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misc: One additional usage of Lock & comment why it's not used on the others.
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@@ -5,10 +5,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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class KCriticalSection
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{
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private readonly KernelContext _context;
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private readonly object _lock = new();
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private int _recursionCount;
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public object Lock => _lock;
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// type is not Lock due to Monitor class usage
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public object Lock { get; } = new();
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public KCriticalSection(KernelContext context)
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{
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@@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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public void Enter()
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{
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Monitor.Enter(_lock);
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Monitor.Enter(Lock);
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_recursionCount++;
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}
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@@ -33,7 +33,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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ulong scheduledCoresMask = KScheduler.SelectThreads(_context);
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Monitor.Exit(_lock);
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Monitor.Exit(Lock);
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KThread currentThread = KernelStatic.GetCurrentThread();
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bool isCurrentThreadSchedulable = currentThread != null && currentThread.IsSchedulable;
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@@ -56,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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}
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else
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{
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Monitor.Exit(_lock);
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Monitor.Exit(Lock);
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}
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}
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}
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