using Breath_of_the_Wild_Multiplayer.MVVM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace Breath_of_the_Wild_Multiplayer.Source_files { public class AsyncRelayCommand : ICommand { private Func _execute; private Func _canExecute; public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value; } } public AsyncRelayCommand(Func execute, Func canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object parameter) { return _canExecute == null || _canExecute(parameter); } public async void Execute(object parameter) { try { await ExecuteAsync(parameter); } catch (Exception ex) { SharedData.LoadErrorMessage(ex.Message); } } public async Task ExecuteAsync(object parameter) { await _execute(parameter); } } }