2025-01-20 14:05:21 -06:00

49 lines
1.6 KiB
C#

using Breath_of_the_Wild_Multiplayer.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Breath_of_the_Wild_Multiplayer.MVVM.View
{
/// <summary>
/// Lógica de interacción para ModelSelectView.xaml
/// </summary>
public partial class ModelSelectView : UserControl
{
public ModelSelectView()
{
InitializeComponent();
ModelSelectModel dataContext = (ModelSelectModel)this.DataContext;
dataContext.BodyImage = BodyPicture;
dataContext.UpdateBodyImage();
}
private void ScrollViewer_ScrollChanged(object sender, ScrollChangedEventArgs e)
{
ScrollViewer send = (ScrollViewer)sender;
if (send.VerticalOffset == 0 && send.VerticalOffset == send.ScrollableHeight)
send.Tag = 0; // Full
else if (send.VerticalOffset == 0 && send.VerticalOffset != send.ScrollableHeight)
send.Tag = 1; // Top
else if (send.VerticalOffset != 0 && send.VerticalOffset != send.ScrollableHeight)
send.Tag = 2; // Middle
else if (send.VerticalOffset != 0 && send.VerticalOffset == send.ScrollableHeight)
send.Tag = 3; // Bottom
}
}
}