using System; using System.ComponentModel; using System.Runtime.CompilerServices; namespace Breath_of_the_Wild_Multiplayer.Source_files { public class ObservableObject : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged([CallerMemberName] string propertyName = null) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName)); } } }