mirror of
https://github.com/MilkBarModding/MilkBarLauncher.git
synced 2025-06-16 12:11:01 +00:00
103 lines
2.0 KiB
C++
103 lines
2.0 KiB
C++
#include "dllmain_Functions.h"
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void Main::PlayerUpdater()
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{
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float cycleTime = 1 / targetFPS * 1000; // In milliseconds || FPS = updates per second -> seconds per update
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int sleepTime;
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DWORD t0 = GetTickCount();
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float DefaultPosition[3] = { -1124.3922, 270, 1914.9768 };
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float Position[4][3] = { { -1124.3922, 270, 1914.9768 }, { -1124.3922, 270, 1914.9768 }, { -1124.3922, 270, 1914.9768 }, { -1124.3922, 270, 1914.9768 } };
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float LastGlyphPosition[3] = { -10000, -10000, -10000 };
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DWORD LastGlyphUpdate = GetTickCount();
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while (true)
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{
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for (int i = 0; i < 4; i++)
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{
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for (int m = 0; m < 3; m++)
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{
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if (Main::JugadoresQueues[i][m].size() > 0)
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{
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Position[i][m] = JugadoresQueues[i][m].back();
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if (Main::JugadoresQueues[i][m].size() > 1)
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{
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Main::JugadoresQueues[i][m].pop_back();
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}
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}
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}
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Jugadores[i]->setPosition(Position[i]);
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if (isGlyphSync)
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{
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if (Position[i][0] != DefaultPosition[0])
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{
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if (i == 0)
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{
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if (isHvsSR)
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{
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float TimeSinceLastUpdate = float(GetTickCount() - LastGlyphUpdate) / 1000;
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if (TimeSinceLastUpdate > GlyphUpdateTime || std::sqrt(pow(std::abs(Position[i][0] - LastGlyphPosition[0]), 2) + pow(std::abs(Position[i][2] - LastGlyphPosition[2]), 2)) > GlyphDistance)
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{
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LastGlyphUpdate = GetTickCount();
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Jugadores[i]->setGlyph(Position[i]);
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for (int m = 0; m < 3; m++)
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{
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LastGlyphPosition[m] = Position[i][m];
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}
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}
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else
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{
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Jugadores[i]->setGlyph(LastGlyphPosition);
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}
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}
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else
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{
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Jugadores[i]->setGlyph(Position[i]);
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for (int m = 0; m < 3; m++)
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{
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LastGlyphPosition[m] = Position[i][m];
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}
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}
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}
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else
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{
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Jugadores[i]->setGlyph(Position[i]);
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}
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}
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}
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}
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if (cycleTime > float(GetTickCount() - t0))
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{
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Sleep(cycleTime - float(GetTickCount() - t0));
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}
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t0 = GetTickCount();
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}
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} |