#include "Vec3fBE.h" using namespace DataTypes; Vec3fBE::Vec3fBE() { _x = new BigEndian(); _y = new BigEndian(); _z = new BigEndian(); } Vec3fBE::Vec3fBE(uint64_t address, const char* caller) { if (address == 0) { _x = new BigEndian(0, caller); _y = new BigEndian(0, caller); _z = new BigEndian(0, caller); return; } _x = new BigEndian(address, caller); _y = new BigEndian(address + 0x4, caller); _z = new BigEndian(address + 0x8, caller); } void Vec3fBE::setAddress(uint64_t address, const char* caller, bool Validate) { if (address == 0) { _x->setAddress(0, caller); _y->setAddress(0, caller); _z->setAddress(0, caller); return; } _x->setAddress(address, caller, Validate); _y->setAddress(address + 0x4, caller, false); _z->setAddress(address + 0x8, caller, false); } void Vec3fBE::set(Vec3f input, const char* caller) { _x->set(input.x(), caller); _y->set(input.y(), caller); _z->set(input.z(), caller); LastKnown = input; } void Vec3fBE::set_x(float value, const char* caller) { _x->set(value, caller); LastKnown.x(value); } void Vec3fBE::set_y(float value, const char* caller) { _y->set(value, caller); LastKnown.y(value); } void Vec3fBE::set_z(float value, const char* caller) { _z->set(value, caller); LastKnown.z(value); } Vec3f Vec3fBE::get(const char* caller) { LastKnown = Vec3f(_x->get(caller), _y->get(caller), _z->get(caller)); return LastKnown; } float Vec3fBE::get_x(const char* caller) { LastKnown.x(_x->get(caller)); return LastKnown.x(); } float Vec3fBE::get_y(const char* caller) { LastKnown.y(_y->get(caller)); return LastKnown.y(); } float Vec3fBE::get_z(const char* caller) { LastKnown.z(_z->get(caller)); return LastKnown.z(); }