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https://github.com/comfyanonymous/ComfyUI.git
synced 2025-09-11 20:17:30 +00:00
Speed up lora loading a bit.
This commit is contained in:
33
comfy/sd.py
33
comfy/sd.py
@@ -340,7 +340,7 @@ class ModelPatcher:
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weight = model_sd[key]
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if key not in self.backup:
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self.backup[key] = weight.clone()
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self.backup[key] = weight.to(self.offload_device, copy=True)
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temp_weight = weight.to(torch.float32, copy=True)
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weight[:] = self.calculate_weight(self.patches[key], temp_weight, key).to(weight.dtype)
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@@ -367,15 +367,16 @@ class ModelPatcher:
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else:
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weight += alpha * w1.type(weight.dtype).to(weight.device)
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elif len(v) == 4: #lora/locon
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mat1 = v[0]
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mat2 = v[1]
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mat1 = v[0].float().to(weight.device)
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mat2 = v[1].float().to(weight.device)
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if v[2] is not None:
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alpha *= v[2] / mat2.shape[0]
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if v[3] is not None:
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#locon mid weights, hopefully the math is fine because I didn't properly test it
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final_shape = [mat2.shape[1], mat2.shape[0], v[3].shape[2], v[3].shape[3]]
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mat2 = torch.mm(mat2.transpose(0, 1).flatten(start_dim=1).float(), v[3].transpose(0, 1).flatten(start_dim=1).float()).reshape(final_shape).transpose(0, 1)
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weight += (alpha * torch.mm(mat1.flatten(start_dim=1).float(), mat2.flatten(start_dim=1).float())).reshape(weight.shape).type(weight.dtype).to(weight.device)
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mat3 = v[3].float().to(weight.device)
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final_shape = [mat2.shape[1], mat2.shape[0], mat3.shape[2], mat3.shape[3]]
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mat2 = torch.mm(mat2.transpose(0, 1).flatten(start_dim=1), mat3.transpose(0, 1).flatten(start_dim=1)).reshape(final_shape).transpose(0, 1)
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weight += (alpha * torch.mm(mat1.flatten(start_dim=1), mat2.flatten(start_dim=1))).reshape(weight.shape).type(weight.dtype)
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elif len(v) == 8: #lokr
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w1 = v[0]
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w2 = v[1]
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@@ -389,20 +390,24 @@ class ModelPatcher:
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if w1 is None:
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dim = w1_b.shape[0]
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w1 = torch.mm(w1_a.float(), w1_b.float())
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else:
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w1 = w1.float().to(weight.device)
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if w2 is None:
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dim = w2_b.shape[0]
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if t2 is None:
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w2 = torch.mm(w2_a.float(), w2_b.float())
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w2 = torch.mm(w2_a.float().to(weight.device), w2_b.float().to(weight.device))
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else:
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w2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float(), w2_b.float(), w2_a.float())
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w2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float().to(weight.device), w2_b.float().to(weight.device), w2_a.float().to(weight.device))
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else:
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w2 = w2.float().to(weight.device)
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if len(w2.shape) == 4:
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w1 = w1.unsqueeze(2).unsqueeze(2)
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if v[2] is not None and dim is not None:
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alpha *= v[2] / dim
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weight += alpha * torch.kron(w1.float(), w2.float()).reshape(weight.shape).type(weight.dtype).to(weight.device)
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weight += alpha * torch.kron(w1, w2).reshape(weight.shape).type(weight.dtype)
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else: #loha
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w1a = v[0]
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w1b = v[1]
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@@ -413,13 +418,13 @@ class ModelPatcher:
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if v[5] is not None: #cp decomposition
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t1 = v[5]
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t2 = v[6]
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m1 = torch.einsum('i j k l, j r, i p -> p r k l', t1.float(), w1b.float(), w1a.float())
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m2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float(), w2b.float(), w2a.float())
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m1 = torch.einsum('i j k l, j r, i p -> p r k l', t1.float().to(weight.device), w1b.float().to(weight.device), w1a.float().to(weight.device))
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m2 = torch.einsum('i j k l, j r, i p -> p r k l', t2.float().to(weight.device), w2b.float().to(weight.device), w2a.float().to(weight.device))
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else:
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m1 = torch.mm(w1a.float(), w1b.float())
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m2 = torch.mm(w2a.float(), w2b.float())
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m1 = torch.mm(w1a.float().to(weight.device), w1b.float().to(weight.device))
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m2 = torch.mm(w2a.float().to(weight.device), w2b.float().to(weight.device))
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weight += (alpha * m1 * m2).reshape(weight.shape).type(weight.dtype).to(weight.device)
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weight += (alpha * m1 * m2).reshape(weight.shape).type(weight.dtype)
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return weight
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def unpatch_model(self):
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