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Memory Changes part 2 (ryubing/ryujinx!123)
See merge request ryubing/ryujinx!123
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@@ -125,9 +125,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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_vacContext.VertexInfoBufferUpdater.SetVertexCounts(_count, _instanceCount, _firstVertex, _firstInstance);
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_vacContext.VertexInfoBufferUpdater.SetGeometryCounts(primitivesCount);
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Span<VertexAttribState> vertexAttribStateSpan = _state.State.VertexAttribState.AsSpan();
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Span<GpuVa> vertexBufferEndAddressSpan = _state.State.VertexBufferEndAddress.AsSpan();
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Span<VertexBufferState> vertexBufferStateSpan = _state.State.VertexBufferState.AsSpan();
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Span<Boolean32> vertexBufferInstancedSpan = _state.State.VertexBufferInstanced.AsSpan();
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for (int index = 0; index < Constants.TotalVertexAttribs; index++)
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{
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VertexAttribState vertexAttrib = _state.State.VertexAttribState[index];
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VertexAttribState vertexAttrib = vertexAttribStateSpan[index];
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if (!FormatTable.TryGetSingleComponentAttribFormat(vertexAttrib.UnpackFormat(), out Format format, out int componentsCount))
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{
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@@ -153,9 +158,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
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int bufferIndex = vertexAttrib.UnpackBufferIndex();
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GpuVa endAddress = _state.State.VertexBufferEndAddress[bufferIndex];
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VertexBufferState vertexBuffer = _state.State.VertexBufferState[bufferIndex];
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bool instanced = _state.State.VertexBufferInstanced[bufferIndex];
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GpuVa endAddress = vertexBufferEndAddressSpan[bufferIndex];
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VertexBufferState vertexBuffer = vertexBufferStateSpan[bufferIndex];
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bool instanced = vertexBufferInstancedSpan[bufferIndex];
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ulong address = vertexBuffer.Address.Pack();
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