using BOTWM.Server.DataTypes; namespace BOTWM.Server.DTO { public class BumiiDTO { public string path; public ffsdDTO ffsd; public bodyDTO body; public personalDTO personal; public commonDTO common; public shapeDTO shape; public hairDTO hair; public eyeDTO eye; public eye_ctrlDTO eye_ctrl; public eyebrowDTO eyebrow; public noseDTO nose; public mouthDTO mouth; public beardDTO beard; public glassDTO glass; public korogDTO korog; public goronDTO goron; public gerudoDTO gerudo; public ritoDTO rito; public zoraDTO zora; } public class ffsdDTO { public bool no_use_ffsd; public short type; } public class bodyDTO { public short race; public short type; public short number; public short weight; public short height; } public class personalDTO { public short sex_age; public short fav_color; public short sub_color_1; public short sub_color_2; public short head_fav_color; public short shoulder_fav_color; public short shoulder_sub_color_1; } public class commonDTO { public short backpack; public short hat; public bool no_hat_always; public short body_correct; public bool is_mid_age; public float rot_cravicle; public float rot_arm; public float rot_leg; public float rot_crotch; } public class shapeDTO { public short jaw; public short wrinkle; public short make; public short trans_v; public float scale; public short skin_color; } public class hairDTO { public short type; public short color; public bool flip; } public class eyeDTO { public short type; public short color; public float trans_v; public float trans_u; public float rotate; public float scale; public float aspect; public float eyeball_trans_u; public float eyeball_trans_v; public float eyeball_scale; public short highlight_bright; } public class eye_ctrlDTO { public Vec3f base_offset; public float translim_out; public float translim_in; public float translim_d; public float translim_u; public float neck_offset_ud; } public class eyebrowDTO { public short type; public short color; public float trans_v; public float trans_u; public float rotate; public float scale; public float aspect; } public class noseDTO { public short type; public float trans_v; public float scale; } public class mouthDTO { public short type; public short color; public float trans_v; public float scale; public float aspect; } public class beardDTO { public short mustache; public float scale; public short type; public short color; } public class glassDTO { public short type; public short color; } public class korogDTO { public short mask; public short skin_color; public short left_plant; public short right_plant; } public class goronDTO { public short skin_color; } public class gerudoDTO { public short hair; public short hair_color; public short glass; public short glass_color; public short skin_color; public short lip_color; } public class ritoDTO { public short body_color; public short hair_color; } public class zoraDTO { public short body_color; } }