#pragma once #include #include "dllmain_Variables.h" namespace Main { bool connectToServer(std::string serverMessage); void disconnectFromServer(std::string reason); void playerQueueUpdate(); void HelperThread(); void glyphScan(); void characterSpawner(); void QuestSync(); std::string getSendString(); void mainServerLoop(); void oldServerLoop(); //TODO: remove void CalculatePVPDamage(); void AddBigMessage(std::string Message); void SendTimerMessage(bool start, std::string countMode, int startTime, int maxTime); void SendMessageToOverlay(std::string Message); void PauseChecker(); bool CheckIfPaused(); float GetDistance(int playerNumber, bool includeZAxis); void QueueBomb(std::string bombType, float Position[3]); void Setup(); void SetupAssemblyPatches(); bool ExternIsPaused(); // Interpolation functions void PlayerUpdater(); }