using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; namespace Breath_of_the_Wild_Multiplayer.MVVM.View { /// /// Lógica de interacción para ChangeNameView.xaml /// public partial class ChangeNameView : UserControl { public ChangeNameView() { InitializeComponent(); } private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { if (((TextBox)sender).Text == "") { ((TextBox)sender).Text = Properties.Settings.Default.playerName; } else { Properties.Settings.Default.playerName = ((TextBox)sender).Text; Properties.Settings.Default.Save(); } } } }