2025-01-20 14:05:21 -06:00

41 lines
735 B
C++

#pragma once
#include <vector>
namespace DataTypes
{
class Vec3f
{
public:
Vec3f() { _x = 0; _y = 0; _z = 0; }
Vec3f(float x, float y, float z) { _x = x; _y = y; _z = z; }
Vec3f(float val[3]) { _x = val[0]; _y = val[1]; _z = val[2]; }
Vec3f(std::vector<float> val[3]) { _x = val->at(0); _y = val->at(1); _z = val->at(2); }
float x() { return _x; }
float y() { return _y; }
float z() { return _z; }
void x(float x) { _x = x; }
void y(float y) { _y = y; }
void z(float z) { _z = z; }
float& operator[] (size_t i)
{
switch (i) {
case 0: return _x;
case 1: return _y;
case 2: return _z;
default: throw "Valid indices: 0, 1, 2";
}
}
private:
float _x;
float _y;
float _z;
};
}