Add temporal tiling to VAE Encode (Tiled) node.

This commit is contained in:
comfyanonymous
2024-12-24 07:10:09 -05:00
parent 26e0ba8f8c
commit 5388df784a
2 changed files with 19 additions and 8 deletions

View File

@@ -337,15 +337,17 @@ class VAEEncodeTiled:
return {"required": {"pixels": ("IMAGE", ), "vae": ("VAE", ),
"tile_size": ("INT", {"default": 512, "min": 64, "max": 4096, "step": 64}),
"overlap": ("INT", {"default": 64, "min": 0, "max": 4096, "step": 32}),
"temporal_size": ("INT", {"default": 64, "min": 8, "max": 4096, "step": 4, "tooltip": "Only used for video VAEs: Amount of frames to encode at a time."}),
"temporal_overlap": ("INT", {"default": 8, "min": 4, "max": 4096, "step": 4, "tooltip": "Only used for video VAEs: Amount of frames to overlap."}),
}}
RETURN_TYPES = ("LATENT",)
FUNCTION = "encode"
CATEGORY = "_for_testing"
def encode(self, vae, pixels, tile_size, overlap):
t = vae.encode_tiled(pixels[:,:,:,:3], tile_x=tile_size, tile_y=tile_size, overlap=overlap)
return ({"samples":t}, )
def encode(self, vae, pixels, tile_size, overlap, temporal_size=64, temporal_overlap=8):
t = vae.encode_tiled(pixels[:,:,:,:3], tile_x=tile_size, tile_y=tile_size, overlap=overlap, tile_t=temporal_size, overlap_t=temporal_overlap)
return ({"samples": t}, )
class VAEEncodeForInpaint:
@classmethod