent for this operation
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lock (_lock)
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Lock.EnterReadLock();
|
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if (_migrationTarget != null)
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{
|
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if (_migrationTarget != null)
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rangeCount = -1;
|
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}
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else
|
||||
{
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// We use the non-span method here because the array is partially modified by the code, which would invalidate a span.
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(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
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|
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RangeItem<BufferModifiedRange> current = first;
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while (last != null && current != last.Next)
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{
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rangeCount = -1;
|
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}
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else
|
||||
{
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rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
|
||||
rangeCount++;
|
||||
overlaps.Add(current);
|
||||
current = current.Next;
|
||||
}
|
||||
}
|
||||
Lock.ExitReadLock();
|
||||
|
||||
if (rangeCount == -1)
|
||||
{
|
||||
_migrationTarget.WaitForAndFlushRanges(address, size);
|
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_migrationTarget!.WaitForAndFlushRanges(address, size);
|
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|
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return;
|
||||
}
|
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else if (rangeCount == 0)
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -388,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = overlaps[i];
|
||||
BufferModifiedRange overlap = overlaps[i].Value;
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
@@ -406,7 +476,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
// Wait for the syncpoint.
|
||||
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
|
||||
|
||||
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
RemoveRangesAndFlush(overlaps.ToArray(), rangeCount, highestDiff, currentSync, address, endAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -419,42 +489,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="registerRangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
|
||||
{
|
||||
BufferModifiedRange[] inheritRanges;
|
||||
ranges.Lock.EnterReadLock();
|
||||
BufferModifiedRange[] inheritRanges = ranges.ToArray();
|
||||
ranges.Lock.ExitReadLock();
|
||||
|
||||
lock (ranges._lock)
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
inheritRanges = ranges.ToArray();
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
// Copy over the migration from the previous range list
|
||||
|
||||
BufferMigration oldMigration = ranges._source;
|
||||
|
||||
BufferMigrationSpan span = new(ranges._parent, ranges._flushAction, oldMigration);
|
||||
ranges._parent.IncrementReferenceCount();
|
||||
|
||||
if (_source == null)
|
||||
{
|
||||
// Create a new migration.
|
||||
_source = new BufferMigration([span], this, _context.SyncNumber);
|
||||
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
}
|
||||
_context.RegisterBufferMigration(_source);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Extend the migration
|
||||
_source.AddSpanToEnd(span);
|
||||
}
|
||||
|
||||
ranges._migrationTarget = this;
|
||||
|
||||
Lock.EnterWriteLock();
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
@@ -473,18 +540,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
public void SelfMigration()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(), _parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
BufferMigrationSpan span = new(_parent, _parent.GetSnapshotDisposeAction(),
|
||||
_parent.GetSnapshotFlushAction(), _source);
|
||||
BufferMigration migration = new([span], this, _context.SyncNumber);
|
||||
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
// Migration target is used to redirect flush actions to the latest range list,
|
||||
// so we don't need to set it here. (this range list is still the latest)
|
||||
|
||||
_context.RegisterBufferMigration(migration);
|
||||
_context.RegisterBufferMigration(migration);
|
||||
|
||||
_source = migration;
|
||||
}
|
||||
Lock.EnterWriteLock();
|
||||
_source = migration;
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -493,13 +560,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="migration">The migration to remove</param>
|
||||
public void RemoveMigration(BufferMigration migration)
|
||||
{
|
||||
lock (_lock)
|
||||
Lock.EnterWriteLock();
|
||||
if (_source == migration)
|
||||
{
|
||||
if (_source == migration)
|
||||
{
|
||||
_source = null;
|
||||
}
|
||||
_source = null;
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
|
||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||
@@ -526,33 +593,85 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size to clear</param>
|
||||
public void Clear(ulong address, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
ulong endAddress = address + size;
|
||||
Lock.EnterWriteLock();
|
||||
(RangeItem<BufferModifiedRange> first, RangeItem<BufferModifiedRange> last) = FindOverlaps(address, size);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
|
||||
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
|
||||
BufferModifiedRange buffPost = null;
|
||||
bool extendsPost = false;
|
||||
bool extendsPre = false;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
if (first == last)
|
||||
{
|
||||
if (first.Address < address)
|
||||
{
|
||||
BufferModifiedRange overlap = toClear[i];
|
||||
first.Value.Size = address - first.Address;
|
||||
extendsPre = true;
|
||||
|
||||
ClearPart(overlap, address, endAddress);
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, first.EndAddress - endAddress,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (first.EndAddress > endAddress)
|
||||
{
|
||||
first.Value.Size = first.EndAddress - endAddress;
|
||||
first.Value.Address = endAddress;
|
||||
}
|
||||
else
|
||||
{
|
||||
Remove(first.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all modified ranges.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Count = 0;
|
||||
if (extendsPre && extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
return;
|
||||
}
|
||||
|
||||
BufferModifiedRange buffPre = null;
|
||||
|
||||
if (first.Address < address)
|
||||
{
|
||||
buffPre = new BufferModifiedRange(first.Address, address - first.Address,
|
||||
first.Value.SyncNumber, first.Value.Parent);
|
||||
extendsPre = true;
|
||||
}
|
||||
|
||||
if (last.EndAddress > endAddress)
|
||||
{
|
||||
buffPost = new BufferModifiedRange(endAddress, last.EndAddress - endAddress,
|
||||
last.Value.SyncNumber, last.Value.Parent);
|
||||
extendsPost = true;
|
||||
}
|
||||
|
||||
RemoveRange(first, last);
|
||||
|
||||
if (extendsPre)
|
||||
{
|
||||
Add(buffPre);
|
||||
}
|
||||
|
||||
if (extendsPost)
|
||||
{
|
||||
Add(buffPost);
|
||||
}
|
||||
|
||||
Lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user