Memory Changes part 2 (ryubing/ryujinx!123)

See merge request ryubing/ryujinx!123
This commit is contained in:
LotP
2025-08-25 17:44:15 -05:00
parent d499449f57
commit 50ab108ee1
90 changed files with 2133 additions and 1159 deletions

View File

@@ -141,18 +141,20 @@ namespace Ryujinx.Audio.Renderer.Server
{
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
if (supportsOptimizedPath && biquadFiltersSpan[0].Enable && biquadFiltersSpan[1].Enable)
{
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, biquadFiltersSpan, stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
}
else
{
for (int i = 0; i < voiceState.BiquadFilters.Length; i++)
for (int i = 0; i < biquadFiltersSpan.Length; i++)
{
ref BiquadFilterParameter filter = ref voiceState.BiquadFilters[i];
ref BiquadFilterParameter filter = ref biquadFiltersSpan[i];
if (filter.Enable)
{
@@ -311,12 +313,15 @@ namespace Ryujinx.Audio.Renderer.Server
{
int nodeId = voiceState.NodeId;
uint channelsCount = voiceState.ChannelsCount;
Span<int> channelResourceIdsSpan = voiceState.ChannelResourceIds.AsSpan();
Span<BiquadFilterParameter> biquadFiltersSpan = voiceState.BiquadFilters.AsSpan();
for (int channelIndex = 0; channelIndex < channelsCount; channelIndex++)
{
Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(voiceState.ChannelResourceIds[channelIndex]);
Memory<VoiceUpdateState> dspStateMemory = _voiceContext.GetUpdateStateForDsp(channelResourceIdsSpan[channelIndex]);
ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(voiceState.ChannelResourceIds[channelIndex]);
ref VoiceChannelResource channelResource = ref _voiceContext.GetChannelResource(channelResourceIdsSpan[channelIndex]);
PerformanceDetailType dataSourceDetailType = PerformanceDetailType.Adpcm;
@@ -476,7 +481,7 @@ namespace Ryujinx.Audio.Renderer.Server
for (int i = 0; i < voiceState.BiquadFilterNeedInitialization.Length; i++)
{
voiceState.BiquadFilterNeedInitialization[i] = voiceState.BiquadFilters[i].Enable;
voiceState.BiquadFilterNeedInitialization[i] = biquadFiltersSpan[i].Enable;
}
}
}
@@ -526,15 +531,19 @@ namespace Ryujinx.Audio.Renderer.Server
if (effect.IsEnabled)
{
Span<float> volumesSpan = effect.Parameter.Volumes.AsSpan();
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
for (int i = 0; i < effect.Parameter.MixesCount; i++)
{
if (effect.Parameter.Volumes[i] != 0.0f)
if (volumesSpan[i] != 0.0f)
{
_commandBuffer.GenerateMix(
(uint)bufferOffset + effect.Parameter.Input[i],
(uint)bufferOffset + effect.Parameter.Output[i],
(uint)bufferOffset + inputSpan[i],
(uint)bufferOffset + outputSpan[i],
nodeId,
effect.Parameter.Volumes[i]);
volumesSpan[i]);
}
}
}
@@ -554,6 +563,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
int i = 0;
uint writeOffset = 0;
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
{
uint newUpdateCount = writeOffset + _commandBuffer.CommandList.SampleCount;
@@ -571,8 +584,8 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateAuxEffect(
bufferOffset,
effect.Parameter.Input[i],
effect.Parameter.Output[i],
inputSpan[i],
outputSpan[i],
ref effect.State,
effect.IsEnabled,
effect.Parameter.BufferStorageSize,
@@ -619,6 +632,9 @@ namespace Ryujinx.Audio.Renderer.Server
private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.BiquadFilter);
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
Span<byte> outputSpan = effect.Parameter.Output.AsSpan();
if (effect.IsEnabled)
{
@@ -639,8 +655,8 @@ namespace Ryujinx.Audio.Renderer.Server
(int)bufferOffset,
ref parameter,
effect.State.Slice(i, 1),
effect.Parameter.Input[i],
effect.Parameter.Output[i],
inputSpan[i],
outputSpan[i],
needInitialization,
nodeId);
}
@@ -649,8 +665,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
uint inputBufferIndex = bufferOffset + effect.Parameter.Input[i];
uint outputBufferIndex = bufferOffset + effect.Parameter.Output[i];
uint inputBufferIndex = bufferOffset + inputSpan[i];
uint outputBufferIndex = bufferOffset + outputSpan[i];
// If the input and output isn't the same, generate a command.
if (inputBufferIndex != outputBufferIndex)
@@ -701,6 +717,8 @@ namespace Ryujinx.Audio.Renderer.Server
{
int i = 0;
uint writeOffset = 0;
Span<byte> inputSpan = effect.Parameter.Input.AsSpan();
for (uint channelIndex = effect.Parameter.ChannelCount; channelIndex != 0; channelIndex--)
{
@@ -719,7 +737,7 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateCaptureEffect(
bufferOffset,
effect.Parameter.Input[i],
inputSpan[i],
effect.State.SendBufferInfo,
effect.IsEnabled,
effect.Parameter.BufferStorageSize,