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@@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Backend managed is always auto, unified memory is always host.
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_desiredType = BufferBackingType.HostMemory;
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_canSwap = _systemMemoryType != SystemMemoryType.BackendManaged && _systemMemoryType != SystemMemoryType.UnifiedMemory;
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_canSwap = _systemMemoryType is not SystemMemoryType.BackendManaged and not SystemMemoryType.UnifiedMemory;
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if (_canSwap)
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{
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