#pragma once #define _WINSOCKAPI_ #define BUFF_SIZE 2048 #define RAPIDJSON_HAS_STDSTRING 1 #include #include #include #include #include #include #include #include "rapidjson/writer.h" #include "rapidjson/document.h" #include "rapidjson/stringbuffer.h" #include "Memory.h" namespace Connectivity { ////////////////// Client.cpp ////////////////// class Client { private: WSADATA WSAData; SOCKET server; SOCKADDR_IN addr; char buffer[7168]; public: void connectToServer(std::string IP, std::string PORT); void sendMessage(std::string command, std::string message); void sendBytes(byte Message[7168]); std::string receive(); void receiveBytes(byte* Output); void close(); }; ////////////////// NamedPipes.cpp ////////////////// class namedPipeClass { public: HANDLE hPipe; void createServer(); }; ////////////////// Interpretation.cpp ////////////////// std::map> convertData(std::string data, bool printData = false); ////////////////// Serializer.cpp ////////////////// rapidjson::Value addValueToJsonDocument(rapidjson::Document::AllocatorType& allocator, std::string data, std::string dataType); rapidjson::Value addMapToJsonDocument(rapidjson::Document::AllocatorType& allocator, std::map data, std::string dataTypes); rapidjson::Value addVectorToJsonDocument(rapidjson::Document::AllocatorType& allocator, std::vector data, std::string dataTypes); ////////////////// Deserializer.cpp ////////////////// rapidjson::Document deserializeServerData(std::string message); }