ComfyUI/comfy_execution/progress.py
Jacob Segal 46c8311d14 Support for async execution functions
This commit adds support for node execution functions defined as async. When
a node's execution function is defined as async, we can continue
executing other nodes while it is processing.

Standard uses of `await` should "just work", but people will still have
to be careful if they spawn actual threads. Because torch doesn't really
have async/await versions of functions, this won't particularly help
with most locally-executing nodes, but it does work for e.g. web
requests to other machines.

In addition to the execute function, the `VALIDATE_INPUTS` and
`check_lazy_status` functions can also be defined as async, though we'll
only resolve one node at a time right now for those.
2025-07-01 14:41:52 -07:00

289 lines
10 KiB
Python

from typing import TypedDict, Dict, Optional
from typing_extensions import override
from PIL import Image
from enum import Enum
from abc import ABC
from tqdm import tqdm
from comfy_execution.graph import DynamicPrompt
from protocol import BinaryEventTypes
class NodeState(Enum):
Pending = "pending"
Running = "running"
Finished = "finished"
Error = "error"
class NodeProgressState(TypedDict):
"""
A class to represent the state of a node's progress.
"""
state: NodeState
value: float
max: float
class ProgressHandler(ABC):
"""
Abstract base class for progress handlers.
Progress handlers receive progress updates and display them in various ways.
"""
def __init__(self, name: str):
self.name = name
self.enabled = True
def set_registry(self, registry: "ProgressRegistry"):
pass
def start_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
"""Called when a node starts processing"""
pass
def update_handler(self, node_id: str, value: float, max_value: float,
state: NodeProgressState, prompt_id: str, image: Optional[Image.Image] = None):
"""Called when a node's progress is updated"""
pass
def finish_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
"""Called when a node finishes processing"""
pass
def reset(self):
"""Called when the progress registry is reset"""
pass
def enable(self):
"""Enable this handler"""
self.enabled = True
def disable(self):
"""Disable this handler"""
self.enabled = False
class CLIProgressHandler(ProgressHandler):
"""
Handler that displays progress using tqdm progress bars in the CLI.
"""
def __init__(self):
super().__init__("cli")
self.progress_bars: Dict[str, tqdm] = {}
@override
def start_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
# Create a new tqdm progress bar
if node_id not in self.progress_bars:
self.progress_bars[node_id] = tqdm(
total=state["max"],
desc=f"Node {node_id}",
unit="steps",
leave=True,
position=len(self.progress_bars)
)
@override
def update_handler(self, node_id: str, value: float, max_value: float,
state: NodeProgressState, prompt_id: str, image: Optional[Image.Image] = None):
# Handle case where start_handler wasn't called
if node_id not in self.progress_bars:
self.progress_bars[node_id] = tqdm(
total=max_value,
desc=f"Node {node_id}",
unit="steps",
leave=True,
position=len(self.progress_bars)
)
self.progress_bars[node_id].update(value)
else:
# Update existing progress bar
if max_value != self.progress_bars[node_id].total:
self.progress_bars[node_id].total = max_value
# Calculate the update amount (difference from current position)
current_position = self.progress_bars[node_id].n
update_amount = value - current_position
if update_amount > 0:
self.progress_bars[node_id].update(update_amount)
@override
def finish_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
# Complete and close the progress bar if it exists
if node_id in self.progress_bars:
# Ensure the bar shows 100% completion
remaining = state["max"] - self.progress_bars[node_id].n
if remaining > 0:
self.progress_bars[node_id].update(remaining)
self.progress_bars[node_id].close()
del self.progress_bars[node_id]
@override
def reset(self):
# Close all progress bars
for bar in self.progress_bars.values():
bar.close()
self.progress_bars.clear()
class WebUIProgressHandler(ProgressHandler):
"""
Handler that sends progress updates to the WebUI via WebSockets.
"""
def __init__(self, server_instance):
super().__init__("webui")
self.server_instance = server_instance
def set_registry(self, registry: "ProgressRegistry"):
self.registry = registry
def _send_progress_state(self, prompt_id: str, nodes: Dict[str, NodeProgressState]):
"""Send the current progress state to the client"""
if self.server_instance is None:
return
# Only send info for non-pending nodes
active_nodes = {
node_id: {
"value": state["value"],
"max": state["max"],
"state": state["state"].value,
"node_id": node_id,
"prompt_id": prompt_id,
"display_node_id": self.registry.dynprompt.get_display_node_id(node_id),
"parent_node_id": self.registry.dynprompt.get_parent_node_id(node_id),
"real_node_id": self.registry.dynprompt.get_real_node_id(node_id)
}
for node_id, state in nodes.items()
if state["state"] != NodeState.Pending
}
# Send a combined progress_state message with all node states
self.server_instance.send_sync("progress_state", {
"prompt_id": prompt_id,
"nodes": active_nodes
})
@override
def start_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
# Send progress state of all nodes
if self.registry:
self._send_progress_state(prompt_id, self.registry.nodes)
@override
def update_handler(self, node_id: str, value: float, max_value: float,
state: NodeProgressState, prompt_id: str, image: Optional[Image.Image] = None):
# Send progress state of all nodes
if self.registry:
self._send_progress_state(prompt_id, self.registry.nodes)
if image:
metadata = {
"node_id": node_id,
"prompt_id": prompt_id,
"display_node_id": self.registry.dynprompt.get_display_node_id(node_id),
"parent_node_id": self.registry.dynprompt.get_parent_node_id(node_id),
"real_node_id": self.registry.dynprompt.get_real_node_id(node_id)
}
self.server_instance.send_sync(BinaryEventTypes.PREVIEW_IMAGE_WITH_METADATA, (image, metadata), self.server_instance.client_id)
@override
def finish_handler(self, node_id: str, state: NodeProgressState, prompt_id: str):
# Send progress state of all nodes
if self.registry:
self._send_progress_state(prompt_id, self.registry.nodes)
class ProgressRegistry:
"""
Registry that maintains node progress state and notifies registered handlers.
"""
def __init__(self, prompt_id: str, dynprompt: DynamicPrompt):
self.prompt_id = prompt_id
self.dynprompt = dynprompt
self.nodes: Dict[str, NodeProgressState] = {}
self.handlers: Dict[str, ProgressHandler] = {}
def register_handler(self, handler: ProgressHandler) -> None:
"""Register a progress handler"""
self.handlers[handler.name] = handler
def unregister_handler(self, handler_name: str) -> None:
"""Unregister a progress handler"""
if handler_name in self.handlers:
# Allow handler to clean up resources
self.handlers[handler_name].reset()
del self.handlers[handler_name]
def enable_handler(self, handler_name: str) -> None:
"""Enable a progress handler"""
if handler_name in self.handlers:
self.handlers[handler_name].enable()
def disable_handler(self, handler_name: str) -> None:
"""Disable a progress handler"""
if handler_name in self.handlers:
self.handlers[handler_name].disable()
def ensure_entry(self, node_id: str) -> NodeProgressState:
"""Ensure a node entry exists"""
if node_id not in self.nodes:
self.nodes[node_id] = NodeProgressState(
state = NodeState.Pending,
value = 0,
max = 1
)
return self.nodes[node_id]
def start_progress(self, node_id: str) -> None:
"""Start progress tracking for a node"""
entry = self.ensure_entry(node_id)
entry["state"] = NodeState.Running
entry["value"] = 0.0
entry["max"] = 1.0
# Notify all enabled handlers
for handler in self.handlers.values():
if handler.enabled:
handler.start_handler(node_id, entry, self.prompt_id)
def update_progress(self, node_id: str, value: float, max_value: float, image: Optional[Image.Image]) -> None:
"""Update progress for a node"""
entry = self.ensure_entry(node_id)
entry["state"] = NodeState.Running
entry["value"] = value
entry["max"] = max_value
# Notify all enabled handlers
for handler in self.handlers.values():
if handler.enabled:
handler.update_handler(node_id, value, max_value, entry, self.prompt_id, image)
def finish_progress(self, node_id: str) -> None:
"""Finish progress tracking for a node"""
entry = self.ensure_entry(node_id)
entry["state"] = NodeState.Finished
entry["value"] = entry["max"]
# Notify all enabled handlers
for handler in self.handlers.values():
if handler.enabled:
handler.finish_handler(node_id, entry, self.prompt_id)
def reset_handlers(self) -> None:
"""Reset all handlers"""
for handler in self.handlers.values():
handler.reset()
# Global registry instance
global_progress_registry: ProgressRegistry = ProgressRegistry(prompt_id="", dynprompt=DynamicPrompt({}))
def reset_progress_state(prompt_id: str, dynprompt: DynamicPrompt) -> None:
global global_progress_registry
# Reset existing handlers if registry exists
if global_progress_registry is not None:
global_progress_registry.reset_handlers()
# Create new registry
global_progress_registry = ProgressRegistry(prompt_id, dynprompt)
def add_progress_handler(handler: ProgressHandler) -> None:
handler.set_registry(global_progress_registry)
global_progress_registry.register_handler(handler)
def get_progress_state() -> ProgressRegistry:
return global_progress_registry