mirror of
https://github.com/MilkBarModding/MilkBarLauncher.git
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67 lines
2.0 KiB
XML
67 lines
2.0 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<BaseOutputPath></BaseOutputPath>
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<AssemblyName>MBL.DedicatedServer</AssemblyName>
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<OutputPath>..\..\Build\DedicatedServer</OutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>full</DebugType>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="AppdataFiles\ArmorMapping.txt" />
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<None Remove="AppdataFiles\QuestFlagsNames.txt" />
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<None Remove="ServerConfig.ini" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Multiplayer_App_Icon_Server.ico" />
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<Content Include="ServerConfig.ini">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="AppdataFiles\ArmorMapping.txt" />
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<EmbeddedResource Include="AppdataFiles\QuestFlagsNames.txt" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\BOTW.Logging\BOTWM.Logging.csproj" />
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<ProjectReference Include="..\BOTWM.Server\BOTWM.Server.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Gamemodes.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Landmarks.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="PropHuntLocations.json">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<PropertyGroup>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
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<ApplicationIcon>Multiplayer_App_Icon_Server.ico</ApplicationIcon>
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</PropertyGroup>
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</Project>
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