using Breath_of_the_Wild_Multiplayer.MVVM.Model; using System; using System.Windows.Input; namespace Breath_of_the_Wild_Multiplayer.Source_files { public class RelayCommand : ICommand { private Action _execute; private Func _canExecute; public event EventHandler CanExecuteChanged { add { CommandManager.RequerySuggested += value; } remove { CommandManager.RequerySuggested -= value;} } public RelayCommand(Action execute, Func canExecute = null) { _execute = execute; _canExecute = canExecute; } public bool CanExecute(object parameter) { return _canExecute == null || _canExecute(parameter); } public void Execute(object parameter) { try { _execute(parameter); } catch(Exception ex) { SharedData.LoadErrorMessage(ex.Message); } } } }