2025-01-20 14:05:21 -06:00

51 lines
1.3 KiB
C#

using Breath_of_the_Wild_Multiplayer.MVVM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Breath_of_the_Wild_Multiplayer.Source_files
{
public class AsyncRelayCommand : ICommand
{
private Func<object, Task> _execute;
private Func<object, bool> _canExecute;
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public AsyncRelayCommand(Func<object, Task> execute, Func<object, bool> canExecute = null)
{
_execute = execute;
_canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return _canExecute == null || _canExecute(parameter);
}
public async void Execute(object parameter)
{
try
{
await ExecuteAsync(parameter);
}
catch (Exception ex)
{
SharedData.LoadErrorMessage(ex.Message);
}
}
public async Task ExecuteAsync(object parameter)
{
await _execute(parameter);
}
}
}