misc: chore: Use explicit types in GPU, Device, and Host1x projects

This commit is contained in:
Evan Husted
2025-01-25 14:05:44 -06:00
parent 5099548856
commit 1ae349efb1
55 changed files with 350 additions and 339 deletions

View File

@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="renderer">Renderer that the support buffer will be used with</param>
public SupportBufferUpdater(IRenderer renderer) : base(renderer)
{
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
Vector4<float> defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
_data.RenderScale.AsSpan().Fill(defaultScale);
DirtyRenderScale(0, SupportBuffer.RenderScaleMaxCount);
}