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Ava UI: Input Menu Refactor (#5826)
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
This commit is contained in:
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src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs
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93
src/Ryujinx/UI/ViewModels/Input/MotionInputViewModel.cs
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namespace Ryujinx.Ava.UI.ViewModels.Input
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{
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public class MotionInputViewModel : BaseModel
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{
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private int _slot;
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public int Slot
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{
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get => _slot;
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set
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{
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_slot = value;
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OnPropertyChanged();
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}
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}
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private int _altSlot;
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public int AltSlot
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{
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get => _altSlot;
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set
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{
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_altSlot = value;
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OnPropertyChanged();
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}
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}
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private string _dsuServerHost;
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public string DsuServerHost
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{
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get => _dsuServerHost;
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set
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{
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_dsuServerHost = value;
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OnPropertyChanged();
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}
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}
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private int _dsuServerPort;
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public int DsuServerPort
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{
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get => _dsuServerPort;
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set
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{
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_dsuServerPort = value;
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OnPropertyChanged();
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}
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}
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private bool _mirrorInput;
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public bool MirrorInput
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{
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get => _mirrorInput;
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set
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{
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_mirrorInput = value;
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OnPropertyChanged();
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}
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}
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private int _sensitivity;
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public int Sensitivity
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{
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get => _sensitivity;
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set
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{
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_sensitivity = value;
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OnPropertyChanged();
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}
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}
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private double _gryoDeadzone;
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public double GyroDeadzone
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{
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get => _gryoDeadzone;
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set
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{
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_gryoDeadzone = value;
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OnPropertyChanged();
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}
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}
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private bool _enableCemuHookMotion;
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public bool EnableCemuHookMotion
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{
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get => _enableCemuHookMotion;
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set
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{
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_enableCemuHookMotion = value;
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OnPropertyChanged();
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}
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}
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}
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}
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