using Breath_of_the_Wild_Multiplayer.MVVM.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace Breath_of_the_Wild_Multiplayer.MVVM.View { /// /// Lógica de interacción para ModelSelectView.xaml /// public partial class ModelSelectView : UserControl { public ModelSelectView() { InitializeComponent(); ModelSelectModel dataContext = (ModelSelectModel)this.DataContext; dataContext.BodyImage = BodyPicture; dataContext.UpdateBodyImage(); } private void ScrollViewer_ScrollChanged(object sender, ScrollChangedEventArgs e) { ScrollViewer send = (ScrollViewer)sender; if (send.VerticalOffset == 0 && send.VerticalOffset == send.ScrollableHeight) send.Tag = 0; // Full else if (send.VerticalOffset == 0 && send.VerticalOffset != send.ScrollableHeight) send.Tag = 1; // Top else if (send.VerticalOffset != 0 && send.VerticalOffset != send.ScrollableHeight) send.Tag = 2; // Middle else if (send.VerticalOffset != 0 && send.VerticalOffset == send.ScrollableHeight) send.Tag = 3; // Bottom } } }